DEG-153 [Feat] 시작 연동
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Assets/KSH/Main.unity
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Assets/KSH/Main.unity
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@ -82,6 +82,7 @@ public class PlayerStats : MonoBehaviour,ISaveable
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LoadMessagePanel();
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CheckBubble();
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GameManager.Instance.SetEvents();
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SceneManager.sceneLoaded += OnSceneLoaded; // 씬 전환 이벤트
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_mealCount = 0; // 식사 횟수 0회
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}
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Assets/KSH/ReHousing.unity
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@ -31,10 +31,6 @@ public partial class GameManager : Singleton<GameManager>,ISaveable
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// 오디오 초기화
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InitializeAudio();
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// 이벤트 할당
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PlayerStats.Instance.OnDayEnded += AdvanceDay; // 날짜 변경
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PlayerStats.Instance.ZeroReputation += ZeroReputationEnd; // 평판 0 엔딩
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//패널 매니저 생성
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panelManager = Instantiate(Resources.Load<GameObject>("Prefabs/PanelManager")).GetComponent<PanelManager>();
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}
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{
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||||
Time.timeScale = 1;
|
||||
}
|
||||
|
||||
// 이벤트 할당(PlayerStats Start에서 호출)
|
||||
public void SetEvents()
|
||||
{
|
||||
PlayerStats.Instance.OnDayEnded += AdvanceDay; // 날짜 변경
|
||||
PlayerStats.Instance.ZeroReputation += ZeroReputationEnd; // 평판 0 엔딩
|
||||
}
|
||||
|
||||
// 날짜 진행
|
||||
public void AdvanceDay()
|
||||
|
@ -5,6 +5,9 @@ EditorBuildSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_Scenes:
|
||||
- enabled: 1
|
||||
path: Assets/KSH/Main.unity
|
||||
guid: fe5619f467b6e0f42b57ee216ffdd7c7
|
||||
- enabled: 1
|
||||
path: Assets/KSH/ReHousing.unity
|
||||
guid: b748e35b920bde64cbd6ffe5fdb43e23
|
||||
|
Loading…
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Reference in New Issue
Block a user