diff --git a/Assets/Scripts/Character/Enemy/EnemyState/Caster/EnemyStateFlee.cs b/Assets/Scripts/Character/Enemy/EnemyState/Caster/EnemyStateFlee.cs index a8c88bd6..6e961c8c 100644 --- a/Assets/Scripts/Character/Enemy/EnemyState/Caster/EnemyStateFlee.cs +++ b/Assets/Scripts/Character/Enemy/EnemyState/Caster/EnemyStateFlee.cs @@ -119,7 +119,7 @@ public class EnemyStateFlee :IEnemyState private void HandleDeadEnd() { - if (_stuckCount >= 4) + if (_stuckCount >= 2) { _enemyController.OnCannotFleeBehaviour(() => { _stuckCount = 0;}); return;