From 1d63db580d6910443588a3b7794b935bcd1b423f Mon Sep 17 00:00:00 2001 From: Jay <96156114+jaydev00a@users.noreply.github.com> Date: Fri, 25 Apr 2025 18:03:23 +0900 Subject: [PATCH] =?UTF-8?q?DEG-111=20[FIX]=20=EA=B3=B5=EA=B2=A9=20?= =?UTF-8?q?=EC=A4=91=EC=97=90=20=EB=8C=80=EC=8B=9C=ED=96=88=EC=9D=84=20?= =?UTF-8?q?=EB=95=8C=20weaponController=20AttackEnd=20=EC=B2=98=EB=A6=AC?= =?UTF-8?q?=20=EC=B6=94=EA=B0=80?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/JAY/Scripts/PlayerController.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/Assets/JAY/Scripts/PlayerController.cs b/Assets/JAY/Scripts/PlayerController.cs index c490bc81..6275fa4d 100644 --- a/Assets/JAY/Scripts/PlayerController.cs +++ b/Assets/JAY/Scripts/PlayerController.cs @@ -146,6 +146,7 @@ public class PlayerController : CharacterBase, IObserver if (_currentAction == _attackAction && _attackAction.IsActive) { _attackAction.EndAction(); // 애니메이션도 중단 + _weaponController.AttackEnd(); } // 기존 대시 중이면 중복 실행 안 함