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Inbetween bone + rotation in copied configuration does not match rotation in animation file:\n\t'RigNecl1' + : rotation error = 0.649030 deg\n\t'RigNecl2' : rotation error = 4.439692 deg\n\t'RigFeelerBR1' + : rotation error = 4.386761 deg\n" + animationImportErrors: + animationImportWarnings: "\nClip 'Take 001' has import animation warnings that + might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'RigNecl1' is inbetween humanoid transforms + and has rotation animation that will be discarded.\n\t'RigNecl2' is inbetween + humanoid transforms and has rotation animation that will be discarded.\n\t'RigFeelerBR1' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'RigLArmThumb2' + has scale animation that will be discarded.\n\t'RigLArmThumb3' has scale animation + that will be discarded.\n\t'RigLArmIndex1' has scale animation that will be + discarded.\n\t'RigLArmIndex2' has scale animation that will be discarded.\n\t'RigLArmIndex3' + has scale animation that will be discarded.\n\t'RigLArmMiddle1' has scale animation + that will be discarded.\n\t'RigLArmMiddle2' has scale animation that will be + discarded.\n\t'RigLArmMiddle3' has scale animation that will be discarded.\n\t'RigLArmPinky1' + has scale animation that will be discarded.\n\t'RigLArmPinky2' has scale animation + that will be discarded.\n\t'RigLArmPinky3' has scale animation that will be + discarded.\n\t'RigRArmThumb1' has scale animation that will be discarded.\n\t'RigRArmThumb2' + has scale animation that will be discarded.\n\t'RigRArmThumb3' has scale animation + that will be discarded.\n\t'RigRArmIndex1' has scale animation that will be + discarded.\n\t'RigRArmIndex2' has scale animation that will be discarded.\n\t'RigRArmIndex3' + has scale animation that will be discarded.\n\t'RigRArmMiddle1' has scale animation + that will be discarded.\n\t'RigRArmMiddle2' has scale animation that will be + discarded.\n\t'RigRArmMiddle3' has scale animation that will be discarded.\n\t'RigRArmPinky1' + has scale animation that will be discarded.\n\t'RigRArmPinky2' has scale animation + that will be discarded.\n\t'RigRArmPinky3' has scale animation that will be + discarded.\n" + animationRetargetingWarnings: + animationDoRetargetingWarnings: 0 + importAnimatedCustomProperties: 0 + importConstraints: 0 + animationCompression: 3 + animationRotationError: 0.5 + animationPositionError: 0.5 + animationScaleError: 0.5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + extraUserProperties: [] + clipAnimations: + - serializedVersion: 16 + name: Cast Spell + takeName: Take 001 + internalID: 0 + firstFrame: 0 + lastFrame: 30 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 0 + loopBlend: 0 + loopBlendOrientation: 1 + loopBlendPositionY: 1 + loopBlendPositionXZ: 1 + keepOriginalOrientation: 1 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 0 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: [] + maskType: 3 + maskSource: {instanceID: 0} + additiveReferencePoseFrame: 0 + isReadable: 0 + meshes: + lODScreenPercentages: [] + globalScale: 1 + meshCompression: 0 + addColliders: 0 + useSRGBMaterialColor: 1 + sortHierarchyByName: 1 + importVisibility: 1 + importBlendShapes: 1 + importCameras: 1 + importLights: 1 + nodeNameCollisionStrategy: 1 + fileIdsGeneration: 2 + swapUVChannels: 0 + generateSecondaryUV: 0 + useFileUnits: 1 + keepQuads: 0 + weldVertices: 1 + bakeAxisConversion: 0 + preserveHierarchy: 0 + skinWeightsMode: 0 + maxBonesPerVertex: 4 + minBoneWeight: 0.001 + optimizeBones: 1 + meshOptimizationFlags: -1 + indexFormat: 0 + secondaryUVAngleDistortion: 8 + secondaryUVAreaDistortion: 15.000001 + secondaryUVHardAngle: 88 + secondaryUVMarginMethod: 1 + secondaryUVMinLightmapResolution: 40 + secondaryUVMinObjectScale: 1 + secondaryUVPackMargin: 4 + useFileScale: 1 + tangentSpace: + normalSmoothAngle: 60 + normalImportMode: 0 + tangentImportMode: 3 + normalCalculationMode: 4 + legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0 + blendShapeNormalImportMode: 1 + normalSmoothingSource: 0 + referencedClips: [] + importAnimation: 1 + humanDescription: + serializedVersion: 3 + human: + - boneName: RigPelvis + humanName: Hips + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RigLLeg1 + humanName: LeftUpperLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RigRLeg1 + humanName: RightUpperLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RigLLeg2 + humanName: LeftLowerLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RigRLeg2 + humanName: RightLowerLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RigLLegAnkle + humanName: LeftFoot + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RigRLegAnkle + humanName: RightFoot + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RigSpine1 + humanName: Spine + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RigSpine2 + humanName: Chest + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RigNecl3 + humanName: Neck + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RigHead + humanName: Head + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RigLArmCollarbone + humanName: LeftShoulder + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RigRArmCollarbone + humanName: RightShoulder + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RigLArm1 + humanName: LeftUpperArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RigRArm1 + humanName: RightUpperArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RigLArm2 + humanName: LeftLowerArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RigRArm2 + humanName: RightLowerArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RigLArmPalm + humanName: LeftHand + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RigRArmPalm + humanName: RightHand + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RigFeelerBL1 + humanName: LeftEye + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RigEyeball + humanName: RightEye + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RigFeelerBR2 + humanName: Jaw + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RigLArmThumb1 + humanName: Left Thumb Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RigLArmThumb2 + humanName: Left Thumb Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RigLArmThumb3 + humanName: Left Thumb Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RigLArmIndex1 + humanName: Left Index Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RigLArmIndex2 + humanName: Left Index Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RigLArmIndex3 + humanName: Left