[HOTFIX] 야근 시 다음 날 넘기도록 수정
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@ -40,7 +40,7 @@ public class ValueByAction
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{ ActionType.Work, new ActionEffect(+10.0f, -3.0f, +0.2f) }, // 8to6: 10시간
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{ ActionType.Work, new ActionEffect(+10.0f, -3.0f, +0.2f) }, // 8to6: 10시간
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{ ActionType.Dungeon, new ActionEffect(+3.0f, -3.0f, 0) },
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{ ActionType.Dungeon, new ActionEffect(+3.0f, -3.0f, 0) },
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{ ActionType.Housework, new ActionEffect(+1.0f, -1.0f, +0.2f) },
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{ ActionType.Housework, new ActionEffect(+1.0f, -1.0f, +0.2f) },
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{ ActionType.OvertimeWork, new ActionEffect(+4.0f, -5.0f, +1.0f) },
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{ ActionType.OvertimeWork, new ActionEffect(_gameConstants.forcedValue, -5.0f, +1.0f) },
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{ ActionType.TeamDinner, new ActionEffect(_gameConstants.forcedValue, +8.0f, 0) }, // 수면 강제(8시 기상) 후 최대 체력
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{ ActionType.TeamDinner, new ActionEffect(_gameConstants.forcedValue, +8.0f, 0) }, // 수면 강제(8시 기상) 후 최대 체력
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{ ActionType.Absence, new ActionEffect(0, 0, -3.0f) }
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{ ActionType.Absence, new ActionEffect(0, 0, -3.0f) }
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};
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};
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