DEG-18 [Update] 움직일 때 공격 추가 : 공격을 상태가 아닌 행동으로 처리

This commit is contained in:
Jay 2025-04-23 13:38:29 +09:00
parent c40fa3f5b5
commit 86133f44a0
39 changed files with 717 additions and 37 deletions

View File

@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:ff89c66614bf77aca6b21457902509d878dab266578f6d69878a2266ea7ec4fa
size 874011

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: c25471f7e975de140af2a11af5aa791a
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 7400000
userData:
assetBundleName:
assetBundleVariant:

BIN
Assets/JAY/Animation/Attack02.anim (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 2c17f0c4e3017bb448ff5120b9f61794
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 7400000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:e7c047dd8e6f911de18984f8f22b41642f540216eb00405e1f3f88ed9b17ede1
size 1696284

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 23ef3f3f7e8603c43b49b5a12de765cf
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 7400000
userData:
assetBundleName:
assetBundleVariant:

BIN
Assets/JAY/Animation/Attack04.anim (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: ee0fb1c70ff918147854e2fa7f8ce65d
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 7400000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,109 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!319 &31900000
AvatarMask:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: UpperBodyOnly
m_Mask: 00000000010000000100000000000000000000000100000001000000010000000100000000000000000000000100000001000000
m_Elements:
- m_Path:
m_Weight: 1
- m_Path: Body05
m_Weight: 1
- m_Path: Eye01
m_Weight: 1
- m_Path: Hair01
m_Weight: 1
- m_Path: Head01_Male
m_Weight: 1
- m_Path: Mouth01
m_Weight: 1
- m_Path: root
m_Weight: 1
- m_Path: root/pelvis
m_Weight: 1
- m_Path: root/pelvis/spine_01
m_Weight: 1
- m_Path: root/pelvis/spine_01/spine_02
m_Weight: 1
- m_Path: root/pelvis/spine_01/spine_02/spine_03
m_Weight: 1
- m_Path: root/pelvis/spine_01/spine_02/spine_03/BackpackBone
m_Weight: 1
- m_Path: root/pelvis/spine_01/spine_02/spine_03/clavicle_l
m_Weight: 1
- m_Path: root/pelvis/spine_01/spine_02/spine_03/clavicle_l/shoulderPadJoint_l
m_Weight: 1
- m_Path: root/pelvis/spine_01/spine_02/spine_03/clavicle_l/upperarm_l
m_Weight: 1
- m_Path: root/pelvis/spine_01/spine_02/spine_03/clavicle_l/upperarm_l/lowerarm_l
m_Weight: 1
- m_Path: root/pelvis/spine_01/spine_02/spine_03/clavicle_l/upperarm_l/lowerarm_l/hand_l
m_Weight: 1
- m_Path: root/pelvis/spine_01/spine_02/spine_03/clavicle_l/upperarm_l/lowerarm_l/hand_l/index_01_l
m_Weight: 1
- m_Path: root/pelvis/spine_01/spine_02/spine_03/clavicle_l/upperarm_l/lowerarm_l/hand_l/index_01_l/index_02_l
m_Weight: 1
- m_Path: root/pelvis/spine_01/spine_02/spine_03/clavicle_l/upperarm_l/lowerarm_l/hand_l/index_01_l/index_02_l/index_03_l
m_Weight: 1