Index Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RigLArmMiddle1 + humanName: Left Middle Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RigLArmMiddle2 + humanName: Left Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RigLArmMiddle3 + humanName: Left Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RigLArmPinky1 + humanName: Left Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RigLArmPinky2 + humanName: Left Little Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RigLArmPinky3 + humanName: Left Little Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RigRArmThumb1 + humanName: Right Thumb Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RigRArmThumb2 + humanName: Right Thumb Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RigRArmThumb3 + humanName: Right Thumb Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RigRArmIndex1 + humanName: Right Index Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RigRArmIndex2 + humanName: Right Index Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RigRArmIndex3 + humanName: Right Index Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RigRArmMiddle1 + humanName: Right Middle Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RigRArmMiddle2 + humanName: Right Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RigRArmMiddle3 + humanName: Right Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RigRArmPinky1 + humanName: Right Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RigRArmPinky2 + humanName: Right Little Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RigRArmPinky3 + humanName: Right Little Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RigRibcage + humanName: UpperChest + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + skeleton: + - name: Alien Big Blink(Clone) + parentName: + position: {x: 0, y: 0, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Alien Big Blink + parentName: Alien Big Blink(Clone) + position: {x: -0, y: 0, z: 0} + rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068} + scale: {x: 1, y: 1, z: 1} + - name: Rig + parentName: Alien Big Blink(Clone) + position: {x: -0, y: 0, z: -0.07974205} + rotation: {x: 0.50000006, y: -0.50000006, z: -0.49999997, w: 0.49999997} + scale: {x: 1, y: 1, z: 1} + - name: RigLLegPlatform + parentName: Alien Big Blink(Clone) + position: {x: -0.18593772, y: 0.000000013539726, z: 0.015741238} + rotation: {x: 0.50000006, y: -0.50000006, z: -0.49999997, w: 0.49999997} + scale: {x: 1, y: 1, z: 1} + - name: RigPelvis + parentName: Alien Big Blink(Clone) + position: {x: 0.0000000037472248, y: 1.3724287, z: 0.0059821745} + rotation: {x: 0.5081095, y: -0.49175686, z: -0.5081094, w: 0.49175677} + scale: {x: 1.0000001, y: 1.0000001, z: 1} + - name: RigLLeg1 + parentName: RigPelvis + position: {x: 0.051634826, y: 0.0016892242, z: 0.30533987} + rotation: {x: -0.086304605, y: 0.99179584, z: 0.05843866, w: 0.0740105} + scale: {x: 1.0000002, y: 1.0000004, z: 1} + - name: RigLLeg2 + parentName: RigLLeg1 + position: {x: -0.6538624, y: -0.000000019073486, z: 0} + rotation: {x: -0.018434983, y: 0.17538717, z: 0.22593427, w: 0.9580466} + scale: {x: 1.0000002, y: 0.9999992, z: 1.0000014} + - name: RigLLegAnkle + parentName: RigLLeg2 + position: {x: -0.5683546, y: -0.000000019073486, z: -0.000000009536743} + rotation: {x: 0.09240671, y: -0.04311982, z: -0.24953544, w: 0.96298176} + scale: {x: 1.0000011, y: 0.9999992, z: 0.9999991} + - name: RigRLeg1 + parentName: RigPelvis + position: {x: 0.051634826, y: 0.0016892194, z: -0.3053398} + rotation: {x: -0.08639588, y: 0.991794, z: -0.058452282, w: -0.07391759} + scale: {x: 1.0000002, y: 1.0000004, z: 1.0000004} + - name: RigRLeg2 + parentName: RigRLeg1 + position: {x: -0.65386224, y: -0.000000019073486, z: 0} + rotation: {x: 0.01828421, y: -0.17526388, z: 0.22609359, w: 0.95803446} + scale: {x: 1, y: 1.0000013, z: 0.99999905} + - name: RigRLegAnkle + parentName: RigRLeg2 + position: {x: -0.5683547, y: 0.000000019073486, z: -0.000000019073486} + rotation: {x: -0.09225788, y: 0.043106843, z: -0.24963349, w: 0.96297115} + scale: {x: 0.999999, y: 1.0000004, z: 1.0000007} + - name: RigSpine1 + parentName: RigPelvis + position: {x: -0.07647369, y: -0.12718806, z: 0.000000024765155} + rotation: {x: 0.0000035911798, y: 0.000000029802322, z: 0.1337007, w: -0.9910218} + scale: {x: 1.0000005, y: 1.0000006, z: 1.0000005} + - name: RigSpine2 + parentName: RigSpine1 + position: {x: -0.2972827, y: 0, z: 0} + rotation: {x: -0.0000034585507, y: -0.00000015666926, z: -0.12281003, w: -0.9924302} + scale: {x: 1, y: 1.0000001, z: 0.99999994} + - name: RigRibcage + parentName: RigSpine2 + position: {x: -0.387556, y: 0, z: 0} + rotation: {x: -0.000000059604645, y: 0.00000011920929, z: -0.027331442, w: -0.99962646} + scale: {x: 1, y: 0.9999998, z: 1} + - name: RigLArmCollarbone + parentName: RigRibcage + position: {x: -0.08213592, y: 0.0000000166893, z: 0.091075964} + rotation: {x: -0.000000009872604, y: -0.81133366, z: -0.00000013606068, w: -0.58458346} + scale: {x: 0.9999998, y: 1.0000001, z: 1} + - name: RigLArm1 + parentName: RigLArmCollarbone + position: {x: -0.24199851, y: 0, z: 0} + rotation: {x: 0.052255668, y: -0.13359569, z: 0.008804389, w: 0.9896181} + scale: {x: 1.0000001, y: 0.9999998, z: 0.99999994} + - name: RigLArm2 + parentName: RigLArm1 + position: {x: -0.48720482, y: -0.000001888275, z: -0.00000061035155} + rotation: {x: -0.075468495, y: -0.0007002799, z: -0.029776338, w: 0.99670327} + scale: {x: 0.9999991, y: 1.0000012, z: 1.0000005} + - name: RigLArmPalm + parentName: RigLArm2 + position: {x: -0.47761932, y: -0.0000016975403, z: -0.00000061035155} + rotation: {x: -0.6844312, y: -0.020177424, z: 0.04574246, w: 0.7273614} + scale: {x: 0.99999905, y: 1, z: 1.0000001} + - name: RigLArmIndex1 + parentName: RigLArmPalm + position: {x: -0.40316543, y: -0.0001411438, z: 0.17431629} + rotation: {x: -0.00033128262, y: 0.017547574, z: 0.015667208, w: 0.99972326} + scale: {x: 0.99999905, y: 1.0000005, z: 1.0000007} + - name: RigLArmIndex2 + parentName: RigLArmIndex1 + position: {x: -0.23051089, y: 0.00000030517577, z: -0.0000008392334} + rotation: {x: -0.0061460617, y: 0.0049512847, z: 0.037405644, w: 0.99926907} + scale: {x: 0.9999987, y: 1.000001, z: 1.0000008} + - name: RigLArmIndex3 + parentName: RigLArmIndex2 + position: {x: -0.14621422, y: 0.00000015258789, z: -0.00000047683716} + rotation: {x: -0.0051503754, y: 0.00676492, z: 0.11576504, w: 0.99324024} + scale: {x: 0.99999785, y: 1.0000019, z: 1.0000013} + - name: RigLArmMiddle1 + parentName: RigLArmPalm + position: {x: -0.44137156, y: -0.00010162353, z: -0.017749455} + rotation: {x: -0.000013798473, y: -0.003223565, z: 0.01911012, w: 0.9998122} + scale: {x: 0.999999, y: 1.0000002, z: 1.0000004} + - name: RigLArmMiddle2 + parentName: RigLArmMiddle1 + position: {x: -0.1921139, y: 0.00000030517577, z: -0.0000007140636} + rotation: {x: 0.00039377567, y: 0.00040711559, z: 0.037930228, w: 0.9992803} + scale: {x: 0.99999887, y: 1.0000008, z: 1.0000004} + - name: RigLArmMiddle3 + parentName: RigLArmMiddle2 + position: {x: -0.14583881, y: 0.00000030517577, z: -0.00000050127505} + rotation: {x: -0.0012812413, y: 0.00418227, z: 0.115317576, w: 0.9933191} + scale: {x: 0.999998, y: 1.0000017, z: 1.0000004} + - name: RigLArmPinky1 + parentName: RigLArmPalm + position: {x: -0.4034154, y: 0.000117034906, z: -0.17730239} + rotation: {x: -0.0000005662441, y: -0.0033548512, z: 0.01584692, w: 0.9998688} + scale: {x: 0.99999905, y: 1.0000002, z: 1.0000004} + - name: RigLArmPinky2 + parentName: RigLArmPinky1 + position: {x: -0.2302996, y: 0.00000030517577, z: -0.00000085830686} + rotation: {x: 0.0004047824, y: 0.00043676642, z: 0.037765205, w: 0.9992865} + scale: {x: 0.9999992, y: 1.0000011, z: 1.0000005} + - name: RigLArmPinky3 + parentName: RigLArmPinky2 + position: {x: -0.14583889, y: 0, z: -0.0000004959106} + rotation: {x: -0.0012810896, y: 0.004182263, z: 0.11531765, w: 0.99331903} + scale: {x: 0.99999815, y: 1.0000015, z: 1.0000004} + - name: RigLArmThumb1 + parentName: RigLArmPalm + position: {x: -0.08617027, y: -0.005578308, z: 0.19163585} + rotation: {x: 0.3068138, y: 0.38714728, z: -0.0555728, w: 0.86769456} + scale: {x: 0.9999962, y: 1, z: 1.0000032} + - 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first: + 74: 1827226128182048838 + second: Idle Stand + externalObjects: {} + materials: + materialImportMode: 2 + materialName: 0 + materialSearch: 1 + materialLocation: 1 + animations: + legacyGenerateAnimations: 4 + bakeSimulation: 0 + resampleCurves: 1 + optimizeGameObjects: 0 + removeConstantScaleCurves: 1 + motionNodeName: + rigImportErrors: + rigImportWarnings: "Copied Avatar Rig Configuration mis-match. Inbetween bone + rotation in copied configuration does not match rotation in animation file:\n\t'RigNecl1' + : rotation error = 0.649015 deg\n\t'RigNecl2' : rotation error = 4.439669 deg\n\t'RigFeelerBR1' + : rotation error = 4.386772 deg\n" + animationImportErrors: + animationImportWarnings: "\nClip 'Take 001' has import animation warnings that + might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'RigNecl1' is inbetween humanoid transforms + and has rotation animation that will be discarded.\n\t'RigNecl2' is inbetween + humanoid transforms and has rotation animation that will be discarded.\n\t'RigFeelerBR1' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'RigLArmThumb1' + has scale animation that will be discarded.\n\t'RigRArmThumb1' has scale animation + that will be discarded.\n" + animationRetargetingWarnings: + animationDoRetargetingWarnings: 0 + importAnimatedCustomProperties: 0 + importConstraints: 0 + animationCompression: 3 + animationRotationError: 0.5 + animationPositionError: 0.5 + animationScaleError: 0.5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + extraUserProperties: [] + clipAnimations: + - serializedVersion: 16 + name: Idle Stand + takeName: Take 001 + internalID: 0 + firstFrame: 0 + lastFrame: 30 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 1 + loopBlend: 0 + loopBlendOrientation: 1 + loopBlendPositionY: 0 + loopBlendPositionXZ: 1 + keepOriginalOrientation: 1 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 0 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: [] + maskType: 3 + maskSource: {instanceID: 0} + additiveReferencePoseFrame: 0 + isReadable: 0 + meshes: + lODScreenPercentages: [] + globalScale: 1 + meshCompression: 0 + addColliders: 0 + useSRGBMaterialColor: 1 + sortHierarchyByName: 1 + importVisibility: 1 + importBlendShapes: 1 + importCameras: 1 + importLights: 1 + nodeNameCollisionStrategy: 1 + fileIdsGeneration: 2 + swapUVChannels: 0 + generateSecondaryUV: 0 + useFileUnits: 1 + keepQuads: 0 + weldVertices: 1 + bakeAxisConversion: 0 + preserveHierarchy: 0 + skinWeightsMode: 0 + maxBonesPerVertex: 4 + minBoneWeight: 0.001 + optimizeBones: 1 + meshOptimizationFlags: -1 + indexFormat: 0 + secondaryUVAngleDistortion: 8 + secondaryUVAreaDistortion: 15.000001 + secondaryUVHardAngle: 88 + secondaryUVMarginMethod: 1 + secondaryUVMinLightmapResolution: 40 + secondaryUVMinObjectScale: 1 + secondaryUVPackMargin: 4 + useFileScale: 1 + tangentSpace: + normalSmoothAngle: 60 + normalImportMode: 0 + tangentImportMode: 3 + normalCalculationMode: 4 + legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0 + blendShapeNormalImportMode: 1 + normalSmoothingSource: 0 + referencedClips: [] + importAnimation: 1 + humanDescription: + serializedVersion: 3 + human: + - 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boneName: RigSpine1 + humanName: Spine + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RigSpine2 + humanName: Chest + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RigNecl3 + humanName: Neck + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RigHead + humanName: Head + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RigLArmCollarbone + humanName: LeftShoulder + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RigRArmCollarbone + humanName: RightShoulder + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RigLArm1 + humanName: LeftUpperArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - 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Inbetween bone + rotation in copied configuration does not match rotation in animation file:\n\t'RigNecl1' + : rotation error = 0.649030 deg\n\t'RigNecl2' : rotation error = 4.439692 deg\n\t'RigFeelerBR1' + : rotation error = 4.386761 deg\n" + animationImportErrors: + animationImportWarnings: "\nClip 'Take 001' has import animation warnings that + might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'RigNecl1' is inbetween humanoid transforms + and has rotation animation that will be discarded.\n\t'RigNecl2' is inbetween + humanoid transforms and has rotation animation that will be discarded.\n\t'RigFeelerBR1' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'RigLArmPalm' + has scale animation that will be discarded.\n\t'RigLArmThumb1' has scale animation + that will be discarded.\n\t'RigLArmThumb2' has scale animation that will be + discarded.\n\t'RigLArmThumb3' has scale animation that will be discarded.\n\t'RigLArmIndex1' + has scale animation that will be discarded.\n\t'RigLArmIndex2' has scale animation + that will be discarded.