Merge branch 'main' into DEG-112-던전맵-제작
This commit is contained in:
commit
91383841fa
13
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# 디폴트 무시된 파일
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/httpRequests/
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Assets/JAY/Animator/BattlePlayerController.controller
(Stored with Git LFS)
Normal file
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(Stored with Git LFS)
Normal file
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(Stored with Git LFS)
Normal file
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(Stored with Git LFS)
Normal file
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(Stored with Git LFS)
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(Stored with Git LFS)
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(Stored with Git LFS)
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21
Assets/JAY/Scripts/AnimatorEventRelay.cs
Normal file
21
Assets/JAY/Scripts/AnimatorEventRelay.cs
Normal file
@ -0,0 +1,21 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class AnimatorEventRelay : MonoBehaviour
|
||||
{
|
||||
private PlayerController _playerController;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
_playerController = GetComponentInParent<PlayerController>();
|
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}
|
||||
|
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public void SetAttackComboTrue()
|
||||
{
|
||||
_playerController?.SetAttackComboTrue();
|
||||
}
|
||||
|
||||
public void SetAttackComboFalse()
|
||||
{
|
||||
_playerController?.SetAttackComboFalse();
|
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}
|
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}
|
3
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Normal file
3
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Normal file
@ -0,0 +1,3 @@
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|
@ -1,7 +1,6 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class PlayerActionAttack : IPlayerAction {
|
||||
private static readonly int Attack = Animator.StringToHash("Attack");
|
||||
private static readonly int ComboStep = Animator.StringToHash("ComboStep");
|
||||
private PlayerController player;
|
||||
private int comboStep = 1;
|
||||
@ -16,7 +15,7 @@ public class PlayerActionAttack : IPlayerAction {
|
||||
comboStep = 1;
|
||||
comboQueued = false;
|
||||
PlayComboAnimation(comboStep);
|
||||
player.PlayerAnimator.SetBool(Attack, true);
|
||||
player.SafeSetBool("Attack", true);
|
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}
|
||||
|
||||
public void UpdateAction() {
|
||||
@ -26,7 +25,7 @@ public class PlayerActionAttack : IPlayerAction {
|
||||
}
|
||||
|
||||
public void EndAction() {
|
||||
player.PlayerAnimator.SetBool(Attack, false);
|
||||
player.SafeSetBool("Attack", false);
|
||||
IsActive = false;
|
||||
player.OnActionEnded(this); // player 에서도 action 초기화
|
||||
player = null;
|
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@ -48,9 +47,20 @@ public class PlayerActionAttack : IPlayerAction {
|
||||
}
|
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}
|
||||
|
||||
private void PlayComboAnimation(int step) {
|
||||
player.PlayerAnimator.SetInteger(ComboStep, step);
|
||||
|
||||
private void PlayComboAnimation(int step)
|
||||
{
|
||||
if (player.PlayerAnimator == null) return;
|
||||
|
||||
// 안전하게 파라미터 체크
|
||||
foreach (var param in player.PlayerAnimator.parameters)
|
||||
{
|
||||
if (param.nameHash == ComboStep && param.type == AnimatorControllerParameterType.Int)
|
||||
{
|
||||
player.PlayerAnimator.SetInteger(ComboStep, step);
|
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break;
|
||||
}
|
||||
}
|
||||
|
||||
// 무기에 콤보 단계 전달
|
||||
var weapon = player.GetComponentInChildren<WeaponController>();
|
||||
if (weapon != null)
|
||||
|
@ -1,8 +1,10 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
using UnityEditor.TextCore.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public enum PlayerState { None, Idle, Move, Win, Hit, Dead }
|
||||
|
||||
@ -12,6 +14,8 @@ public class PlayerController : CharacterBase, IObserver<GameObject>
|
||||
[Header("Attach Points")]
|
||||
[SerializeField] private Transform rightHandTransform;
|
||||
[SerializeField] private CameraShake cameraShake;
|
||||
[SerializeField] private GameObject normalModel; // char_body : 일상복
|
||||
[SerializeField] private GameObject battleModel; // warrior_1 : 전투복
|
||||
|
||||
// 내부에서만 사용하는 변수
|
||||
private PlayerHitEffectController hitEffectController;
|
||||
@ -28,6 +32,7 @@ public class PlayerController : CharacterBase, IObserver<GameObject>
|
||||
private PlayerStateIdle _playerStateIdle;
|
||||
private PlayerStateMove _playerStateMove;
|
||||
private PlayerStateWin _playerStateWin;
|
||||
private PlayerStateHit _playerStateHit;
|
||||
private PlayerStateDead _playerStateDead;
|
||||
|
||||
// 행동 관련
|
||||
@ -40,15 +45,17 @@ public class PlayerController : CharacterBase, IObserver<GameObject>
|
||||
private Dictionary<PlayerState, IPlayerState> _playerStates;
|
||||
public Animator PlayerAnimator { get; private set; }
|
||||
public CharacterController CharacterController => _characterController;
|
||||
public bool IsBattle => _isBattle;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
PlayerAnimator = GetComponent<Animator>();
|
||||
_characterController = GetComponent<CharacterController>();
|
||||
if (Joystick == null)
|
||||
{
|
||||
Joystick = FindObjectOfType<FixedJoystick>();
|
||||
}
|
||||
|
||||
AssignCharacterController();
|
||||
AssignAnimator();
|
||||
}
|
||||
|
||||
protected override void Start()
|
||||
@ -58,7 +65,11 @@ public class PlayerController : CharacterBase, IObserver<GameObject>
|
||||
hitEffectController = GetComponentInChildren<PlayerHitEffectController>();
|
||||
|
||||
PlayerInit();
|
||||
SwitchBattleMode();
|
||||
|
||||
// isBattle 초기화 (임시)
|
||||
/*bool isHousingScene = SceneManager.GetActiveScene().name.Contains("Housing");
|
||||
_isBattle = !isHousingScene;
|
||||
Debug.Log("_isBattle: " + _isBattle);*/
|
||||
}
|
||||
|
||||
private void Update()
|
||||
@ -68,6 +79,10 @@ public class PlayerController : CharacterBase, IObserver<GameObject>
|
||||
_playerStates[CurrentState].Update();
|
||||
}
|
||||
|
||||
// Hit 상태거나 게임 끝났을 땐 땐 입력 무시
|
||||
if (CurrentState == PlayerState.Hit || CurrentState == PlayerState.Dead || CurrentState == PlayerState.Win)
|
||||
return;
|
||||
|
||||
// 대시 우선 입력 처리
|
||||
if (Input.GetKeyDown(KeyCode.Space))
|
||||
{
|
||||
@ -90,7 +105,7 @@ public class PlayerController : CharacterBase, IObserver<GameObject>
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
OnGetHit -= TakeDamage;
|
||||
OnGetHit -= HandlePlayerHit;
|
||||
}
|
||||
|
||||
#region 초기화 관련
|
||||
@ -100,6 +115,7 @@ public class PlayerController : CharacterBase, IObserver<GameObject>
|
||||
// 상태 초기화
|
||||
_playerStateIdle = new PlayerStateIdle();
|
||||
_playerStateMove = new PlayerStateMove();
|
||||
_playerStateHit = new PlayerStateHit();
|
||||
_playerStateWin = new PlayerStateWin();
|
||||
_playerStateDead = new PlayerStateDead();
|
||||
|
||||
@ -107,6 +123,7 @@ public class PlayerController : CharacterBase, IObserver<GameObject>
|
||||
{
|
||||
{ PlayerState.Idle, _playerStateIdle },
|
||||
{ PlayerState.Move, _playerStateMove },
|
||||
{ PlayerState.Hit, _playerStateHit },
|
||||
{ PlayerState.Win, _playerStateWin },
|
||||
{ PlayerState.Dead, _playerStateDead },
|
||||
};
|
||||
@ -114,8 +131,8 @@ public class PlayerController : CharacterBase, IObserver<GameObject>
|
||||
_attackAction = new PlayerActionAttack();
|
||||
_actionDash = new PlayerActionDash();
|
||||
|
||||
OnGetHit -= TakeDamage;
|
||||
OnGetHit += TakeDamage;
|
||||
OnGetHit -= HandlePlayerHit;
|
||||
OnGetHit += HandlePlayerHit;
|
||||
|
||||
SetState(PlayerState.Idle);
|
||||
|
||||
@ -134,6 +151,54 @@ public class PlayerController : CharacterBase, IObserver<GameObject>
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 애니메이션 초기화
|
||||
/// </summary>
|
||||
private void InitializeAnimatorParameters()
|
||||
{
|
||||
if (PlayerAnimator == null) return;
|
||||
|
||||
SafeSetBool("Walk", false);
|
||||
SafeSetBool("Run", false);
|
||||
// SafeSetBool(Dead, false);
|
||||
SafeResetTrigger("Bore");
|
||||
SafeResetTrigger("GetHit");
|
||||
PlayerAnimator.Rebind(); // 레이어 초기화
|
||||
// PlayerAnimator.Update(0f); // 즉시 반영
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 애니메이션 파라미터 관련
|
||||
|
||||
public void SafeSetBool(string paramName, bool value)
|
||||
{
|
||||
if (PlayerAnimator == null) return;
|
||||
|
||||
foreach (var param in PlayerAnimator.parameters)
|
||||
{
|
||||
if (param.name == paramName && param.type == AnimatorControllerParameterType.Bool)
|
||||
{
|
||||
PlayerAnimator.SetBool(paramName, value);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void SafeResetTrigger(string triggerName)
|
||||
{
|
||||
if (PlayerAnimator == null) return;
|
||||
|
||||
foreach (var param in PlayerAnimator.parameters)
|
||||
{
|
||||
if (param.name == triggerName && param.type == AnimatorControllerParameterType.Trigger)
|
||||
{
|
||||
PlayerAnimator.ResetTrigger(triggerName);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 상태, 동작 변화 관련
|
||||
@ -176,6 +241,28 @@ public class PlayerController : CharacterBase, IObserver<GameObject>
|
||||
{
|
||||
if (_currentAction == action) _currentAction = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 전투, 일상 모드 플레이어 프리팹에 따라 애니메이터 가져오기
|
||||
/// </summary>
|
||||
private void AssignAnimator()
|
||||
{
|
||||
PlayerAnimator = _isBattle
|
||||
? battleModel.GetComponent<Animator>()
|
||||
: normalModel.GetComponent<Animator>();
|
||||
|
||||
InitializeAnimatorParameters();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 전투, 일상 모드 플레이어 프리팹에 따라 Character Controller 가져오기
|
||||
/// </summary>
|
||||
private void AssignCharacterController()
|
||||
{
|
||||
_characterController = _isBattle
|
||||
? battleModel.GetComponent<CharacterController>()
|
||||
: normalModel.GetComponent<CharacterController>();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
@ -184,6 +271,16 @@ public class PlayerController : CharacterBase, IObserver<GameObject>
|
||||
public void SwitchBattleMode()
|
||||
{
|
||||
_isBattle = !_isBattle;
|
||||
|
||||
// 복장 전환
|
||||
normalModel.SetActive(!_isBattle);
|
||||
battleModel.SetActive(_isBattle);
|
||||
|
||||
// Animator, Character Controller 다시 참조 (복장에 붙은 걸로)
|
||||
AssignAnimator();
|
||||
AssignCharacterController();
|
||||
|
||||
// 무기도 전투모드에만
|
||||
weapon.SetActive(_isBattle);
|
||||
}
|
||||
|
||||
@ -254,39 +351,32 @@ public class PlayerController : CharacterBase, IObserver<GameObject>
|
||||
|
||||
#endregion
|
||||
|
||||
#region 회피 관련
|
||||
#region 피격 관련
|
||||
|
||||
// TODO: Editor에서 확인하기 위한 임시용
|
||||
public void TakeDamage()
|
||||
// TODO: Editor에서 확인하기 위한 테스트용 메서드
|
||||
public void HandlePlayerHit()
|
||||
{
|
||||
if (CurrentState == PlayerState.Dead) return;
|
||||
|
||||
// 피격 이벤트 재생
|
||||
PlayerHitEffect();
|
||||
|
||||
// 죽었는지 체크
|
||||
if (currentHP <= 0) SetState(PlayerState.Dead);
|
||||
}
|
||||
|
||||
SetState(PlayerState.Hit);
|
||||
}
|
||||
|
||||
public void TakeDamage(CharacterBase character)
|
||||
private void HandlePlayerHit(CharacterBase character)
|
||||
{
|
||||
if (character != this) return; // 혹시 다른 애가 맞은 경우 무시
|
||||
if (character != this) return;
|
||||
if (CurrentState == PlayerState.Dead) return;
|
||||
|
||||
// 피격 이벤트 재생
|
||||
PlayerHitEffect();
|
||||
|
||||
// 죽었는지 체크
|
||||
if (currentHP <= 0) SetState(PlayerState.Dead);
|
||||
|
||||
SetState(PlayerState.Hit);
|
||||
}
|
||||
|
||||
public void PlayHitEffect()
|
||||
{
|
||||
hitEffectController?.PlayHitEffect();
|
||||
}
|
||||
|
||||
private void PlayerHitEffect()
|
||||
public void ShakeCamera()
|
||||
{
|
||||
if (_currentAction != _attackAction || !_attackAction.IsActive)
|
||||
PlayerAnimator.SetTrigger("GetHit");
|
||||
hitEffectController.PlayHitEffect();
|
||||
cameraShake.Shake();
|
||||
cameraShake?.Shake();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
@ -24,7 +24,6 @@ public class PlayerControllerEditor : Editor
|
||||
EditorGUILayout.LabelField("현재 상태", playerController.CurrentState.ToString(), EditorStyles.boldLabel);
|
||||
