DEG-143-[Fix]
This commit is contained in:
parent
bb87d5948a
commit
1414ab7f8a
@ -9,30 +9,10 @@ public class DungeonPanelController : MonoBehaviour
|
|||||||
[SerializeField] private Slider _bossHealthBar; // 0~1 value
|
[SerializeField] private Slider _bossHealthBar; // 0~1 value
|
||||||
[SerializeField] private Image[] _playerHealthImages; // color 값 white / black 로 조정
|
[SerializeField] private Image[] _playerHealthImages; // color 값 white / black 로 조정
|
||||||
private int _countHealth = 0;
|
private int _countHealth = 0;
|
||||||
private int visibleHeartCount = 3; // 강화 레벨로 설정됨
|
|
||||||
|
|
||||||
|
public void SetBossHealthBar(float hp) // hp: 0~300
|
||||||
void Start()
|
|
||||||
{
|
{
|
||||||
//int level = UpgradeManager.Instance.upgradeStat.CurrentUpgradeLevel(StatType.Heart); // 1~3
|
float normalizedHp = hp / 300f; // 0~1 사이 값으로 조정
|
||||||
int level = 2;
|
|
||||||
|
|
||||||
visibleHeartCount = 3 + (level - 1); // level 1=3개, 2=4개, 3=5개
|
|
||||||
|
|
||||||
for (int i = 0; i < _playerHealthImages.Length; i++)
|
|
||||||
{
|
|
||||||
var color = _playerHealthImages[i].color;
|
|
||||||
color.a = (i < visibleHeartCount) ? 1f : 0f;
|
|
||||||
color = (i < visibleHeartCount) ? Color.white : new Color(1,1,1,0);
|
|
||||||
_playerHealthImages[i].color = color;
|
|
||||||
}
|
|
||||||
|
|
||||||
_countHealth = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SetBossHealthBar(float hp) // hp: 0~100
|
|
||||||
{
|
|
||||||
float normalizedHp = hp / 100f; // 0~1 사이 값으로 조정
|
|
||||||
_bossHealthBar.value = normalizedHp;
|
_bossHealthBar.value = normalizedHp;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -41,11 +21,11 @@ public class DungeonPanelController : MonoBehaviour
|
|||||||
{
|
{
|
||||||
StartCoroutine(WaitForOneSecond());
|
StartCoroutine(WaitForOneSecond());
|
||||||
// out of index error 방지
|
// out of index error 방지
|
||||||
if (_countHealth >= visibleHeartCount) return false;
|
if (_countHealth > _playerHealthImages.Length - 1) return false;
|
||||||
|
|
||||||
_playerHealthImages[_countHealth].color = Color.black;
|
_playerHealthImages[_countHealth].color = Color.black;
|
||||||
_countHealth++;
|
_countHealth++;
|
||||||
return _countHealth < visibleHeartCount;
|
return _countHealth <= _playerHealthImages.Length - 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
IEnumerator WaitForOneSecond()
|
IEnumerator WaitForOneSecond()
|
||||||
|
BIN
Assets/KSH/ReHousing.unity
(Stored with Git LFS)
BIN
Assets/KSH/ReHousing.unity
(Stored with Git LFS)
Binary file not shown.
Loading…
x
Reference in New Issue
Block a user