\n\t'RigLArmIndex3' has scale animation that will be + discarded.\n\t'RigLArmMiddle1' has scale animation that will be discarded.\n\t'RigLArmMiddle2' + has scale animation that will be discarded.\n\t'RigLArmMiddle3' has scale animation + that will be discarded.\n\t'RigLArmPinky1' has scale animation that will be + discarded.\n\t'RigLArmPinky2' has scale animation that will be discarded.\n\t'RigLArmPinky3' + has scale animation that will be discarded.\n\t'RigRArmThumb1' has scale animation + that will be discarded.\n\t'RigRArmThumb2' has scale animation that will be + discarded.\n\t'RigRArmThumb3' has scale animation that will be discarded.\n\t'RigRArmIndex1' + has scale animation that will be discarded.\n\t'RigRArmIndex2' has scale animation + that will be discarded.\n\t'RigRArmIndex3' has scale animation that will be + discarded.\n\t'RigRArmMiddle1' has scale animation that will be discarded.\n\t'RigRArmMiddle2' + has scale animation that will be discarded.\n\t'RigRArmMiddle3' has scale animation + that will be discarded.\n\t'RigRArmPinky1' has scale animation that will be + discarded.\n\t'RigRArmPinky2' has scale animation that will be discarded.\n\t'RigRArmPinky3' + has scale animation that will be discarded.\n" + animationRetargetingWarnings: + animationDoRetargetingWarnings: 0 + importAnimatedCustomProperties: 0 + importConstraints: 0 + animationCompression: 3 + animationRotationError: 0.5 + animationPositionError: 0.5 + animationScaleError: 0.5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + extraUserProperties: [] + clipAnimations: + - 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Inbetween bone + rotation in copied configuration does not match rotation in animation file:\n\t'RigNecl1' + : rotation error = 0.649030 deg\n\t'RigNecl2' : rotation error = 4.439692 deg\n\t'RigFeelerBR1' + : rotation error = 4.386761 deg\n" + animationImportErrors: + animationImportWarnings: "\nClip 'Take 001' has import animation warnings that + might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'RigNecl1' is inbetween humanoid transforms + and has rotation animation that will be discarded.\n\t'RigNecl2' is inbetween + humanoid transforms and has rotation animation that will be discarded.\n\t'RigFeelerBR1' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'RigLArmPalm' + has scale animation that will be discarded.\n\t'RigLArmThumb1' has scale animation + that will be discarded.\n\t'RigLArmThumb2' has scale animation that will be + discarded.\n\t'RigLArmThumb3' has scale animation that will be discarded.\n\t'RigLArmIndex1' + has scale animation that will be discarded.\n\t'RigLArmIndex2' has scale animation + that will be discarded.\n\t'RigLArmIndex3' has scale animation that will be + discarded.\n\t'RigLArmMiddle1' has scale animation that will be discarded.\n\t'RigLArmMiddle2' + has scale animation that will be discarded.\n\t'RigLArmMiddle3' has scale animation + that will be discarded.\n\t'RigLArmPinky1' has scale animation that will be + discarded.\n\t'RigLArmPinky2' has scale animation that will be discarded.\n\t'RigLArmPinky3' + has scale animation that will be discarded.\n\t'RigRArmThumb1' has scale animation + that will be discarded.\n\t'RigRArmThumb2' has scale animation that will be + discarded.\n\t'RigRArmThumb3' has scale animation that will be discarded.\n\t'RigRArmIndex1' + has scale animation that will be discarded.\n\t'RigRArmIndex2' has scale animation + that will be discarded.\n\t'RigRArmIndex3' has scale animation that will be + discarded.\n\t'RigRArmMiddle1' has scale animation that will be discarded.\n\t'RigRArmMiddle2' + has scale animation that will be discarded.\n\t'RigRArmMiddle3' has scale animation + that will be discarded.\n\t'RigRArmPinky1' has scale animation that will be + discarded.\n\t'RigRArmPinky2' has scale animation that will be discarded.\n\t'RigRArmPinky3' + has scale animation that will be discarded.\n" + animationRetargetingWarnings: + animationDoRetargetingWarnings: 0 + importAnimatedCustomProperties: 0 + importConstraints: 0 + animationCompression: 3 + animationRotationError: 0.5 + animationPositionError: 0.5 + animationScaleError: 0.5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + extraUserProperties: [] + clipAnimations: + - 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Inbetween bone + rotation in copied configuration does not match rotation in animation file:\n\t'RigNecl1' + : rotation error = 1.644895 deg\n\t'RigNecl2' : rotation error = 4.915752 deg\n\t'RigFeelerBR1' + : rotation error = 1.023826 deg\n" + animationImportErrors: + animationImportWarnings: "\nClip 'Take 001' has import animation warnings that + might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'RigNecl1' is inbetween humanoid transforms + and has rotation animation that will be discarded.\n\t'RigNecl2' is inbetween + humanoid transforms and has rotation animation that will be discarded.\n\t'RigFeelerBR1' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'RigLArmThumb2' + has scale animation that will be discarded.\n\t'RigLArmThumb3' has scale animation + that will be discarded.\n\t'RigLArmIndex1' has scale animation that will be + discarded.\n\t'RigLArmIndex2' has scale animation that will be discarded.\n\t'RigLArmIndex3' + has scale animation that will be discarded.\n\t'RigLArmMiddle1' has scale animation + that will be discarded.\n\t'RigLArmMiddle2' has scale animation that will be + discarded.\n\t'RigLArmMiddle3' has scale animation that will be discarded.\n\t'RigLArmPinky2' + has scale animation that will be discarded.\n\t'RigLArmPinky3' has scale animation + that will be discarded.\n\t'RigRArmThumb2' has scale animation that will be + discarded.\n\t'RigRArmThumb3' has scale animation that will be discarded.\n\t'RigRArmIndex1' + has scale animation that will be discarded.\n\t'RigRArmIndex2' has scale animation + that will be discarded.\n\t'RigRArmIndex3' has scale animation that will be + discarded.\n\t'RigRArmMiddle1' has scale animation that will be discarded.\n\t'RigRArmMiddle2' + has scale animation that will be discarded.\n\t'RigRArmMiddle3' has scale animation + that will be discarded.\n\t'RigRArmPinky1' has scale animation that will be + discarded.\n\t'RigRArmPinky2' has scale animation that will be discarded.\n\t'RigRArmPinky3' + has scale animation that will be discarded.