Reviewed-on: #24 Reviewed-by: Lim0_C <dladudcks22@gmail.com> Reviewed-by: jay <ayjindev@gmail.com>
This commit is contained in:
commit
51c2545e35
@ -56,6 +56,10 @@ public class PlayerController : CharacterBase, IObserver<GameObject>
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Joystick = FindObjectOfType<FixedJoystick>();
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Joystick = FindObjectOfType<FixedJoystick>();
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}
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}
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// isBattle 초기화 (임시)
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bool isHousingScene = SceneManager.GetActiveScene().name.Contains("Housing");
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_isBattle = !isHousingScene;
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AssignCharacterController();
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AssignCharacterController();
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AssignAnimator();
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AssignAnimator();
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}
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}
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@ -67,13 +71,6 @@ public class PlayerController : CharacterBase, IObserver<GameObject>
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hitEffectController = GetComponentInChildren<PlayerHitEffectController>();
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hitEffectController = GetComponentInChildren<PlayerHitEffectController>();
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PlayerInit();
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PlayerInit();
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// isBattle 초기화 (임시)
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/*bool isHousingScene = SceneManager.GetActiveScene().name.Contains("Housing");
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_isBattle = !isHousingScene;
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Debug.Log("_isBattle: " + _isBattle);*/
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SwitchBattleMode();
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}
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}
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private void Update()
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private void Update()
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@ -96,7 +93,9 @@ public class PlayerController : CharacterBase, IObserver<GameObject>
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// 공격 입력 처리
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// 공격 입력 처리
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if (Input.GetKeyDown(KeyCode.X) && (_currentAction == null || !_currentAction.IsActive)
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if (Input.GetKeyDown(KeyCode.X) && (_currentAction == null || !_currentAction.IsActive)
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&& (CurrentState != PlayerState.Win && CurrentState != PlayerState.Dead)) {
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&& (CurrentState != PlayerState.Win && CurrentState != PlayerState.Dead))
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{
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GameManager.Instance.PlayPlayerAttackSound();
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StartAttackAction();
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StartAttackAction();
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}
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}
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@ -400,6 +399,7 @@ public class PlayerController : CharacterBase, IObserver<GameObject>
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if (character != this) return;
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if (character != this) return;
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if (CurrentState == PlayerState.Dead) return;
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if (CurrentState == PlayerState.Dead) return;
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GameManager.Instance.PlayPlayerHitSound();
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SetState(PlayerState.Hit);
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SetState(PlayerState.Hit);
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}
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}
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BIN
Assets/JYY/Prefabs/Alien Big Blink.prefab
(Stored with Git LFS)
BIN
Assets/JYY/Prefabs/Alien Big Blink.prefab
(Stored with Git LFS)
Binary file not shown.
BIN
Assets/JYY/Prefabs/[Enemy] PldDog.prefab
(Stored with Git LFS)
BIN
Assets/JYY/Prefabs/[Enemy] PldDog.prefab
(Stored with Git LFS)
Binary file not shown.
@ -10,6 +10,9 @@ public class DungeonLogic : MonoBehaviour
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[NonSerialized] public bool isCompleted = false; // 던전 클리어 여부
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[NonSerialized] public bool isCompleted = false; // 던전 클리어 여부
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[NonSerialized] public bool isFailed = false; // 던전 실패 여부
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[NonSerialized] public bool isFailed = false; // 던전 실패 여부
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[SerializeField] private List<GameObject> bossPrefabs;
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[SerializeField] private Transform spawnPosition; // 보스가 스폰될 위치
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private PlayerController _player;
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private PlayerController _player;
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private EnemyController _enemy;
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private EnemyController _enemy;
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@ -17,11 +20,15 @@ public class DungeonLogic : MonoBehaviour
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public event Action OnDungeonSuccess;
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public event Action OnDungeonSuccess;
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public event Action OnDungeonFailure;
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public event Action OnDungeonFailure;
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private void Awake()
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{
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SpawnBossForCurrentStage();
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}
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private void Start()
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private void Start()
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{
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{
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// tag를 통해 할당 / 추후 플레이어와 에너미 태그 추가 필요
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// tag를 통해 할당 / 추후 플레이어와 에너미 태그 추가 필요
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_player = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerController>();
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_player = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerController>();
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_enemy = GameObject.FindGameObjectWithTag("Enemy").GetComponent<EnemyController>();
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// 죽음 이벤트 구독
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// 죽음 이벤트 구독
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if (_player != null)
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if (_player != null)
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@ -29,11 +36,23 @@ public class DungeonLogic : MonoBehaviour
