DEG-21 [Feat] 데미지 처리 및 Lighting Bake 추가

This commit is contained in:
Sehyeon 2025-04-24 16:12:22 +09:00
parent fc59d0c260
commit 528a936e97
22 changed files with 584 additions and 2915 deletions

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@ -96,6 +96,17 @@ public class WeaponController : MonoBehaviour, IObservable<GameObject>
if (!_hitColliders.Contains(hit.collider))
{
_hitColliders.Add(hit.collider);
Debug.Log("hit.collider.name: " + hit.collider.name);
if (hit.collider.gameObject.CompareTag("Enemy"))
{
var enemyController = hit.transform.GetComponent<EnemyController>();
if (enemyController != null)
{
enemyController.TakeDamage(10f);
}
}
Notify(hit.collider.gameObject);
}
}

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@ -19,7 +19,7 @@ public class DungeonLogic : MonoBehaviour
{
// tag를 통해 할당 / 추후 플레이어와 에너미 태그 추가 필요
_player = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerController>();
// _enemy = GameObject.FindGameObjectWithTag("Enemy").GetComponent<EnemyController>();
_enemy = GameObject.FindGameObjectWithTag("Enemy").GetComponent<EnemyController>();
// 죽음 이벤트 구독
if (_player != null)
@ -58,6 +58,7 @@ public class DungeonLogic : MonoBehaviour
{
if (!isCompleted && !isFailed)
{
Debug.Log("던전 공략 성공~!");
isCompleted = true;
OnDungeonSuccess?.Invoke();
@ -71,14 +72,23 @@ public class DungeonLogic : MonoBehaviour
{
if (!isCompleted && !isFailed)
{
Debug.Log("던전 공략 실패~!");
isFailed = true;
OnDungeonFailure?.Invoke();
// 실패 UI 표시 ?
GameManager.Instance.ChangeToHomeScene();
// 죽음 애니메이션 + 실패 UI 표시 ?
// GameManager.Instance.ChangeToHomeScene();
StartCoroutine(DelayedSceneChange()); // 테스트를 위해 3초 대기 후 전환
}
}
private IEnumerator DelayedSceneChange()
{
yield return new WaitForSeconds(3f);
GameManager.Instance.ChangeToHomeScene();
}
// 게임 오브젝트 제거 시 이벤트 구독 해제
private void OnDestroy()
{

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@ -86,6 +86,12 @@ public abstract class AoeControllerBase : MonoBehaviour
{
Debug.Log($"{hit.name}에게 {_data.damage} 데미지 적용");
// TODO: 실제 데미지 처리 로직 호출
// 임시 데이미 처리 로직
PlayerController playerController = hit.transform.GetComponent<PlayerController>();
if (playerController != null)
{
playerController.TakeDamage(_data.damage);
}
}
}
}

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@ -20,6 +20,12 @@ public class HorizontalAoeController : AoeControllerBase
Debug.Log($"{hit.name}이(가) 횡적 슬래시 데미지 범위에 있습니다.");
Debug.Log($"{hit.name}에게 {_data.damage} 데미지 적용");
// TODO: 실제 데미지 처리 로직 호출
// 임시 데이미 처리 로직
PlayerController playerController = hit.transform.GetComponent<PlayerController>();
if (playerController != null)
{
playerController.TakeDamage(_data.damage);
}
}
}
}

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@ -36,6 +36,12 @@ public class VerticalAoeController : AoeControllerBase
if (!hit.CompareTag("Player")) continue;
Debug.Log($"{hit.name} 사각형 범위에 있어 데미지 적용");
// TODO: 데미지 로직
// 임시 데이미 처리 로직
PlayerController playerController = hit.transform.GetComponent<PlayerController>();
if (playerController != null)
{
playerController.TakeDamage(_data.damage);
}
}
}

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@ -88,7 +88,7 @@ public abstract class EnemyController : CharacterBase
{
base.Die();
// TODO : 사망 후 동작
SetState(EnemyState.Dead);
}
#region

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@ -8,4 +8,7 @@ EditorBuildSettings:
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