\n" + animationRetargetingWarnings: + animationDoRetargetingWarnings: 0 + importAnimatedCustomProperties: 0 + importConstraints: 0 + animationCompression: 3 + animationRotationError: 0.5 + animationPositionError: 0.5 + animationScaleError: 0.5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + extraUserProperties: [] + clipAnimations: + - 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boneName: RigSpine1 + humanName: Spine + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RigSpine2 + humanName: Chest + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RigNecl3 + humanName: Neck + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RigHead + humanName: Head + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RigLArmCollarbone + humanName: LeftShoulder + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RigRArmCollarbone + humanName: RightShoulder + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RigLArm1 + humanName: LeftUpperArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - 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Inbetween bone + rotation in copied configuration does not match rotation in animation file:\n\t'RigNecl1' + : rotation error = 0.649030 deg\n\t'RigNecl2' : rotation error = 4.439692 deg\n\t'RigFeelerBR1' + : rotation error = 4.386761 deg\n" + animationImportErrors: + animationImportWarnings: "\nClip 'Take 001' has import animation warnings that + might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'RigNecl1' is inbetween humanoid transforms + and has rotation animation that will be discarded.\n\t'RigNecl2' is inbetween + humanoid transforms and has rotation animation that will be discarded.\n\t'RigFeelerBR1' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'RigLArmIndex2' + has scale animation that will be discarded.\n\t'RigLArmIndex3' has scale animation + that will be discarded.\n\t'RigLArmMiddle1' has scale animation that will be + discarded.\n\t'RigLArmMiddle2' has scale animation that will be discarded.\n\t'RigLArmMiddle3' + has scale animation that will be discarded.\n\t'RigLArmPinky1' has scale animation + that will be discarded.\n\t'RigLArmPinky2' has scale animation that will be + discarded.\n\t'RigLArmPinky3' has scale animation that will be discarded.\n\t'RigRArmThumb2' + has scale animation that will be discarded.\n\t'RigRArmIndex1' has scale animation + that will be discarded.\n\t'RigRArmIndex2' has scale animation that will be + discarded.\n\t'RigRArmIndex3' has scale animation that will be discarded.\n\t'RigRArmMiddle1' + has scale animation that will be discarded.\n\t'RigRArmMiddle2' has scale animation + that will be discarded.\n\t'RigRArmMiddle3' has scale animation that will be + discarded.\n\t'RigRArmPinky1' has scale animation that will be discarded.\n\t'RigRArmPinky2' + has scale animation that will be discarded.\n\t'RigRArmPinky3' has scale animation + that will be discarded.\n" + animationRetargetingWarnings: + animationDoRetargetingWarnings: 0 + importAnimatedCustomProperties: 0 + importConstraints: 0 + animationCompression: 3 + animationRotationError: 0.5 + animationPositionError: 0.5 + animationScaleError: 0.5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + extraUserProperties: [] + clipAnimations: + - 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name: RigFeelerBR1 + parentName: RigHead + position: {x: -0.120027766, y: 0.29713103, z: -0.13415799} + rotation: {x: -0.18222731, y: 0.97255695, z: 0.054870732, w: -0.13384871} + scale: {x: 1.0000004, y: 1.0000002, z: 1.0000002} + - name: RigFeelerBR2 + parentName: RigFeelerBR1 + position: {x: -0.16890243, y: 0, z: 0} + rotation: {x: 0.033180103, y: -0.22022563, z: 0.18107717, w: 0.9579201} + scale: {x: 1, y: 1.0000006, z: 1.0000007} + - name: RigFeelerBR3 + parentName: RigFeelerBR2 + position: {x: -0.21272354, y: 0.00000022888183, z: 0.00000034332274} + rotation: {x: 0.047796577, y: 0.12774953, z: 0.09313278, w: 0.9862666} + scale: {x: 1.0000007, y: 1.0000012, z: 0.9999996} + - name: RigFeelerTL1 + parentName: RigHead + position: {x: -0.40490812, y: 0.3022815, z: 0.14163275} + rotation: {x: -0.18401393, y: 0.2809839, z: 0.076868504, w: 0.93876415} + scale: {x: 1.0000002, y: 1.0000002, z: 1.0000001} + - name: RigFeelerTL2 + parentName: RigFeelerTL1 + position: {x: -0.1561139, y: 0, z: 0} + rotation: {x: 0.12570061, y: -0.332106, z: 0.020158336, w: 0.93461156} + scale: {x: 1.0000005, y: 1, z: 0.9999992} + - 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name: RigRArm1 + parentName: RigRArmCollarbone + position: {x: -0.24199851, y: 0, z: 0} + rotation: {x: -0.052265413, y: 0.13359651, z: 0.00880874, w: 0.98961747} + scale: {x: 0.9999998, y: 0.9999997, z: 0.9999998} + - name: RigRArm2 + parentName: RigRArm1 + position: {x: -0.48720488, y: 0.0000019073486, z: -0.00000030517577} + rotation: {x: 0.075457394, y: 0.00070209807, z: -0.02977617, w: 0.99670416} + scale: {x: 1.0000015, y: 0.9999993, z: 0.9999997} + - name: RigRArmPalm + parentName: RigRArm2 + position: {x: -0.47762054, y: 0.0000017356872, z: -0.00000061035155} + rotation: {x: 0.6844296, y: 0.020174883, z: 0.045743227, w: 0.7273629} + scale: {x: 1.000001, y: 0.9999996, z: 0.99999994} + - name: RigRArmIndex1 + parentName: RigRArmPalm + position: {x: -0.4031672, y: -0.00014160156, z: -0.17431921} + rotation: {x: 0.000330001, y: -0.017548189, z: 0.015666224, w: 0.99972326} + scale: {x: 1.000001, y: 0.99999976, z: 1} + - name: RigRArmIndex2 + parentName: RigRArmIndex1 + position: {x: -0.23051132, y: -0.00000015258789, z: -0.00000085830686} + rotation: {x: 0.0061287493, y: -0.004955305, z: 0.037404735, w: 0.9992692} + scale: {x: 1.000002, y: 0.9999995, z: 0.9999998} + - 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name: RigRLegPlatform + parentName: Alien Big Blink(Clone) + position: {x: 0.18593769, y: 0.000000013539717, z: 0.015741296} + rotation: {x: 0.50000006, y: -0.50000006, z: -0.49999997, w: 0.49999997} + scale: {x: 1, y: 1, z: 1} + armTwist: 0.5 + foreArmTwist: 0.5 + upperLegTwist: 0.5 + legTwist: 0.5 + armStretch: 0.05 + legStretch: 0.05 + feetSpacing: 0 + globalScale: 1 + rootMotionBoneName: RigPelvis + hasTranslationDoF: 0 + hasExtraRoot: 1 + skeletonHasParents: 1 + lastHumanDescriptionAvatarSource: {fileID: 9000000, guid: f5b071ac2a6be234eb5ea944f88d72d0, + type: 3} + autoGenerateAvatarMappingIfUnspecified: 1 + animationType: 3 + humanoidOversampling: 1 + avatarSetup: 2 + addHumanoidExtraRootOnlyWhenUsingAvatar: 1 + additionalBone: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Alien Big Blink Cute Series/FBX/Alien Big Blink@Spawn.FBX b/Assets/Alien Big Blink Cute Series/FBX/Alien Big Blink@Spawn.FBX new file mode 100644 index 00000000..be2d630c --- /dev/null +++ b/Assets/Alien Big Blink Cute Series/FBX/Alien Big Blink@Spawn.FBX @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:95465a7c6487f7b9754864ac580539c41bb3113231df8849a19cbaed77002b37 +size 