Merge branch 'main' into DEG-68-연출-사운드-추가
This commit is contained in:
commit
a0d7279381
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@ -13,7 +13,8 @@ public enum LoadingState
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|||||||
Go2Work,
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Go2Work,
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||||||
LeaveWork,
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LeaveWork,
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Meal,
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Meal,
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Dungeon
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Dungeon,
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Sleep
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||||||
}
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}
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||||||
//집안일 목록
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//집안일 목록
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public enum HouseworkState
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public enum HouseworkState
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@ -33,7 +34,7 @@ public class InteractionPanelController : MonoBehaviour
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private void Start()
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private void Start()
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||||||
{
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{
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||||||
Init(LoadingState.Housework);
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Init(LoadingState.Sleep);
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}
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}
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private void Init(LoadingState state)
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private void Init(LoadingState state)
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@ -46,19 +47,27 @@ public class InteractionPanelController : MonoBehaviour
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|||||||
{
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{
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case LoadingState.Housework:
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case LoadingState.Housework:
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doingText.text = "세탁하는 중";
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doingText.text = "세탁하는 중";
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animator.Play("Laundry");
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animator.Play("Housework");
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break;
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break;
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||||||
case LoadingState.Go2Work:
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case LoadingState.Go2Work:
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||||||
doingText.text = "출근하는 중";
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doingText.text = "출근하는 중";
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||||||
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animator.Play("Go2Work");
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break;
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break;
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||||||
case LoadingState.LeaveWork:
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case LoadingState.LeaveWork:
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||||||
doingText.text = "퇴근하는 중";
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doingText.text = "퇴근하는 중";
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||||||
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animator.Play("Go2Work");
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||||||
break;
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break;
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||||||
case LoadingState.Meal:
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case LoadingState.Meal:
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||||||
doingText.text = "식사하는 중";
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doingText.text = "식사하는 중";
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animator.Play("Meal");
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||||||
break;
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break;
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||||||
case LoadingState.Dungeon:
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case LoadingState.Dungeon:
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||||||
doingText.text = "던전 진입하는 중";
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doingText.text = "던전 진입하는 중";
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animator.Play("Dungeon");
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break;
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||||||
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case LoadingState.Sleep:
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doingText.text = "잠 자는 중";
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animator.Play("Sleep");
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break;
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break;
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}
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}
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Loading…
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Reference in New Issue
Block a user