DEG-49 [Refactor] 클리어 성공 실패 패널 리팩토링

의미 없는 코루틴 삭제
This commit is contained in:
Lim0_C 2025-05-01 11:08:30 +09:00
parent 2e6c4e4a46
commit b49ccd5625
6 changed files with 81 additions and 44 deletions

View File

@ -3,19 +3,37 @@ using System.Collections;
using System.Collections.Generic;
using DG.Tweening;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.PlayerLoop;
using UnityEngine.UI;
public class ClearPanelController : MonoBehaviour
public class ClearPanelController : PanelController, IPointerClickHandler
{
[SerializeField] private CanvasGroup clearPanel;
[SerializeField] private Image clearPanelArmImage;
[SerializeField] private Image clearTextImage;
private Image _clearPanelBGImage;
public Action onCompleted;
private void Awake()
{
base.Awake();
_clearPanelBGImage = GetComponent<Image>();
}
private void Start()
{
_clearPanelBGImage = GetComponent<Image>();
//임시 코드
Show(() =>
{
Debug.Log("OnCompleted");
});
}
public void Show(Action onCompleted)
{
base.Show();
this.onCompleted = onCompleted;
Init();
}
@ -25,24 +43,23 @@ public class ClearPanelController : MonoBehaviour
clearTextImage.rectTransform.localScale = Vector3.zero;
clearTextImage.DOFade(0, 0);
clearPanel.DOFade(0, 0);
StartCoroutine(ClearAnimationCoroutine());
ClearAnimation();
}
private IEnumerator ClearAnimationCoroutine()
private void ClearAnimation()
{
_clearPanelBGImage.DOFade(0.98f, 0.5f).OnComplete(() =>
{
clearPanel.DOFade(1, 0.5f).OnComplete(() =>
{
clearPanelArmImage.rectTransform.DORotate(new Vector3(0, 0, 15), 0.3f).OnComplete((() =>
{
clearPanelArmImage.rectTransform.DORotate(Vector3.zero, 0.3f);
}));
clearTextImage.rectTransform.DOScale(1f, 0.5f).SetEase(Ease.OutBack);
clearTextImage.DOFade(1, 0.5f);
});
});
yield return null;
Sequence seq = DOTween.Sequence();
seq.Append(_clearPanelBGImage.DOFade(0.98f, 0.5f))
.Append(clearPanel.DOFade(1, 0.5f))
.Append(clearPanelArmImage.rectTransform.DORotate(new Vector3(0, 0, 15), 0.3f))
.Append(clearPanelArmImage.rectTransform.DORotate(Vector3.zero, 0.3f))
.Join(clearTextImage.rectTransform.DOScale(1f, 0.5f).SetEase(Ease.OutBack))
.Join(clearTextImage.DOFade(1, 0.5f));
}
public void OnPointerClick(PointerEventData eventData)
{
onCompleted?.Invoke();
Hide();
}
}

View File

@ -1,45 +1,65 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using DG.Tweening;
using UnityEngine.EventSystems;
public class FailedPanelController : MonoBehaviour
public class FailedPanelController : PanelController, IPointerClickHandler
{
[SerializeField] private CanvasGroup failedPanel;
[SerializeField] private Image failedPanelArmImage;
[SerializeField] private Image failedTextImage;
private Image _failedPanelBGImage;
private void Start()
public Action onCompleted;
private void Awake()
{
base.Awake();
_failedPanelBGImage = GetComponent<Image>();
Init();
}
private void Start()
{
//임시 코드
Show(() =>
{
Debug.Log("OnCompleted");
});
}
public void Show(Action onCompleted)
{
base.Show();
this.onCompleted = onCompleted;
Init();
}
private void Init()
{
_failedPanelBGImage.DOFade(0, 0);
failedTextImage.DOFade(0, 0);
failedTextImage.rectTransform.DOScale(0, 0);
failedPanel.DOFade(0, 0);
StartCoroutine(FailedAnimationCoroutine());
FailedAnimation();
}
private IEnumerator FailedAnimationCoroutine()
private void FailedAnimation()
{
_failedPanelBGImage.DOFade(0.98f, 0.5f).OnComplete(() =>
{
failedPanel.DOFade(1, 0.5f).OnComplete(() =>
{
failedPanelArmImage.rectTransform.DORotate(new Vector3(0, 0, 15), 0.3f).OnComplete((() =>
{
failedPanelArmImage.rectTransform.DORotate(Vector3.zero, 0.3f);
}));
failedTextImage.rectTransform.DOScale(1f, 0.5f).SetEase(Ease.OutBack);
failedTextImage.DOFade(1, 0.5f);
});
});
yield return null;
Sequence seq = DOTween.Sequence();
seq.Append(_failedPanelBGImage.DOFade(0.98f, 0.5f))
.Append(failedPanel.DOFade(1, 0.5f))
.Append(failedPanelArmImage.rectTransform.DORotate(new Vector3(0, 0, 15), 0.3f))
.Append(failedPanelArmImage.rectTransform.DORotate(Vector3.zero, 0.3f))
.Join(failedTextImage.rectTransform.DOScale(1f, 0.5f).SetEase(Ease.OutBack))
.Join(failedTextImage.DOFade(1, 0.5f));
}
}
public void OnPointerClick(PointerEventData eventData)
{
onCompleted?.Invoke();
Hide();
}
}

View File

@ -9,7 +9,7 @@ public class PanelController : MonoBehaviour
{
private CanvasGroup _canvasGroup;
private void Awake()
protected void Awake()
{
_canvasGroup = GetComponent<CanvasGroup>();
if (_canvasGroup == null) return;

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Assets/LYM/UIPrefabs/ClearPanelBG.prefab (Stored with Git LFS)

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Assets/LYM/UIPrefabs/FailedPanelBG.prefab (Stored with Git LFS)

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