544144 diff --git a/Assets/Alien Big Blink Cute Series/FBX/Alien Big Blink@Spawn.FBX.meta b/Assets/Alien Big Blink Cute Series/FBX/Alien Big Blink@Spawn.FBX.meta new file mode 100644 index 00000000..0b5cb618 --- /dev/null +++ b/Assets/Alien Big Blink Cute Series/FBX/Alien Big Blink@Spawn.FBX.meta @@ -0,0 +1,859 @@ +fileFormatVersion: 2 +guid: fc50e8cc529536b47a9eaeb84f68b703 +ModelImporter: + serializedVersion: 21202 + internalIDToNameTable: + - first: + 74: 1827226128182048838 + second: Spawn + externalObjects: {} + materials: + materialImportMode: 2 + materialName: 0 + materialSearch: 1 + materialLocation: 1 + animations: + legacyGenerateAnimations: 4 + bakeSimulation: 0 + resampleCurves: 1 + optimizeGameObjects: 0 + removeConstantScaleCurves: 1 + motionNodeName: + rigImportErrors: + rigImportWarnings: "Copied Avatar Rig Configuration mis-match. Inbetween bone + rotation in copied configuration does not match rotation in animation file:\n\t'RigNecl1' + : rotation error = 3.826203 deg\n\t'RigNecl2' : rotation error = 26.162210 + deg\n\t'RigFeelerBR1' : rotation error = 4.386747 deg\n" + animationImportErrors: + animationImportWarnings: "\nClip 'Take 001' has import animation warnings that + might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'RigNecl1' is inbetween humanoid transforms + and has rotation animation that will be discarded.\n\t'RigNecl2' is inbetween + humanoid transforms and has rotation animation that will be discarded.\n\t'RigLArmThumb1' + has scale animation that will be discarded.\n\t'RigLArmThumb2' has scale animation + that will be discarded.\n\t'RigLArmThumb3' has scale animation that will be + discarded.\n\t'RigLArmIndex1' has scale animation that will be discarded.\n\t'RigLArmIndex2' + has scale animation that will be discarded.\n\t'RigLArmIndex3' has scale animation + that will be discarded.\n\t'RigLArmMiddle1' has scale animation that will be + discarded.\n\t'RigLArmMiddle2' has scale animation that will be discarded.\n\t'RigLArmMiddle3' + has scale animation that will be discarded.\n\t'RigLArmPinky1' has scale animation + that will be discarded.\n\t'RigLArmPinky2' has scale animation that will be + discarded.\n\t'RigLArmPinky3' has scale animation that will be discarded.\n\t'RigRArmThumb2' + has scale animation that will be discarded.\n\t'RigRArmThumb3' has scale animation + that will be discarded.\n\t'RigRArmIndex1' has scale animation that will be + discarded.\n\t'RigRArmIndex2' has scale animation that will be discarded.\n\t'RigRArmIndex3' + has scale animation that will be discarded.\n\t'RigRArmMiddle1' has scale animation + that will be discarded.\n\t'RigRArmMiddle2' has scale animation that will be + discarded.\n\t'RigRArmMiddle3' has scale animation that will be discarded.\n\t'RigRArmPinky1' + has scale animation that will be discarded.\n\t'RigRArmPinky2' has scale animation + that will be discarded.\n\t'RigRArmPinky3' has scale animation that will be + discarded.\n" + animationRetargetingWarnings: + animationDoRetargetingWarnings: 0 + importAnimatedCustomProperties: 0 + importConstraints: 0 + animationCompression: 3 + animationRotationError: 0.5 + animationPositionError: 0.5 + animationScaleError: 0.5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + extraUserProperties: [] + clipAnimations: + - 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Inbetween bone + rotation in copied configuration does not match rotation in animation file:\n\t'RigNecl1' + : rotation error = 0.649030 deg\n\t'RigNecl2' : rotation error = 4.439692 deg\n\t'RigFeelerBR1' + : rotation error = 4.386761 deg\n" + animationImportErrors: + animationImportWarnings: "\nClip 'Take 001' has import animation warnings that + might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'RigNecl1' is inbetween humanoid transforms + and has rotation animation that will be discarded.\n\t'RigNecl2' is inbetween + humanoid transforms and has rotation animation that will be discarded.\n\t'RigFeelerBR1' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'RigRArmThumb1' + has scale animation that will be discarded.\n\t'RigRArmIndex2' has scale animation + that will be discarded.\n\t'RigRArmIndex3' has scale animation that will be + discarded.\n\t'RigRArmMiddle2' has scale animation that will be discarded.\n\t'RigRArmMiddle3' + has scale animation that will be discarded.\n\t'RigRArmPinky1' has scale animation + that will be discarded.\n\t'RigRArmPinky2' has scale animation that will be + discarded.\n\t'RigRArmPinky3' has scale animation that will be discarded.\n" + animationRetargetingWarnings: + animationDoRetargetingWarnings: 0 + importAnimatedCustomProperties: 0 + importConstraints: 0 + animationCompression: 3 + animationRotationError: 0.5 + animationPositionError: 0.5 + animationScaleError: 0.5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + extraUserProperties: [] + clipAnimations: + - 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Inbetween bone + rotation in copied configuration does not match rotation in animation file:\n\t'RigNecl1' + : rotation error = 0.649030 deg\n\t'RigNecl2' : rotation error = 4.439692 deg\n\t'RigFeelerBR1' + : rotation error = 4.386761 deg\n" + animationImportErrors: + animationImportWarnings: "\nClip 'Take 001' has import animation warnings that + might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'RigNecl1' is inbetween humanoid transforms + and has rotation animation that will be discarded.\n\t'RigNecl2' is inbetween + humanoid transforms and has rotation animation that will be discarded.\n\t'RigFeelerBR1' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'RigLArmIndex3' + has scale animation that will be discarded.\n\t'RigLArmMiddle2' has scale animation + that will be discarded.\n\t'RigLArmMiddle3' has scale animation that will be + discarded.\n\t'RigLArmPinky2' has scale animation that will be discarded.\n\t'RigLArmPinky3' + has scale animation that will be discarded.\n\t'RigRArmIndex3' has scale animation + that will be discarded.\n\t'RigRArmMiddle2' has scale animation that will be + discarded.\n\t'RigRArmMiddle3' has scale animation that will be discarded.\n\t'RigRArmPinky2' + has scale animation that will be discarded.\n\t'RigRArmPinky3' has scale animation + that will be discarded.