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_player.OnGetHit += OnPlayerGetHit;
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_player.OnGetHit += OnPlayerGetHit;
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_player.OnDeath += OnPlayerDeath;
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_player.OnDeath += OnPlayerDeath;
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}
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}
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}
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private void SpawnBossForCurrentStage()
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{
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int currentStage = GameManager.Instance.StageLevel;
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if (_enemy != null)
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if (currentStage <= bossPrefabs.Count && currentStage > 0)
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{
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{
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_enemy.OnGetHit += OnEnemyGetHit;
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GameObject bossPrefab = bossPrefabs[currentStage - 1];
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_enemy.OnDeath += OnEnemyDeath;
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GameObject bossObj = Instantiate(bossPrefab, spawnPosition.position, Quaternion.identity);
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_enemy = bossObj.GetComponent<EnemyController>();
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if (_enemy != null)
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{
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_enemy.OnGetHit += OnEnemyGetHit;
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_enemy.OnDeath += OnEnemyDeath;
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}
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}
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}
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}
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}
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@ -52,6 +71,8 @@ public class DungeonLogic : MonoBehaviour
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private void OnEnemyGetHit(CharacterBase enemy)
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private void OnEnemyGetHit(CharacterBase enemy)
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{
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{
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Debug.Log("enemyGETHIT");
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if (isFailed || isCompleted) return;
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if (isFailed || isCompleted) return;
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// TODO: 에너미 피격 효과음
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// TODO: 에너미 피격 효과음
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@ -92,8 +113,9 @@ public class DungeonLogic : MonoBehaviour
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_player.SetState(PlayerState.Win);
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_player.SetState(PlayerState.Win);
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// TODO: 강화 시스템으로 넘어가고 일상 맵으로 이동
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// TODO: 강화 시스템으로 넘어가고 일상 맵으로 이동
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GameManager.Instance.PanelManager.GetPanel("ClearPanelBG");
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StartCoroutine(DelayedSceneChange()); // 3초 대기 후 전환
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StartCoroutine(DelayedSceneChange()); // 5초 대기 후 전환
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}
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}
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}
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}
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@ -112,13 +134,15 @@ public class DungeonLogic : MonoBehaviour
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_player.gameObject.layer = LayerMask.NameToLayer("Ignore Raycast");
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_player.gameObject.layer = LayerMask.NameToLayer("Ignore Raycast");
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_enemy.SetState(EnemyState.Idle);
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_enemy.SetState(EnemyState.Idle);
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StartCoroutine(DelayedSceneChange()); // 3초 대기 후 전환
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GameManager.Instance.PanelManager.GetPanel("FailedPanelBG");
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StartCoroutine(DelayedSceneChange()); // 5초 대기 후 전환
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}
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}
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}
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}
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private IEnumerator DelayedSceneChange()
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private IEnumerator DelayedSceneChange()
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{
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{
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yield return new WaitForSeconds(3f);
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yield return new WaitForSeconds(5f);
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GameManager.Instance.ChangeToHomeScene();
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GameManager.Instance.ChangeToHomeScene();
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}
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}
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@ -1,5 +1,5 @@
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fileFormatVersion: 2
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fileFormatVersion: 2
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guid: 103d1c060596bdd4bbe4361b2d571cdd
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guid: 4193e9c8c0cfacb48ac9b3d855367a0c
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folderAsset: yes
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folderAsset: yes
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DefaultImporter:
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DefaultImporter:
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externalObjects: {}
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externalObjects: {}
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BIN
Assets/KSH/ReDungeon.unity
(Stored with Git LFS)
Normal file
BIN
Assets/KSH/ReDungeon.unity
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -1,6 +1,5 @@
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fileFormatVersion: 2
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fileFormatVersion: 2
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guid: 14ced887e59fe2247ad5ac97a92b7003
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guid: b7412a4a2ee433447afcb28700cb50a9
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folderAsset: yes
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DefaultImporter:
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DefaultImporter:
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externalObjects: {}
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externalObjects: {}
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userData:
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userData:
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BIN
Assets/KSH/ReDungeon/NavMesh-Ground.asset
Normal file
BIN
Assets/KSH/ReDungeon/NavMesh-Ground.asset
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Binary file not shown.
