diff --git a/Assets/KSH/PlayerStats.cs b/Assets/KSH/PlayerStats.cs index a6f7a308..edc316f2 100644 --- a/Assets/KSH/PlayerStats.cs +++ b/Assets/KSH/PlayerStats.cs @@ -210,14 +210,10 @@ public class PlayerStats : MonoBehaviour,ISaveable ActionEffect effect = _valueByAction.GetActionEffect(actionType); LastAction = actionType; // 선 처리: 특수 보상 먼저 (야근, 회식) - if (actionType == ActionType.OvertimeWork) + if (actionType == ActionType.TeamDinner) { additionalMaxHealth += 1f; } - else if (actionType == ActionType.TeamDinner) - { - ModifyReputation(1f); - } // 순수 스탯 변경 적용 ModifyTime(effect.timeChange, actionType);