[Feat] 돌발 이벤트 컷씬 추가
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Assets/LIN/Housing Copy.unity
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Assets/LIN/Housing Copy.unity
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Assets/LIN/ReHousing Copy.unity
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Assets/LIN/ReHousing Copy.unity
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fileFormatVersion: 2
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@ -3,17 +3,17 @@ using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.Serialization;
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using UnityEngine.Serialization;
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using Random = UnityEngine.Random;
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[RequireComponent(typeof(Rigidbody))]
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[RequireComponent(typeof(Rigidbody))]
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public class InteractionController : MonoBehaviour
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public class InteractionController : MonoBehaviour
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{
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{
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[SerializeField] LayerMask interactionLayerMask;
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[SerializeField] LayerMask interactionLayerMask;
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[FormerlySerializedAs("housingCanvasManager")]
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[Header("UI 연동")]
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[SerializeField] HousingCanvasController housingCanvasController;
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[SerializeField] private InteractionAnimationPanelController interactionAnimationPanelController;
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private SuddenEventController _suddenEventController = new SuddenEventController();
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[FormerlySerializedAs("housingCanvasManager")] [Header("UI 연동")] [SerializeField]
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HousingCanvasController housingCanvasController;
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[SerializeField] private InteractionAnimationPanelController interactionAnimationPanelController;
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private void Start()
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private void Start()
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{
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{
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@ -23,7 +23,7 @@ public class InteractionController : MonoBehaviour
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// 상호작용 가능한 사물 범위에 들어올 때
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// 상호작용 가능한 사물 범위에 들어올 때
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private void OnTriggerEnter(Collider other)
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private void OnTriggerEnter(Collider other)
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{
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{
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if(other.gameObject.layer == LayerMask.NameToLayer("NPC"))
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if (other.gameObject.layer == LayerMask.NameToLayer("NPC"))
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{
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{
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housingCanvasController.ShowNpcInteractionButton(() =>
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housingCanvasController.ShowNpcInteractionButton(() =>
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{
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{
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@ -34,16 +34,17 @@ public class InteractionController : MonoBehaviour
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if (interactionLayerMask == (interactionLayerMask | (1 << other.gameObject.layer)))
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if (interactionLayerMask == (interactionLayerMask | (1 << other.gameObject.layer)))
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{
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{
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ActionType interactionType = other.gameObject.GetComponent<InteractionProp>().RoutineEnter();
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ActionType interactionType = other.gameObject.GetComponent<InteractionProp>().RoutineEnter();
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if( interactionType != null )
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if (interactionType != null)
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{
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{
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PopActionOnScreen(interactionType);
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PopActionOnScreen(interactionType);
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}
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}
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}
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}
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}
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}
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// 사물에서 벗어날 때 UI 정리
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// 사물에서 벗어날 때 UI 정리
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private void OnTriggerExit(Collider other)
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private void OnTriggerExit(Collider other)
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{
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{
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if(other.gameObject.layer == LayerMask.NameToLayer("NPC")) housingCanvasController.HideInteractionButton();
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if (other.gameObject.layer == LayerMask.NameToLayer("NPC")) housingCanvasController.HideInteractionButton();
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if (interactionLayerMask == (interactionLayerMask | (1 << other.gameObject.layer)))
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if (interactionLayerMask == (interactionLayerMask | (1 << other.gameObject.layer)))
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{
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{
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@ -57,7 +58,8 @@ public class InteractionController : MonoBehaviour
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{
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{
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HousingConstants.interactions.TryGetValue(interactionType, out var interactionTexts);
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HousingConstants.interactions.TryGetValue(interactionType, out var interactionTexts);
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housingCanvasController.ShowInteractionButton(interactionTexts.ActionText,interactionTexts.DescriptionText,()=>
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housingCanvasController.ShowInteractionButton(interactionTexts.ActionText, interactionTexts.DescriptionText,
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() =>
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{
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{
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if (PlayerStats.Instance.CanPerformByHealth(interactionType))
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if (PlayerStats.Instance.CanPerformByHealth(interactionType))
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{
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{
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@ -70,7 +72,8 @@ public class InteractionController : MonoBehaviour
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else
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else