EditorGUILayout.LabelField("현재 행동", playerController.CurrentAction != null ? playerController.CurrentAction.ToString() : "-", EditorStyles.boldLabel);
|
||||
EditorGUILayout.EndVertical();
|
||||
|
||||
|
||||
// 지면 접촉 상태
|
||||
GUI.backgroundColor = Color.white;
|
||||
@ -42,7 +41,7 @@ public class PlayerControllerEditor : Editor
|
||||
if (GUILayout.Button("Win"))
|
||||
playerController.SetState(PlayerState.Win);
|
||||
if (GUILayout.Button("Hit"))
|
||||
playerController.TakeDamage();
|
||||
playerController.HandlePlayerHit();
|
||||
if (GUILayout.Button("Dead"))
|
||||
playerController.SetState(PlayerState.Dead);
|
||||
|
||||
|
@ -7,7 +7,7 @@ public class PlayerStateDead : IPlayerState
|
||||
public void Enter(PlayerController playerController)
|
||||
{
|
||||
_playerController = playerController;
|
||||
_playerController.PlayerAnimator.SetBool("Dead", true);
|
||||
// _playerController.PlayerAnimator.SetBool("Dead", true);
|
||||
}
|
||||
|
||||
public void Update()
|
||||
@ -16,7 +16,7 @@ public class PlayerStateDead : IPlayerState
|
||||
|
||||
public void Exit()
|
||||
{
|
||||
_playerController.PlayerAnimator.SetBool("Dead", false);
|
||||
// _playerController.PlayerAnimator.SetBool("Dead", false);
|
||||
_playerController = null;
|
||||
}
|
||||
}
|
||||
|
41
Assets/JAY/Scripts/PlayerState/PlayerStateHit.cs
Normal file
41
Assets/JAY/Scripts/PlayerState/PlayerStateHit.cs
Normal file
@ -0,0 +1,41 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class PlayerStateHit : IPlayerState
|
||||
{
|
||||
private PlayerController _playerController;
|
||||
private float hitDuration = 0.4f; // 피격 상태 지속 시간
|
||||
private float timer = 0f;
|
||||
|
||||
public void Enter(PlayerController playerController)
|
||||
{
|
||||
_playerController = playerController;
|
||||
|
||||
// 애니메이션 실행
|
||||
_playerController.SafeSetBool("IsHit", true);
|
||||
|
||||
// 현재 액션 중단 (공격, 대시 등)
|
||||
_playerController.CurrentAction?.EndAction();
|
||||
|
||||
// 이펙트 및 카메라 흔들림
|
||||
_playerController.PlayHitEffect();
|
||||
_playerController.ShakeCamera();
|
||||
|
||||
// 타이머 초기화
|
||||
timer = 0f;
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
timer += Time.deltaTime;
|
||||
if (timer >= hitDuration)
|
||||
{
|
||||
_playerController.SetState(PlayerState.Idle);
|
||||
}
|
||||
}
|
||||
|
||||
public void Exit()
|
||||
{
|
||||
_playerController.SafeSetBool("IsHit", false);
|
||||
_playerController = null;
|
||||
}
|
||||
}
|
3
Assets/JAY/Scripts/PlayerState/PlayerStateHit.cs.meta
Normal file
3
Assets/JAY/Scripts/PlayerState/PlayerStateHit.cs.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bad367d3d78a422aa34cb0ebd7aacecf
|
||||
timeCreated: 1746178893
|
@ -1,15 +1,20 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public class PlayerStateMove : IPlayerState
|
||||
{
|
||||
private static readonly int Move = Animator.StringToHash("Move");
|
||||
private PlayerController _playerController;
|
||||
private Vector3 _gravityVelocity;
|
||||
|
||||
private bool isPlayerBattle;
|
||||
|
||||
public void Enter(PlayerController playerController)
|
||||
{
|
||||
_playerController = playerController;
|
||||
_playerController.PlayerAnimator.SetBool(Move, true);
|
||||
isPlayerBattle = _playerController.IsBattle; // 전투 모드인지(던전인지)
|
||||
|
||||
// 파라미터가 존재하는지 확인 후 처리
|
||||
_playerController.SafeSetBool("Run", isPlayerBattle);
|
||||
_playerController.SafeSetBool("Walk", !isPlayerBattle);
|
||||
}
|
||||
|
||||
public void Update()
|
||||
@ -30,7 +35,8 @@ public class PlayerStateMove : IPlayerState
|
||||
|
||||
public void Exit()
|
||||
{
|
||||
_playerController.PlayerAnimator.SetBool(Move, false);
|
||||
_playerController.SafeSetBool("Run", false);
|
||||
_playerController.SafeSetBool("Walk", false);
|
||||
_playerController = null;
|
||||
}
|
||||
|
||||
@ -40,7 +46,8 @@ public class PlayerStateMove : IPlayerState
|
||||
float inputVertical = _playerController.Joystick.Vertical;
|
||||
|
||||
Vector3 moveDir = new Vector3(inputHorizontal, 0, inputVertical);
|
||||
Vector3 move = moveDir.normalized * _playerController.moveSpeed;
|
||||
float speed = isPlayerBattle ? _playerController.moveSpeed : 2.5f; // 걷기 속도 고정
|
||||
Vector3 move = moveDir.normalized * speed;
|
||||
|
||||
// 회전
|
||||
if (moveDir.magnitude > 0.1f)
|
||||
@ -56,7 +63,6 @@ public class PlayerStateMove : IPlayerState
|
||||
}
|
||||
|
||||
_gravityVelocity.y += _playerController.gravity * Time.deltaTime;
|
||||
|
||||
Vector3 finalMove = (move + _gravityVelocity) * Time.deltaTime;
|
||||
_playerController.CharacterController.Move(finalMove);
|
||||
}
|
||||
|
@ -1,38 +1,25 @@
|
||||
using System;
|
||||
// Anchor 방식 리팩토링
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class WeaponController : MonoBehaviour, IObservable<GameObject>
|
||||
{
|
||||
[Serializable]
|
||||
public class WeaponTriggerZone
|
||||
{
|
||||
public Vector3 position;
|
||||
public float radius;
|
||||
}
|
||||
|
||||
[SerializeField] private WeaponTriggerZone[] _triggerZones;
|
||||
[SerializeField] private Transform[] triggerAnchors;
|
||||
[SerializeField] private float triggerRadius = 0.5f;
|
||||
[SerializeField] private LayerMask targetLayerMask;
|
||||
|
||||
|
||||
private List<IObserver<GameObject>> _observers = new List<IObserver<GameObject>>();
|
||||
|
||||
// 공격 데미지 처리
|
||||
|
||||
private int attackPower = 1;
|
||||
private int _comboStep = 1;
|
||||
public int AttackPower // 플레이어 공격 데미지
|
||||
{
|
||||
get
|
||||
{
|
||||
// 마지막 콤보일 경우 공격력 증가
|
||||
return _comboStep == 4 ? attackPower * 4 : attackPower;
|
||||
}
|
||||
}
|
||||
public int AttackPower => _comboStep == 4 ? attackPower * 4 : attackPower;
|
||||
|
||||
private PlayerController _playerController;
|
||||
private bool _isAttacking = false;
|
||||
public bool IsAttacking => _isAttacking;
|
||||
|
||||
// 충돌 처리
|
||||
private Vector3[] _previousPositions;
|
||||
private HashSet<Collider> _hitColliders;
|
||||
private Ray _ray = new Ray();
|
||||
@ -40,12 +27,12 @@ public class WeaponController : MonoBehaviour, IObservable<GameObject>
|
||||
|
||||
private void Start()
|
||||
{
|
||||
if (_triggerZones == null || _triggerZones.Length == 0)
|
||||
if (triggerAnchors == null || triggerAnchors.Length == 0)
|
||||
{
|
||||
Debug.LogWarning("Trigger Zones이 설정되지 않았습니다.");
|
||||
Debug.LogWarning("Trigger Anchors가 비어있습니다.");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
_playerController = GetComponent<PlayerController>();
|
||||
if (_playerController == null)
|
||||
{
|
||||
@ -55,103 +42,71 @@ public class WeaponController : MonoBehaviour, IObservable<GameObject>
|
||||
_playerController = player.GetComponent<PlayerController>();
|
||||
}
|
||||
}
|
||||
|
||||
_previousPositions = new Vector3[_triggerZones.Length];
|
||||
|
||||
_previousPositions = new Vector3[triggerAnchors.Length];
|
||||
_hitColliders = new HashSet<Collider>();
|
||||
}
|
||||
|
||||
public void AttackStart()
|
||||
{
|
||||
if (_hitColliders == null)
|
||||
{
|
||||
Debug.LogError("_hitColliders가 null입니다. 무기를 들고 있는지 확인해 주세요!");
|
||||
return;
|
||||
}
|
||||
_isAttacking = true;
|
||||
_hitColliders.Clear();
|
||||
|
||||
StopAllCoroutines();
|
||||
StartCoroutine(AutoEndAttack()); // 자동 공격 종료
|
||||
StartCoroutine(AutoEndAttack());
|
||||
|
||||
for (int i = 0; i < _triggerZones.Length; i++)
|
||||
for (int i = 0; i < triggerAnchors.Length; i++)
|
||||
{
|
||||
_previousPositions[i] = transform.position + transform.TransformVector(_triggerZones[i].position);
|
||||
_previousPositions[i] = triggerAnchors[i].position;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private IEnumerator AutoEndAttack()
|
||||
{
|
||||
yield return new WaitForSeconds(0.6f); // 0.6초 가량 대기
|
||||
|
||||
if (_isAttacking) // 아직 공격 중이면
|
||||
{
|
||||
Debug.Log("공격 자동 종료 - 타임아웃");
|
||||
AttackEnd();
|
||||
}
|
||||
yield return new WaitForSeconds(0.6f);
|
||||
if (_isAttacking) AttackEnd();
|
||||
}
|
||||
|
||||
public void AttackEnd()
|
||||
{
|
||||
_isAttacking = false;
|
||||
}
|
||||
public void AttackEnd() => _isAttacking = false;
|
||||
|
||||
private void FixedUpdate()
|
||||
{
|
||||
if (_isAttacking)
|
||||
if (!_isAttacking) return;
|
||||
|
||||
for (int i = 0; i < triggerAnchors.Length; i++)
|
||||
{
|
||||
for (int i = 0; i < _triggerZones.Length; i++)
|
||||
var current = triggerAnchors[i].position;
|
||||
var direction = current - _previousPositions[i];
|
||||
|
||||
if (direction.magnitude < 0.01f) continue;
|
||||
|
||||
_ray.origin = _previousPositions[i];
|
||||
_ray.direction = direction;
|
||||
|
||||
int hitCount = Physics.SphereCastNonAlloc(_ray, triggerRadius, _hits, direction.magnitude, targetLayerMask);
|
||||
for (int j = 0; j < hitCount; j++)
|
||||
{
|
||||
var worldPosition = transform.position +
|
||||
transform.TransformVector(_triggerZones[i].position);
|
||||
var direction = worldPosition - _previousPositions[i];
|
||||
_ray.origin = _previousPositions[i];
|
||||
_ray.direction = direction;
|
||||
|
||||
if (direction.magnitude < 0.01f) return;
|
||||
|
||||
var hitCount = Physics.SphereCastNonAlloc(_ray,
|
||||
_triggerZones[i].radius, _hits,
|
||||
direction.magnitude, targetLayerMask,
|
||||
QueryTriggerInteraction.UseGlobal);
|
||||
for (int j = 0; j < hitCount; j++)
|
||||
var hit = _hits[j];
|
||||
if (!_hitColliders.Contains(hit.collider))
|
||||
{
|
||||
var hit = _hits[j];
|
||||
if (!_hitColliders.Contains(hit.collider))
|
||||
{
|
||||
_hitColliders.Add(hit.collider);
|
||||
Notify(hit.collider.gameObject);
|
||||
}
|
||||
_hitColliders.Add(hit.collider);
|
||||
Notify(hit.collider.gameObject);
|
||||
}
|
||||
_previousPositions[i] = worldPosition;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerator ResumeTimeScale()
|
||||
{
|
||||
yield return new WaitForSecondsRealtime(10f);
|
||||
Time.timeScale = 1f;
|
||||
_previousPositions[i] = current;
|
||||
}
|
||||
}
|
||||
|
||||
public void Subscribe(IObserver<GameObject> observer)
|
||||
{
|
||||
if (!_observers.Contains(observer))
|
||||
{
|
||||
_observers.Add(observer);
|
||||
}
|
||||
if (!_observers.Contains(observer)) _observers.Add(observer);
|
||||
}
|
||||
|
||||
public void Unsubscribe(IObserver<GameObject> observer)
|
||||
{
|
||||
_observers.Remove(observer);
|
||||
}
|
||||
public void Unsubscribe(IObserver<GameObject> observer) => _observers.Remove(observer);
|
||||
|
||||
public void Notify(GameObject value)
|
||||
{
|
||||
foreach (var observer in _observers)
|
||||
{
|
||||
observer.OnNext(value);
|
||||
}
|
||||
foreach (var o in _observers) o.OnNext(value);
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
@ -163,47 +118,19 @@ public class WeaponController : MonoBehaviour, IObservable<GameObject>
|
||||
}
|
||||
_observers.Clear();
|
||||
}
|
||||
|
||||
public void SetComboStep(int step)
|
||||
{
|
||||
_comboStep = step;
|
||||
}
|
||||
|
||||
|
||||
public void SetComboStep(int step) => _comboStep = step;
|
||||
|
||||
#if UNITY_EDITOR
|
||||
|
||||
private void OnDrawGizmos()
|
||||
{
|
||||
if (_triggerZones == null) return;
|
||||
|
||||
if (_isAttacking && _previousPositions != null)
|
||||
if (triggerAnchors == null) return;
|
||||
Gizmos.color = Color.green;
|
||||
foreach (var anchor in triggerAnchors)
|
||||
{
|
||||
for (int i = 0; i < _triggerZones.Length; i++)
|
||||
{
|
||||
if (_triggerZones[i] == null) continue;
|
||||
|
||||
var worldPosition = transform.position +
|
||||
transform.TransformVector(_triggerZones[i].position);
|
||||
var direction = worldPosition - _previousPositions[i];
|
||||
|
||||
Gizmos.color = Color.green;
|
||||
Gizmos.DrawWireSphere(worldPosition, _triggerZones[i].radius);
|
||||
|
||||
Gizmos.color = Color.red;
|
||||
Gizmos.DrawWireSphere(worldPosition + direction, _triggerZones[i].radius);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (var triggerZone in _triggerZones)
|
||||
{
|
||||
if (triggerZone == null) continue;
|
||||
|
||||
Gizmos.color = Color.green;
|
||||
Gizmos.DrawSphere(triggerZone.position, triggerZone.radius);
|
||||
}
|
||||
if (anchor != null)
|
||||
Gizmos.DrawWireSphere(anchor.position, triggerRadius);
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
}
|
||||
|
BIN
Assets/JYY/Animator/Alien Big Blink.controller
(Stored with Git LFS)
BIN
Assets/JYY/Animator/Alien Big Blink.controller
(Stored with Git LFS)
Binary file not shown.
