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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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{
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Button button;
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int index;
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void Push() {
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index++;
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void Update()
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|
||||||
|
position: {x: 0.08326983, y: 0.011613455, z: -0.000000019297723}
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rotation: {x: -0.00000003178655, y: -1.6273254e-22, z: 1, w: -6.123234e-17}
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|
||||||
|
parentName: Leg01_R
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||||||
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position: {x: 3.469447e-16, y: 0.024806255, z: -5.551115e-16}
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rotation: {x: 0.000000028279858, y: 1.4210855e-14, z: 6.7025006e-15, w: 1}
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- name: Leg02_R_end
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parentName: Leg02_R
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parentName: LittleSquirrel(Clone)
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scale: {x: 1, y: 1, z: 1}
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- name: Ears_Squirrel
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parentName: LittleSquirrel(Clone)
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parentName: LittleSquirrel(Clone)
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rotation: {x: 0.000000021855694, y: 0, z: -0, w: 1}
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scale: {x: 1, y: 1, z: 1}
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|
parentName: LittleSquirrel(Clone)
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position: {x: -0, y: 0, z: 0}
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rotation: {x: 0.000000021855694, y: 0, z: -0, w: 1}
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scale: {x: 1, y: 1, z: 1}
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- name: Eyes
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parentName: LittleSquirrel(Clone)
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scale: {x: 1, y: 1, z: 1}
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armTwist: 0.5
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foreArmTwist: 0.5
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upperLegTwist: 0.5
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legTwist: 0.5
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armStretch: 0.05
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humanDescription:
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assetBundleName:
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assetBundleVariant:
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Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue
Block a user