- m_Path: root/pelvis/spine_01/spine_02/spine_03/clavicle_l/upperarm_l/lowerarm_l/hand_l/thumb_01_l
m_Weight: 1
- m_Path: root/pelvis/spine_01/spine_02/spine_03/clavicle_l/upperarm_l/lowerarm_l/hand_l/thumb_01_l/thumb_02_l
m_Weight: 1
- m_Path: root/pelvis/spine_01/spine_02/spine_03/clavicle_l/upperarm_l/lowerarm_l/hand_l/thumb_01_l/thumb_02_l/thumb_03_l
m_Weight: 1
- m_Path: root/pelvis/spine_01/spine_02/spine_03/clavicle_l/upperarm_l/lowerarm_l/hand_l/weapon_l
m_Weight: 1
- m_Path: root/pelvis/spine_01/spine_02/spine_03/clavicle_r
m_Weight: 1
- m_Path: root/pelvis/spine_01/spine_02/spine_03/clavicle_r/shoulderPadJoint_r
m_Weight: 1
- m_Path: root/pelvis/spine_01/spine_02/spine_03/clavicle_r/upperarm_r
m_Weight: 1
- m_Path: root/pelvis/spine_01/spine_02/spine_03/clavicle_r/upperarm_r/lowerarm_r
m_Weight: 1
- m_Path: root/pelvis/spine_01/spine_02/spine_03/clavicle_r/upperarm_r/lowerarm_r/hand_r
m_Weight: 1
- m_Path: root/pelvis/spine_01/spine_02/spine_03/clavicle_r/upperarm_r/lowerarm_r/hand_r/index_01_r
m_Weight: 1
- m_Path: root/pelvis/spine_01/spine_02/spine_03/clavicle_r/upperarm_r/lowerarm_r/hand_r/index_01_r/index_02_r
m_Weight: 1
- m_Path: root/pelvis/spine_01/spine_02/spine_03/clavicle_r/upperarm_r/lowerarm_r/hand_r/index_01_r/index_02_r/index_03_r
m_Weight: 1
- m_Path: root/pelvis/spine_01/spine_02/spine_03/clavicle_r/upperarm_r/lowerarm_r/hand_r/thumb_01_r
m_Weight: 1
- m_Path: root/pelvis/spine_01/spine_02/spine_03/clavicle_r/upperarm_r/lowerarm_r/hand_r/thumb_01_r/thumb_02_r
m_Weight: 1
- m_Path: root/pelvis/spine_01/spine_02/spine_03/clavicle_r/upperarm_r/lowerarm_r/hand_r/thumb_01_r/thumb_02_r/thumb_03_r
m_Weight: 1
- m_Path: root/pelvis/spine_01/spine_02/spine_03/clavicle_r/upperarm_r/lowerarm_r/hand_r/weapon_r
m_Weight: 1
- m_Path: root/pelvis/spine_01/spine_02/spine_03/CloakBone01
m_Weight: 1
- m_Path: root/pelvis/spine_01/spine_02/spine_03/CloakBone01/CloakBone02
m_Weight: 1
- m_Path: root/pelvis/spine_01/spine_02/spine_03/CloakBone01/CloakBone02/CloakBone03
m_Weight: 1
- m_Path: root/pelvis/spine_01/spine_02/spine_03/neck_01
m_Weight: 1
- m_Path: root/pelvis/spine_01/spine_02/spine_03/neck_01/head
m_Weight: 1
- m_Path: root/pelvis/thigh_l
m_Weight: 1
- m_Path: root/pelvis/thigh_l/calf_l
m_Weight: 1
- m_Path: root/pelvis/thigh_l/calf_l/foot_l
m_Weight: 1
- m_Path: root/pelvis/thigh_l/calf_l/foot_l/ball_l
m_Weight: 1
- m_Path: root/pelvis/thigh_r
m_Weight: 1
- m_Path: root/pelvis/thigh_r/calf_r
m_Weight: 1
- m_Path: root/pelvis/thigh_r/calf_r/foot_r
m_Weight: 1
- m_Path: root/pelvis/thigh_r/calf_r/foot_r/ball_r
m_Weight: 1

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 7a5307288916a174ab64fb7c68209bac
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 31900000
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

BIN
Assets/JAY/HousingUI.unity (Stored with Git LFS)

Binary file not shown.

Binary file not shown.