@ -1,8 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dfce172694e6cae4a978267ab2e8e7f5
|
||||
guid: 05b5c6c1968fef14e9ac333c66bba36d
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 9100000
|
||||
mainObjectFileID: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
@ -1,7 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f5b071ac2a6be234eb5ea944f88d72d0
|
||||
guid: 2291d228df4a9aa4db63bf9983718214
|
||||
ModelImporter:
|
||||
serializedVersion: 21202
|
||||
serializedVersion: 22200
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
materials:
|
||||
@ -14,7 +14,7 @@ ModelImporter:
|
||||
bakeSimulation: 0
|
||||
resampleCurves: 1
|
||||
optimizeGameObjects: 0
|
||||
removeConstantScaleCurves: 1
|
||||
removeConstantScaleCurves: 0
|
||||
motionNodeName:
|
||||
rigImportErrors:
|
||||
rigImportWarnings:
|
||||
@ -24,7 +24,7 @@ ModelImporter:
|
||||
animationDoRetargetingWarnings: 0
|
||||
importAnimatedCustomProperties: 0
|
||||
importConstraints: 0
|
||||
animationCompression: 3
|
||||
animationCompression: 1
|
||||
animationRotationError: 0.5
|
||||
animationPositionError: 0.5
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||||
animationScaleError: 0.5
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||||
@ -40,6 +40,7 @@ ModelImporter:
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||||
addColliders: 0
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||||
useSRGBMaterialColor: 1
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||||
sortHierarchyByName: 1
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||||
importPhysicalCameras: 1
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||||
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||||
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||||
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@ -67,6 +68,7 @@ ModelImporter:
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secondaryUVMinObjectScale: 1
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@ -76,727 +78,31 @@ ModelImporter:
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||||
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|
||||
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||||
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|
||||
- 21be53cbf5352f148a24c4929c873847
|
||||
importAnimation: 1
|
||||
humanDescription:
|
||||
serializedVersion: 3
|
||||
human:
|
||||
- boneName: RigPelvis
|
||||
humanName: Hips
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: RigLLeg1
|
||||
humanName: LeftUpperLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
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||||
modified: 0
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||||
- boneName: RigRLeg1
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||||
humanName: RightUpperLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
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||||
value: {x: 0, y: 0, z: 0}
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||||
length: 0
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||||
modified: 0
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||||
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||||
humanName: LeftLowerLeg
|
||||
limit:
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||||
min: {x: 0, y: 0, z: 0}
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||||
max: {x: 0, y: 0, z: 0}
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||||
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||||
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||||
modified: 0
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- boneName: RigRLeg2
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||||
humanName: RightLowerLeg
|
||||
limit:
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||||
min: {x: 0, y: 0, z: 0}
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||||
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||||
value: {x: 0, y: 0, z: 0}
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||||
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||||
modified: 0
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||||
- boneName: RigLLegAnkle
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||||
humanName: LeftFoot
|
||||
limit:
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||||
min: {x: 0, y: 0, z: 0}
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||||
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||||
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||||
length: 0
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||||
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||||
- boneName: RigRLegAnkle
|
||||
humanName: RightFoot
|
||||
limit:
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||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
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||||
modified: 0
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||||
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||||
humanName: Spine
|
||||
limit:
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||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
humanName: LeftShoulder
|
||||
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||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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|
||||
humanName: RightShoulder
|
||||
limit:
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
humanName: LeftUpperArm
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
- boneName: RigRArm2
|
||||
humanName: RightLowerArm
|
||||
limit:
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
humanName: LeftHand
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
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|
||||
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|
||||
length: 0
|
||||
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|
||||
- boneName: RigRArmPalm
|
||||
humanName: RightHand
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
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|
||||
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|
||||
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|
||||
humanName: LeftEye
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
- boneName: RigEyeball
|
||||
humanName: RightEye
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
humanName: Jaw
|
||||
limit:
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
- boneName: RigLArmThumb1
|
||||
humanName: Left Thumb Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: RigLArmThumb2
|
||||
humanName: Left Thumb Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: RigLArmThumb3
|
||||
humanName: Left Thumb Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
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|
||||
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||||
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|
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|
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||||
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|
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||||
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||||
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|
||||
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|
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
scale: {x: 1.000001, y: 0.99999976, z: 1}
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||||
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|
||||
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|
||||
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||||
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||||
scale: {x: 1.000002, y: 0.9999995, z: 0.9999998}
|
||||
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|
||||
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|
||||
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||||
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||||
scale: {x: 1.0000014, y: 1, z: 0.9999994}
|
||||
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|
||||
parentName: RigRArmPalm
|
||||
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|
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||||
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|
||||
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|
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|
||||
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|
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|
||||
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|
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|
||||
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|
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|
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|
||||
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|
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@ -817,17 +91,18 @@ ModelImporter:
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@ -17,63 +14,24 @@ ModelImporter:
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: rotation error = 0.649015 deg\n\t'RigNecl2' : rotation error = 4.439669 deg\n\t'RigFeelerBR1'
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
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|
||||
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|
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|
||||
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|
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|
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|
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|
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|
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|
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|
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
parentName: RigRArmThumb2
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- name: RigRLegPlatform
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parentName: Alien Big Blink(Clone)
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human: []
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@ -827,17 +91,18 @@ ModelImporter:
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feetSpacing: 0
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rootMotionBoneName: RigPelvis
|
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rootMotionBoneName:
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lastHumanDescriptionAvatarSource: {fileID: 9000000, guid: f5b071ac2a6be234eb5ea944f88d72d0,
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type: 3}
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animationType: 3
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animationType: 2
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addHumanoidExtraRootOnlyWhenUsingAvatar: 1
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userData:
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assetBundleName:
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@ -1,11 +1,8 @@
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||||
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@ -844,17 +91,18 @@ ModelImporter:
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@ -1,11 +1,8 @@
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@ -17,77 +14,24 @@ ModelImporter:
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rigImportWarnings: "Copied Avatar Rig Configuration mis-match. Inbetween bone
|
||||
rotation in copied configuration does not match rotation in animation file:\n\t'RigNecl1'
|
||||
: rotation error = 1.644895 deg\n\t'RigNecl2' : rotation error = 4.915752 deg\n\t'RigFeelerBR1'
|
||||
: rotation error = 1.023826 deg\n"
|
||||
rigImportWarnings:
|
||||
animationImportErrors:
|
||||
animationImportWarnings: "\nClip 'Take 001' has import animation warnings that
|
||||
might lower retargeting quality:\nNote: Activate translation DOF on avatar
|
||||
to improve retargeting quality.\n\t'RigNecl1' is inbetween humanoid transforms
|
||||
and has rotation animation that will be discarded.\n\t'RigNecl2' is inbetween
|
||||
humanoid transforms and has rotation animation that will be discarded.\n\t'RigFeelerBR1'
|
