From 596bae8c0868ba415c72d580233ec3ac6bfdcff9 Mon Sep 17 00:00:00 2001 From: Sehyeon Date: Tue, 22 Apr 2025 15:30:32 +0900 Subject: [PATCH] =?UTF-8?q?DEG-57=20[Fix]=20=EB=AA=AC=EC=8A=A4=ED=84=B0=20?= =?UTF-8?q?=EC=8A=A4=ED=8F=B0=20=EC=82=AC=EC=9A=B4=EB=93=9C=20=EC=A0=9C?= =?UTF-8?q?=EA=B1=B0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/Scripts/Common/GameUtility/GameSound.cs | 9 --------- 1 file changed, 9 deletions(-) diff --git a/Assets/Scripts/Common/GameUtility/GameSound.cs b/Assets/Scripts/Common/GameUtility/GameSound.cs index a595ca18..5ab5116e 100644 --- a/Assets/Scripts/Common/GameUtility/GameSound.cs +++ b/Assets/Scripts/Common/GameUtility/GameSound.cs @@ -17,7 +17,6 @@ public partial class GameManager : Singleton [Header("몬스터 효과음")] [SerializeField] private AudioClip monsterAttackSFX; [SerializeField] private AudioClip monsterDeathSFX; - [SerializeField] private AudioClip monsterSpawnSFX; // 씬에 따른 배경음 맵핑 private Dictionary sceneBGMMap = new Dictionary(); @@ -48,7 +47,6 @@ public partial class GameManager : Singleton // 몬스터 SFX 등록 if (monsterAttackSFX != null) SoundManager.Instance.LoadAudioClip("MonsterAttack", monsterAttackSFX); if (monsterDeathSFX != null) SoundManager.Instance.LoadAudioClip("MonsterDeath", monsterDeathSFX); - if (monsterSpawnSFX != null) SoundManager.Instance.LoadAudioClip("MonsterSpawn", monsterSpawnSFX); // 저장된 볼륨 설정 로드 // LoadVolumeSettings(); @@ -168,13 +166,6 @@ public partial class GameManager : Singleton #region 몬스터 오디오 - public void PlayMonsterSpawnSound() - { - if (SoundManager.Instance == null) return; - - SoundManager.Instance.PlaySFX("MonsterSpawn"); - } - public void PlayMonsterAttackSound() { if (SoundManager.Instance == null) return;