From 5c6d5acc1a35eb4b75232bf7605269e574080673 Mon Sep 17 00:00:00 2001 From: Lim0_C Date: Wed, 23 Apr 2025 16:37:30 +0900 Subject: [PATCH] =?UTF-8?q?DEG-84=20[Fix]=20=EC=A1=B0=EC=9D=B4=EC=8A=A4?= =?UTF-8?q?=ED=8B=B1=20=EC=BB=A8=ED=8A=B8=EB=A1=A4=EB=9F=AC=20=EC=88=98?= =?UTF-8?q?=EC=A0=95?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 씬 비교 구조 수정 --- Assets/LYM/Scripts/JoystickPanelController.cs | 14 ++++++++------ 1 file changed, 8 insertions(+), 6 deletions(-) diff --git a/Assets/LYM/Scripts/JoystickPanelController.cs b/Assets/LYM/Scripts/JoystickPanelController.cs index 6a0bc5fd..9770560b 100644 --- a/Assets/LYM/Scripts/JoystickPanelController.cs +++ b/Assets/LYM/Scripts/JoystickPanelController.cs @@ -17,13 +17,15 @@ public class JoystickPanelController : MonoBehaviour dungeonUI.SetActive(false); housingUI.SetActive(false); //현재 씬 이름 확인해 UI 별 활성화 판단 - if (SceneManager.GetActiveScene().name == "HousingUI") + string sceneName = SceneManager.GetActiveScene().name; + switch (sceneName) { - housingUI.SetActive(true); - } - else if (SceneManager.GetActiveScene().name == "DungeonUI") - { - dungeonUI.SetActive(true); + case "HousingUI": + housingUI.SetActive(true); + break; + case "DungeonUI": + dungeonUI.SetActive(true); + break; } }