||||
is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'RigLArmThumb2'
|
||||
has scale animation that will be discarded.\n\t'RigLArmThumb3' has scale animation
|
||||
that will be discarded.\n\t'RigLArmIndex1' has scale animation that will be
|
||||
discarded.\n\t'RigLArmIndex2' has scale animation that will be discarded.\n\t'RigLArmIndex3'
|
||||
has scale animation that will be discarded.\n\t'RigLArmMiddle1' has scale animation
|
||||
that will be discarded.\n\t'RigLArmMiddle2' has scale animation that will be
|
||||
discarded.\n\t'RigLArmMiddle3' has scale animation that will be discarded.\n\t'RigLArmPinky2'
|
||||
has scale animation that will be discarded.\n\t'RigLArmPinky3' has scale animation
|
||||
that will be discarded.\n\t'RigRArmThumb2' has scale animation that will be
|
||||
discarded.\n\t'RigRArmThumb3' has scale animation that will be discarded.\n\t'RigRArmIndex1'
|
||||
has scale animation that will be discarded.\n\t'RigRArmIndex2' has scale animation
|
||||
that will be discarded.\n\t'RigRArmIndex3' has scale animation that will be
|
||||
discarded.\n\t'RigRArmMiddle1' has scale animation that will be discarded.\n\t'RigRArmMiddle2'
|
||||
has scale animation that will be discarded.\n\t'RigRArmMiddle3' has scale animation
|
||||
that will be discarded.\n\t'RigRArmPinky1' has scale animation that will be
|
||||
discarded.\n\t'RigRArmPinky2' has scale animation that will be discarded.\n\t'RigRArmPinky3'
|
||||
has scale animation that will be discarded.\n"
|
||||
animationImportWarnings:
|
||||
animationRetargetingWarnings:
|
||||
animationDoRetargetingWarnings: 0
|
||||
importAnimatedCustomProperties: 0
|
||||
importConstraints: 0
|
||||
animationCompression: 3
|
||||
animationCompression: 1
|
||||
animationRotationError: 0.5
|
||||
animationPositionError: 0.5
|
||||
animationScaleError: 0.5
|
||||
animationWrapMode: 0
|
||||
extraExposedTransformPaths: []
|
||||
extraUserProperties: []
|
||||
clipAnimations:
|
||||
- serializedVersion: 16
|
||||
name: Run Forward In Place
|
||||
takeName: Take 001
|
||||
internalID: 0
|
||||
firstFrame: 0
|
||||
lastFrame: 25
|
||||
wrapMode: 0
|
||||
orientationOffsetY: 0
|
||||
level: 0
|
||||
cycleOffset: 0
|
||||
loop: 0
|
||||
hasAdditiveReferencePose: 0
|
||||
loopTime: 1
|
||||
loopBlend: 0
|
||||
loopBlendOrientation: 1
|
||||
loopBlendPositionY: 1
|
||||
loopBlendPositionXZ: 1
|
||||
keepOriginalOrientation: 1
|
||||
keepOriginalPositionY: 1
|
||||
keepOriginalPositionXZ: 0
|
||||
heightFromFeet: 0
|
||||
mirror: 0
|
||||
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
|
||||
curves: []
|
||||
events: []
|
||||
transformMask: []
|
||||
maskType: 3
|
||||
maskSource: {instanceID: 0}
|
||||
additiveReferencePoseFrame: 0
|
||||
clipAnimations: []
|
||||
isReadable: 0
|
||||
meshes:
|
||||
lODScreenPercentages: []
|
||||
@ -96,6 +40,7 @@ ModelImporter:
|
||||
addColliders: 0
|
||||
useSRGBMaterialColor: 1
|
||||
sortHierarchyByName: 1
|
||||
importPhysicalCameras: 1
|
||||
importVisibility: 1
|
||||
importBlendShapes: 1
|
||||
importCameras: 1
|
||||
@ -123,6 +68,7 @@ ModelImporter:
|
||||
secondaryUVMinObjectScale: 1
|
||||
secondaryUVPackMargin: 4
|
||||
useFileScale: 1
|
||||
strictVertexDataChecks: 0
|
||||
tangentSpace:
|
||||
normalSmoothAngle: 60
|
||||
normalImportMode: 0
|
||||
@ -135,704 +81,8 @@ ModelImporter:
|
||||
importAnimation: 1
|
||||
humanDescription:
|
||||
serializedVersion: 3
|
||||
human:
|
||||
- boneName: RigPelvis
|
||||
humanName: Hips
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: RigLLeg1
|
||||
humanName: LeftUpperLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: RigRLeg1
|
||||
humanName: RightUpperLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: RigLLeg2
|
||||
humanName: LeftLowerLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: RigRLeg2
|
||||
humanName: RightLowerLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: RigLLegAnkle
|
||||
humanName: LeftFoot
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: RigRLegAnkle
|
||||
humanName: RightFoot
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: RigSpine1
|
||||
humanName: Spine
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: RigSpine2
|
||||
humanName: Chest
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: RigNecl3
|
||||
humanName: Neck
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: RigHead
|
||||
humanName: Head
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: RigLArmCollarbone
|
||||
humanName: LeftShoulder
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: RigRArmCollarbone
|
||||
humanName: RightShoulder
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: RigLArm1
|
||||
humanName: LeftUpperArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: RigRArm1
|
||||
humanName: RightUpperArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: RigLArm2
|
||||
humanName: LeftLowerArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: RigRArm2
|
||||
humanName: RightLowerArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: RigLArmPalm
|
||||
humanName: LeftHand
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: RigRArmPalm
|
||||
humanName: RightHand
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: RigFeelerBL1
|
||||
humanName: LeftEye
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: RigEyeball
|
||||
humanName: RightEye
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: RigFeelerBR2
|
||||
humanName: Jaw
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
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|
||||
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|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: RigLArmThumb1
|
||||
humanName: Left Thumb Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
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|
||||
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|
||||
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|
||||
modified: 0
|
||||
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|
||||
humanName: Left Thumb Intermediate
|
||||
limit:
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
modified: 0
|
||||
- boneName: RigLArmThumb3
|
||||
humanName: Left Thumb Distal
|
||||
limit:
|
||||
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|
||||
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|
||||
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|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: RigLArmIndex1
|
||||
humanName: Left Index Proximal
|
||||
limit:
|
||||
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|
||||
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|
||||
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|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: RigLArmIndex2
|
||||
humanName: Left Index Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
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|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: RigLArmIndex3
|
||||
humanName: Left Index Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
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|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: RigLArmMiddle1
|
||||
humanName: Left Middle Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
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|
||||
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|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: RigLArmMiddle2
|
||||
humanName: Left Middle Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
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|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: RigLArmMiddle3
|
||||
humanName: Left Middle Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
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|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: RigLArmPinky1
|
||||
humanName: Left Little Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: RigLArmPinky2
|
||||
humanName: Left Little Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: RigLArmPinky3
|
||||
humanName: Left Little Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
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|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: RigRArmThumb1
|
||||
humanName: Right Thumb Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
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|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: RigRArmThumb2
|
||||
humanName: Right Thumb Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
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|
||||
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|
||||
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|
||||
modified: 0
|
||||
- boneName: RigRArmThumb3
|
||||
humanName: Right Thumb Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
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|
||||
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|
||||
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|
||||
modified: 0
|
||||
- boneName: RigRArmIndex1
|
||||
humanName: Right Index Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
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|
||||
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|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: RigRArmIndex2
|
||||
humanName: Right Index Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
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|
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|
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|
||||
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|
||||
- boneName: RigRArmIndex3
|
||||
humanName: Right Index Distal
|
||||
limit:
|
||||
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|
||||
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|
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|
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|
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|
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|
||||
humanName: Right Middle Proximal
|
||||
limit:
|
||||
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|
||||
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|
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|
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|
||||
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|
||||
- boneName: RigRArmMiddle2
|
||||
humanName: Right Middle Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
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|
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|
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|
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|
||||
- boneName: RigRArmMiddle3
|
||||
humanName: Right Middle Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
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|
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|
||||
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|
||||
modified: 0
|
||||
- boneName: RigRArmPinky1
|
||||
humanName: Right Little Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
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|
||||
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|
||||
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|
||||
modified: 0
|
||||
- boneName: RigRArmPinky2
|
||||
humanName: Right Little Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
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||||
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|
||||
parentName: RigLArmMiddle2
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||||
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||||
scale: {x: 0.999998, y: 1.0000017, z: 1.0000004}
|
||||
- name: RigLArmPinky1
|
||||
parentName: RigLArmPalm
|
||||
position: {x: -0.4034154, y: 0.000117034906, z: -0.17730239}
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||||
scale: {x: 0.99999905, y: 1.0000002, z: 1.0000004}
|
||||
- name: RigLArmPinky2
|
||||
parentName: RigLArmPinky1
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||||
position: {x: -0.2302996, y: 0.00000030517577, z: -0.00000085830686}
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scale: {x: 0.9999992, y: 1.0000011, z: 1.0000005}
