diff --git a/Assets/Scripts/Character/Enemy/BossPattern/HorizontalAoeController.cs b/Assets/Scripts/Character/Enemy/BossPattern/HorizontalAoeController.cs index 0ec4a415..3d7f785f 100644 --- a/Assets/Scripts/Character/Enemy/BossPattern/HorizontalAoeController.cs +++ b/Assets/Scripts/Character/Enemy/BossPattern/HorizontalAoeController.cs @@ -17,10 +17,6 @@ public class HorizontalAoeController : AoeControllerBase if (angleToForward <= slashAngle * 0.5f) { - Debug.Log($"{hit.name}이(가) 횡적 슬래시 데미지 범위에 있습니다."); - Debug.Log($"{hit.name}에게 {_data.damage} 데미지 적용"); - // TODO: 실제 데미지 처리 로직 호출 - // 임시 데이미 처리 로직 PlayerController playerController = hit.transform.GetComponent(); if (playerController != null) { diff --git a/Assets/Scripts/System/PlayerStats.cs b/Assets/Scripts/System/PlayerStats.cs index b405421d..498f214a 100644 --- a/Assets/Scripts/System/PlayerStats.cs +++ b/Assets/Scripts/System/PlayerStats.cs @@ -304,7 +304,6 @@ public class PlayerStats : MonoBehaviour,ISaveable // 회복량이 8 이하면 늦잠 이벤트 발동 if (remainTime < _gameConstants.limitRecover) { - Debug.Log($"수면이 8시간 미만입니다. 수면 시간: {remainTime}"); Overslept?.Invoke(); // 늦잠 이벤트 } }