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{
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{
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GameManager.Instance.PlayInteractionSound(interactionType);
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GameManager.Instance.PlayInteractionSound(interactionType);
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interactionAnimationPanelController.ShowAnimationPanel(interactionType,interactionTexts.AnimationText);
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interactionAnimationPanelController.ShowAnimationPanel(interactionType,
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interactionTexts.AnimationText);
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}
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}
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}
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}
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else
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else
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@ -85,26 +88,33 @@ public class InteractionController : MonoBehaviour
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return null;
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return null;
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}
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}
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public void SuddenAfterWorkEventHappen()
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//퇴근 후 돌발 이벤트
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private AfterWorkEventType SuddenEventCalculator()
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{
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{
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AfterWorkEvent afterWorkEvent = _suddenEventController.SuddenEventCalculator();
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var index = Random.Range(0, HousingConstants.AFTER_WORK_DENOMINATOR);
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if (afterWorkEvent == AfterWorkEvent.None)
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return HousingConstants.AfterWorkEvents.GetValueOrDefault(index, AfterWorkEventType.None);
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return;
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}
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switch (afterWorkEvent)
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private void SuddenAfterWorkEventHappen()
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{
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{
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case AfterWorkEvent.OvertimeWork:
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AfterWorkEventType afterWorkEventType = SuddenEventCalculator();
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Debug.Log(afterWorkEventType);
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if (afterWorkEventType == AfterWorkEventType.None) return;
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switch (afterWorkEventType)
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{
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case AfterWorkEventType.OvertimeWork:
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housingCanvasController.ShowSuddenEventPanel("부장님이 퇴근을 안하셔.. 야근할까?", () =>
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housingCanvasController.ShowSuddenEventPanel("부장님이 퇴근을 안하셔.. 야근할까?", () =>
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{
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{
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//Todo: 컷씬과 스테이터스 변경
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housingCanvasController.ShowSuddenEventImage(0);
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housingCanvasController.HideSuddenEventPanel();
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//Todo: 스테이터스 변경
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});
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});
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break;
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break;
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case AfterWorkEvent.TeamGathering:
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case AfterWorkEventType.TeamGathering:
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housingCanvasController.ShowSuddenEventPanel("갑자기 팀 회식이 잡혔다. 참석 하러 가자", () =>
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housingCanvasController.ShowSuddenEventPanel("갑자기 팀 회식이 잡혔다. 참석 하러 가자",
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{
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() => { housingCanvasController.ShowSuddenEventImage(1); });
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housingCanvasController.HideSuddenEventPanel();
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});
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break;
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break;
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}
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}
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}
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}
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}
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}
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@ -1,24 +0,0 @@
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using Random = UnityEngine.Random;
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public class SuddenEventController
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{
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// 랜덤 값에 일치하는 함수를 리턴하기 위한 딕셔너리
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// AFTER_WORK_DENOMINATOR 값 확정 후에 키 값 수정
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private Dictionary<int, AfterWorkEvent> afterWorkEvents = new Dictionary<int, AfterWorkEvent>();
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public SuddenEventController()
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{
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afterWorkEvents.Add(0, AfterWorkEvent.OvertimeWork);
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afterWorkEvents.Add(1, AfterWorkEvent.TeamGathering);
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}
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//퇴근 후 돌발 이벤트
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public AfterWorkEvent SuddenEventCalculator()
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{
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var index = Random.Range(0,HousingConstants.AFTER_WORK_DENOMINATOR);
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return afterWorkEvents.GetValueOrDefault(index, AfterWorkEvent.None);
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}
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}
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@ -1,3 +0,0 @@
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fileFormatVersion: 2
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guid: 26ce8577425c4630903173b182839514
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timeCreated: 1745306651
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@ -14,6 +14,9 @@ public class HousingCanvasController : MonoBehaviour
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[Header("돌발 이벤트")]
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[Header("돌발 이벤트")]
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[SerializeField] private GameObject suddenPanel;
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[SerializeField] private GameObject suddenPanel;
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[SerializeField] private TMP_Text suddenText;
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[SerializeField] private TMP_Text suddenText;
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[SerializeField] private GameObject[] suddenEventImages;
