diff --git a/Assets/Scripts/Character/Enemy/BossPattern/ChariotAoeController.cs b/Assets/Scripts/Character/Enemy/BossPattern/ChariotAoeController.cs index c433f081..ed686c4d 100644 --- a/Assets/Scripts/Character/Enemy/BossPattern/ChariotAoeController.cs +++ b/Assets/Scripts/Character/Enemy/BossPattern/ChariotAoeController.cs @@ -4,7 +4,7 @@ using UnityEngine; using UnityEngine.Serialization; -[System.Serializable] +[Serializable] public struct DamageEffectData { public int damage; diff --git a/Assets/Scripts/Character/Enemy/PldDogController.cs b/Assets/Scripts/Character/Enemy/PldDogController.cs index 18a1fa0a..9ca31e90 100644 --- a/Assets/Scripts/Character/Enemy/PldDogController.cs +++ b/Assets/Scripts/Character/Enemy/PldDogController.cs @@ -124,7 +124,7 @@ public class PldDogController : EnemyController targetPos.y = 0.1f; // 지면에 맞추기 var boomObj = Instantiate(chariotSlashWarning, targetPos, Quaternion.identity); - boomObj.transform.localScale = new Vector3(5f, 5f, 5f); + boomObj.transform.localScale = new Vector3(5f, 5f, 5f); // TODO : 하드 코딩됨 | 개선... 해야겠지?? var boom = boomObj.GetComponent(); DamageEffectData effectData = new DamageEffectData()