diff --git a/Assets/JAY/Scripts/PlayerController.cs b/Assets/JAY/Scripts/PlayerController.cs index 7026f29b..1f75cbcb 100644 --- a/Assets/JAY/Scripts/PlayerController.cs +++ b/Assets/JAY/Scripts/PlayerController.cs @@ -1,8 +1,10 @@ using System; using System.Collections; using System.Collections.Generic; +using System.Runtime.CompilerServices; using UnityEditor.TextCore.Text; using UnityEngine; +using UnityEngine.SceneManagement; public enum PlayerState { None, Idle, Move, Win, Hit, Dead } @@ -62,7 +64,11 @@ public class PlayerController : CharacterBase, IObserver hitEffectController = GetComponentInChildren(); PlayerInit(); - SwitchBattleMode(); + + // isBattle 초기화 (임시) + /*bool isHousingScene = SceneManager.GetActiveScene().name.Contains("Housing"); + _isBattle = !isHousingScene; + Debug.Log("_isBattle: " + _isBattle);*/ } private void Update() diff --git a/Assets/KSH/ChatWindowPanel.prefab b/Assets/KSH/ChatWindowPanel.prefab new file mode 100644 index 00000000..d4a9d18d --- /dev/null +++ b/Assets/KSH/ChatWindowPanel.prefab @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:2148534ee1b6f9d4d80b76d316e5ce457c8bbf8aa497b5caccf37206eb2fa0e4 +size 13766 diff --git a/Assets/KSH/ChatWindowPanel.prefab.meta b/Assets/KSH/ChatWindowPanel.prefab.meta new file mode 100644 index 00000000..f789218e --- /dev/null +++ b/Assets/KSH/ChatWindowPanel.prefab.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 5a826f0002f745041a3736c13792a8c9 +PrefabImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/KSH/DungeonLogic.cs b/Assets/KSH/DungeonLogic.cs index ca7ef0aa..b870d546 100644 --- a/Assets/KSH/DungeonLogic.cs +++ b/Assets/KSH/DungeonLogic.cs @@ -90,7 +90,10 @@ public class DungeonLogic : MonoBehaviour _dungeonPanelController.SetBossHealthBar(0.0f); // 보스 체력 0 재설정 _player.SetState(PlayerState.Win); + // TODO: 강화 시스템으로 넘어가고 일상 맵으로 이동 + + StartCoroutine(DelayedSceneChange()); // 3초 대기 후 전환 } } diff --git a/Assets/KSH/DungeonTestScene.unity b/Assets/KSH/DungeonTestScene.unity index 30d21cb1..c989bd81 100644 --- a/Assets/KSH/DungeonTestScene.unity +++ b/Assets/KSH/DungeonTestScene.unity @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:df02c73faacb66e8c94e7e674df5d5d1b1e2a89a416f57fa0c58ea0bd7994c97 -size 251364 +oid sha256:e8f4c71fd34803f60b2857ac16f2216c6a3983ea0ca835980b44d7b6c9ffc4b3 +size 364214 diff --git a/Assets/KSH/PlayerStats.cs b/Assets/KSH/PlayerStats.cs index 0766c619..da3d4a9d 100644 --- a/Assets/KSH/PlayerStats.cs +++ b/Assets/KSH/PlayerStats.cs @@ -36,16 +36,30 @@ public class PlayerStats : MonoBehaviour private float previousAddHealth = 0f; - private void Start() + public static PlayerStats Instance; + private void Awake() { - _gameConstants = new GameConstants(); - _valueByAction = new ValueByAction(); - _valueByAction.Initialize(); // 값 초기화 + if (Instance == null) + { + Instance = this; + DontDestroyOnLoad(gameObject); // 데이터값 유지용 + } + else + { + Destroy(gameObject); + } + _gameConstants = new GameConstants(); HealthStat = _gameConstants.baseHealth; TimeStat = _gameConstants.baseTime; ReputationStat = _gameConstants.baseReputation; } + + private void Start() + { + _valueByAction = new ValueByAction(); + _valueByAction.Initialize(); // 값 초기화 + } // 현재 체력으로 해당 행동이 가능한 지 확인 public bool CanPerformByHealth(ActionType actionType) diff --git a/Assets/KSH/ReHousing.unity b/Assets/KSH/ReHousing.unity new file mode 100644 index 00000000..0e6b5a4c --- /dev/null +++ b/Assets/KSH/ReHousing.unity @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:9e54daa14aeeeec6847639b11d814efaeecf9d8ba89f66ece837b662625ccca0 +size 606383 diff --git a/Assets/KSH/ReHousing.unity.meta b/Assets/KSH/ReHousing.unity.meta new file mode 100644 index 00000000..df01cfa0 --- /dev/null +++ b/Assets/KSH/ReHousing.unity.