Merge pull request 'DEG-62 몬스터 폴리싱' (!48) from DEG-62 into main

Reviewed-on: #48
Reviewed-by: Sehyeon <sehyeon1837@gmail.com>
Reviewed-by: Lim0_C <dladudcks22@gmail.com>
This commit is contained in:
FioreFlower 2025-05-13 08:18:33 +00:00
commit 77c798f9ad
5 changed files with 32 additions and 20 deletions

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Assets/JYY/Prefabs/Alien Big Blink.prefab (Stored with Git LFS)

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Assets/JYY/Scenes/MonsterTest.unity (Stored with Git LFS)

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@ -51,9 +51,15 @@ public class BulletBase : MonoBehaviour
float moveDist = _speed * Time.deltaTime;
// 1) Raycast 충돌 검사
if (Physics.Raycast(_prevPosition, _direction, out RaycastHit hit, moveDist, _targetLayer))
if (Physics.SphereCast(
_prevPosition,
1,
_direction,
out RaycastHit hit,
moveDist,
_targetLayer
))
{
// 닿은 지점으로 이동
transform.position = hit.point;
OnBulletHit(hit);
return;
@ -85,4 +91,11 @@ public class BulletBase : MonoBehaviour
Debug.Log("## Bullet destroyed");
Destroy(gameObject);
}
// 기즈모로 반지름 시각화
private void OnDrawGizmosSelected()
{
Gizmos.color = Color.red;
Gizmos.DrawWireSphere(transform.position, 1);
}
}

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@ -277,30 +277,29 @@ public class CasterDemonController : EnemyController
private IEnumerator SlowFieldSpell()
{
var aimPosition = TargetPosOracle(out var basePos, out var rb);
// 1. 시전 애니메이션
transform.LookAt(aimPosition);
SetAnimation(Cast);
SFXPlayer(slowFieldSound);
// 2. 장판 생성과 세팅
transform.LookAt(aimPosition);
// 장판 생성과 세팅
var fixedPos = new Vector3(aimPosition.x, aimPosition.y, aimPosition.z);
var warning = Instantiate(chariotWarning, fixedPos, Quaternion.identity).GetComponent<MagicAoEField>();
warning.SetEffect(SlowFieldEffectData, null, null);
warning.SetEffect(SlowFieldEffectData, () =>
{
SetAnimation(Cast);
SFXPlayer(slowFieldSound);
}, null);
// 3. 짧은 텀 후 끝내기
// 짧은 텀 후 끝내기
yield return Wait.For(1f);
}
private IEnumerator KnockbackSpell()
{
// 시전 애니메이션
SetAnimation(Spin);
SFXPlayer(spinSound);
// 넉백 발생
var knockback = Instantiate(chariotWarning, transform).GetComponent<MagicAoEField>();
knockback.SetEffect(KnockbackData, null, null, DebuffType.Knockback.ToString());
knockback.SetEffect(KnockbackData, ()=>{
SetAnimation(Spin);
SFXPlayer(spinSound);}, null, DebuffType.Knockback.ToString());
yield return Wait.For(1f);
}