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
- name: RigNecl1
|
||||
parentName: RigRibcage
|
||||
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|
||||
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|
||||
scale: {x: 1.0000001, y: 1.0000001, z: 1}
|
||||
- name: RigNecl2
|
||||
parentName: RigNecl1
|
||||
position: {x: -0.09369674, y: 0, z: 3.6379787e-14}
|
||||
rotation: {x: 0.00000062584877, y: -0, z: 0.021481797, w: 0.9997693}
|
||||
scale: {x: 1.0000001, y: 1.0000002, z: 1.0000002}
|
||||
- name: RigNecl3
|
||||
parentName: RigNecl2
|
||||
position: {x: -0.099432066, y: -0.000000038146972, z: -1.8189894e-14}
|
||||
rotation: {x: -0.00000052059124, y: 0.00000012500922, z: 0.010972074, w: 0.99993986}
|
||||
scale: {x: 1, y: 0.9999998, z: 1}
|
||||
- name: RigHead
|
||||
parentName: RigNecl3
|
||||
position: {x: -0.09460968, y: 0.000000076293944, z: 3.6379787e-14}
|
||||
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||||
scale: {x: 1, y: 1, z: 0.9999997}
|
||||
- name: RigEyeball
|
||||
parentName: RigHead
|
||||
position: {x: -0.27360198, y: 0.057706986, z: -0.000000011235934}
|
||||
rotation: {x: 0.000000015020497, y: 0.0000001576849, z: 0.71205443, w: -0.70212436}
|
||||
scale: {x: 1.0000004, y: 1.0000006, z: 1.0000004}
|
||||
- name: RigFeelerBL1
|
||||
parentName: RigHead
|
||||
position: {x: -0.120027766, y: 0.29713103, z: 0.13415799}
|
||||
rotation: {x: -0.18222722, y: 0.972557, z: -0.05487082, w: 0.13384858}
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||||
scale: {x: 1.0000004, y: 1.0000004, z: 0.9999998}
|
||||
- name: RigFeelerBL2
|
||||
parentName: RigFeelerBL1
|
||||
position: {x: -0.16890259, y: 0, z: 0.000000076293944}
|
||||
rotation: {x: -0.033170875, y: 0.22022808, z: 0.18107559, w: 0.95792013}
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||||
scale: {x: 1.0000006, y: 1.0000002, z: 1.0000001}
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|
||||
parentName: RigFeelerBL2
|
||||
position: {x: -0.21272369, y: -0.00000030517577, z: 0.00000036239624}
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scale: {x: 1.0000002, y: 0.9999998, z: 1.0000014}
|
||||
- name: RigFeelerBR1
|
||||
parentName: RigHead
|
||||
position: {x: -0.120027766, y: 0.29713103, z: -0.13415799}
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rotation: {x: -0.18222731, y: 0.97255695, z: 0.054870732, w: -0.13384871}
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- name: RigFeelerBR2
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parentName: RigFeelerBR1
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position: {x: -0.16890243, y: 0, z: 0}
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scale: {x: 1, y: 1.0000006, z: 1.0000007}
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- name: RigFeelerBR3
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||||
parentName: RigFeelerBR2
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position: {x: -0.21272354, y: 0.00000022888183, z: 0.00000034332274}
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scale: {x: 1.0000007, y: 1.0000012, z: 0.9999996}
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- name: RigFeelerTL1
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parentName: RigHead
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||||
position: {x: -0.40490812, y: 0.3022815, z: 0.14163275}
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||||
rotation: {x: -0.18401393, y: 0.2809839, z: 0.076868504, w: 0.93876415}
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scale: {x: 1.0000002, y: 1.0000002, z: 1.0000001}
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- name: RigFeelerTL2
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||||
parentName: RigFeelerTL1
|
||||
position: {x: -0.1561139, y: 0, z: 0}
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||||
rotation: {x: 0.12570061, y: -0.332106, z: 0.020158336, w: 0.93461156}
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||||
scale: {x: 1.0000005, y: 1, z: 0.9999992}
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- name: RigFeelerTL3
|
||||
parentName: RigFeelerTL2
|
||||
position: {x: -0.23903564, y: 0, z: -0.00000015258789}
|
||||
rotation: {x: 0.08798819, y: 0.18995728, z: -0.2682612, w: 0.94032454}
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||||
scale: {x: 1.0000008, y: 1.0000002, z: 0.99999964}
|
||||
- name: RigFeelerTR1
|
||||
parentName: RigHead
|
||||
position: {x: -0.40490812, y: 0.3022815, z: -0.14163272}
|
||||
rotation: {x: -0.18401438, y: 0.28098404, z: -0.076868534, w: -0.93876404}
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||||
scale: {x: 1.0000006, y: 1.0000001, z: 1.0000002}
|
||||
- name: RigFeelerTR2
|
||||
parentName: RigFeelerTR1
|
||||
position: {x: -0.1561139, y: 0.00000015258789, z: 0}
|
||||
rotation: {x: 0.12570046, y: -0.33210588, z: -0.02015841, w: -0.93461156}
|
||||
scale: {x: 1.0000002, y: 1.0000002, z: 1.0000001}
|
||||
- name: RigFeelerTR3
|
||||
parentName: RigFeelerTR2
|
||||
position: {x: -0.23903595, y: -0.00000015258789, z: -0.000000114440915}
|
||||
rotation: {x: 0.0879866, y: 0.18995786, z: 0.2682615, w: -0.94032454}
|
||||
scale: {x: 0.9999997, y: 1.0000001, z: 1.0000015}
|
||||
- name: RigRArmCollarbone
|
||||
parentName: RigRibcage
|
||||
position: {x: -0.08213592, y: 0.000000017285346, z: -0.091075964}
|
||||
rotation: {x: 0.000000026636394, y: -0.8113335, z: 0.00000009490729, w: 0.5845836}
|
||||
scale: {x: 1.0000001, y: 1.0000001, z: 1}
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- name: RigRArm1
|
||||
parentName: RigRArmCollarbone
|
||||
position: {x: -0.24199851, y: 0, z: 0}
|
||||
rotation: {x: -0.052265413, y: 0.13359651, z: 0.00880874, w: 0.98961747}
|
||||
scale: {x: 0.9999998, y: 0.9999997, z: 0.9999998}
|
||||
- name: RigRArm2
|
||||
parentName: RigRArm1
|
||||
position: {x: -0.48720488, y: 0.0000019073486, z: -0.00000030517577}
|
||||
rotation: {x: 0.075457394, y: 0.00070209807, z: -0.02977617, w: 0.99670416}
|
||||
scale: {x: 1.0000015, y: 0.9999993, z: 0.9999997}
|
||||
- name: RigRArmPalm
|
||||
parentName: RigRArm2
|
||||
position: {x: -0.47762054, y: 0.0000017356872, z: -0.00000061035155}
|
||||
rotation: {x: 0.6844296, y: 0.020174883, z: 0.045743227, w: 0.7273629}
|
||||
scale: {x: 1.000001, y: 0.9999996, z: 0.99999994}
|
||||
- name: RigRArmIndex1
|
||||
parentName: RigRArmPalm
|
||||
position: {x: -0.4031672, y: -0.00014160156, z: -0.17431921}
|
||||
rotation: {x: 0.000330001, y: -0.017548189, z: 0.015666224, w: 0.99972326}
|
||||
scale: {x: 1.000001, y: 0.99999976, z: 1}
|
||||
- name: RigRArmIndex2
|
||||
parentName: RigRArmIndex1
|
||||
position: {x: -0.23051132, y: -0.00000015258789, z: -0.00000085830686}
|
||||
rotation: {x: 0.0061287493, y: -0.004955305, z: 0.037404735, w: 0.9992692}
|
||||
scale: {x: 1.000002, y: 0.9999995, z: 0.9999998}
|
||||
- name: RigRArmIndex3
|
||||
parentName: RigRArmIndex2
|
||||
position: {x: -0.14621475, y: -0.00000015258789, z: -0.00000045776366}
|
||||
rotation: {x: 0.005117163, y: -0.0067791957, z: 0.11576271, w: 0.9932406}
|
||||
scale: {x: 1.0000014, y: 1, z: 0.9999994}
|
||||
- name: RigRArmMiddle1
|
||||
parentName: RigRArmPalm
|
||||
position: {x: -0.44137198, y: -0.00010253906, z: 0.017746143}
|
||||
rotation: {x: 0.00001227855, y: 0.0032224786, z: 0.019110452, w: 0.9998122}
|
||||
scale: {x: 1.0000005, y: 0.99999964, z: 0.9999999}
|
||||
- name: RigRArmMiddle2
|
||||
parentName: RigRArmMiddle1
|
||||
position: {x: -0.19211425, y: -0.00000015258789, z: -0.0000007122755}
|
||||
rotation: {x: -0.00041330841, y: -0.00041122365, z: 0.03793019, w: 0.9992803}
|
||||
scale: {x: 1.0000012, y: 0.9999994, z: 0.9999996}
|
||||
- name: RigRArmMiddle3
|
||||
parentName: RigRArmMiddle2
|
||||
position: {x: -0.1458392, y: 0, z: -0.00000050008293}
|
||||
rotation: {x: 0.0011144101, y: -0.004212657, z: 0.11531538, w: 0.9933194}
|
||||
scale: {x: 1.000001, y: 0.9999997, z: 1}
|
||||
- name: RigRArmPinky1
|
||||
parentName: RigRArmPalm
|
||||
position: {x: -0.40341452, y: 0.000115966795, z: 0.17729923}
|
||||
rotation: {x: -0.00000056624384, y: 0.003354017, z: 0.015847152, w: 0.9998688}
|
||||
scale: {x: 1.000001, y: 0.9999999, z: 1.0000005}
|
||||
- name: RigRArmPinky2
|
||||
parentName: RigRArmPinky1
|
||||
position: {x: -0.2302999, y: -0.00000015258789, z: -0.00000087738033}
|
||||
rotation: {x: -0.00042451004, y: -0.00044025356, z: 0.037765555, w: 0.9992865}
|
||||
scale: {x: 1.000001, y: 0.9999989, z: 0.99999905}
|
||||
- name: RigRArmPinky3
|
||||
parentName: RigRArmPinky2
|
||||
position: {x: -0.1458392, y: -0.00000015258789, z: -0.0000004959106}
|
||||
rotation: {x: 0.0011145847, y: -0.0042127063, z: 0.11531535, w: 0.9933194}
|
||||
scale: {x: 1.0000021, y: 0.9999987, z: 1.0000004}
|
||||
- name: RigRArmThumb1
|
||||
parentName: RigRArmPalm
|
||||
position: {x: -0.08617187, y: -0.005578155, z: -0.19163635}
|
||||
rotation: {x: -0.3067906, y: -0.3871433, z: -0.05557807, w: 0.86770433}
|
||||
scale: {x: 1.0000036, y: 0.99999976, z: 0.9999967}
|
||||
- name: RigRArmThumb2
|
||||
parentName: RigRArmThumb1
|
||||
position: {x: -0.21924491, y: 0.00000015258789, z: -0.00000057220456}
|
||||
rotation: {x: 0.09846809, y: 0.017227547, z: 0.025147874, w: 0.99467325}
|
||||
scale: {x: 1.0000012, y: 0.9999994, z: 1.0000017}
|
||||
- name: RigRArmThumb3
|
||||
parentName: RigRArmThumb2
|
||||
position: {x: -0.1682283, y: 0.00000015258789, z: -0.00000036239624}
|
||||
rotation: {x: 0.068085276, y: 0.052145686, z: -0.035044286, w: 0.99569935}
|
||||
scale: {x: 1.0000011, y: 0.9999969, z: 1.0000023}
|
||||
- name: RigRLegPlatform
|
||||
parentName: Alien Big Blink(Clone)
|
||||
position: {x: 0.18593769, y: 0.000000013539717, z: 0.015741296}
|
||||
rotation: {x: 0.50000006, y: -0.50000006, z: -0.49999997, w: 0.49999997}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
human: []
|
||||
skeleton: []
|
||||
armTwist: 0.5
|
||||
foreArmTwist: 0.5
|
||||
upperLegTwist: 0.5
|
||||
@ -839,17 +91,18 @@ ModelImporter:
|
||||
legStretch: 0.05
|
||||
feetSpacing: 0
|
||||
globalScale: 1
|
||||
rootMotionBoneName: RigPelvis
|
||||
rootMotionBoneName:
|
||||
hasTranslationDoF: 0
|
||||
hasExtraRoot: 1
|
||||
hasExtraRoot: 0
|
||||
skeletonHasParents: 1
|
||||
lastHumanDescriptionAvatarSource: {fileID: 9000000, guid: f5b071ac2a6be234eb5ea944f88d72d0,
|
||||
type: 3}
|
||||
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||
autoGenerateAvatarMappingIfUnspecified: 1
|
||||
animationType: 3
|
||||
animationType: 2
|
||||
humanoidOversampling: 1
|
||||
avatarSetup: 2
|
||||
avatarSetup: 0
|
||||
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
|
||||
importBlendShapeDeformPercent: 1
|
||||
remapMaterialsIfMaterialImportModeIsNone: 0
|
||||
additionalBone: 0
|
||||
userData:
|
||||
assetBundleName:
|
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|
@ -1,11 +1,8 @@
|
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fileFormatVersion: 2
|
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guid: fc50e8cc529536b47a9eaeb84f68b703
|
||||
guid: 444bdbc84fc5b1047884d48962941fce
|
||||
ModelImporter:
|
||||
serializedVersion: 21202
|
||||
internalIDToNameTable:
|
||||
- first:
|
||||
74: 1827226128182048838
|
||||
second: Spawn
|
||||
serializedVersion: 22200
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
materials:
|
||||
materialImportMode: 2
|
||||
@ -17,78 +14,24 @@ ModelImporter:
|
||||
bakeSimulation: 0
|
||||
resampleCurves: 1
|
||||
optimizeGameObjects: 0
|
||||
removeConstantScaleCurves: 1
|
||||
removeConstantScaleCurves: 0
|
||||
motionNodeName:
|
||||
rigImportErrors:
|
||||
rigImportWarnings: "Copied Avatar Rig Configuration mis-match. Inbetween bone
|
||||
rotation in copied configuration does not match rotation in animation file:\n\t'RigNecl1'
|
||||
: rotation error = 3.826203 deg\n\t'RigNecl2' : rotation error = 26.162210
|
||||
deg\n\t'RigFeelerBR1' : rotation error = 4.386747 deg\n"
|
||||
rigImportWarnings:
|
||||
animationImportErrors:
|
||||
animationImportWarnings: "\nClip 'Take 001' has import animation warnings that
|
||||
might lower retargeting quality:\nNote: Activate translation DOF on avatar
|
||||
to improve retargeting quality.\n\t'RigNecl1' is inbetween humanoid transforms
|
||||
