diff --git a/Assets/JAY/Scripts/PlayerController.cs b/Assets/JAY/Scripts/PlayerController.cs index e946a346..a9b5403b 100644 --- a/Assets/JAY/Scripts/PlayerController.cs +++ b/Assets/JAY/Scripts/PlayerController.cs @@ -88,13 +88,13 @@ public class PlayerController : CharacterBase, IObserver //강화 수치 적용 //attackPowerLevel = 1 + (float)UpgradeManager.Instance.upgradeStat.CurrentUpgradeLevel(StatType.AttackPower) / 2; - attackPowerLevel = 1.5f; + attackPowerLevel = 1.1f; //moveSpeedLevel = 1 + (float)UpgradeManager.Instance.upgradeStat.CurrentUpgradeLevel(StatType.MoveSpeed) / 2; - moveSpeedLevel = 1.5f; - //dashCoolLevel = (float)UpgradeManager.Instance.upgradeStat.CurrentUpgradeLevel(StatType.DashCoolDown)/4; - dashCoolLevel = 0.25f; - //attackSpeedLevel = (float)UpgradeManager.Instance.upgradeStat.CurrentUpgradeLevel(StatType.AttackSpeed)/5; - attackSpeedLevel = 0.5f; + moveSpeedLevel = 1.1f; + //dashCoolLevel = (float)UpgradeManager.Instance.upgradeStat.CurrentUpgradeLevel(StatType.DashCoolDown)/5; + dashCoolLevel = 0.2f; + //attackSpeedLevel = (float)UpgradeManager.Instance.upgradeStat.CurrentUpgradeLevel(StatType.AttackSpeed)/10; + attackSpeedLevel = 0.1f; attackPower *= attackPowerLevel; moveSpeed *= moveSpeedLevel;