8
Assets/KSH/ReDungeon/NavMesh-Ground.asset.meta
Normal file
8
Assets/KSH/ReDungeon/NavMesh-Ground.asset.meta
Normal file
@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 75d6602e946891641821809218b5ccb8
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 23800000
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Assets/KSH/ReHousing.unity
(Stored with Git LFS)
BIN
Assets/KSH/ReHousing.unity
(Stored with Git LFS)
Binary file not shown.
@ -2,20 +2,23 @@ using System;
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class PanelManager : MonoBehaviour
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public class PanelManager : Singleton<PanelManager>
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{
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{
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private Canvas _canvas;
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private Canvas _canvas;
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private Dictionary<string, GameObject> _panels = new Dictionary<string, GameObject>();
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private Dictionary<string, GameObject> _panels = new Dictionary<string, GameObject>();
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private void Awake()
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private void Start()
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{
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{
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if (_canvas == null)
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FindCanvas();
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{
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_canvas = GameObject.Find("Canvas").GetComponent<Canvas>();
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}
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LoadPanels();
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LoadPanels();
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}
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}
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private void FindCanvas()
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{
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_canvas = GameObject.Find("Canvas").GetComponent<Canvas>();
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}
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//패널을 딕셔너리에 오브젝트 이름으로 로드
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//패널을 딕셔너리에 오브젝트 이름으로 로드
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private void LoadPanels()
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private void LoadPanels()
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@ -27,9 +30,12 @@ public class PanelManager : MonoBehaviour
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_panels[prefab.name] = prefab;
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_panels[prefab.name] = prefab;
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}
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}
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}
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}
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//패널 이름을 딕셔너리 키로 찾음
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//패널 이름을 딕셔너리 키로 찾음
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public GameObject GetPanel(string panelName)
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public GameObject GetPanel(string panelName)
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{
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{
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if(_canvas == null) FindCanvas();
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if (_panels.TryGetValue(panelName, out GameObject prefab))
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if (_panels.TryGetValue(panelName, out GameObject prefab))
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{
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{
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return Instantiate(prefab, _canvas.transform);
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return Instantiate(prefab, _canvas.transform);
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@ -41,4 +47,5 @@ public class PanelManager : MonoBehaviour
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return null;
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return null;
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}
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}
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protected override void OnSceneLoaded(Scene scene, LoadSceneMode mode) { }
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}
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}
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@ -36,24 +36,38 @@ public class SettingsPanelController : PanelController
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public void SFXSliderButtonClicked()
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public void SFXSliderButtonClicked()
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||||||
{
|
{
|
||||||
sfxSliderButton.OnClicked();
|
sfxSliderButton.OnClicked();
|
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//todo: sfxSliderButton.IsActive를 기준으로 뮤트 여부 확인 및 뮤트 적용
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ApplySFXSettings(sfxSliderButton.IsActive, sfxSlider.value);
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}
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}
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|
||||||
public void BGMSliderButtonClicked()
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public void BGMSliderButtonClicked()
|
||||||
{
|
{
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||||||
bgmSliderButton.OnClicked();
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bgmSliderButton.OnClicked();
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//todo: sfxSliderButton.IsActive를 기준으로 뮤트 여부 확인 및 뮤트 적용
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ApplyBGMSettings(bgmSliderButton.IsActive, bgmSlider.value);
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||||||
}
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}
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||||||
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|
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//슬라이더 변경 시 마다 호출
|
//슬라이더 변경 시 마다 호출
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||||||
public void OnSFXSliderValueChanged(float value)
|
public void OnSFXSliderValueChanged(float value)
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||||||
{
|
{
|
||||||
//todo: 소리 볼륨 조절
|
ApplySFXSettings(sfxSliderButton.IsActive, value);
|
||||||
}
|
}
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||||||
|
|
||||||
public void OnBGMSliderValueChanged(float value)
|
public void OnBGMSliderValueChanged(float value)
|
||||||
{
|
{
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||||||
//todo: 소리 볼륨 조절
|
ApplyBGMSettings(bgmSliderButton.IsActive, value);
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|
}
|
||||||
|
|
||||||
|
// 효과음 설정 적용 메서드
|
||||||
|
private void ApplySFXSettings(bool isActive, float volume)
|
||||||
|
{
|
||||||
|
float actualVolume = isActive ? volume : 0f;
|
||||||
|
SoundManager.Instance.SetSFXVolume(actualVolume);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 배경음 설정 적용 메서드
|
||||||
|
private void ApplyBGMSettings(bool isActive, float volume)
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||||||
|
{
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||||||
|
float actualVolume = isActive ? volume : 0f;
|
||||||
|
SoundManager.Instance.SetBGMVolume(actualVolume);
|
||||||
}
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}
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||||||
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|
||||||
public void OnCloseButtonClicked()
|
public void OnCloseButtonClicked()
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BIN
Assets/PIH/Assets/RpgBgmDungeon/RPG_Dungeon.wav
(Stored with Git LFS)
BIN
Assets/PIH/Assets/RpgBgmDungeon/RPG_Dungeon.wav
(Stored with Git LFS)
Binary file not shown.
