From 72e3455eb9ecf091366145d7942aaa5a7bb6d6a2 Mon Sep 17 00:00:00 2001 From: Sehyeon Date: Thu, 15 May 2025 16:13:31 +0900 Subject: [PATCH] =?UTF-8?q?DEG-181=20[Fix]=20=EB=94=94=EB=B2=84=EA=B7=B8?= =?UTF-8?q?=20=EB=A1=9C=EA=B7=B8=20=EC=82=AD=EC=A0=9C?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Character/Enemy/BossPattern/HorizontalAoeController.cs | 4 ---- Assets/Scripts/System/PlayerStats.cs | 1 - 2 files changed, 5 deletions(-) diff --git a/Assets/Scripts/Character/Enemy/BossPattern/HorizontalAoeController.cs b/Assets/Scripts/Character/Enemy/BossPattern/HorizontalAoeController.cs index 0ec4a415..3d7f785f 100644 --- a/Assets/Scripts/Character/Enemy/BossPattern/HorizontalAoeController.cs +++ b/Assets/Scripts/Character/Enemy/BossPattern/HorizontalAoeController.cs @@ -17,10 +17,6 @@ public class HorizontalAoeController : AoeControllerBase if (angleToForward <= slashAngle * 0.5f) { - Debug.Log($"{hit.name}이(가) 횡적 슬래시 데미지 범위에 있습니다."); - Debug.Log($"{hit.name}에게 {_data.damage} 데미지 적용"); - // TODO: 실제 데미지 처리 로직 호출 - // 임시 데이미 처리 로직 PlayerController playerController = hit.transform.GetComponent(); if (playerController != null) { diff --git a/Assets/Scripts/System/PlayerStats.cs b/Assets/Scripts/System/PlayerStats.cs index b405421d..498f214a 100644 --- a/Assets/Scripts/System/PlayerStats.cs +++ b/Assets/Scripts/System/PlayerStats.cs @@ -304,7 +304,6 @@ public class PlayerStats : MonoBehaviour,ISaveable // 회복량이 8 이하면 늦잠 이벤트 발동 if (remainTime < _gameConstants.limitRecover) { - Debug.Log($"수면이 8시간 미만입니다. 수면 시간: {remainTime}"); Overslept?.Invoke(); // 늦잠 이벤트 } }