\n" + animationRetargetingWarnings: + animationDoRetargetingWarnings: 0 + importAnimatedCustomProperties: 0 + importConstraints: 0 + animationCompression: 3 + animationRotationError: 0.5 + animationPositionError: 0.5 + animationScaleError: 0.5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + extraUserProperties: [] + clipAnimations: + - 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Inbetween bone + rotation in copied configuration does not match rotation in animation file:\n\t'RigNecl1' + : rotation error = 3.826203 deg\n\t'RigNecl2' : rotation error = 26.162210 + deg\n\t'RigFeelerBR1' : rotation error = 4.386747 deg\n" + animationImportErrors: + animationImportWarnings: "\nClip 'Take 001' has import animation warnings that + might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'RigLArmThumb1' has scale animation that + will be discarded.\n\t'RigLArmThumb2' has scale animation that will be discarded.\n\t'RigLArmThumb3' + has scale animation that will be discarded.\n\t'RigLArmIndex1' has scale animation + that will be discarded.\n\t'RigLArmIndex2' has scale animation that will be + discarded.\n\t'RigLArmIndex3' has scale animation that will be discarded.\n\t'RigLArmMiddle1' + has scale animation that will be discarded.\n\t'RigLArmMiddle2' has scale animation + that will be discarded.\n\t'RigLArmMiddle3' has scale animation that will be + discarded.\n\t'RigLArmPinky1' has scale animation that will be discarded.\n\t'RigLArmPinky2' + has scale animation that will be discarded.\n\t'RigLArmPinky3' has scale animation + that will be discarded.\n\t'RigRArmThumb2' has scale animation that will be + discarded.\n\t'RigRArmThumb3' has scale animation that will be discarded.\n\t'RigRArmIndex1' + has scale animation that will be discarded.\n\t'RigRArmIndex2' has scale animation + that will be discarded.\n\t'RigRArmIndex3' has scale animation that will be + discarded.\n\t'RigRArmMiddle1' has scale animation that will be discarded.\n\t'RigRArmMiddle2' + has scale animation that will be discarded.\n\t'RigRArmMiddle3' has scale animation + that will be discarded.\n\t'RigRArmPinky1' has scale animation that will be + discarded.\n\t'RigRArmPinky2' has scale animation that will be discarded.\n\t'RigRArmPinky3' + has scale animation that will be discarded.\n" + animationRetargetingWarnings: + animationDoRetargetingWarnings: 0 + importAnimatedCustomProperties: 0 + importConstraints: 0 + animationCompression: 3 + animationRotationError: 0.5 + animationPositionError: 0.5 + animationScaleError: 0.5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + extraUserProperties: [] + clipAnimations: + - 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Indicator/AoE Indicator Chariot.prefab b/Assets/JYY/Prefabs/AoE Indicator/AoE Indicator Chariot.prefab index 20a9ce49..06a319dc 100644 --- a/Assets/JYY/Prefabs/AoE Indicator/AoE Indicator Chariot.prefab +++ b/Assets/JYY/Prefabs/AoE Indicator/AoE Indicator Chariot.prefab @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:da22007db35be49ea0f412048256923f214ff6be182768aba94ea8137146c067 -size 5237 +oid sha256:0c231d9e24542ef0fdd54a3d9facb7b179d766065f13659b709d15e7dfea9e8e +size 5714 diff --git a/Assets/JYY/Prefabs/Snow AOE.prefab b/Assets/JYY/Prefabs/Snow AOE.prefab new file mode 100644 index 00000000..979f3b48 --- /dev/null +++ b/Assets/JYY/Prefabs/Snow AOE.prefab @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:da13b47956226595cbc524ae067296d49ed3f3e4eee02b0aa8d1b2e8eb3708eb +size 945968 diff --git a/Assets/JYY/Prefabs/Snow AOE.prefab.meta b/Assets/JYY/Prefabs/Snow AOE.prefab.meta new file mode 100644 index 00000000..b5cd0980 --- /dev/null +++ b/Assets/JYY/Prefabs/Snow AOE.prefab.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 8d534a8a318ebf34482a95d156082891 +PrefabImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/JYY/Scenes/MonsterTest.unity b/Assets/JYY/Scenes/MonsterTest.unity index 9a7de250..9f548756 100644 --- a/Assets/JYY/Scenes/MonsterTest.unity +++ b/Assets/JYY/Scenes/MonsterTest.unity @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:05683ebb5585e94d09ec90f206a227847ad9169d3c63121101e2fd7a64abf797 -size 22155 +oid sha256:8f04b7cb3c038c2e7ae9e2308a272957be162eeef89deb5fdcab430f447bde41 +size 25384 diff --git a/Assets/Scripts/Character/CharacterBase.cs b/Assets/Scripts/Character/CharacterBase.cs index b0f4e2ea..2624d9b2 100644 --- a/Assets/Scripts/Character/CharacterBase.cs +++ b/Assets/Scripts/Character/CharacterBase.cs @@ -17,6 +17,8 @@ public abstract class CharacterBase : MonoBehaviour [Header("상태 이상")] public List statusEffects = new List(); + private Dictionary _statusEffectCoroutines = new(); + private Dictionary _activeStatusEffects = new(); public event Action OnDeath; // 사망 이벤트 public event Action OnGetHit; // 피격 이벤트 @@ -53,8 +55,38 @@ public abstract class CharacterBase : MonoBehaviour // 상태이상 추가 메서드 public virtual void AddStatusEffect(StatusEffect effect) { + var type = effect.GetType(); + + // 기존 효과가 있다면 제거 + if (_activeStatusEffects.TryGetValue(type, out var existingEffect)) + { + existingEffect.RemoveEffect(this); + if (_statusEffectCoroutines.TryGetValue(type, out Coroutine oldRoutine)) + { + StopCoroutine(oldRoutine); + _statusEffectCoroutines.Remove(type); + } + + statusEffects.Remove(existingEffect); + } + + // 새 효과 적용 + effect.ApplyEffect(this); statusEffects.Add(effect); - // TODO: 상태이상 처리 로직 추가 + _activeStatusEffects[type] = effect; + + // 효과 종료 처리 예약 + Coroutine routine = StartCoroutine(RemoveStatusEffectAfterDuration(effect)); + _statusEffectCoroutines[type] = routine; + } + + private IEnumerator RemoveStatusEffectAfterDuration(StatusEffect effect) + { + yield return new WaitForSeconds(effect.duration); + effect.RemoveEffect(this); + statusEffects.Remove(effect); + _activeStatusEffects.Remove(effect.GetType()); + _statusEffectCoroutines.Remove(effect.GetType()); } } diff --git a/Assets/Scripts/Character/Debuff.meta b/Assets/Scripts/Character/Debuff.meta new file mode 100644 index 00000000..5d0fcb3a --- /dev/null +++ b/Assets/Scripts/Character/Debuff.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: bbabce589758407ab99ff5a16cc2bc54 +timeCreated: 1746076455 \ No newline at end of file diff --git a/Assets/Scripts/Character/Debuff/SlowDebuff.cs b/Assets/Scripts/Character/Debuff/SlowDebuff.cs new file mode 100644 index 00000000..94ccbb0b --- /dev/null +++ b/Assets/Scripts/Character/Debuff/SlowDebuff.cs @@ -0,0 +1,31 @@ +using UnityEngine; + +public class SlowDebuff : StatusEffect +{ + private float _slowMultiplier; + + public SlowDebuff(float duration, float slowMultiplier) + { + this.effectName = "Slow"; + this.duration = duration; + _slowMultiplier = slowMultiplier; + } + + public override void ApplyEffect(CharacterBase target) + { + if (target is PlayerController pc) + { + pc.moveSpeed *= _slowMultiplier; + Debug.Log($"{target.characterName}에게 이동 속도 감소 적용됨"); + } + } + + public override void RemoveEffect(CharacterBase target) + { + if (target is PlayerController pc) + { + pc.moveSpeed /= _slowMultiplier; + Debug.Log($"{target.characterName}의 이동 속도 회복됨"); + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Character/Debuff/SlowDebuff.cs.meta b/Assets/Scripts/Character/Debuff/SlowDebuff.cs.meta new file mode 100644 index 00000000..b6dbaa9c --- /dev/null +++ b/Assets/Scripts/Character/Debuff/SlowDebuff.