BIN
Assets/JAY/Prefabs/WoodChopstick.prefab (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: cdfd96e94fec4014989e36f19373adb2
guid: 31f394375ca23d74e82ded5b2efca2b6
PrefabImporter:
externalObjects: {}
userData:

BIN
Assets/JAY/Prefabs/woodChopstick.fbx (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -0,0 +1,109 @@
fileFormatVersion: 2
guid: 72a88a4cb2c991b48a9c7ebd8f1a5065
ModelImporter:
serializedVersion: 22200
internalIDToNameTable: []
externalObjects: {}
materials:
materialImportMode: 2
materialName: 0
materialSearch: 1
materialLocation: 1
animations:
legacyGenerateAnimations: 4
bakeSimulation: 0
resampleCurves: 1
optimizeGameObjects: 0
removeConstantScaleCurves: 0
motionNodeName:
rigImportErrors:
rigImportWarnings:
animationImportErrors:
animationImportWarnings:
animationRetargetingWarnings:
animationDoRetargetingWarnings: 0
importAnimatedCustomProperties: 0
importConstraints: 0
animationCompression: 1
animationRotationError: 0.5
animationPositionError: 0.5
animationScaleError: 0.5
animationWrapMode: 0
extraExposedTransformPaths: []
extraUserProperties: []
clipAnimations: []
isReadable: 0
meshes:
lODScreenPercentages: []
globalScale: 1
meshCompression: 0
addColliders: 0
useSRGBMaterialColor: 1
sortHierarchyByName: 1
importPhysicalCameras: 1
importVisibility: 1
importBlendShapes: 1
importCameras: 1
importLights: 1
nodeNameCollisionStrategy: 1
fileIdsGeneration: 2
swapUVChannels: 0
generateSecondaryUV: 0
useFileUnits: 1
keepQuads: 0
weldVertices: 1
bakeAxisConversion: 0
preserveHierarchy: 0
skinWeightsMode: 0
maxBonesPerVertex: 4
minBoneWeight: 0.001
optimizeBones: 1
meshOptimizationFlags: -1
indexFormat: 0
secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
secondaryUVHardAngle: 88
secondaryUVMarginMethod: 1
secondaryUVMinLightmapResolution: 40
secondaryUVMinObjectScale: 1
secondaryUVPackMargin: 4
useFileScale: 1
strictVertexDataChecks: 0
tangentSpace:
normalSmoothAngle: 60
normalImportMode: 0
tangentImportMode: 3
normalCalculationMode: 4
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
blendShapeNormalImportMode: 1
normalSmoothingSource: 0
referencedClips: []
importAnimation: 1
humanDescription:
serializedVersion: 3
human: []
skeleton: []
armTwist: 0.5
foreArmTwist: 0.5
upperLegTwist: 0.5
legTwist: 0.5
armStretch: 0.05
legStretch: 0.05
feetSpacing: 0
globalScale: 1
rootMotionBoneName:
hasTranslationDoF: 0
hasExtraRoot: 0
skeletonHasParents: 1
lastHumanDescriptionAvatarSource: {instanceID: 0}
autoGenerateAvatarMappingIfUnspecified: 1
animationType: 2
humanoidOversampling: 1
avatarSetup: 0
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
importBlendShapeDeformPercent: 1
remapMaterialsIfMaterialImportModeIsNone: 0
additionalBone: 0
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 2c820602050ac1d4b907f11034ef95ad
guid: ee6466b67735a354ab9810bc780da469
folderAsset: yes
DefaultImporter:
externalObjects: {}

View File

@ -0,0 +1,50 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerAnimatorStateAttack : StateMachineBehaviour
{
// OnStateEnter is called before OnStateEnter is called on any state inside this state machine
//override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
//{
//
//}
// OnStateUpdate is called before OnStateUpdate is called on any state inside this state machine
//override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
//{
//
//}
// OnStateExit is called before OnStateExit is called on any state inside this state machine
// override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
// {
// animator.gameObject.GetComponent<PlayerController>().SetState(PlayerState.Idle);
// }
// OnStateMove is called before OnStateMove is called on any state inside this state machine
//override public void OnStateMove(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
//{
//
//}
// OnStateIK is called before OnStateIK is called on any state inside this state machine
//override public void OnStateIK(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
//{
//
//}
// OnStateMachineEnter is called when entering a state machine via its Entry Node
//override public void OnStateMachineEnter(Animator animator, int stateMachinePathHash)
//{
//
//}
// OnStateMachineExit is called when exiting a state machine via its Exit Node
// override public void OnStateMachineExit(Animator animator, int stateMachinePathHash)
// {
// Debug.Log("스테이트머신 콤보끝?");
// animator.gameObject.GetComponent<PlayerController>().SetState(PlayerState.Idle);
// }
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 088c7e98d4f31fb418eab3d8a8a48e57
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 0d821074393d4e97aa21ac0fb2cb40d9
timeCreated: 1745375836

