diff --git a/Assets/KSH/DungeonPanelController.cs b/Assets/KSH/DungeonPanelController.cs index 684b3e7a..a2622fc4 100644 --- a/Assets/KSH/DungeonPanelController.cs +++ b/Assets/KSH/DungeonPanelController.cs @@ -9,7 +9,27 @@ public class DungeonPanelController : MonoBehaviour [SerializeField] private Slider _bossHealthBar; // 0~1 value [SerializeField] private Image[] _playerHealthImages; // color 값 white / black 로 조정 private int _countHealth = 0; + private int visibleHeartCount = 3; // 강화 레벨로 설정됨 + + + void Start() + { + //int level = UpgradeManager.Instance.upgradeStat.CurrentUpgradeLevel(StatType.Heart); // 1~3 + int level = 2; + visibleHeartCount = 3 + (level - 1); // level 1=3개, 2=4개, 3=5개 + + for (int i = 0; i < _playerHealthImages.Length; i++) + { + var color = _playerHealthImages[i].color; + color.a = (i < visibleHeartCount) ? 1f : 0f; + color = (i < visibleHeartCount) ? Color.white : new Color(1,1,1,0); + _playerHealthImages[i].color = color; + } + + _countHealth = 0; + } + public void SetBossHealthBar(float hp) // hp: 0~300 { float normalizedHp = hp / 300f; // 0~1 사이 값으로 조정 @@ -21,15 +41,15 @@ public class DungeonPanelController : MonoBehaviour { StartCoroutine(WaitForOneSecond()); // out of index error 방지 - if (_countHealth > _playerHealthImages.Length - 1) return false; + if (_countHealth >= visibleHeartCount) return false; _playerHealthImages[_countHealth].color = Color.black; _countHealth++; - return _countHealth <= _playerHealthImages.Length - 1; + return _countHealth < visibleHeartCount; } IEnumerator WaitForOneSecond() { yield return new WaitForSeconds(1.0f); } -} +} \ No newline at end of file diff --git a/Assets/KSH/ReHousing.unity b/Assets/KSH/ReHousing.unity index eb32bdf3..297219bc 100644 --- a/Assets/KSH/ReHousing.unity +++ b/Assets/KSH/ReHousing.unity @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:8807affa9b2db75e9fd8568f3c15d629e1ba75392574134de08d6e970296acc3 -size 43883 +oid sha256:d44aba272a4fa31b89e7732dd34cb2327ae4aaa0f83d43b16eb3464f775cfc28 +size 46380