DEG-23 [Fix] 자동저장 수정

This commit is contained in:
99jamin 2025-04-21 17:36:26 +09:00
parent 1a5f65259d
commit 34dd82b907
2 changed files with 27 additions and 3 deletions

View File

@ -2,6 +2,7 @@ using System.Collections;
using System.Collections.Generic;
using System.IO;
using CI.QuickSave;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.SceneManagement;
@ -17,8 +18,6 @@ public class SaveManager : Singleton<SaveManager>
void Start()
{
mainSave = new Save();
backupSave = new Save();
if (!QuickSaveRaw.Exists(SaveFilePath)) // Save_Main 파일이 없을때
{
@ -51,6 +50,8 @@ public class SaveManager : Singleton<SaveManager>
mainSave = LoadMain();
backupSave = LoadBackup();
StatManager.instance.loadSaveData2StataManager(mainSave);
Debug.Log("메인 로드" + mainSave.homeSave.reputation);
Debug.Log("백업 로드" + backupSave.homeSave.reputation);
}
@ -88,7 +89,14 @@ public class SaveManager : Singleton<SaveManager>
protected override void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
StartCoroutine(SaveAfterOneFrame()); //Awake와 충돌 방지를 위해 1프레임 대기 후 자동 저장
}
private IEnumerator SaveAfterOneFrame()
{
yield return null; // 1 프레임 대기
Save();
Debug.Log("자동저장");
}
}

View File

@ -23,8 +23,9 @@ public class StatManager : MonoBehaviour
public float health;
public float reputation;
public bool isEvent; //Todo 이벤트 여부 및 관련 조건들 추가
private void Start()
private void Awake()
{
instance = this;
}
@ -83,6 +84,21 @@ public class StatManager : MonoBehaviour
};
}
public void loadSaveData2StataManager(Save saveData)
{
attackLevel = saveData.dungeonSave.attackLevel;
attackSpeedLevel = saveData.dungeonSave.attackSpeedLevel;
heartLevel = saveData.dungeonSave.heartLevel;
moveSpeedLevel = saveData.dungeonSave.moveSpeedLevel;
evasionTimeLevel = saveData.dungeonSave.evasionTimeLevel;
stageLevel = saveData.dungeonSave.stageLevel;
time = saveData.homeSave.time;
health = saveData.homeSave.health;
reputation = saveData.homeSave.reputation;
isEvent = saveData.homeSave.isEvent;
}
public void SceneChange()
{
SceneManager.LoadScene("Main");