and has rotation animation that will be discarded.\n\t'RigNecl2' is inbetween
|
||||
humanoid transforms and has rotation animation that will be discarded.\n\t'RigLArmThumb1'
|
||||
has scale animation that will be discarded.\n\t'RigLArmThumb2' has scale animation
|
||||
that will be discarded.\n\t'RigLArmThumb3' has scale animation that will be
|
||||
discarded.\n\t'RigLArmIndex1' has scale animation that will be discarded.\n\t'RigLArmIndex2'
|
||||
has scale animation that will be discarded.\n\t'RigLArmIndex3' has scale animation
|
||||
that will be discarded.\n\t'RigLArmMiddle1' has scale animation that will be
|
||||
discarded.\n\t'RigLArmMiddle2' has scale animation that will be discarded.\n\t'RigLArmMiddle3'
|
||||
has scale animation that will be discarded.\n\t'RigLArmPinky1' has scale animation
|
||||
that will be discarded.\n\t'RigLArmPinky2' has scale animation that will be
|
||||
discarded.\n\t'RigLArmPinky3' has scale animation that will be discarded.\n\t'RigRArmThumb2'
|
||||
has scale animation that will be discarded.\n\t'RigRArmThumb3' has scale animation
|
||||
that will be discarded.\n\t'RigRArmIndex1' has scale animation that will be
|
||||
discarded.\n\t'RigRArmIndex2' has scale animation that will be discarded.\n\t'RigRArmIndex3'
|
||||
has scale animation that will be discarded.\n\t'RigRArmMiddle1' has scale animation
|
||||
that will be discarded.\n\t'RigRArmMiddle2' has scale animation that will be
|
||||
discarded.\n\t'RigRArmMiddle3' has scale animation that will be discarded.\n\t'RigRArmPinky1'
|
||||
has scale animation that will be discarded.\n\t'RigRArmPinky2' has scale animation
|
||||
that will be discarded.\n\t'RigRArmPinky3' has scale animation that will be
|
||||
discarded.\n"
|
||||
animationImportWarnings:
|
||||
animationRetargetingWarnings:
|
||||
animationDoRetargetingWarnings: 0
|
||||
importAnimatedCustomProperties: 0
|
||||
importConstraints: 0
|
||||
animationCompression: 3
|
||||
animationCompression: 1
|
||||
animationRotationError: 0.5
|
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||||
parentName: RigPelvis
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||||
position: {x: 0.051634826, y: 0.0016892242, z: 0.30533987}
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||||
rotation: {x: -0.086304605, y: 0.99179584, z: 0.05843866, w: 0.0740105}
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||||
scale: {x: 1.0000002, y: 1.0000004, z: 1}
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||||
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||||
parentName: RigLLeg1
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||||
position: {x: -0.6538624, y: -0.000000019073486, z: 0}
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||||
rotation: {x: -0.018434983, y: 0.17538717, z: 0.22593427, w: 0.9580466}
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||||
scale: {x: 1.0000002, y: 0.9999992, z: 1.0000014}
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||||
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|
||||
parentName: RigLLeg2
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||||
position: {x: -0.5683546, y: -0.000000019073486, z: -0.000000009536743}
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||||
rotation: {x: 0.09240671, y: -0.04311982, z: -0.24953544, w: 0.96298176}
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||||
scale: {x: 1.0000011, y: 0.9999992, z: 0.9999991}
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||||
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||||
parentName: RigPelvis
|
||||
position: {x: 0.051634826, y: 0.0016892194, z: -0.3053398}
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||||
rotation: {x: -0.08639588, y: 0.991794, z: -0.058452282, w: -0.07391759}
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||||
scale: {x: 1.0000002, y: 1.0000004, z: 1.0000004}
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||||
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||||
parentName: RigRLeg1
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||||
position: {x: -0.65386224, y: -0.000000019073486, z: 0}
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||||
rotation: {x: 0.01828421, y: -0.17526388, z: 0.22609359, w: 0.95803446}
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||||
scale: {x: 1, y: 1.0000013, z: 0.99999905}
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||||
- name: RigRLegAnkle
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||||
parentName: RigRLeg2
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||||
position: {x: -0.5683547, y: 0.000000019073486, z: -0.000000019073486}
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||||
rotation: {x: -0.09225788, y: 0.043106843, z: -0.24963349, w: 0.96297115}
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||||
scale: {x: 0.999999, y: 1.0000004, z: 1.0000007}
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||||
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||||
parentName: RigPelvis
|
||||
position: {x: -0.07647369, y: -0.12718806, z: 0.000000024765155}
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||||
rotation: {x: 0.0000035911798, y: 0.000000029802322, z: 0.1337007, w: -0.9910218}
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||||
scale: {x: 1.0000005, y: 1.0000006, z: 1.0000005}
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||||
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||||
parentName: RigSpine1
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||||
position: {x: -0.2972827, y: 0, z: 0}
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||||
rotation: {x: -0.0000034585507, y: -0.00000015666926, z: -0.12281003, w: -0.9924302}
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||||
scale: {x: 1, y: 1.0000001, z: 0.99999994}
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||||
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||||
parentName: RigSpine2
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||||
position: {x: -0.387556, y: 0, z: 0}
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||||
rotation: {x: -0.000000059604645, y: 0.00000011920929, z: -0.027331442, w: -0.99962646}
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||||
scale: {x: 1, y: 0.9999998, z: 1}
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||||
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|
||||
parentName: RigRibcage
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||||
position: {x: -0.08213592, y: 0.0000000166893, z: 0.091075964}
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||||
rotation: {x: -0.000000009872604, y: -0.81133366, z: -0.00000013606068, w: -0.58458346}
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||||
scale: {x: 0.9999998, y: 1.0000001, z: 1}
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||||
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||||
parentName: RigLArmCollarbone
|
||||
position: {x: -0.24199851, y: 0, z: 0}
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||||
rotation: {x: 0.052255668, y: -0.13359569, z: 0.008804389, w: 0.9896181}
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||||
scale: {x: 1.0000001, y: 0.9999998, z: 0.99999994}
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||||
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||||
parentName: RigLArm1
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||||
position: {x: -0.48720482, y: -0.000001888275, z: -0.00000061035155}
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||||
rotation: {x: -0.075468495, y: -0.0007002799, z: -0.029776338, w: 0.99670327}
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||||
scale: {x: 0.9999991, y: 1.0000012, z: 1.0000005}
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||||
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||||
parentName: RigLArm2
|
||||
position: {x: -0.47761932, y: -0.0000016975403, z: -0.00000061035155}
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||||
rotation: {x: -0.6844312, y: -0.020177424, z: 0.04574246, w: 0.7273614}
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||||
scale: {x: 0.99999905, y: 1, z: 1.0000001}
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||||
- name: RigLArmIndex1
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||||
parentName: RigLArmPalm
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||||
position: {x: -0.40316543, y: -0.0001411438, z: 0.17431629}
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||||
rotation: {x: -0.00033128262, y: 0.017547574, z: 0.015667208, w: 0.99972326}
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||||
scale: {x: 0.99999905, y: 1.0000005, z: 1.0000007}
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||||
- name: RigLArmIndex2
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||||
parentName: RigLArmIndex1
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||||
position: {x: -0.23051089, y: 0.00000030517577, z: -0.0000008392334}
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||||
rotation: {x: -0.0061460617, y: 0.0049512847, z: 0.037405644, w: 0.99926907}
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||||
scale: {x: 0.9999987, y: 1.000001, z: 1.0000008}
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||||
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||||
parentName: RigLArmIndex2
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||||
position: {x: -0.14621422, y: 0.00000015258789, z: -0.00000047683716}
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||||
rotation: {x: -0.0051503754, y: 0.00676492, z: 0.11576504, w: 0.99324024}
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||||
scale: {x: 0.99999785, y: 1.0000019, z: 1.0000013}
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||||
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||||
parentName: RigLArmPalm
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||||
position: {x: -0.44137156, y: -0.00010162353, z: -0.017749455}
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||||
rotation: {x: -0.000013798473, y: -0.003223565, z: 0.01911012, w: 0.9998122}
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||||
scale: {x: 0.999999, y: 1.0000002, z: 1.0000004}
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||||
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||||
parentName: RigLArmMiddle1
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||||
position: {x: -0.1921139, y: 0.00000030517577, z: -0.0000007140636}
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||||
rotation: {x: 0.00039377567, y: 0.00040711559, z: 0.037930228, w: 0.9992803}
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||||
scale: {x: 0.99999887, y: 1.0000008, z: 1.0000004}
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||||
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||||
parentName: RigLArmMiddle2
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||||
position: {x: -0.14583881, y: 0.00000030517577, z: -0.00000050127505}
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||||
rotation: {x: -0.0012812413, y: 0.00418227, z: 0.115317576, w: 0.9933191}
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||||
scale: {x: 0.999998, y: 1.0000017, z: 1.0000004}
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||||
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||||
parentName: RigLArmPalm
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||||
position: {x: -0.4034154, y: 0.000117034906, z: -0.17730239}
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||||
rotation: {x: -0.0000005662441, y: -0.0033548512, z: 0.01584692, w: 0.9998688}
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scale: {x: 0.99999905, y: 1.0000002, z: 1.0000004}
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||||
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||||
parentName: RigLArmPinky1
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||||
position: {x: -0.2302996, y: 0.00000030517577, z: -0.00000085830686}
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||||
rotation: {x: 0.0004047824, y: 0.00043676642, z: 0.037765205, w: 0.9992865}
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||||
scale: {x: 0.9999992, y: 1.0000011, z: 1.0000005}
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||||
