diff --git a/Assets/KJM/Script/Save/SaveManager.cs b/Assets/KJM/Script/Save/SaveManager.cs index f048f91b..008aae54 100644 --- a/Assets/KJM/Script/Save/SaveManager.cs +++ b/Assets/KJM/Script/Save/SaveManager.cs @@ -46,9 +46,6 @@ public class SaveManager : Singleton backupSave = LoadBackup(); saveDataController.ApplySaveData(mainSave); - - Debug.Log("메인 로드" + mainSave.homeSave.reputation); //임시 코드 - Debug.Log("백업 로드" + backupSave.homeSave.reputation); //임시 코드 } private void UpdateSaveInfo() diff --git a/Assets/KJM/Script/Upgrade/UpgradeManager.cs b/Assets/KJM/Script/Upgrade/UpgradeManager.cs index 3e50faf8..b57197b5 100644 --- a/Assets/KJM/Script/Upgrade/UpgradeManager.cs +++ b/Assets/KJM/Script/Upgrade/UpgradeManager.cs @@ -223,7 +223,7 @@ public class UpgradeManager : Singleton if (canvasGroup == null && image == null) { - Debug.LogError("CanvasGroup도 Image도 없습니다!"); + Debug.LogError("CanvasGroup, Image가 없음"); yield break; } diff --git a/Assets/KJM/Script/Upgrade/UpgradeStat.cs b/Assets/KJM/Script/Upgrade/UpgradeStat.cs index 3d3c7328..a3a3535b 100644 --- a/Assets/KJM/Script/Upgrade/UpgradeStat.cs +++ b/Assets/KJM/Script/Upgrade/UpgradeStat.cs @@ -87,7 +87,6 @@ public class UpgradeStat : MonoBehaviour, ISaveable /// public Save ExtractSaveData() { - Debug.Log("UpgradeStat extracting save data"); return new Save { dungeonSave = new DungeonSave diff --git a/Assets/LIN/Scripts/UI/InteractionAnimationPanelController.cs b/Assets/LIN/Scripts/UI/InteractionAnimationPanelController.cs index dcda0a4e..f0b30df2 100644 --- a/Assets/LIN/Scripts/UI/InteractionAnimationPanelController.cs +++ b/Assets/LIN/Scripts/UI/InteractionAnimationPanelController.cs @@ -111,7 +111,7 @@ public class InteractionAnimationPanelController : MonoBehaviour if (actionType == ActionType.Housework) { - var chance = 0.7f; // 30% 확률 + var chance = 0.7f; if (Random.value < chance) {