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: b748e35b920bde64cbd6ffe5fdb43e23 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/KSH/StatPanelController.cs b/Assets/KSH/StatPanelController.cs new file mode 100644 index 00000000..74e93fbb --- /dev/null +++ b/Assets/KSH/StatPanelController.cs @@ -0,0 +1,82 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using TMPro; +using UnityEngine; +using UnityEngine.UI; + +public class StatPanelController : MonoBehaviour +{ + [Header("Health Bar")] + [SerializeField] private Image healthBarImage; + [SerializeField] private TMP_Text healthText; + + [Header("Reputation")] + [SerializeField] private Image reputationBarImage; + [SerializeField] private TMP_Text reputationText; + + [Header("Clock Time")] + [SerializeField] private TMP_Text clockTimeText; + [SerializeField] private TMP_Text ampmText; + + [Header("Day")] + [SerializeField] private TMP_Text dayCountText; + + private GameConstants _gameConstants = new GameConstants(); + + private void Start() + { + PlayerStats.Instance.OnStatsChanged += UpdateStat; + GameManager.Instance.OnDayChanged += UpdateDay; + InitStats(); + } + + private void OnDisable() + { + // 이벤트 구독 해제 + PlayerStats.Instance.OnStatsChanged -= UpdateStat; + GameManager.Instance.OnDayChanged -= UpdateDay; + } + + private void InitStats() + { + var nowHealth = PlayerStats.Instance.HealthStat; + var nowReputation = PlayerStats.Instance.ReputationStat; + var nowTime = PlayerStats.Instance.TimeStat; + + SetStat(nowTime, nowReputation, nowHealth); + } + + private void UpdateStat(PlayerStats.StatsChangeData statData) + { + SetStat(statData.Time, statData.Reputation, statData.Health); + } + + private void SetStat(float time, float reputation, float health) + { + healthBarImage.fillAmount = health / _gameConstants.maxHealth; + healthText.text = $"{health}/{_gameConstants.maxHealth}"; + + reputationBarImage.fillAmount = reputation / _gameConstants.maxReputation; + reputationText.text = $"{reputation}/{_gameConstants.maxReputation}"; + + if (time > 12) // 오후, 13부터 + { + time -= 12; + clockTimeText.text = $"{time}:00"; + ampmText.text = "PM"; + } + else // 오전 + { + clockTimeText.text = $"{time}:00"; + ampmText.text = "AM"; + } + + dayCountText.text = GameManager.Instance.CurrentDay.ToString(); + } + + private void UpdateDay(int day) + { + dayCountText.text = day.ToString(); + } +} diff --git a/Assets/KSH/StatPanelController.cs.meta b/Assets/KSH/StatPanelController.cs.meta new file mode 100644 index 00000000..3f154f18 --- /dev/null +++ b/Assets/KSH/StatPanelController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 39b77c51695c78e42bacef21f1dadc2e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/LIN/Scripts/DailyRoutine/InteractionController.cs b/Assets/LIN/Scripts/DailyRoutine/InteractionController.cs index 4b6d4256..3fc9ab58 100644 --- a/Assets/LIN/Scripts/DailyRoutine/InteractionController.cs +++ b/Assets/LIN/Scripts/DailyRoutine/InteractionController.cs @@ -7,7 +7,6 @@ using UnityEngine.Serialization; [RequireComponent(typeof(Rigidbody))] public class InteractionController : MonoBehaviour { - [SerializeField] PlayerStats playerStats; [SerializeField] LayerMask interactionLayerMask; [FormerlySerializedAs("housingCanvasManager")] [Header("UI 연동")] @@ -18,12 +17,20 @@ public class InteractionController : MonoBehaviour private void Start() { - playerStats.OnWorked += SuddenAfterWorkEventHappen; + PlayerStats.Instance.OnWorked += SuddenAfterWorkEventHappen; } // 상호작용 가능한 사물 범위에 들어올 때 private void OnTriggerEnter(Collider other) { + if(other.gameObject.layer == LayerMask.NameToLayer("NPC")) + { + housingCanvasController.ShowNpcInteractionButton(() => + { + GameManager.Instance.StartNPCDialogue(GamePhase.Gameplay); + }); + } + if (interactionLayerMask == (interactionLayerMask | (1 << other.gameObject.layer))) { ActionType interactionType = other.gameObject.GetComponent().RoutineEnter(); @@ -36,6 +43,8 @@ public class InteractionController : MonoBehaviour // 사물에서 벗어날 때 UI 정리 private void OnTriggerExit(Collider other) { + if(other.gameObject.layer == LayerMask.NameToLayer("NPC")) housingCanvasController.HideInteractionButton(); + if (interactionLayerMask == (interactionLayerMask | (1 << other.gameObject.layer))) { housingCanvasController.HideInteractionButton(); @@ -50,11 +59,18 @@ public class InteractionController : MonoBehaviour housingCanvasController.ShowInteractionButton(interactionTexts.ActionText,interactionTexts.DescriptionText,()=> { - if (playerStats.CanPerformByHealth(interactionType)) + if (PlayerStats.Instance.CanPerformByHealth(interactionType)) { - playerStats.PerformAction(interactionType); - interactionAnimationPanelController.ShowAnimationPanel(interactionType,interactionTexts.AnimationText); + PlayerStats.Instance.PerformAction(interactionType); + if (interactionType == ActionType.Dungeon) + { + GameManager.Instance.ChangeToGameScene(); + } + else + { + interactionAnimationPanelController.ShowAnimationPanel(interactionType,interactionTexts.AnimationText); + } } else { diff --git a/Assets/LIN/Scripts/DailyRoutine/InteractionPropEat.cs b/Assets/LIN/Scripts/DailyRoutine/InteractionPropEat.cs new file mode 100644 index 00000000..73cd60bf --- /dev/null +++ b/Assets/LIN/Scripts/DailyRoutine/InteractionPropEat.cs @@ -0,0 +1,12 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class InteractionPropEat : InteractionProp +{ + public override ActionType RoutineEnter() + { + return ActionType.Eat; + } +} + diff --git a/Assets/LIN/Scripts/DailyRoutine/InteractionPropEat.cs.meta b/Assets/LIN/Scripts/DailyRoutine/InteractionPropEat.cs.meta new file mode 100644 index 00000000..f28e646c --- /dev/null +++ b/Assets/LIN/Scripts/DailyRoutine/InteractionPropEat.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7130632ba242fdd468a0a57cdab3c5d9 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/LIN/Scripts/UI/HousingCanvasController.cs b/Assets/LIN/Scripts/UI/HousingCanvasController.cs index aa023719..5259ac73 100644 --- a/Assets/LIN/Scripts/UI/HousingCanvasController.cs +++ b/Assets/LIN/Scripts/UI/HousingCanvasController.cs @@ -24,8 +24,19 @@ public class HousingCanvasController : MonoBehaviour interactionButton.SetActive(false); suddenPanel.SetActive(false); } + + #region NPC 상호 작용 + + public void ShowNpcInteractionButton(Action onInteractionButtonPressed) + { + interactionButton.SetActive(true); + OnInteractionButtonPressed = onInteractionButtonPressed; + } + + #endregion #region 상호작용 일상 행동 + // 상호작용 가능한 사물에 가까이 갔을 때 화면에 텍스트, 버튼 표시 public void ShowInteractionButton(string actText, string descText,Action onInteractionButtonPressed) { @@ -35,6 +46,7 @@ public class HousingCanvasController : MonoBehaviour //각 행동 별로 실행되어야 할 이벤트 구독 OnInteractionButtonPressed = onInteractionButtonPressed; } + //범위에서 벗어나면 상호작용 버튼 off public void HideInteractionButton() { diff --git a/Assets/LIN/Scripts/UI/HousingConstants.cs b/Assets/LIN/Scripts/UI/HousingConstants.cs index a802046a..4ff9d56c 100644 --- a/Assets/LIN/Scripts/UI/HousingConstants.cs +++ b/Assets/LIN/Scripts/UI/HousingConstants.cs @@ -28,7 +28,7 @@ public static class HousingConstants "던전에 갈 체력이 되지 않아..","던전 진입하는 중")}, { ActionType.Work, new InteractionTexts("출근한다.","체력 3을 사용하고 저녁 6시에나 돌아오겠지..", "도저히 출근할 체력이 안되는걸..?","출근하는 중")}, - {ActionType.Eat, new InteractionTexts("식사를 하자","1시간 동안 체력 1을 회복한다.","밥 먹는 중")} + { ActionType.Eat, new InteractionTexts("식사를 하자","1시간 동안 체력 1을 회복한다.","밥 먹는 중") } }; #endregion diff --git a/Assets/Scripts/Common/Dialogue/ChatWindowController.cs b/Assets/Scripts/Common/Dialogue/ChatWindowController.cs index 42e00dbf..b3e2a7ca 100644 --- a/Assets/Scripts/Common/Dialogue/ChatWindowController.cs +++ b/Assets/Scripts/Common/Dialogue/ChatWindowController.cs @@ -66,10 +66,10 @@ public class ChatWindowController : MonoBehaviour, IPointerClickHandler { _dialogueManager = new FairyDialogueManager(this); - onComplete = () => { + /*onComplete = () => { // 대화문 종료 call back Debug.Log("대화가 완료되었습니다."); - }; + };*/ } // 외부 호출용 함수 (대화 시작) diff --git a/Assets/Scripts/Common/GameManager.cs b/Assets/Scripts/Common/GameManager.cs index 4fd912af..a5f209b6 100644 --- a/Assets/Scripts/Common/GameManager.cs +++ b/Assets/Scripts/Common/GameManager.cs @@ -6,8 +6,6 @@ using UnityEngine.SceneManagement; public partial class GameManager : Singleton { - [SerializeField] private PlayerStats playerStats; - private Canvas _canvas; // 게임 진행 상태 @@ -27,19 +25,7 @@ public partial class GameManager : Singleton { // 오디오 초기화 InitializeAudio(); - - // PlayerStats의 하루 종료 이벤트 구독 - if (playerStats == null) - { - playerStats = FindObjectOfType(); - } - - if (playerStats == null) - { - Debug.LogError("PlayerStats 컴포넌트를 찾을 수 없습니다."); - return; - } - playerStats.OnDayEnded += AdvanceDay; + PlayerStats.Instance.OnDayEnded += AdvanceDay; } #region 대화 관련 @@ -74,12 +60,12 @@ public partial class GameManager : Singleton public void ChangeToGameScene() { - SceneManager.LoadScene("Game"); // 던전 Scene + SceneManager.LoadScene("DungeonTestScene"); // 던전 Scene } public void ChangeToHomeScene() { - SceneManager.LoadScene("Housing"); // Home Scene + SceneManager.LoadScene("ReHousing"); // Home Scene } // TODO: Open Setting Panel 등 Panel 처리 @@ -94,10 +80,8 @@ public partial class GameManager : Singleton private void OnDestroy() { - if (playerStats != null) - { - playerStats.OnDayEnded -= AdvanceDay; // 이벤트 구독 해제 - } + if(PlayerStats.Instance != null) + PlayerStats.Instance.OnDayEnded -= AdvanceDay; // 이벤트 구독 해제 } private void OnApplicationQuit() diff --git a/Assets/Scripts/Common/GameUtility/EndingLogic.cs 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parentName: foot_r + position: {x: -0.010533721, y: 0.041665323, z: -2.842171e-16} + rotation: {x: 0.0063922573, y: 0.0051184404, z: -0.62501913, w: 0.7805665} + scale: {x: 1, y: 1, z: 1} + - name: ball_r_02 + parentName: ball_r + position: {x: -0.042483583, y: -4.161116e-15, z: 0.000000039237683} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: spine_01 + parentName: pelvis + position: {x: -0.11659071, y: 4.8072656e-16, z: -1.0787449e-16} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: spine_02 + parentName: spine_01 + position: {x: -0.11659071, y: 4.718448e-16, z: -1.7044439e-16} + rotation: {x: 0, y: 0, z: 0.03248174, w: 0.9994723} + scale: {x: 1, y: 1, z: 1} + - name: spine_03 + parentName: spine_02 + position: {x: -0.16774303, y: 2.842171e-16, z: -1.04349324e-16} + rotation: {x: 0, y: 0, z: -0.1542978, w: 0.9880244} + scale: {x: 1, y: 1, z: 1} + - name: clavicle_r + parentName: spine_03 + position: {x: -0.06811171, y: 0.016595716, z: -0.14820191} + rotation: {x: 0.032161284, y: -0.71431756, z: 0.11852793, w: 0.68896097} + scale: {x: 1, y: 1, z: 1} + - name: upperarm_r + parentName: clavicle_r + position: {x: -0.07712384, y: 1.1812772e-15, z: -9.947598e-16} + rotation: {x: 0.0773395, y: 0.015999898, z: -0.044162437, w: 0.99589777} + scale: {x: 1, y: 1, z: 1} + - name: lowerarm_r + parentName: upperarm_r + position: {x: -0.2517576, y: 3.0198067e-16, z: 1.1368684e-15} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: hand_r + parentName: lowerarm_r + position: {x: -0.22869253, y: 7.105427e-17, z: 7.105427e-16} + rotation: {x: 6.938894e-17, y: -1.0833356e-33, z: -1.5612511e-17, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: middle_01_r + parentName: hand_r + position: {x: -0.09803901, y: -3.5527136e-17, z: -2.842171e-16} + rotation: {x: -0.016859, y: -0.0772194, z: 0.0028675944, w: 0.9968674} + scale: {x: 1, y: 1, z: 1} + - name: middle_02_r + parentName: middle_01_r + position: {x: -0.038769238, y: -1.7763568e-17, z: -1.4210854e-16} + rotation: {x: 0.03001885, y: -0.03945842, z: -0.0040334114, w: 0.9987621} + scale: {x: 1, y: 1, z: 1} + - name: middle_03_r + parentName: middle_02_r + position: {x: -0.040027287, y: -1.0658141e-16, z: 1.4210854e-16} + rotation: {x: 0.0065667694, y: -0.038803533, z: 0.0045389077, w: 0.999215} + scale: {x: 1, y: 1, z: 1} + - name: middle_04_r + parentName: middle_03_r + position: {x: -0.037305653, y: -8.881784e-18, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: thumb_01_r + parentName: hand_r + position: {x: -0.02134813, y: 0.07035614, z: -0.039544} + rotation: {x: -0.61776274, y: 0.13377738, z: -0.35522214, w: 0.6886872} + scale: {x: 1, y: 1, z: 1} + - name: thumb_02_r + parentName: thumb_01_r + position: {x: -0.05523822, y: 0, z: -1.1013412e-15} + rotation: {x: -0.0121451, y: 0.0049000825, z: 0.039093893, w: 0.99914974} + scale: {x: 1, y: 1, z: 1} + - name: thumb_03_r + parentName: thumb_02_r + position: {x: -0.029465482, y: 0, z: 2.4868996e-16} + rotation: {x: -0.02598971, y: -0.0017890756, z: 0.03824424, w: 0.9989288} + scale: {x: 1, y: 1, z: 1} + - name: thumb_04_r + parentName: thumb_03_r + position: {x: -0.023924602, y: 0, z: 7.105427e-17} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: index_01_r + parentName: hand_r + position: {x: -0.09991405, y: 0.037073765, z: -0.0036836944} + rotation: {x: 0.009854632, y: -0.06354492, z: -0.035094682, w: 0.997313} + scale: {x: 1, y: 1, z: 1} + - name: index_02_r + parentName: index_01_r + position: {x: -0.03643808, y: -5.0848214e-16, z: -5.684342e-16} + rotation: {x: 0.0056443936, y: -0.03929569, z: -0.0038016667, w: 0.9992044} + scale: {x: 1, y: 1, z: 1} + - name: index_03_r + parentName: index_02_r + position: {x: -0.035263915, y: -6.217249e-17, z: 1.847411e-15} + rotation: {x: -0.0071803136, y: -0.03818158, z: 0.007895683, w: 0.9992139} + scale: {x: 1, y: 1, z: 1} + - name: index_04_r + parentName: index_03_r + position: {x: -0.027298061, y: -1.0658141e-16, z: -1.563194e-15} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: cup_r + parentName: hand_r + position: {x: -0.008487943, y: -0.0041985167, z: -0.0011565371} + rotation: {x: -0.00063062744, y: -0.008900923, z: 0.06358822, w: 0.99793637} + scale: {x: 1, y: 1, z: 1} + - name: pinky_01_r + parentName: cup_r + position: {x: -0.08094637, y: -0.036209043, z: -0.008335483} + rotation: {x: -0.008872239, y: -0.023159215, z: -0.00061652897, w: 0.99969226} + scale: {x: 1, y: 1, z: 1} + - name: pinky_02_r + parentName: pinky_01_r + position: {x: -0.028854312, y: -7.105427e-17, z: -8.5265126e-16} + rotation: {x: -0.0033607401, y: -0.0399435, z: -0.005443123, w: 0.99918157} + scale: {x: 1, y: 1, z: 1} + - name: pinky_03_r + parentName: pinky_02_r + position: {x: -0.023566289, y: 3.5527135e-16, z: 1.1368684e-15} + rotation: {x: -0.025013803, y: -0.038439002, z: -0.0017993893, w: 0.9989462} + scale: {x: 1, y: 1, z: 1} + - name: pinky_04_r + parentName: pinky_03_r + position: {x: -0.0293414, y: -3.5527135e-16, z: 4.2632563e-16} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: ring_01_r + parentName: cup_r + position: {x: -0.08916332, y: -0.01552607, z: -0.0027549511} + rotation: {x: -0.02685257, y: -0.053124383, z: -0.02886147, w: 0.9978095} + scale: {x: 1, y: 1, z: 1} + - name: ring_02_r + parentName: ring_01_r + position: {x: -0.037284084, y: 2.842171e-16, z: -2.2737367e-15} + rotation: {x: 0.0016190425, y: -0.039832465, z: 0.0004005827, w: 0.99920505} + scale: {x: 1, y: 1, z: 1} + - name: ring_03_r + parentName: ring_02_r + position: {x: -0.03615039, y: -4.2632563e-16, z: 1.4210854e-15} + rotation: {x: -0.011273785, y: -0.03634874, z: -0.017581433, w: 0.99912095} + scale: {x: 1, y: 1, z: 1} + - name: ring_04_r + parentName: ring_03_r + position: {x: -0.027998645, y: 2.842171e-16, z: 