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||||
parentName: RigLArmPinky2
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||||
position: {x: -0.14583889, y: 0, z: -0.0000004959106}
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||||
rotation: {x: -0.0012810896, y: 0.004182263, z: 0.11531765, w: 0.99331903}
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||||
scale: {x: 0.99999815, y: 1.0000015, z: 1.0000004}
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||||
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||||
parentName: RigLArmPalm
|
||||
position: {x: -0.08617027, y: -0.005578308, z: 0.19163585}
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||||
rotation: {x: 0.3068138, y: 0.38714728, z: -0.0555728, w: 0.86769456}
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scale: {x: 0.9999962, y: 1, z: 1.0000032}
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||||
parentName: RigLArmThumb1
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||||
position: {x: -0.2192432, y: 0, z: -0.0000005340576}
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||||
rotation: {x: -0.09848204, y: -0.017226094, z: 0.025143616, w: 0.994672}
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scale: {x: 0.99999946, y: 1.0000012, z: 0.9999996}
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||||
parentName: RigLArmThumb2
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||||
position: {x: -0.16822761, y: -0.00000015258789, z: -0.00000034332274}
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||||
rotation: {x: -0.068099916, y: -0.052145798, z: -0.035047144, w: 0.9956982}
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||||
scale: {x: 0.9999993, y: 1.0000026, z: 0.9999991}
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||||
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||||
parentName: RigRibcage
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||||
position: {x: -0.08953705, y: 0, z: -1.8189894e-14}
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||||
rotation: {x: -0.000000029269845, y: -0.0000000059197944, z: -0.10114137, w: -0.99487215}
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||||
scale: {x: 1.0000001, y: 1.0000001, z: 1}
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||||
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||||
parentName: RigNecl1
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||||
position: {x: -0.09369674, y: 0, z: 3.6379787e-14}
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||||
rotation: {x: 0.00000062584877, y: -0, z: 0.021481797, w: 0.9997693}
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||||
scale: {x: 1.0000001, y: 1.0000002, z: 1.0000002}
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||||
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||||
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||||
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||||
rotation: {x: -0.00000052059124, y: 0.00000012500922, z: 0.010972074, w: 0.99993986}
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||||
scale: {x: 1, y: 0.9999998, z: 1}
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||||
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||||
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||||
position: {x: -0.09460968, y: 0.000000076293944, z: 3.6379787e-14}
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||||
rotation: {x: -0.00000008940697, y: -0.00000008940697, z: -0.052253485, w: 0.99863386}
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||||
scale: {x: 1, y: 1, z: 0.9999997}
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||||
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||||
parentName: RigHead
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||||
position: {x: -0.27360198, y: 0.057706986, z: -0.000000011235934}
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||||
rotation: {x: 0.000000015020497, y: 0.0000001576849, z: 0.71205443, w: -0.70212436}
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||||
scale: {x: 1.0000004, y: 1.0000006, z: 1.0000004}
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||||
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||||
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||||
position: {x: -0.120027766, y: 0.29713103, z: 0.13415799}
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||||
rotation: {x: -0.18222722, y: 0.972557, z: -0.05487082, w: 0.13384858}
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||||
scale: {x: 1.0000004, y: 1.0000004, z: 0.9999998}
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||||
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||||
parentName: RigFeelerBL1
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||||
position: {x: -0.16890259, y: 0, z: 0.000000076293944}
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||||
rotation: {x: -0.033170875, y: 0.22022808, z: 0.18107559, w: 0.95792013}
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||||
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||||
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||||
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||||
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||||
rotation: {x: -0.047793847, y: -0.12774894, z: 0.0931344, w: 0.98626673}
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||||
scale: {x: 1.0000002, y: 0.9999998, z: 1.0000014}
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||||
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||||
parentName: RigHead
|
||||
position: {x: -0.120027766, y: 0.29713103, z: -0.13415799}
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||||
rotation: {x: -0.18222731, y: 0.97255695, z: 0.054870732, w: -0.13384871}
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||||
scale: {x: 1.0000004, y: 1.0000002, z: 1.0000002}
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||||
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||||
parentName: RigFeelerBR1
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||||
position: {x: -0.16890243, y: 0, z: 0}
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||||
rotation: {x: 0.033180103, y: -0.22022563, z: 0.18107717, w: 0.9579201}
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||||
scale: {x: 1, y: 1.0000006, z: 1.0000007}
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||||
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||||
parentName: RigFeelerBR2
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||||
position: {x: -0.21272354, y: 0.00000022888183, z: 0.00000034332274}
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||||
rotation: {x: 0.047796577, y: 0.12774953, z: 0.09313278, w: 0.9862666}
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||||
scale: {x: 1.0000007, y: 1.0000012, z: 0.9999996}
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||||
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|
||||
parentName: RigHead
|
||||
position: {x: -0.40490812, y: 0.3022815, z: 0.14163275}
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||||
rotation: {x: -0.18401393, y: 0.2809839, z: 0.076868504, w: 0.93876415}
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||||
scale: {x: 1.0000002, y: 1.0000002, z: 1.0000001}
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||||
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||||
parentName: RigFeelerTL1
|
||||
position: {x: -0.1561139, y: 0, z: 0}
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||||
rotation: {x: 0.12570061, y: -0.332106, z: 0.020158336, w: 0.93461156}
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||||
scale: {x: 1.0000005, y: 1, z: 0.9999992}
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||||
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|
||||
parentName: RigFeelerTL2
|
||||
position: {x: -0.23903564, y: 0, z: -0.00000015258789}
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||||
rotation: {x: 0.08798819, y: 0.18995728, z: -0.2682612, w: 0.94032454}
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||||
scale: {x: 1.0000008, y: 1.0000002, z: 0.99999964}
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||||
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|
||||
parentName: RigHead
|
||||
position: {x: -0.40490812, y: 0.3022815, z: -0.14163272}
|
||||
rotation: {x: -0.18401438, y: 0.28098404, z: -0.076868534, w: -0.93876404}
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||||
scale: {x: 1.0000006, y: 1.0000001, z: 1.0000002}
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||||
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|
||||
parentName: RigFeelerTR1
|
||||
position: {x: -0.1561139, y: 0.00000015258789, z: 0}
|
||||
rotation: {x: 0.12570046, y: -0.33210588, z: -0.02015841, w: -0.93461156}
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||||
scale: {x: 1.0000002, y: 1.0000002, z: 1.0000001}
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||||
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|
||||
parentName: RigFeelerTR2
|
||||
position: {x: -0.23903595, y: -0.00000015258789, z: -0.000000114440915}
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||||
rotation: {x: 0.0879866, y: 0.18995786, z: 0.2682615, w: -0.94032454}
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||||
scale: {x: 0.9999997, y: 1.0000001, z: 1.0000015}
|
||||
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|
||||
parentName: RigRibcage
|
||||
position: {x: -0.08213592, y: 0.000000017285346, z: -0.091075964}
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||||
rotation: {x: 0.000000026636394, y: -0.8113335, z: 0.00000009490729, w: 0.5845836}
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||||
scale: {x: 1.0000001, y: 1.0000001, z: 1}
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||||
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|
||||
parentName: RigRArmCollarbone
|
||||
position: {x: -0.24199851, y: 0, z: 0}
|
||||
rotation: {x: -0.052265413, y: 0.13359651, z: 0.00880874, w: 0.98961747}
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||||
scale: {x: 0.9999998, y: 0.9999997, z: 0.9999998}
|
||||
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|
||||
parentName: RigRArm1
|
||||
position: {x: -0.48720488, y: 0.0000019073486, z: -0.00000030517577}
|
||||
rotation: {x: 0.075457394, y: 0.00070209807, z: -0.02977617, w: 0.99670416}
|
||||
scale: {x: 1.0000015, y: 0.9999993, z: 0.9999997}
|
||||
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|
||||
parentName: RigRArm2
|
||||
position: {x: -0.47762054, y: 0.0000017356872, z: -0.00000061035155}
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||||
rotation: {x: 0.6844296, y: 0.020174883, z: 0.045743227, w: 0.7273629}
|
||||
scale: {x: 1.000001, y: 0.9999996, z: 0.99999994}
|
||||
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|
||||
parentName: RigRArmPalm
|
||||
position: {x: -0.4031672, y: -0.00014160156, z: -0.17431921}
|
||||
rotation: {x: 0.000330001, y: -0.017548189, z: 0.015666224, w: 0.99972326}
|
||||
scale: {x: 1.000001, y: 0.99999976, z: 1}
|
||||
- name: RigRArmIndex2
|
||||
parentName: RigRArmIndex1
|
||||
position: {x: -0.23051132, y: -0.00000015258789, z: -0.00000085830686}
|
||||
rotation: {x: 0.0061287493, y: -0.004955305, z: 0.037404735, w: 0.9992692}
|
||||
scale: {x: 1.000002, y: 0.9999995, z: 0.9999998}
|
||||
- name: RigRArmIndex3
|
||||
parentName: RigRArmIndex2
|
||||
position: {x: -0.14621475, y: -0.00000015258789, z: -0.00000045776366}
|
||||
rotation: {x: 0.005117163, y: -0.0067791957, z: 0.11576271, w: 0.9932406}
|
||||
scale: {x: 1.0000014, y: 1, z: 0.9999994}
|
||||
- name: RigRArmMiddle1
|
||||
parentName: RigRArmPalm
|
||||
position: {x: -0.44137198, y: -0.00010253906, z: 0.017746143}
|
||||
rotation: {x: 0.00001227855, y: 0.0032224786, z: 0.019110452, w: 0.9998122}
|
||||
scale: {x: 1.0000005, y: 0.99999964, z: 0.9999999}
|
||||
- name: RigRArmMiddle2
|
||||
parentName: RigRArmMiddle1
|
||||
position: {x: -0.19211425, y: -0.00000015258789, z: -0.0000007122755}
|
||||
rotation: {x: -0.00041330841, y: -0.00041122365, z: 0.03793019, w: 0.9992803}
|
||||
scale: {x: 1.0000012, y: 0.9999994, z: 0.9999996}
|
||||
- name: RigRArmMiddle3
|
||||
