From 7ed35864cba36bc5f238d4788708ccd7e0359a9f Mon Sep 17 00:00:00 2001 From: fiore Date: Mon, 12 May 2025 14:33:50 +0900 Subject: [PATCH] =?UTF-8?q?[feat]=20=ED=8C=94=EB=9D=BC=EB=94=98=20SFX=20?= =?UTF-8?q?=EC=B6=94=EA=B0=80?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - 폭탄 던지는 소리 - 칼 휘두르는 소리 재생 추가 --- Assets/JYY/Prefabs/[Enemy] PldDog.prefab | 4 ++-- Assets/Scripts/Character/Enemy/PldDogController.cs | 6 +++--- 2 files changed, 5 insertions(+), 5 deletions(-) diff --git a/Assets/JYY/Prefabs/[Enemy] PldDog.prefab b/Assets/JYY/Prefabs/[Enemy] PldDog.prefab index b2d1de00..ad3a9658 100644 --- a/Assets/JYY/Prefabs/[Enemy] PldDog.prefab +++ b/Assets/JYY/Prefabs/[Enemy] PldDog.prefab @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:22f129e140abd83f728a5f0969096e33d97c3e7cff3792f89cdff6941a978614 -size 85334 +oid sha256:b3979bc3cf2d88b66c8280a3d087416a3a0904f0bb4308f78f15e8575b607dea +size 85495 diff --git a/Assets/Scripts/Character/Enemy/PldDogController.cs b/Assets/Scripts/Character/Enemy/PldDogController.cs index 46887aee..21ea3aae 100644 --- a/Assets/Scripts/Character/Enemy/PldDogController.cs +++ b/Assets/Scripts/Character/Enemy/PldDogController.cs @@ -40,10 +40,8 @@ public class PldDogController : EnemyController // SFX [Space(10)] [Header("SFX")] - [SerializeField] private AudioClip circleSlashSound; + [SerializeField] private AudioClip slashSound; [SerializeField] private AudioClip boomSound; - [SerializeField] private AudioClip verticalSlashSound; - [SerializeField] private AudioClip horizontalSlashSound; private float _patternTimer = 0f; private int _lastPatternIndex = -1; @@ -118,6 +116,7 @@ public class PldDogController : EnemyController { Debug.Log("BombThrowPattern: 보스가 폭탄을 던집니다."); SetAnimation(BoomShot); + SoundManager.Instance.PlaySFX(boomSound); _isPatternRunning = true; Agent.isStopped = true; @@ -211,6 +210,7 @@ public class PldDogController : EnemyController private void SlashAnimationPlay() { SetAnimation(Slash); + SoundManager.Instance.PlaySFX(slashSound); } private void PatternClear()