DEG-18 [UPDATE] 불필요한 부분 삭제
This commit is contained in:
parent
90c00ec141
commit
560b4c2745
@ -1,8 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: ee6466b67735a354ab9810bc780da469
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,50 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class PlayerAnimatorStateAttack : StateMachineBehaviour
|
|
||||||
{
|
|
||||||
|
|
||||||
// OnStateEnter is called before OnStateEnter is called on any state inside this state machine
|
|
||||||
//override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
|
|
||||||
//{
|
|
||||||
//
|
|
||||||
//}
|
|
||||||
|
|
||||||
// OnStateUpdate is called before OnStateUpdate is called on any state inside this state machine
|
|
||||||
//override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
|
|
||||||
//{
|
|
||||||
//
|
|
||||||
//}
|
|
||||||
|
|
||||||
// OnStateExit is called before OnStateExit is called on any state inside this state machine
|
|
||||||
// override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
|
|
||||||
// {
|
|
||||||
// animator.gameObject.GetComponent<PlayerController>().SetState(PlayerState.Idle);
|
|
||||||
// }
|
|
||||||
|
|
||||||
// OnStateMove is called before OnStateMove is called on any state inside this state machine
|
|
||||||
//override public void OnStateMove(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
|
|
||||||
//{
|
|
||||||
//
|
|
||||||
//}
|
|
||||||
|
|
||||||
// OnStateIK is called before OnStateIK is called on any state inside this state machine
|
|
||||||
//override public void OnStateIK(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
|
|
||||||
//{
|
|
||||||
//
|
|
||||||
//}
|
|
||||||
|
|
||||||
// OnStateMachineEnter is called when entering a state machine via its Entry Node
|
|
||||||
//override public void OnStateMachineEnter(Animator animator, int stateMachinePathHash)
|
|
||||||
//{
|
|
||||||
//
|
|
||||||
//}
|
|
||||||
|
|
||||||
// OnStateMachineExit is called when exiting a state machine via its Exit Node
|
|
||||||
// override public void OnStateMachineExit(Animator animator, int stateMachinePathHash)
|
|
||||||
// {
|
|
||||||
// Debug.Log("스테이트머신 콤보끝?");
|
|
||||||
// animator.gameObject.GetComponent<PlayerController>().SetState(PlayerState.Idle);
|
|
||||||
// }
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 088c7e98d4f31fb418eab3d8a8a48e57
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -7,7 +7,6 @@ public class PlayerStateIdle : IPlayerState
|
|||||||
public void Enter(PlayerController playerController)
|
public void Enter(PlayerController playerController)
|
||||||
{
|
{
|
||||||
_playerController = playerController;
|
_playerController = playerController;
|
||||||
// _playerController.Animator.SetBool("Idle", true);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Update()
|
public void Update()
|
||||||
@ -19,7 +18,6 @@ public class PlayerStateIdle : IPlayerState
|
|||||||
if (inputHorizontal != 0 || inputVertical != 0)
|
if (inputHorizontal != 0 || inputVertical != 0)
|
||||||
{
|
{
|
||||||
_playerController.SetState(PlayerState.Move);
|
_playerController.SetState(PlayerState.Move);
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -21,7 +21,6 @@ public class PlayerStateMove : IPlayerState
|
|||||||
if (inputHorizontal != 0 || inputVertical != 0)
|
if (inputHorizontal != 0 || inputVertical != 0)
|
||||||
{
|
{
|
||||||
HandleMovement();
|
HandleMovement();
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -60,7 +59,5 @@ public class PlayerStateMove : IPlayerState
|
|||||||
|
|
||||||
Vector3 finalMove = (move + _gravityVelocity) * Time.deltaTime;
|
Vector3 finalMove = (move + _gravityVelocity) * Time.deltaTime;
|
||||||
_playerController.CharacterController.Move(finalMove);
|
_playerController.CharacterController.Move(finalMove);
|
||||||
|
|
||||||
// _playerController.PlayerAnimator.SetFloat("Move", _playerController.CharacterController.velocity.magnitude);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
x
Reference in New Issue
Block a user