parentName: RigRArmMiddle2
|
||||
position: {x: -0.1458392, y: 0, z: -0.00000050008293}
|
||||
rotation: {x: 0.0011144101, y: -0.004212657, z: 0.11531538, w: 0.9933194}
|
||||
scale: {x: 1.000001, y: 0.9999997, z: 1}
|
||||
- name: RigRArmPinky1
|
||||
parentName: RigRArmPalm
|
||||
position: {x: -0.40341452, y: 0.000115966795, z: 0.17729923}
|
||||
rotation: {x: -0.00000056624384, y: 0.003354017, z: 0.015847152, w: 0.9998688}
|
||||
scale: {x: 1.000001, y: 0.9999999, z: 1.0000005}
|
||||
- name: RigRArmPinky2
|
||||
parentName: RigRArmPinky1
|
||||
position: {x: -0.2302999, y: -0.00000015258789, z: -0.00000087738033}
|
||||
rotation: {x: -0.00042451004, y: -0.00044025356, z: 0.037765555, w: 0.9992865}
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||||
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@ -820,17 +91,18 @@ ModelImporter:
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|
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|
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@ -831,17 +91,18 @@ ModelImporter:
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|
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|
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||||
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|
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||||
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|
||||
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|
||||
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@ -833,17 +91,18 @@ ModelImporter:
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
rotation: {x: -0.052265413, y: 0.13359651, z: 0.00880874, w: 0.98961747}
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||||
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|
||||
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||||
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||||
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scale: {x: 1.0000015, y: 0.9999993, z: 0.9999997}
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||||
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|
||||
parentName: RigRArm2
|
||||
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|
||||
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|
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|
||||
parentName: RigRArmPalm
|
||||
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|
||||
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scale: {x: 1.000001, y: 0.99999976, z: 1}
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||||
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|
||||
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|
||||
position: {x: -0.23051132, y: -0.00000015258789, z: -0.00000085830686}
|
||||
rotation: {x: 0.0061287493, y: -0.004955305, z: 0.037404735, w: 0.9992692}
|
||||
scale: {x: 1.000002, y: 0.9999995, z: 0.9999998}
|
||||
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|
||||
parentName: RigRArmIndex2
|
||||
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|
||||
rotation: {x: 0.005117163, y: -0.0067791957, z: 0.11576271, w: 0.9932406}
|
||||
scale: {x: 1.0000014, y: 1, z: 0.9999994}
|
||||
- name: RigRArmMiddle1
|
||||
parentName: RigRArmPalm
|
||||
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@ -839,17 +91,18 @@ ModelImporter:
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|
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@ -80,6 +40,7 @@ ModelImporter:
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@ -107,6 +68,7 @@ ModelImporter:
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@ -119,704 +81,8 @@ ModelImporter:
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||||
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||||
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rotation: {x: 0.01828421, y: -0.17526388, z: 0.22609359, w: 0.95803446}
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||||
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||||
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||||
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||||
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||||
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||||
parentName: RigPelvis
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||||
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||||
rotation: {x: 0.0000035911798, y: 0.000000029802322, z: 0.1337007, w: -0.9910218}
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||||
parentName: RigSpine1
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||||
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||||
rotation: {x: -0.0000034585507, y: -0.00000015666926, z: -0.12281003, w: -0.9924302}
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||||
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||||
parentName: RigSpine2
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||||
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||||
rotation: {x: -0.000000059604645, y: 0.00000011920929, z: -0.027331442, w: -0.99962646}
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||||
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||||
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||||
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||||
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||||
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rotation: {x: 0.052255668, y: -0.13359569, z: 0.008804389, w: 0.9896181}
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||||
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parentName: RigLArm1
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rotation: {x: -0.075468495, y: -0.0007002799, z: -0.029776338, w: 0.99670327}
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||||
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rotation: {x: -0.6844312, y: -0.020177424, z: 0.04574246, w: 0.7273614}
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rotation: {x: -0.00033128262, y: 0.017547574, z: 0.015667208, w: 0.99972326}
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||||
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||||
rotation: {x: -0.0061460617, y: 0.0049512847, z: 0.037405644, w: 0.99926907}
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||||
rotation: {x: -0.0051503754, y: 0.00676492, z: 0.11576504, w: 0.99324024}
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||||
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||||
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rotation: {x: 0.00000062584877, y: -0, z: 0.021481797, w: 0.9997693}
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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scale: {x: 1.0000015, y: 0.9999993, z: 0.9999997}
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||||
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||||
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||||
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||||
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||||
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||||
rotation: {x: 0.000330001, y: -0.017548189, z: 0.015666224, w: 0.99972326}
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scale: {x: 1.000001, y: 0.99999976, z: 1}
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||||
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||||
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||||
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||||
rotation: {x: 0.0061287493, y: -0.004955305, z: 0.037404735, w: 0.9992692}
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||||
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||||
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||||
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||||
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||||
rotation: {x: 0.005117163, y: -0.0067791957, z: 0.11576271, w: 0.9932406}
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||||
scale: {x: 1.0000014, y: 1, z: 0.9999994}
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
scale: {x: 1.0000012, y: 0.9999994, z: 0.9999996}
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||||
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|
||||
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|
||||
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||||
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||||
scale: {x: 1.000001, y: 0.9999997, z: 1}
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||||
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|
||||
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|
||||
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||||
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||||
scale: {x: 1.000001, y: 0.9999999, z: 1.0000005}
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||||
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|
||||
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|
||||
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||||
rotation: {x: -0.00042451004, y: -0.00044025356, z: 0.037765555, w: 0.9992865}
|
||||
scale: {x: 1.000001, y: 0.9999989, z: 0.99999905}
|
||||
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|
||||
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|
||||
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|
||||
rotation: {x: 0.0011145847, y: -0.0042127063, z: 0.11531535, w: 0.9933194}
|
||||
scale: {x: 1.0000021, y: 0.9999987, z: 1.0000004}
|
||||
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|
||||
parentName: RigRArmPalm
|
||||
position: {x: -0.08617187, y: -0.005578155, z: -0.19163635}
|
||||
rotation: {x: -0.3067906, y: -0.3871433, z: -0.05557807, w: 0.86770433}
|
||||
scale: {x: 1.0000036, y: 0.99999976, z: 0.9999967}
|
||||
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|
||||
parentName: RigRArmThumb1
|
||||
position: {x: -0.21924491, y: 0.00000015258789, z: -0.00000057220456}
|
||||
rotation: {x: 0.09846809, y: 0.017227547, z: 0.025147874, w: 0.99467325}
|
||||
scale: {x: 1.0000012, y: 0.9999994, z: 1.0000017}
|
||||
- name: RigRArmThumb3
|
||||
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@ -825,17 +91,18 @@ ModelImporter:
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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Assets/KJM/KJM.unity
(Stored with Git LFS)
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Assets/KJM/KJM.unity
(Stored with Git LFS)
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8
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@ -6,11 +6,11 @@ using UnityEngine;
|
||||
public class DungeonSave
|
||||
{
|
||||
// 강화 수치
|
||||
public int attackLevel = 0;
|
||||
public int attackPowerLevel = 0;
|
||||
public int attackSpeedLevel = 0;
|
||||
public int heartLevel = 0;
|
||||
public int moveSpeedLevel = 0;
|
||||
public int evasionTimeLevel = 0;
|
||||
public int dashCoolDownLevel = 0;
|
||||
|
||||
// 현재 진행 중인 스테이지
|
||||
public int stageLevel = 0;
|
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@ -20,11 +20,11 @@ public class DungeonSave
|
||||
{
|
||||
if (other == null) return;
|
||||
|
||||
if (other.attackLevel != 0) attackLevel = other.attackLevel;
|
||||
if (other.attackPowerLevel != 0) attackPowerLevel = other.attackPowerLevel;
|
||||
if (other.attackSpeedLevel != 0) attackSpeedLevel = other.attackSpeedLevel;
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if (other.heartLevel != 0) heartLevel = other.heartLevel;
|
||||
if (other.moveSpeedLevel != 0) moveSpeedLevel = other.moveSpeedLevel;
|
||||
if (other.evasionTimeLevel != 0) evasionTimeLevel = other.evasionTimeLevel;
|
||||
if (other.dashCoolDownLevel != 0) dashCoolDownLevel = other.dashCoolDownLevel;
|
||||
if (other.stageLevel != 0) stageLevel = other.stageLevel;
|
||||
}
|
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}
|
@ -18,7 +18,6 @@ public class SaveManager : Singleton<SaveManager>
|
||||
private Save mainSave;
|
||||
private Save backupSave;
|
||||
|
||||
|
||||
void Start()
|
||||
{
|
||||
Load(); //저장된 메인,백업 세이브를 로드
|
Some files were not shown because too many files have changed in this diff Show More
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x
Reference in New Issue
Block a user