1.1368684e-15} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Hand_r_equipment + parentName: hand_r + position: {x: -0.071717314, y: -0.008393532, z: -0.07169423} + rotation: {x: 0.0068377545, y: 0.7600093, z: 0.6495589, w: 0.020306554} + scale: {x: 1, y: 1, z: 1} + - name: neck_01 + parentName: spine_03 + position: {x: -0.100067444, y: -2.1316282e-16, z: 1.970298e-16} + rotation: {x: 0, y: 0, z: -0.074045286, w: 0.9972549} + scale: {x: 1, y: 1, z: 1} + - name: head + parentName: neck_01 + position: {x: -0.02629805, y: -3.5527136e-17, z: -1.5519624e-17} + rotation: {x: 0, y: 0, z: 0.17869695, w: 0.9839042} + scale: {x: 1, y: 1, z: 1} + - name: Eye_R + parentName: head + position: {x: -0.4071262, y: 0.3473162, z: -0.16987707} + rotation: {x: 0.5, y: 0.5, z: -0.5, w: 0.5} + scale: {x: 1, y: 1, z: 1} + - name: EyeEnd_R + parentName: Eye_R + position: {x: -0.053281333, y: 5.684342e-16, z: -1.065814e-15} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Jaw_M + parentName: head + position: {x: -0.05101526, y: 0.2876312, z: -3.5414823e-16} + rotation: {x: 0, y: 0, z: -0.78643805, w: 0.61766917} + scale: {x: 1, y: 1, z: 1} + - name: JawEnd_M + parentName: Jaw_M + position: {x: -0.113684185, y: 5.684342e-16, z: -1.3292045e-16} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: HeadEnd_M + parentName: head + position: {x: -0.8511138, y: 6.1242674e-16, z: -2.23472e-16} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Eye_L + parentName: head + position: {x: -0.4071262, y: 0.3473162, z: 0.16987707} + rotation: {x: -0.5, y: -0.5, z: -0.5, w: 0.5} + scale: {x: 1, y: 1, z: 1} + - name: EyeEnd_L + parentName: Eye_L + position: {x: -0.053281333, y: 2.2737367e-15, z: 8.5265126e-16} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: catears_r1 + parentName: head + position: {x: -0.6328281, y: -0.045856588, z: -0.33683398} + rotation: {x: 0.3517171, y: 0.7074806, z: -0.54890835, w: 0.2728845} + scale: {x: 1, y: 1, z: 1} + - name: catears_r2 + parentName: catears_r1 + position: {x: 0.08282707, y: -0.0000009463735, z: 0.00000008864178} + rotation: {x: -0.059636705, y: 0.09924432, z: 0.106072664, w: 0.98759437} + scale: {x: 1, y: 1, z: 1} + - name: catears_r3 + parentName: catears_r2 + position: {x: 0.12977353, y: 0.0000011342388, z: -0.00000013708586} + rotation: {x: 0.051521488, y: -0.23363665, z: 0.2090918, w: 0.9481773} + scale: {x: 1, y: 1, z: 1} + - name: catears_l1 + parentName: head + position: {x: -0.6328281, y: -0.04585657, z: 0.33683437} + rotation: {x: -0.70748055, y: 0.35171714, z: 0.27288446, w: 0.5489084} + scale: {x: 1, y: 1, z: 1} + - name: catears_l2 + parentName: catears_l1 + position: {x: -0.08282578, y: 4.3975105e-17, z: -1.0269563e-17} + rotation: {x: -0.059636705, y: 0.09924432, z: 0.106072664, w: 0.98759437} + scale: {x: 1, y: 1, z: 1} + - name: catears_l3 + parentName: catears_l2 + position: {x: -0.12977435, y: -2.3096108e-16, z: 3.4416914e-17} + rotation: {x: 0.051521488, y: 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rabbit_ears_l4 + parentName: rabbit_ears_l3 + position: {x: -0.24156539, y: 9.860761e-33, z: 3.0999348e-17} + rotation: {x: 0, y: -0.014612687, z: -0, w: 0.99989325} + scale: {x: 1, y: 1, z: 1} + - name: rabbit_ears_l5 + parentName: rabbit_ears_l4 + position: {x: -0.16246277, y: -1.774937e-32, z: -7.022122e-16} + rotation: {x: -0.5652562, y: 0.42483583, z: 0.42483583, w: 0.5652562} + scale: {x: 1, y: 1, z: 1} + - name: rabbit_ears_r1 + parentName: head + position: {x: -0.76713806, y: -0.007979303, z: -0.19005899} + rotation: {x: -0.142911, y: -8.284253e-16, z: 0.98973554, w: -6.027865e-17} + scale: {x: 1, y: 1, z: 1} + - name: rabbit_ears_r2 + parentName: rabbit_ears_r1 + position: {x: 0.124349885, y: -4.3742785e-16, z: -0.0000019627425} + rotation: {x: -6.018545e-35, y: -0.0021245151, z: -6.50125e-17, w: 0.99999774} + scale: {x: 1, y: 1, z: 1} + - name: rabbit_ears_r3 + parentName: rabbit_ears_r2 + position: {x: 0.19885482, y: -7.0277117e-16, z: 0.0000018277557} + rotation: {x: 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Assets/Suriyun/Pspsps/Textures/Emotions/T_Chibi_Emo_27.png + uploadId: 698227 diff --git a/Assets/StoreAssets/Suriyun_Cat/Scripts.meta b/Assets/StoreAssets/Suriyun_Cat/Scripts.meta new file mode 100644 index 00000000..0f311e15 --- /dev/null +++ b/Assets/StoreAssets/Suriyun_Cat/Scripts.