@ -1,24 +0,0 @@
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fileFormatVersion: 2
|
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||||||
guid: 6278383b82513424bb58a3faeeb8a9db
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||||||
timeCreated: 1545638758
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||||||
licenseType: Store
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AudioImporter:
|
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||||||
externalObjects: {}
|
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serializedVersion: 6
|
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defaultSettings:
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||||||
loadType: 0
|
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||||||
sampleRateSetting: 0
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||||||
sampleRateOverride: 44100
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||||||
compressionFormat: 1
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||||||
quality: 1
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||||||
conversionMode: 0
|
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||||||
platformSettingOverrides: {}
|
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||||||
forceToMono: 0
|
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||||||
normalize: 1
|
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||||||
preloadAudioData: 1
|
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||||||
loadInBackground: 0
|
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||||||
ambisonic: 0
|
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3D: 1
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userData:
|
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assetBundleName:
|
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assetBundleVariant:
|
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@ -6,8 +6,6 @@ using UnityEngine.SceneManagement;
|
|||||||
|
|
||||||
public partial class GameManager : Singleton<GameManager>
|
public partial class GameManager : Singleton<GameManager>
|
||||||
{
|
{
|
||||||
private Canvas _canvas;
|
|
||||||
|
|
||||||
// 게임 진행 상태
|
// 게임 진행 상태
|
||||||
private int currentDay = 1; // 날짜
|
private int currentDay = 1; // 날짜
|
||||||
public int CurrentDay => currentDay;
|
public int CurrentDay => currentDay;
|
||||||
@ -66,12 +64,14 @@ public partial class GameManager : Singleton<GameManager>
|
|||||||
|
|
||||||
public void ChangeToGameScene()
|
public void ChangeToGameScene()
|
||||||
{
|
{
|
||||||
SceneManager.LoadScene("DungeonTestScene"); // 던전 Scene
|
SceneManager.LoadScene("ReDungeon"); // 던전 Scene
|
||||||
|
HandleSceneAudio("Dungeon");
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ChangeToHomeScene()
|
public void ChangeToHomeScene()
|
||||||
{
|
{
|
||||||
SceneManager.LoadScene("ReHousing"); // Home Scene
|
SceneManager.LoadScene("ReHousing"); // Home Scene
|
||||||
|
HandleSceneAudio("Housing");
|
||||||
}
|
}
|
||||||
|
|
||||||
// TODO: Open Setting Panel 등 Panel 처리
|
// TODO: Open Setting Panel 등 Panel 처리
|
||||||
|
@ -32,7 +32,7 @@ public partial class GameManager
|
|||||||
[SerializeField] private AudioClip victorySFX;
|
[SerializeField] private AudioClip victorySFX;
|
||||||
|
|
||||||
[Header("플레이어 전투 효과음")]
|
[Header("플레이어 전투 효과음")]
|
||||||
[SerializeField] private AudioClip housingFootstepSFX;
|
[SerializeField] private AudioClip playerHitSFX;
|
||||||
[SerializeField] private AudioClip dungeonFootstepSFX;
|
[SerializeField] private AudioClip dungeonFootstepSFX;
