From 6938b246dc277bf2c375ae474d303a3407ccfcf3 Mon Sep 17 00:00:00 2001 From: fiore Date: Tue, 13 May 2025 09:57:49 +0900 Subject: [PATCH] =?UTF-8?q?[fix]=20=ED=8C=94=EB=9D=BC=EB=94=98=20=EB=AA=AC?= =?UTF-8?q?=EC=8A=A4=ED=84=B0=20=EC=88=98=EC=A7=81=20=EB=B2=A0=EA=B8=B0=20?= =?UTF-8?q?=EB=B2=94=EC=9C=84=20=EC=98=A4=EB=A5=98=20=EC=88=98=EC=A0=95?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - 보여지는 공격 전조보다 실제 범위가 2배 큰 문제 수정 --- Assets/JYY/Scenes/MonsterTest.unity | 2 +- .../Character/Enemy/BossPattern/VerticalAoeController.cs | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/Assets/JYY/Scenes/MonsterTest.unity b/Assets/JYY/Scenes/MonsterTest.unity index 06210cab..c610796c 100644 --- a/Assets/JYY/Scenes/MonsterTest.unity +++ b/Assets/JYY/Scenes/MonsterTest.unity @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:4ae36443f365ae3116a37980b936076ebed7b169ca2353d8836066de0ccff0fc +oid sha256:4ea27013d516f0dd0e66c3f126ac204079d02d00c2a71292cd1a6e0cd890ce69 size 23022 diff --git a/Assets/Scripts/Character/Enemy/BossPattern/VerticalAoeController.cs b/Assets/Scripts/Character/Enemy/BossPattern/VerticalAoeController.cs index 4126f60f..6df39dc6 100644 --- a/Assets/Scripts/Character/Enemy/BossPattern/VerticalAoeController.cs +++ b/Assets/Scripts/Character/Enemy/BossPattern/VerticalAoeController.cs @@ -28,7 +28,7 @@ public class VerticalAoeController : AoeControllerBase protected override void HitCheck() { // 박스 판정 (사각형 직선) - Vector3 halfExtents = new Vector3(_data.radius, 1f, _data.radius * 2f); + Vector3 halfExtents = new Vector3(_data.radius, 1f, _data.radius * 2f) * 0.5f; Collider[] hits = Physics.OverlapBox(transform.position, halfExtents, transform.rotation, _data.targetLayer); foreach (var hit in hits) @@ -47,7 +47,7 @@ public class VerticalAoeController : AoeControllerBase private void OnDrawGizmosSelected() { - Gizmos.color = Color.red; + Gizmos.color = Color.yellow; Vector3 center = transform.position; Vector3 size = new Vector3(_data.radius, 1f, _data.radius * 2f); Gizmos.matrix = Matrix4x4.TRS(center, transform.rotation, Vector3.one);