DEG-153 [feat] 시작 연결 추가
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|
||||||
|
m_ForceWhiteAlbedo: 0
|
||||||
|
m_ForceUpdates: 0
|
||||||
|
m_FinalGather: 0
|
||||||
|
m_FinalGatherRayCount: 256
|
||||||
|
m_FinalGatherFiltering: 1
|
||||||
|
m_PVRCulling: 1
|
||||||
|
m_PVRSampling: 1
|
||||||
|
m_PVRDirectSampleCount: 32
|
||||||
|
m_PVRSampleCount: 512
|
||||||
|
m_PVREnvironmentSampleCount: 256
|
||||||
|
m_PVREnvironmentReferencePointCount: 2048
|
||||||
|
m_LightProbeSampleCountMultiplier: 4
|
||||||
|
m_PVRBounces: 2
|
||||||
|
m_PVRMinBounces: 2
|
||||||
|
m_PVREnvironmentImportanceSampling: 1
|
||||||
|
m_PVRFilteringMode: 1
|
||||||
|
m_PVRDenoiserTypeDirect: 1
|
||||||
|
m_PVRDenoiserTypeIndirect: 1
|
||||||
|
m_PVRDenoiserTypeAO: 1
|
||||||
|
m_PVRFilterTypeDirect: 0
|
||||||
|
m_PVRFilterTypeIndirect: 0
|
||||||
|
m_PVRFilterTypeAO: 0
|
||||||
|
m_PVRFilteringGaussRadiusDirect: 1
|
||||||
|
m_PVRFilteringGaussRadiusIndirect: 5
|
||||||
|
m_PVRFilteringGaussRadiusAO: 2
|
||||||
|
m_PVRFilteringAtrousPositionSigmaDirect: 0.5
|
||||||
|
m_PVRFilteringAtrousPositionSigmaIndirect: 2
|
||||||
|
m_PVRFilteringAtrousPositionSigmaAO: 1
|
||||||
|
m_PVRTiledBaking: 0
|
||||||
|
m_NumRaysToShootPerTexel: -1
|
||||||
|
m_RespectSceneVisibilityWhenBakingGI: 0
|
8
Assets/New Lighting Settings.lighting.meta
Normal file
8
Assets/New Lighting Settings.lighting.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ebf96f8647c301c4b8c330c457e6c590
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 4890085278179872738
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -28,9 +28,6 @@ public partial class GameManager : Singleton<GameManager>,ISaveable
|
|||||||
// 오디오 초기화
|
// 오디오 초기화
|
||||||
InitializeAudio();
|
InitializeAudio();
|
||||||
|
|
||||||
// 이벤트 할당
|
|
||||||
PlayerStats.Instance.OnDayEnded += AdvanceDay; // 날짜 변경
|
|
||||||
PlayerStats.Instance.ZeroReputation += ZeroReputationEnd; // 평판 0 엔딩
|
|
||||||
|
|
||||||
//패널 매니저 생성
|
//패널 매니저 생성
|
||||||
panelManager = Instantiate(Resources.Load<GameObject>("Prefabs/PanelManager")).GetComponent<PanelManager>();
|
panelManager = Instantiate(Resources.Load<GameObject>("Prefabs/PanelManager")).GetComponent<PanelManager>();
|
||||||
@ -85,9 +82,26 @@ public partial class GameManager : Singleton<GameManager>,ISaveable
|
|||||||
|
|
||||||
public void ChangeToHomeScene()
|
public void ChangeToHomeScene()
|
||||||
{
|
{
|
||||||
SceneManager.LoadScene("ReHousing"); // Home Scene
|
StartCoroutine(LoadSceneAsync("ReHousing")); // Home Scene
|
||||||
HandleSceneAudio("Housing");
|
HandleSceneAudio("Housing");
|
||||||
}
|
}
|
||||||
|
IEnumerator LoadSceneAsync(string sceneName)
|
||||||
|
{
|
||||||
|
AsyncOperation asyncLoad = SceneManager.LoadSceneAsync(sceneName);
|
||||||
|
asyncLoad.allowSceneActivation = false;
|
||||||
|
|
||||||
|
while (!asyncLoad.isDone)
|
||||||
|
{
|
||||||
|
if (asyncLoad.progress >= 0.9f)
|
||||||
|
{
|
||||||
|
// 씬 준비 완료, 약간의 시간 대기 후 활성화
|
||||||
|
yield return new WaitForSeconds(0.1f);
|
||||||
|
asyncLoad.allowSceneActivation = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// TODO: Open Setting Panel 등 Panel 처리
|
// TODO: Open Setting Panel 등 Panel 처리
|
||||||
|
|
||||||
@ -97,6 +111,13 @@ public partial class GameManager : Singleton<GameManager>,ISaveable
|
|||||||
|
|
||||||
// UI용 Canvas 찾기
|
// UI용 Canvas 찾기
|
||||||
// _canvas = GameObject.FindObjectOfType<Canvas>();
|
// _canvas = GameObject.FindObjectOfType<Canvas>();
|
||||||
|
|
||||||
|
// 이벤트 할당
|
||||||
|
if (SceneManager.GetActiveScene().buildIndex != 0)
|
||||||
|
{
|
||||||
|
PlayerStats.Instance.OnDayEnded += AdvanceDay; // 날짜 변경
|
||||||
|
PlayerStats.Instance.ZeroReputation += ZeroReputationEnd; // 평판 0 엔딩
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnDestroy()
|
private void OnDestroy()
|
||||||
|
@ -5,6 +5,9 @@ EditorBuildSettings:
|
|||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_Scenes:
|
m_Scenes:
|
||||||
|
- enabled: 1
|
||||||
|
path: Assets/LYM/Scenes/MainUI.unity
|
||||||
|
guid: fe5619f467b6e0f42b57ee216ffdd7c7
|
||||||
- enabled: 1
|
- enabled: 1
|
||||||
path: Assets/KSH/ReHousing.unity
|
path: Assets/KSH/ReHousing.unity
|
||||||
guid: b748e35b920bde64cbd6ffe5fdb43e23
|
guid: b748e35b920bde64cbd6ffe5fdb43e23
|
||||||
|
Loading…
x
Reference in New Issue
Block a user