Merge pull request '[Feat] switching 로딩패널에 애니메이션 추가' (!51) from DEG-164-로딩패널-애니메이션-재작업 into main

Reviewed-on: #51
Reviewed-by: Sehyeon <sehyeon1837@gmail.com>
Reviewed-by: FioreFlower <cjsdlf44@gmail.com>
This commit is contained in:
heain0122 2025-05-14 01:43:37 +00:00
commit b0ca516778
10 changed files with 268 additions and 3 deletions

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@ -0,0 +1,13 @@
# 디폴트 무시된 파일
/shelf/
/workspace.xml
# Rider에서 무시된 파일
/contentModel.xml
/modules.xml
/projectSettingsUpdater.xml
/.idea.Degulleo3DReworkLoadingAnim.iml
# 에디터 기반 HTTP 클라이언트 요청
/httpRequests/
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml

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@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="UserContentModel">
<attachedFolders />
<explicitIncludes />
<explicitExcludes />
</component>
</project>

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@ -11,6 +11,11 @@ public class SwitchingPanelController : MonoBehaviour
[SerializeField] private GameObject Loading_UI;
[SerializeField] TMP_Text Loading_text;
[Header("애니메이션")]
[SerializeField] private Image fillImage;
[SerializeField] private Image headCapImage;
[SerializeField] private Image tailCapImage;
private CanvasGroup canvasGroup;
private void Awake()
@ -44,6 +49,11 @@ public class SwitchingPanelController : MonoBehaviour
percentage = Mathf.Lerp(percentage, async.progress * 100f, past_time);
if(percentage >= 90) past_time = 0;
}
fillImage.fillAmount = percentage * 0.01f;
headCapImage.transform.localRotation =
Quaternion.Euler(new Vector3(0, 0, fillImage.fillAmount * -360));
Loading_text.text = percentage.ToString("0") + "%"; //로딩 퍼센트 표기
}
}

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