diff --git a/Assets/JAY/Scripts/PlayerController.cs b/Assets/JAY/Scripts/PlayerController.cs index 086d0b03..41113e14 100644 --- a/Assets/JAY/Scripts/PlayerController.cs +++ b/Assets/JAY/Scripts/PlayerController.cs @@ -67,13 +67,13 @@ public class PlayerController : CharacterBase, IObserver hitEffectController = GetComponentInChildren(); PlayerInit(); - + // isBattle 초기화 (임시) /*bool isHousingScene = SceneManager.GetActiveScene().name.Contains("Housing"); _isBattle = !isHousingScene; Debug.Log("_isBattle: " + _isBattle);*/ - // SwitchBattleMode(); + SwitchBattleMode(); } private void Update()