From 0efe56ad42dda69563d57ca0b8bc16ab85daec13 Mon Sep 17 00:00:00 2001 From: fiore Date: Tue, 13 May 2025 13:36:50 +0900 Subject: [PATCH] =?UTF-8?q?[fix]=20=EC=9E=A5=ED=8C=90=20=EB=A7=88=EB=B2=95?= =?UTF-8?q?=20=EC=BA=90=EC=8A=A4=ED=8C=85=20=EC=95=A0=EB=8B=88=EB=A9=94?= =?UTF-8?q?=EC=9D=B4=EC=85=98=20=ED=83=80=EC=9D=B4=EB=B0=8D=20=EC=A1=B0?= =?UTF-8?q?=EC=A0=95?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit DEG-62 --- .../Character/Enemy/CasterDemonController.cs | 14 ++++++++------ 1 file changed, 8 insertions(+), 6 deletions(-) diff --git a/Assets/Scripts/Character/Enemy/CasterDemonController.cs b/Assets/Scripts/Character/Enemy/CasterDemonController.cs index 3aa6c17c..56c09c46 100644 --- a/Assets/Scripts/Character/Enemy/CasterDemonController.cs +++ b/Assets/Scripts/Character/Enemy/CasterDemonController.cs @@ -277,18 +277,20 @@ public class CasterDemonController : EnemyController private IEnumerator SlowFieldSpell() { var aimPosition = TargetPosOracle(out var basePos, out var rb); - // 1. 시전 애니메이션 + transform.LookAt(aimPosition); - SetAnimation(Cast); - - // 2. 장판 생성과 세팅 + // 장판 생성과 세팅 var fixedPos = new Vector3(aimPosition.x, aimPosition.y, aimPosition.z); var warning = Instantiate(chariotWarning, fixedPos, Quaternion.identity).GetComponent(); - warning.SetEffect(SlowFieldEffectData, () => { SFXPlayer(slowFieldSound);}, null); + warning.SetEffect(SlowFieldEffectData, () => + { + SetAnimation(Cast); + SFXPlayer(slowFieldSound); + }, null); - // 3. 짧은 텀 후 끝내기 + // 짧은 텀 후 끝내기 yield return Wait.For(1f); }