diff --git a/Assets/Scripts/Common/GameUtility/GameSound.cs b/Assets/Scripts/Common/GameUtility/GameSound.cs index a595ca18..5ab5116e 100644 --- a/Assets/Scripts/Common/GameUtility/GameSound.cs +++ b/Assets/Scripts/Common/GameUtility/GameSound.cs @@ -17,7 +17,6 @@ public partial class GameManager : Singleton [Header("몬스터 효과음")] [SerializeField] private AudioClip monsterAttackSFX; [SerializeField] private AudioClip monsterDeathSFX; - [SerializeField] private AudioClip monsterSpawnSFX; // 씬에 따른 배경음 맵핑 private Dictionary sceneBGMMap = new Dictionary(); @@ -48,7 +47,6 @@ public partial class GameManager : Singleton // 몬스터 SFX 등록 if (monsterAttackSFX != null) SoundManager.Instance.LoadAudioClip("MonsterAttack", monsterAttackSFX); if (monsterDeathSFX != null) SoundManager.Instance.LoadAudioClip("MonsterDeath", monsterDeathSFX); - if (monsterSpawnSFX != null) SoundManager.Instance.LoadAudioClip("MonsterSpawn", monsterSpawnSFX); // 저장된 볼륨 설정 로드 // LoadVolumeSettings(); @@ -168,13 +166,6 @@ public partial class GameManager : Singleton #region 몬스터 오디오 - public void PlayMonsterSpawnSound() - { - if (SoundManager.Instance == null) return; - - SoundManager.Instance.PlaySFX("MonsterSpawn"); - } - public void PlayMonsterAttackSound() { if (SoundManager.Instance == null) return;