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 053f010106f049d79b6c4baa5b946dbe +timeCreated: 1746076472 \ No newline at end of file diff --git a/Assets/Scripts/Character/Enemy/BossPattern/MagicAoEField.cs b/Assets/Scripts/Character/Enemy/BossPattern/MagicAoEField.cs new file mode 100644 index 00000000..38808295 --- /dev/null +++ b/Assets/Scripts/Character/Enemy/BossPattern/MagicAoEField.cs @@ -0,0 +1,26 @@ +using UnityEngine; + +public class MagicAoEField : AoeControllerBase +{ + protected override void HitCheck() + { + var hits = Physics.OverlapSphere(transform.position, _data.radius, _data.targetLayer); + + foreach (var hit in hits) + { + if (hit.CompareTag("Player")) + { + Debug.Log($"{hit.name}에게 {_data.damage} 데미지 적용"); + // TODO: 실제 데미지 처리 로직 호출 + // 임시 데이미 처리 로직 + PlayerController playerController = hit.transform.GetComponent(); + if (playerController != null) + { + // playerController.AddStatusEffect(_slowDebuff); + var slow = new SlowDebuff(10f, 0.5f); // 10초간 50% 속도 + playerController.AddStatusEffect(slow); + } + } + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Character/Enemy/BossPattern/MagicAoEField.cs.meta b/Assets/Scripts/Character/Enemy/BossPattern/MagicAoEField.cs.meta new file mode 100644 index 00000000..22a5e119 --- /dev/null +++ b/Assets/Scripts/Character/Enemy/BossPattern/MagicAoEField.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: c95a161cc89f499e91a540156c7ba7aa +timeCreated: 1746074656 \ No newline at end of file diff --git a/Assets/Scripts/Character/Enemy/CasterDemonController.cs b/Assets/Scripts/Character/Enemy/CasterDemonController.cs index a8f5c6a2..a2b2cd48 100644 --- a/Assets/Scripts/Character/Enemy/CasterDemonController.cs +++ b/Assets/Scripts/Character/Enemy/CasterDemonController.cs @@ -1,12 +1,17 @@ using System; using System.Collections; using System.Collections.Generic; +using Unity.VisualScripting; using UnityEngine; using UnityEngine.AI; using Random = UnityEngine.Random; public class CasterDemonController : EnemyController { + // Animation + public static readonly int Cast = Animator.StringToHash("Cast"); + public static readonly int Flee = Animator.StringToHash("Flee"); + private bool _doneBattleSequence = true; private bool _isFirstNoPath = true; @@ -21,6 +26,10 @@ public class CasterDemonController : EnemyController [SerializeField] private GameObject chariotWarning; [SerializeField] private GameObject chariotEffect; + [Space(10)] + [SerializeField] private GameObject slowFieldWarning; + [SerializeField] private GameObject slowFieldEffect; + private float _teleportDistance = 4f; // 플레이어 뒤로 떨어질 거리 // 텔레포트 쿨타임 @@ -83,7 +92,8 @@ public class CasterDemonController : EnemyController case 8: case 9: - SetSequence(ShotMagicMissile()); + // SetSequence(ShotMagicMissile()); + SetSequence(SlowFieldSpell()); break; } @@ -104,14 +114,10 @@ public class CasterDemonController : EnemyController { var aimPosition = TargetPosOracle(out var basePos, out var rb); - // 높이는 변경할 필요 없음 - float fixedY = bulletShotPosition.position.y; - aimPosition.y = fixedY; - - // 3. 그 위치를 바라보고 + // 플레이어 위치를 바라보고 transform.LookAt(aimPosition); - // 4. 미사일 생성 및 초기화 + // 미사일 생성 및 초기화 var missile = Instantiate( magicMissilePrefab, bulletShotPosition.position, @@ -142,6 +148,10 @@ public class CasterDemonController : EnemyController aimPosition += rb.velocity * predictionTime; } + // 높이는 변경할 필요 없음 + float fixedY = bulletShotPosition.position.y; + aimPosition.y = fixedY; + return aimPosition; } @@ -165,31 +175,39 @@ public class CasterDemonController : EnemyController aoe.SetEffect(effectData, null, null); - // // 플레이어 뒤쪽 위치 계산 - // Vector3 playerPos = TraceTargetTransform.position; - // Vector3 behindDir = -TraceTargetTransform.forward; - // Vector3 targetPos = playerPos + behindDir.normalized * _teleportDistance; - // - // // NavMesh 유효 위치 확인 - // Vector3 finalPos = targetPos; - // if (NavMesh.SamplePosition(targetPos, out NavMeshHit hit, 1f, NavMesh.AllAreas)) - // { - // finalPos = hit.position; - // } - // - // // 텔레포트 실행 - // Agent.Warp(finalPos); - // - // if (teleportEffectPrefab != null) - // Instantiate(teleportEffectPrefab, finalPos, Quaternion.identity); - - // 중앙으로 이동 Agent.Warp(Vector3.zero); if (teleportEffectPrefab != null) Instantiate(teleportEffectPrefab, Vector3.zero, Quaternion.identity); + } + private IEnumerator SlowFieldSpell() + { + var aimPosition = TargetPosOracle(out var basePos, out var rb); + // 1. 시전 애니메이션 + transform.LookAt(aimPosition); + SetAnimation(Cast); + // 2. 장판 생성과 세팅 + + var effectData = new DamageEffectData + { + damage = 0, + radius = 7.5f, + delay = 2.5f, + targetLayer = TargetLayerMask, + explosionEffectPrefab = slowFieldEffect + }; + + var fixedPos = new Vector3(aimPosition.x, 0, aimPosition.z); + var warning = Instantiate(chariotWarning, fixedPos, Quaternion.identity).GetComponent(); + + warning.SetEffect(effectData, null, null); + // TODO : 효과 적용 + + // 3. 짧은 텀 후 끝내기 + yield return new WaitForSeconds(1f); + _doneBattleSequence = true; } private void SetSequence(IEnumerator newSequence) diff --git a/Assets/Scripts/Character/Enemy/EnemyState/Caster/EnemyStateFlee.cs b/Assets/Scripts/Character/Enemy/EnemyState/Caster/EnemyStateFlee.cs index bd43f134..b88ff8c8 100644 --- a/Assets/Scripts/Character/Enemy/EnemyState/Caster/EnemyStateFlee.cs +++ b/Assets/Scripts/Character/Enemy/EnemyState/Caster/EnemyStateFlee.cs @@ -32,6 +32,8 @@ public class EnemyStateFlee :IEnemyState _enemyController.Agent.isStopped = false; _stuckTimer = 0f; _fleeSearchTimer = 0; + + _enemyController.SetAnimation(CasterDemonController.Flee, true); } public void Update() @@ -129,6 +131,7 @@ public class EnemyStateFlee :IEnemyState public void Exit() { + _enemyController.SetAnimation(CasterDemonController.Flee, false); _enemyController.Agent.isStopped = true; _enemyController.Agent.ResetPath(); _playerTransform = null; diff --git a/ProjectSettings/NavMeshAreas.asset b/ProjectSettings/NavMeshAreas.asset index dcf4931c..2e2e3696 100644 --- a/ProjectSettings/NavMeshAreas.asset +++ b/ProjectSettings/NavMeshAreas.asset @@ -74,7 +74,7 @@ NavMeshProjectSettings: - serializedVersion: 3 agentTypeID: 0 agentRadius: 0.5 - agentHeight: 1.5 + agentHeight: 2 agentSlope: 45 agentClimb: 0.75 ledgeDropHeight: 0