diff --git a/Assets/KJM/KJM.unity b/Assets/KJM/KJM.unity
index 89f759a5..c0fd141b 100644
--- a/Assets/KJM/KJM.unity
+++ b/Assets/KJM/KJM.unity
@@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
-oid sha256:e84ea7a63d87e4d2ba09134c9ad478802df3283c7d6f8867b70b481bbc3c1017
-size 67418
+oid sha256:e4246afb41d86d6a92c3bcf1325630d7871a5e59255be61a927c5994dfc1ea81
+size 75255
diff --git a/Assets/KJM/KJM_Test/Upgrade/UpgradeStat.cs b/Assets/KJM/KJM_Test/Upgrade/UpgradeStat.cs
index 597e2c63..baf47f88 100644
--- a/Assets/KJM/KJM_Test/Upgrade/UpgradeStat.cs
+++ b/Assets/KJM/KJM_Test/Upgrade/UpgradeStat.cs
@@ -1,3 +1,4 @@
+using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
@@ -18,6 +19,15 @@ public class UpgradeStat : MonoBehaviour, ISaveable
};
void Awake()
+ {
+ ResetLevel();
+ }
+
+ ///
+ /// 레벨 리셋 함수
+ /// 테스트를 위해 퍼블릭으로 설정
+ ///
+ public void ResetLevel()
{
foreach (var stat in maxLevels.Keys)
{
@@ -77,6 +87,7 @@ public class UpgradeStat : MonoBehaviour, ISaveable
///
public Save ExtractSaveData()
{
+ Debug.Log("UpgradeStat extracting save data");
return new Save
{
dungeonSave = new DungeonSave