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private Coroutine _autoHideCoroutine;
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public Action OnInteractionButtonPressed;
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public Action OnInteractionButtonPressed;
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public Action OnSuddenButtonPressed;
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public Action OnSuddenButtonPressed;
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@ -72,6 +75,7 @@ public class HousingCanvasController : MonoBehaviour
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#region 돌발 이벤트
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#region 돌발 이벤트
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public void ShowSuddenEventPanel(string actText, Action onSuddenButtonPressed)
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public void ShowSuddenEventPanel(string actText, Action onSuddenButtonPressed)
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{
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{
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Debug.Log("call evenet panel show");
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suddenPanel.SetActive(true);
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suddenPanel.SetActive(true);
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suddenText.text = actText;
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suddenText.text = actText;
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OnSuddenButtonPressed += onSuddenButtonPressed;
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OnSuddenButtonPressed += onSuddenButtonPressed;
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@ -84,8 +88,46 @@ public class HousingCanvasController : MonoBehaviour
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}
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}
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public void OnSuddenConfirmButton()
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public void OnSuddenConfirmButton()
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{
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{
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suddenText.text = "";
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OnSuddenButtonPressed?.Invoke();
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OnSuddenButtonPressed?.Invoke();
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}
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}
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public void ShowSuddenEventImage(int index)
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{
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if (_autoHideCoroutine != null) StopCoroutine(_autoHideCoroutine);
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suddenEventImages[index].SetActive(true);
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//사운드 재생
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_autoHideCoroutine = StartCoroutine(AutoHideSuddenImage());
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}
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public void HideSuddenEventImage()
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{
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foreach (var image in suddenEventImages)
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{
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image.SetActive(false);
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}
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}
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private IEnumerator AutoHideSuddenImage()
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{
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float startTime = Time.time;
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while (Time.time - startTime < 2.0f)
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{
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if (Input.touchCount > 0 || Input.GetMouseButtonDown(0))
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{
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break;
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}
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yield return null;
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}
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//패널 닫고 애니메이션 null처리
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HideSuddenEventImage();
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HideSuddenEventPanel();
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_autoHideCoroutine = null;
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}
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#endregion
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#endregion
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}
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}
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@ -2,7 +2,8 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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public enum AfterWorkEvent
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public enum AfterWorkEventType
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{
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{
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None,
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None,
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TeamGathering,
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TeamGathering,
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@ -12,7 +13,9 @@ public enum AfterWorkEvent
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public static class HousingConstants
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public static class HousingConstants
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{
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{
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//돌발 이벤트 확률 계산
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//돌발 이벤트 확률 계산
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public static int AFTER_WORK_DENOMINATOR = 4;
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public static int AFTER_WORK_DENOMINATOR = 2;
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//돌발 이벤트 보여줄 시간
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public static float SUDDENEVENT_IAMGE_SHOW_TIME = 3.0f;
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#region 상호작용 멘트
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#region 상호작용 멘트
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@ -47,4 +50,11 @@ public static class HousingConstants
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AnimationText = animationText;
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AnimationText = animationText;
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}
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}
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}
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}
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// 랜덤 값에 일치하는 함수를 리턴하기 위한 딕셔너리
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// AFTER_WORK_DENOMINATOR 값 확정 후에 키 값 수정
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public static readonly Dictionary<int, AfterWorkEventType> AfterWorkEvents = new Dictionary<int, AfterWorkEventType> {
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{0, AfterWorkEventType.OvertimeWork},
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{1, AfterWorkEventType.TeamGathering}
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};
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}
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}
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Assets/LIN/Scripts/UI/SuddenEventPanelController.cs
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Assets/LIN/Scripts/UI/SuddenEventPanelController.cs
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Loading…
x
Reference in New Issue
Block a user