View File

@ -0,0 +1,6 @@
public interface IPlayerAction {
void StartAction(PlayerController player);
void UpdateAction();
void EndAction();
bool IsActive { get; }
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: d66c33c9a4ef493f9522d78f41b3778f
timeCreated: 1745375851

View File

@ -0,0 +1,58 @@
using UnityEngine;
public class PlayerActionAttack : IPlayerAction {
private PlayerController player;
private int comboStep = 1;
private bool comboQueued = false;
private bool canReceiveCombo = false;
public bool IsActive { get; private set; }
public void StartAction(PlayerController player) {
this.player = player;
IsActive = true;
comboStep = 1;
comboQueued = false;
PlayComboAnimation(comboStep);
player.PlayerAnimator.SetBool("Attack", true);
}
public void UpdateAction() {
if (Input.GetKeyDown(KeyCode.X) && canReceiveCombo) {
comboQueued = true;
}
}
public void EndAction() {
player.PlayerAnimator.SetBool("Attack", false);
IsActive = false;
player = null;
}
public void EnableCombo() {
canReceiveCombo = true;
}
public void DisableCombo() {
canReceiveCombo = false;
if (comboQueued && comboStep < 4) {
comboStep++;
PlayComboAnimation(comboStep);
comboQueued = false;
} else {
EndAction(); // 행동 종료
}
}
private void PlayComboAnimation(int step) {
player.PlayerAnimator.SetInteger("ComboStep", step);
// 무기에 콤보 단계 전달
var weapon = player.GetComponentInChildren<WeaponController>();
if (weapon != null)
{
weapon.SetComboStep(step);
}
}
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 0513c92d4bea436fb9be539a2f3ad0e3
timeCreated: 1745375880