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 12e8ceff92cca9d448178bee62d68ad8 +folderAsset: yes +timeCreated: 1465109414 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/StoreAssets/Suriyun_Cat/Scripts/AnimatorController.cs b/Assets/StoreAssets/Suriyun_Cat/Scripts/AnimatorController.cs new file mode 100644 index 00000000..51473307 --- /dev/null +++ b/Assets/StoreAssets/Suriyun_Cat/Scripts/AnimatorController.cs @@ -0,0 +1,80 @@ +using UnityEngine; +using System.Collections; +using System.Collections.Generic; +using System; +namespace Suriyun +{ + public class AnimatorController : MonoBehaviour + { + + public Animator[] animators; + + public void SwapVisibility(GameObject obj) + { + obj.SetActive(!obj.activeSelf); + } + + + public void SetFloat(string parameter = "key,value") + { + char[] separator = { ',', ';' }; + string[] param = parameter.Split(separator); + + string name = param[0]; + float value = (float)Convert.ToDouble(param[1]); + + Debug.Log(name + " " + value); + + foreach (Animator a in animators) + { + a.SetFloat(name, value); + } + } + public void SetInt(string parameter = "key,value") + { + char[] separator = { ',', ';' }; + string[] param = parameter.Split(separator); + + string name = param[0]; + int value = Convert.ToInt32(param[1]); + + Debug.Log(name + " " + value); + + foreach (Animator a in animators) + { + a.SetInteger(name, value); + } + } + + public void SetBool(string parameter = "key,value") + { + char[] separator = { ',', ';' }; + string[] param = parameter.Split(separator); + + string name = param[0]; + bool value = Convert.ToBoolean(param[1]); + + Debug.Log(name + " " + value); + + foreach (Animator a in animators) + { + a.SetBool(name, value); + } + } + + public void SetTrigger(string parameter = "key,value") + { + char[] separator = { ',', ';' }; + string[] param = parameter.Split(separator); + + string name = param[0]; + + Debug.Log(name); + + foreach (Animator a in animators) + { + a.SetTrigger(name); + } + } + } +} \ No newline at end of file diff --git a/Assets/StoreAssets/Suriyun_Cat/Scripts/AnimatorController.cs.meta b/Assets/StoreAssets/Suriyun_Cat/Scripts/AnimatorController.cs.meta new file mode 100644 index 00000000..3234fc9f --- /dev/null +++ b/Assets/StoreAssets/Suriyun_Cat/Scripts/AnimatorController.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: 12fbad4f288a3b341a698f8dd388614c +timeCreated: 1465109662 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 192633 + packageName: Pspsps Cat + packageVersion: 3.1 + assetPath: Assets/Suriyun/Scripts/AnimatorController.cs + uploadId: 698227 diff --git a/Assets/StoreAssets/Suriyun_Cat/Scripts/Camera Scripts.meta b/Assets/StoreAssets/Suriyun_Cat/Scripts/Camera Scripts.meta new file mode 100644 index 00000000..bf1d56ca --- /dev/null +++ b/Assets/StoreAssets/Suriyun_Cat/Scripts/Camera Scripts.