From 6f81f0d68b915484e65bcf49aa21898b896acb10 Mon Sep 17 00:00:00 2001 From: fiore Date: Wed, 23 Apr 2025 09:44:17 +0900 Subject: [PATCH] =?UTF-8?q?DEG-41=20=EC=9B=90=EA=B1=B0=EB=A6=AC=20?= =?UTF-8?q?=EA=B3=B5=EA=B2=A9=EC=9D=84=20=ED=83=80=EA=B2=9F=20=EC=9C=84?= =?UTF-8?q?=EC=B9=98=EC=97=90=20=EB=8D=98=EC=A7=80=EB=8F=84=EB=A1=9D=20?= =?UTF-8?q?=EC=88=98=EC=A0=95?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/Scripts/Character/Enemy/PldDogController.cs | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/Assets/Scripts/Character/Enemy/PldDogController.cs b/Assets/Scripts/Character/Enemy/PldDogController.cs index 6ce9513b..18a1fa0a 100644 --- a/Assets/Scripts/Character/Enemy/PldDogController.cs +++ b/Assets/Scripts/Character/Enemy/PldDogController.cs @@ -115,14 +115,15 @@ public class PldDogController : EnemyController Debug.Log("BombThrowPattern: 보스가 폭탄을 던집니다."); int bombCount = 1; // 한 번에 몇 개 던질지 - float radius = 2f; + float radius = 2f; // 무작위로 던질 경우 범위 for (int i = 0; i < bombCount; i++) { - Vector3 randomPos = TraceTargetTransform.position + (Random.insideUnitSphere * radius); - randomPos.y = 0.1f; // 지면에 맞추기 + // Vector3 randomPos = TraceTargetTransform.position + (Random.insideUnitSphere * radius); + Vector3 targetPos = TraceTargetTransform.position; + targetPos.y = 0.1f; // 지면에 맞추기 - var boomObj = Instantiate(chariotSlashWarning, randomPos, Quaternion.identity); + var boomObj = Instantiate(chariotSlashWarning, targetPos, Quaternion.identity); boomObj.transform.localScale = new Vector3(5f, 5f, 5f); var boom = boomObj.GetComponent(); @@ -135,7 +136,7 @@ public class PldDogController : EnemyController explosionEffectPrefab = chariotSlash }; - boom.SetEffect(effectData,()=>{ }, PatternClear); + boom.SetEffect(effectData, ()=>{ }, PatternClear); } }