View File

@ -1,28 +1,32 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public enum PlayerState { None, Idle, Move, Attack, Hit, Dead }
public enum PlayerState { None, Idle, Move, Hit, Dead }
public class PlayerController : CharacterBase
public class PlayerController : CharacterBase, IObserver<GameObject>
{
// 외부 접근 가능 변수
[Header("Movement")]
[SerializeField] private float rotationSpeed = 10f;
[Header("Attach Points")]
[SerializeField] private Transform rightHandTransform;
[SerializeField] private Transform headTransform;
// 내부에서만 사용하는 변수
private CharacterController _characterController;
private bool _isBattle;
private GameObject weapon;
private WeaponController _weaponController;
private IPlayerState CurrentStateClass { get; set; }
private IPlayerAction currentAction;
// 상태 관련
private PlayerStateIdle _playerStateIdle;
private PlayerStateMove _playerStateMove;
// public PlayerStateAttack _playerStateAttack;
// 행동 관련
private PlayerActionAttack attackAction;
// 외부에서도 사용하는 변수
public FixedJoystick joystick { get; private set; }
@ -40,19 +44,25 @@ public class PlayerController : CharacterBase
joystick = FindObjectOfType<FixedJoystick>();
}
}
private void Start()
protected override void Start()
{
base.Start();
// 상태 초기화
_playerStateIdle = new PlayerStateIdle();
_playerStateMove = new PlayerStateMove();
// _playerStateAttack = new PlayerStateAttack();
_playerStates = new Dictionary<PlayerState, IPlayerState>
{
{ PlayerState.Idle, _playerStateIdle },
{ PlayerState.Move, _playerStateMove },
// { PlayerState.Attack, _playerStateAttack },
};
attackAction = new PlayerActionAttack();
PlayerInit();
}
@ -62,6 +72,21 @@ public class PlayerController : CharacterBase
{
_playerStates[CurrentState].Update();
}
// 현재 액션이 활성화 되어 있으면 Update 호출
if (currentAction != null && currentAction.IsActive) {
currentAction.UpdateAction();
}
// 공격 입력 처리
if (Input.GetKeyDown(KeyCode.X) && (currentAction == null || !currentAction.IsActive)) {
StartAttackAction();
}
}
public void StartAttackAction() {
currentAction = attackAction;
currentAction.StartAction(this);
}
#region
@ -71,7 +96,6 @@ public class PlayerController : CharacterBase
SetState(PlayerState.Idle);
InstantiateWeapon();
weapon.SetActive(_isBattle);
}
private void InstantiateWeapon()
@ -80,11 +104,12 @@ public class PlayerController : CharacterBase
{
GameObject weaponObject = Resources.Load<GameObject>("Player/Weapon/Chopstick");
weapon = Instantiate(weaponObject, rightHandTransform);
// .GetComponent<WeaponController>();
_weaponController = weapon?.GetComponent<WeaponController>();
_weaponController?.Subscribe(this);
weapon?.SetActive(_isBattle);
}
}
#endregion
public void SetState(PlayerState state)
@ -94,12 +119,47 @@ public class PlayerController : CharacterBase
_playerStates[CurrentState].Exit();
}
CurrentState = state;
_playerStates[CurrentState].Enter(this);
CurrentStateClass = _playerStates[state];
CurrentStateClass.Enter(this);
}
public void SwitchBattleMode()
{
_isBattle = !_isBattle;
weapon.SetActive(_isBattle);
}
// Animation Event에서 호출될 메서드
public void SetAttackComboTrue() {
if (currentAction == attackAction) {
attackAction.EnableCombo();
_weaponController.AttackStart();
}
}
public void SetAttackComboFalse() {
if (currentAction == attackAction) {
attackAction.DisableCombo();
_weaponController.AttackEnd();
}
}
#region IObserver
public void OnNext(GameObject value)
{
Debug.Log("무기 타격");
float playerAttackPower = _weaponController.AttackPower * attackPower; // 플레이어 공격 데미지(막타는 일반 데미지의 4배)
}
public void OnError(Exception error)
{
}
public void OnCompleted()
{
_weaponController.Unsubscribe(this);
}
#endregion
}

View File

@ -21,8 +21,7 @@ public class PlayerControllerEditor : Editor
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
EditorGUILayout.LabelField("현재 상태", playerController.CurrentState.ToString(),
EditorStyles.boldLabel);
EditorGUILayout.LabelField("현재 상태", playerController.CurrentState.ToString(), EditorStyles.boldLabel);
EditorGUILayout.EndVertical();
@ -39,8 +38,6 @@ public class PlayerControllerEditor : Editor
if (GUILayout.Button("BattleMode"))
playerController.SwitchBattleMode();
// if (GUILayout.Button("Attack"))
// playerController.SetState(PlayerState.Attack);
// if (GUILayout.Button("Hit"))
// playerController.SetState(PlayerState.Hit);
// if (GUILayout.Button("Dead"))

View File

@ -16,7 +16,7 @@ public class PlayerStateMove : IPlayerState
{
float inputHorizontal = _playerController.joystick.Horizontal;
float inputVertical = _playerController.joystick.Vertical;
// 이동
if (inputHorizontal != 0 || inputVertical != 0)
{

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: e8c373d7c1104f62b6ff1848bcc6b3f1
timeCreated: 1745283320

View File

@ -0,0 +1,10 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public interface IObservable<T>
{
public void Subscribe(IObserver<T> observer);
public void Unsubscribe(IObserver<T> observer);
public void Notify(T value);
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 7db2e89701864527b193c3c5b241ca76
timeCreated: 1745283381

View File

@ -0,0 +1,11 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public interface IObserver<T>
{
public void OnNext(T value);
public void OnError(Exception error);
public void OnCompleted();
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 739f14653b804ce4a07632994722e3d6
timeCreated: 1745283352

