From 05bdaafce2c7e8224c715f32866808df0dfe8ccf Mon Sep 17 00:00:00 2001 From: fiore Date: Wed, 23 Apr 2025 10:28:52 +0900 Subject: [PATCH] =?UTF-8?q?DEG-41=20=EC=A3=BC=EC=84=9D=20=EC=B6=94?= =?UTF-8?q?=EA=B0=80=20:=20=EC=9D=B4=ED=9B=84=20=EC=B2=98=EB=A6=AC?= =?UTF-8?q?=ED=95=A0=20=EB=82=B4=EC=9A=A9=20TODO=EB=A1=9C=20=EC=9E=91?= =?UTF-8?q?=EC=84=B1?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Scripts/Character/Enemy/BossPattern/ChariotAoeController.cs | 2 +- Assets/Scripts/Character/Enemy/PldDogController.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/Assets/Scripts/Character/Enemy/BossPattern/ChariotAoeController.cs b/Assets/Scripts/Character/Enemy/BossPattern/ChariotAoeController.cs index c433f081..ed686c4d 100644 --- a/Assets/Scripts/Character/Enemy/BossPattern/ChariotAoeController.cs +++ b/Assets/Scripts/Character/Enemy/BossPattern/ChariotAoeController.cs @@ -4,7 +4,7 @@ using UnityEngine; using UnityEngine.Serialization; -[System.Serializable] +[Serializable] public struct DamageEffectData { public int damage; diff --git a/Assets/Scripts/Character/Enemy/PldDogController.cs b/Assets/Scripts/Character/Enemy/PldDogController.cs index 18a1fa0a..9ca31e90 100644 --- a/Assets/Scripts/Character/Enemy/PldDogController.cs +++ b/Assets/Scripts/Character/Enemy/PldDogController.cs @@ -124,7 +124,7 @@ public class PldDogController : EnemyController targetPos.y = 0.1f; // 지면에 맞추기 var boomObj = Instantiate(chariotSlashWarning, targetPos, Quaternion.identity); - boomObj.transform.localScale = new Vector3(5f, 5f, 5f); + boomObj.transform.localScale = new Vector3(5f, 5f, 5f); // TODO : 하드 코딩됨 | 개선... 해야겠지?? var boom = boomObj.GetComponent(); DamageEffectData effectData = new DamageEffectData()