[Fix] 충돌 스크립트 메인에서 가져옴

This commit is contained in:
HaeinLEE 2025-05-12 09:37:06 +09:00
parent fcecd38c3f
commit 83dd8c6f94

View File

@ -56,6 +56,10 @@ public class PlayerController : CharacterBase, IObserver<GameObject>
Joystick = FindObjectOfType<FixedJoystick>();
}
// isBattle 초기화 (임시)
bool isHousingScene = SceneManager.GetActiveScene().name.Contains("Housing");
_isBattle = !isHousingScene;
AssignCharacterController();
AssignAnimator();
}
@ -67,13 +71,6 @@ public class PlayerController : CharacterBase, IObserver<GameObject>
hitEffectController = GetComponentInChildren<PlayerHitEffectController>();
PlayerInit();
// isBattle 초기화 (임시)
/*bool isHousingScene = SceneManager.GetActiveScene().name.Contains("Housing");
_isBattle = !isHousingScene;
Debug.Log("_isBattle: " + _isBattle);*/
SwitchBattleMode();
}
private void Update()
@ -96,7 +93,9 @@ public class PlayerController : CharacterBase, IObserver<GameObject>
// 공격 입력 처리
if (Input.GetKeyDown(KeyCode.X) && (_currentAction == null || !_currentAction.IsActive)
&& (CurrentState != PlayerState.Win && CurrentState != PlayerState.Dead)) {
&& (CurrentState != PlayerState.Win && CurrentState != PlayerState.Dead))
{
GameManager.Instance.PlayPlayerAttackSound();
StartAttackAction();
}
@ -219,13 +218,18 @@ public class PlayerController : CharacterBase, IObserver<GameObject>
}
public void StartAttackAction() {
public void StartAttackAction()
{
if (!_isBattle) return;
_currentAction = _attackAction;
_currentAction.StartAction(this);
}
public void StartDashAction()
{
if (!_isBattle) return;
// 만약 공격 중이면 강제로 공격 종료
if (_currentAction == _attackAction && _attackAction.IsActive)
{
@ -400,6 +404,7 @@ public class PlayerController : CharacterBase, IObserver<GameObject>
if (character != this) return;
if (CurrentState == PlayerState.Dead) return;
GameManager.Instance.PlayPlayerHitSound();
SetState(PlayerState.Hit);
}