View File

@ -0,0 +1,183 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class WeaponController : MonoBehaviour, IObservable<GameObject>
{
[Serializable]
public class WeaponTriggerZone
{
public Vector3 position;
public float radius;
}
[SerializeField] private WeaponTriggerZone[] _triggerZones;
[SerializeField] private LayerMask targetLayerMask;
private List<IObserver<GameObject>> _observers = new List<IObserver<GameObject>>();
// 공격 데미지 처리
private int attackPower = 1;
private int _comboStep = 1;
public int AttackPower // 플레이어 공격 데미지
{
get
{
// 마지막 콤보일 경우 공격력 증가
return _comboStep == 4 ? attackPower * 4 : attackPower;
}
}
private PlayerController _playerController;
// 충돌 처리
private Vector3[] _previousPositions;
private HashSet<Collider> _hitColliders;
private Ray _ray = new Ray();
private RaycastHit[] _hits = new RaycastHit[10];
private bool _isAttacking = false;
private void Start()
{
if (_triggerZones == null || _triggerZones.Length == 0)
{
Debug.LogWarning("Trigger Zones이 설정되지 않았습니다.");
return;
}
_playerController = GetComponent<PlayerController>();
_previousPositions = new Vector3[_triggerZones.Length];
_hitColliders = new HashSet<Collider>();
}
public void AttackStart()
{
if (_hitColliders == null)
{
Debug.LogError("_hitColliders가 null입니다. 무기를 들고 있는지 확인해 주세요!");
return;
}
_isAttacking = true;
_hitColliders.Clear();
for (int i = 0; i < _triggerZones.Length; i++)
{
_previousPositions[i] = transform.position + transform.TransformVector(_triggerZones[i].position);
}
}
public void AttackEnd()
{
_isAttacking = false;
}
private void FixedUpdate()
{
if (_isAttacking)
{
for (int i = 0; i < _triggerZones.Length; i++)
{
var worldPosition = transform.position +
transform.TransformVector(_triggerZones[i].position);
var direction = worldPosition - _previousPositions[i];
_ray.origin = _previousPositions[i];
_ray.direction = direction;
var hitCount = Physics.SphereCastNonAlloc(_ray,
_triggerZones[i].radius, _hits,
direction.magnitude, targetLayerMask,
QueryTriggerInteraction.UseGlobal);
for (int j = 0; j < hitCount; j++)
{
var hit = _hits[j];
if (!_hitColliders.Contains(hit.collider))
{
_hitColliders.Add(hit.collider);
Notify(hit.collider.gameObject);
}
}
_previousPositions[i] = worldPosition;
}
}
}
private IEnumerator ResumeTimeScale()
{
yield return new WaitForSecondsRealtime(10f);
Time.timeScale = 1f;
}
public void Subscribe(IObserver<GameObject> observer)
{
if (!_observers.Contains(observer))
{
_observers.Add(observer);
}
}
public void Unsubscribe(IObserver<GameObject> observer)
{
_observers.Remove(observer);
}
public void Notify(GameObject value)
{
foreach (var observer in _observers)
{
observer.OnNext(value);
}
}
private void OnDestroy()
{
var copyObservers = new List<IObserver<GameObject>>(_observers);
foreach (var observer in copyObservers)
{
observer.OnCompleted();
}
_observers.Clear();
}
public void SetComboStep(int step)
{
_comboStep = step;
}
#if UNITY_EDITOR
private void OnDrawGizmos()
{
if (_triggerZones == null) return;
if (_isAttacking && _previousPositions != null)
{
for (int i = 0; i < _triggerZones.Length; i++)
{
if (_triggerZones[i] == null) continue;
var worldPosition = transform.position +
transform.TransformVector(_triggerZones[i].position);
var direction = worldPosition - _previousPositions[i];
Gizmos.color = Color.green;
Gizmos.DrawWireSphere(worldPosition, _triggerZones[i].radius);
Gizmos.color = Color.red;
Gizmos.DrawWireSphere(worldPosition + direction, _triggerZones[i].radius);
}
}
else
{
foreach (var triggerZone in _triggerZones)
{
if (triggerZone == null) continue;
Gizmos.color = Color.green;
Gizmos.DrawSphere(triggerZone.position, triggerZone.radius);
}
}
}
#endif
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 14a4a5b667c44deaac42b0a5b624aaaf
timeCreated: 1745289551

Binary file not shown.