From 8b1b1c1a15f57e261556bdb259501f80154a6bf4 Mon Sep 17 00:00:00 2001 From: Lim0_C Date: Mon, 12 May 2025 15:03:42 +0900 Subject: [PATCH] =?UTF-8?q?DEG-140=20[feat]=20=EC=9D=BC=EC=8B=9C=EC=A0=95?= =?UTF-8?q?=EC=A7=80=20=EA=B8=B0=EB=8A=A5=20=EC=B6=94=EA=B0=80?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/LYM/Scripts/MenuPanelController.cs | 2 +- Assets/LYM/Scripts/PanelController.cs | 2 +- Assets/LYM/Scripts/PauseButton.cs | 2 +- Assets/Scripts/Common/GameManager.cs | 11 ----------- 4 files changed, 3 insertions(+), 14 deletions(-) diff --git a/Assets/LYM/Scripts/MenuPanelController.cs b/Assets/LYM/Scripts/MenuPanelController.cs index 09c96c71..3dc711a7 100644 --- a/Assets/LYM/Scripts/MenuPanelController.cs +++ b/Assets/LYM/Scripts/MenuPanelController.cs @@ -27,7 +27,7 @@ public class MenuPanelController : PanelController }, () => { - + //todo: 게임재개 }); } diff --git a/Assets/LYM/Scripts/PanelController.cs b/Assets/LYM/Scripts/PanelController.cs index 6c7cf12d..bb31a025 100644 --- a/Assets/LYM/Scripts/PanelController.cs +++ b/Assets/LYM/Scripts/PanelController.cs @@ -20,7 +20,7 @@ public class PanelController : MonoBehaviour public void Show() { if (_canvasGroup == null) return; - _canvasGroup.DOFade(1, 0.5f).SetUpdate(true); + _canvasGroup.DOFade(1, 0.5f); } public void Hide(bool doDestroy = true) diff --git a/Assets/LYM/Scripts/PauseButton.cs b/Assets/LYM/Scripts/PauseButton.cs index 1eeef520..9a463e2f 100644 --- a/Assets/LYM/Scripts/PauseButton.cs +++ b/Assets/LYM/Scripts/PauseButton.cs @@ -6,7 +6,7 @@ public class PauseButton : MonoBehaviour { public void OnClicked() { - GameManager.Instance.PauseGame(); + //todo: 게임 일시정지 필요 var menuPanel = GameManager.Instance.PanelManager.GetPanel("MenuPanel"); menuPanel.GetComponent().Show(); } diff --git a/Assets/Scripts/Common/GameManager.cs b/Assets/Scripts/Common/GameManager.cs index 9c18168c..a02bb9d3 100644 --- a/Assets/Scripts/Common/GameManager.cs +++ b/Assets/Scripts/Common/GameManager.cs @@ -62,17 +62,6 @@ public partial class GameManager : Singleton } } - //일시 정지 - public void PauseGame() - { - Time.timeScale = 0; - } - - public void ResumeGame() - { - Time.timeScale = 1; - } - public void ChangeToGameScene() { SceneManager.LoadScene("ReDungeon"); // 던전 Scene