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: f13e203515c8f714b8d99c80554b28ce +folderAsset: yes +timeCreated: 1441381586 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/StoreAssets/Suriyun_Cat/Scripts/Camera Scripts/MouseOrbitImproved.cs b/Assets/StoreAssets/Suriyun_Cat/Scripts/Camera Scripts/MouseOrbitImproved.cs new file mode 100644 index 00000000..3047f57b --- /dev/null +++ b/Assets/StoreAssets/Suriyun_Cat/Scripts/Camera Scripts/MouseOrbitImproved.cs @@ -0,0 +1,74 @@ +using UnityEngine; +using System.Collections; + +[AddComponentMenu("Camera-Control/Mouse Orbit with zoom")] +public class MouseOrbitImproved : MonoBehaviour +{ + + public Transform target; + public float distance = 5.0f; + public float xSpeed = 120.0f; + public float ySpeed = 120.0f; + + public float yMinLimit = -20f; + public float yMaxLimit = 80f; + + public float distanceMin = .5f; + public float distanceMax = 15f; + + private Rigidbody rigidbody; + + float x = 0.0f; + float y = 0.0f; + + // Use this for initialization + void Start() + { + Vector3 angles = transform.eulerAngles; + x = angles.y; + y = angles.x; + + rigidbody = GetComponent(); + + // Make the rigid body not change rotation + if (rigidbody != null) + { + rigidbody.freezeRotation = true; + } + } + + void LateUpdate() + { + if (target) + { + x += Input.GetAxis("Mouse X") * xSpeed * distance * 0.02f; + y -= Input.GetAxis("Mouse Y") * ySpeed * 0.02f; + + y = ClampAngle(y, yMinLimit, yMaxLimit); + + Quaternion rotation = Quaternion.Euler(y, x, 0); + + distance = Mathf.Clamp(distance - Input.GetAxis("Mouse ScrollWheel") * 5, distanceMin, distanceMax); + + RaycastHit hit; + if (Physics.Linecast(target.position, transform.position, out hit)) + { + distance -= hit.distance; + } + Vector3 negDistance = new Vector3(0.0f, 0.0f, -distance); + Vector3 position = rotation * negDistance + target.position; + + transform.rotation = rotation; + transform.position = position; + } + } + + public static float ClampAngle(float angle, float min, float max) + { + if (angle < -360F) + angle += 360F; + if (angle > 360F) + angle -= 360F; + return Mathf.Clamp(angle, min, max); + } +} \ No newline at end of file diff --git a/Assets/StoreAssets/Suriyun_Cat/Scripts/Camera Scripts/MouseOrbitImproved.cs.meta b/Assets/StoreAssets/Suriyun_Cat/Scripts/Camera Scripts/MouseOrbitImproved.cs.meta new file mode 100644 index 00000000..93930b9a --- /dev/null +++ b/Assets/StoreAssets/Suriyun_Cat/Scripts/Camera Scripts/MouseOrbitImproved.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 910c94d472b153f41b52c47affc32478 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 192633 + packageName: Pspsps Cat + packageVersion: 3.1 + assetPath: Assets/Suriyun/Scripts/Camera Scripts/MouseOrbitImproved.cs + uploadId: 698227 diff --git a/Assets/StoreAssets/Suriyun_Cat/Scripts/ExampleSwapMaterials.cs b/Assets/StoreAssets/Suriyun_Cat/Scripts/ExampleSwapMaterials.cs new file mode 100644 index 00000000..d8644b06 --- /dev/null +++ b/Assets/StoreAssets/Suriyun_Cat/Scripts/ExampleSwapMaterials.cs @@ -0,0 +1,32 @@ +using UnityEngine; +using System.Collections; + +// Change renderer's material each changeInterval +// seconds from the material array defined in the inspector. +public class ExampleSwapMaterials : MonoBehaviour +{ + public Material[] materials; + public float changeInterval = 0.33F; + public Renderer rend; + + void Start() + { + rend = GetComponent(); + rend.enabled = true; + } + + void Update() + { + if (materials.Length == 0) + return; + + // we want this material index now + int index = Mathf.FloorToInt(Time.time / changeInterval); + + // take a modulo with materials count so that animation repeats + index = index % materials.Length; + + // assign it to the renderer + rend.sharedMaterial = materials[index]; + } +} \ No newline at end of file diff --git a/Assets/StoreAssets/Suriyun_Cat/Scripts/ExampleSwapMaterials.cs.meta b/Assets/StoreAssets/Suriyun_Cat/Scripts/ExampleSwapMaterials.cs.meta new file mode 100644 index 00000000..e6aca578 --- /dev/null +++ b/Assets/StoreAssets/Suriyun_Cat/Scripts/ExampleSwapMaterials.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: b750e9fd7aa8f8544b953c5b8f1109c1 +timeCreated: 1492223839 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: 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