DEG-60 [FEAT] 플레이어 승리 패배 상태 구현

This commit is contained in:
Jay 2025-04-24 17:57:14 +09:00
parent 414691a982
commit 2d9c6633b5
10 changed files with 189 additions and 0 deletions

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using UnityEngine;
public class PlayerStateDead : IPlayerState
{
private PlayerController _playerController;
public void Enter(PlayerController playerController)
{
_playerController = playerController;
_playerController.PlayerAnimator.SetBool("Dead", true);
}
public void Update()
{
}
public void Exit()
{
_playerController.PlayerAnimator.SetBool("Dead", false);
_playerController = null;
}
}

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using UnityEngine;
public class PlayerStateWin : IPlayerState
{
private PlayerController _playerController;
public void Enter(PlayerController playerController)
{
_playerController = playerController;
_playerController.PlayerAnimator.SetBool("Win", true);
}
public void Update()
{
}
public void Exit()
{
_playerController.PlayerAnimator.SetBool("Win", false);
_playerController = null;
}
}

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