[Feat] 출근 후 랜덤 이벤트 발생

This commit is contained in:
HaeinLEE 2025-04-23 10:21:17 +09:00
parent 1b43e105c2
commit 65b49145eb
7 changed files with 397 additions and 57 deletions

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@ -3,7 +3,6 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Serialization;
using Random = UnityEngine.Random;
[RequireComponent(typeof(Rigidbody))]
public class InteractionController : MonoBehaviour
@ -16,24 +15,7 @@ public class InteractionController : MonoBehaviour
#region
private bool SuddenEventCalculator()
{
//TODO: 돌발이벤트 Dictionary로 작성해서 숫자별 작동하기 혹은 스위치문
var rand = Random.Range(0,3);
return rand == 1;
}
public Action SuddenEventHappen()
{
if (SuddenEventCalculator())
{
housingCanvasController.ShowSuddenEventPanel("갑자기 팀 회식이 잡혔다. 참석 해야 겠지?", () => { });
Debug.Log("SuddenEventHappen");
}
Debug.Log("퇴근 이벤트 호출됨");
return null;
}
private SuddenEventController _suddenEventController = new SuddenEventController();
#endregion
@ -110,7 +92,13 @@ public class InteractionController : MonoBehaviour
{
playerStats.PerformAction(ActionType.Work);
housingCanvasController.HideInteractionButton();
playerStats.OnWorked += SuddenEventHappen();
// playerStats.OnWorked += SuddenEventHappen();
//돌발 이벤트 랜덤 발생
AfterWorkEvent afterWorkEvent = _suddenEventController.SuddenEventCalculator();
if (afterWorkEvent == AfterWorkEvent.None)
return;
}
else
{

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Assets/LIN/Housing Copy.unity (Stored with Git LFS)

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@ -0,0 +1,14 @@
//퇴근 후 발생할 수 있는 돌발 이벤트
public enum AfterWorkEvent
{
None,
TeamGathering,
OvertimeWork
}
public static class HousingConstants
{
//돌발 이벤트 확률 계산
public static int SUDDEN_EVENT_DENOMINATOR = 5;
public static int AFTER_WORK_DENOMINATOR = 4;
}

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: b0ce52df52334b1eaf37479fdda66f7a
timeCreated: 1745303266

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@ -0,0 +1,25 @@
using System;
using System.Collections.Generic;
using UnityEngine;
using Random = UnityEngine.Random;
public class SuddenEventController
{
// 랜덤 값에 일치하는 함수를 리턴하기 위한 딕셔너리
// AFTER_WORK_DENOMINATOR 값 확정 후에 키 값 수정 가능
private Dictionary<int, AfterWorkEvent> afterWorkEvents = new Dictionary<int, AfterWorkEvent>();
public SuddenEventController()
{
afterWorkEvents.Add(0, AfterWorkEvent.OvertimeWork);
afterWorkEvents.Add(1, AfterWorkEvent.TeamGathering);
}
//퇴근 후 돌발 이벤트
public AfterWorkEvent SuddenEventCalculator()
{
var index = Random.Range(0,HousingConstants.AFTER_WORK_DENOMINATOR);
Debug.Log(index);
return afterWorkEvents.GetValueOrDefault(index, AfterWorkEvent.None);
}
}

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 26ce8577425c4630903173b182839514
timeCreated: 1745306651

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