|
||||||
[SerializeField] private AudioClip playerAttackSFX;
|
[SerializeField] private AudioClip playerAttackSFX;
|
||||||
|
|
||||||
@ -85,7 +85,7 @@ public partial class GameManager
|
|||||||
if (sleepingSFX != null) SafeSoundManager?.LoadAudioClip("Sleeping", sleepingSFX);
|
if (sleepingSFX != null) SafeSoundManager?.LoadAudioClip("Sleeping", sleepingSFX);
|
||||||
|
|
||||||
// 플레이어 전투 효과음 등록
|
// 플레이어 전투 효과음 등록
|
||||||
if (housingFootstepSFX != null) SafeSoundManager?.LoadAudioClip("HousingFootstep", housingFootstepSFX);
|
if (playerHitSFX != null) SafeSoundManager?.LoadAudioClip("PlayerHit", playerHitSFX);
|
||||||
if (dungeonFootstepSFX != null) SafeSoundManager?.LoadAudioClip("DungeonFootstep", dungeonFootstepSFX);
|
if (dungeonFootstepSFX != null) SafeSoundManager?.LoadAudioClip("DungeonFootstep", dungeonFootstepSFX);
|
||||||
if (playerAttackSFX != null) SafeSoundManager?.LoadAudioClip("PlayerAttack", playerAttackSFX);
|
if (playerAttackSFX != null) SafeSoundManager?.LoadAudioClip("PlayerAttack", playerAttackSFX);
|
||||||
|
|
||||||
@ -154,7 +154,7 @@ public partial class GameManager
|
|||||||
{
|
{
|
||||||
targetScene = "Housing";
|
targetScene = "Housing";
|
||||||
}
|
}
|
||||||
else if (sceneName.Contains("Game"))
|
else if (sceneName.Contains("Dungeon"))
|
||||||
{
|
{
|
||||||
targetScene = "Game";
|
targetScene = "Game";
|
||||||
}
|
}
|
||||||
@ -173,6 +173,7 @@ public partial class GameManager
|
|||||||
{
|
{
|
||||||
SafeSoundManager?.PlayBGM(bgmClip, true, 1.5f);
|
SafeSoundManager?.PlayBGM(bgmClip, true, 1.5f);
|
||||||
currentBGMTrack = targetScene;
|
currentBGMTrack = targetScene;
|
||||||
|
wasPlayingBGM = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -223,6 +224,12 @@ public partial class GameManager
|
|||||||
|
|
||||||
public void PlayInteractionSound(ActionType actionType)
|
public void PlayInteractionSound(ActionType actionType)
|
||||||
{
|
{
|
||||||
|
if (sceneBGMMap.TryGetValue(currentBGMTrack, out AudioClip bgmClip))
|
||||||
|
{
|
||||||
|
previousBGMClip = bgmClip;
|
||||||
|
wasPlayingBGM = true;
|
||||||
|
}
|
||||||
|
|
||||||
// 배경음 중지 (페이드아웃)
|
// 배경음 중지 (페이드아웃)
|
||||||
SafeSoundManager?.StopBGM(true, 0.5f);
|
SafeSoundManager?.StopBGM(true, 0.5f);
|
||||||
|
|
||||||
@ -301,9 +308,9 @@ public partial class GameManager
|
|||||||
|
|
||||||
#region 플레이어 전투 효과음 제어
|
#region 플레이어 전투 효과음 제어
|
||||||
|
|
||||||
public void PlayHousingFootstepSound()
|
public void PlayPlayerHitSound()
|
||||||
{
|
{
|
||||||
SafeSoundManager?.PlaySFX("HousingFootstep");
|
SafeSoundManager?.PlaySFX("PlayerHit");
|
||||||
}
|
}
|
||||||
|
|
||||||
public void PlayDungeonFootstepSound()
|
public void PlayDungeonFootstepSound()
|
||||||
|
@ -23,7 +23,7 @@ public class SoundManager : Singleton<SoundManager>
|
|||||||
// 페이드 효과 진행 여부
|
// 페이드 효과 진행 여부
|
||||||
private bool isFading = false;
|
private bool isFading = false;
|
||||||
|
|
||||||
private void Awake()
|
private void Start()
|
||||||
{
|
{
|
||||||
InitializeAudioSources();
|
InitializeAudioSources();
|
||||||
}
|
}
|
||||||
|
@ -9,6 +9,6 @@ EditorBuildSettings:
|
|||||||
path: Assets/KSH/ReHousing.unity
|
path: Assets/KSH/ReHousing.unity
|
||||||
guid: b748e35b920bde64cbd6ffe5fdb43e23
|
guid: b748e35b920bde64cbd6ffe5fdb43e23
|
||||||
- enabled: 1
|
- enabled: 1
|
||||||
path: Assets/KSH/DungeonTestScene.unity
|
path: Assets/KSH/ReDungeon.unity
|
||||||
guid: 4563b107911b0e54cbdf659694a6f17a
|
guid: b7412a4a2ee433447afcb28700cb50a9
|
||||||
m_configObjects: {}
|
m_configObjects: {}
|
||||||
|
Loading…
x
Reference in New Issue
Block a user