DEG-49 [Refactor] 클리어 성공 실패 패널 리팩토링

의미 없는 코루틴 삭제
This commit is contained in:
Lim0_C 2025-05-01 11:08:30 +09:00
parent 2e6c4e4a46
commit b49ccd5625
6 changed files with 81 additions and 44 deletions

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@ -3,19 +3,37 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using DG.Tweening; using DG.Tweening;
using UnityEngine; using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.PlayerLoop; using UnityEngine.PlayerLoop;
using UnityEngine.UI; using UnityEngine.UI;
public class ClearPanelController : MonoBehaviour public class ClearPanelController : PanelController, IPointerClickHandler
{ {
[SerializeField] private CanvasGroup clearPanel; [SerializeField] private CanvasGroup clearPanel;
[SerializeField] private Image clearPanelArmImage; [SerializeField] private Image clearPanelArmImage;
[SerializeField] private Image clearTextImage; [SerializeField] private Image clearTextImage;
private Image _clearPanelBGImage; private Image _clearPanelBGImage;
public Action onCompleted;
private void Awake()
{
base.Awake();
_clearPanelBGImage = GetComponent<Image>();
}
private void Start() private void Start()
{ {
_clearPanelBGImage = GetComponent<Image>(); //임시 코드
Show(() =>
{
Debug.Log("OnCompleted");
});
}
public void Show(Action onCompleted)
{
base.Show();
this.onCompleted = onCompleted;
Init(); Init();
} }
@ -25,24 +43,23 @@ public class ClearPanelController : MonoBehaviour
clearTextImage.rectTransform.localScale = Vector3.zero; clearTextImage.rectTransform.localScale = Vector3.zero;
clearTextImage.DOFade(0, 0); clearTextImage.DOFade(0, 0);
clearPanel.DOFade(0, 0); clearPanel.DOFade(0, 0);
StartCoroutine(ClearAnimationCoroutine()); ClearAnimation();
} }
private IEnumerator ClearAnimationCoroutine() private void ClearAnimation()
{ {
_clearPanelBGImage.DOFade(0.98f, 0.5f).OnComplete(() => Sequence seq = DOTween.Sequence();
{ seq.Append(_clearPanelBGImage.DOFade(0.98f, 0.5f))
clearPanel.DOFade(1, 0.5f).OnComplete(() => .Append(clearPanel.DOFade(1, 0.5f))
{ .Append(clearPanelArmImage.rectTransform.DORotate(new Vector3(0, 0, 15), 0.3f))
clearPanelArmImage.rectTransform.DORotate(new Vector3(0, 0, 15), 0.3f).OnComplete((() => .Append(clearPanelArmImage.rectTransform.DORotate(Vector3.zero, 0.3f))
{ .Join(clearTextImage.rectTransform.DOScale(1f, 0.5f).SetEase(Ease.OutBack))
clearPanelArmImage.rectTransform.DORotate(Vector3.zero, 0.3f); .Join(clearTextImage.DOFade(1, 0.5f));
})); }
clearTextImage.rectTransform.DOScale(1f, 0.5f).SetEase(Ease.OutBack);
clearTextImage.DOFade(1, 0.5f); public void OnPointerClick(PointerEventData eventData)
}); {
}); onCompleted?.Invoke();
Hide();
yield return null;
} }
} }

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@ -1,45 +1,65 @@
using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using DG.Tweening; using DG.Tweening;
using UnityEngine.EventSystems;
public class FailedPanelController : MonoBehaviour public class FailedPanelController : PanelController, IPointerClickHandler
{ {
[SerializeField] private CanvasGroup failedPanel; [SerializeField] private CanvasGroup failedPanel;
[SerializeField] private Image failedPanelArmImage; [SerializeField] private Image failedPanelArmImage;
[SerializeField] private Image failedTextImage; [SerializeField] private Image failedTextImage;
private Image _failedPanelBGImage; private Image _failedPanelBGImage;
private void Start() public Action onCompleted;
private void Awake()
{ {
base.Awake();
_failedPanelBGImage = GetComponent<Image>(); _failedPanelBGImage = GetComponent<Image>();
Init();
} }
private void Start()
{
//임시 코드
Show(() =>
{
Debug.Log("OnCompleted");
});
}
public void Show(Action onCompleted)
{
base.Show();
this.onCompleted = onCompleted;
Init();
}
private void Init() private void Init()
{ {
_failedPanelBGImage.DOFade(0, 0); _failedPanelBGImage.DOFade(0, 0);
failedTextImage.DOFade(0, 0); failedTextImage.DOFade(0, 0);
failedTextImage.rectTransform.DOScale(0, 0); failedTextImage.rectTransform.DOScale(0, 0);
failedPanel.DOFade(0, 0); failedPanel.DOFade(0, 0);
StartCoroutine(FailedAnimationCoroutine()); FailedAnimation();
} }
private IEnumerator FailedAnimationCoroutine() private void FailedAnimation()
{ {
_failedPanelBGImage.DOFade(0.98f, 0.5f).OnComplete(() => Sequence seq = DOTween.Sequence();
{ seq.Append(_failedPanelBGImage.DOFade(0.98f, 0.5f))
failedPanel.DOFade(1, 0.5f).OnComplete(() => .Append(failedPanel.DOFade(1, 0.5f))
{ .Append(failedPanelArmImage.rectTransform.DORotate(new Vector3(0, 0, 15), 0.3f))
failedPanelArmImage.rectTransform.DORotate(new Vector3(0, 0, 15), 0.3f).OnComplete((() => .Append(failedPanelArmImage.rectTransform.DORotate(Vector3.zero, 0.3f))
{ .Join(failedTextImage.rectTransform.DOScale(1f, 0.5f).SetEase(Ease.OutBack))
failedPanelArmImage.rectTransform.DORotate(Vector3.zero, 0.3f); .Join(failedTextImage.DOFade(1, 0.5f));
}));
failedTextImage.rectTransform.DOScale(1f, 0.5f).SetEase(Ease.OutBack);
failedTextImage.DOFade(1, 0.5f);
});
});
yield return null;
} }
}
public void OnPointerClick(PointerEventData eventData)
{
onCompleted?.Invoke();
Hide();
}
}

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@ -9,7 +9,7 @@ public class PanelController : MonoBehaviour
{ {
private CanvasGroup _canvasGroup; private CanvasGroup _canvasGroup;
private void Awake() protected void Awake()
{ {
_canvasGroup = GetComponent<CanvasGroup>(); _canvasGroup = GetComponent<CanvasGroup>();
if (_canvasGroup == null) return; if (_canvasGroup == null) return;

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Assets/LYM/UIPrefabs/ClearPanelBG.prefab (Stored with Git LFS)

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Assets/LYM/UIPrefabs/FailedPanelBG.prefab (Stored with Git LFS)

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