From 24e29ba37ea77c123aad8a6e7e636d1ad56db78c Mon Sep 17 00:00:00 2001 From: fiore Date: Wed, 14 May 2025 10:38:20 +0900 Subject: [PATCH 1/3] =?UTF-8?q?[fix]=20=EB=A7=88=EB=B2=95=EC=82=AC=20?= =?UTF-8?q?=EB=AA=AC=EC=8A=A4=ED=84=B0=20=EC=B5=9C=EB=8C=80=20=EC=9D=B4?= =?UTF-8?q?=EB=8F=99=20=EC=86=8D=EB=8F=84=205->=2020=20=EB=B3=80=EA=B2=BD?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - navAgent로 서서히 가속됨 DEG-62 --- Assets/JYY/Prefabs/Alien Big Blink.prefab | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Assets/JYY/Prefabs/Alien Big Blink.prefab b/Assets/JYY/Prefabs/Alien Big Blink.prefab index a773ae34..7b47e9b5 100644 --- a/Assets/JYY/Prefabs/Alien Big Blink.prefab +++ b/Assets/JYY/Prefabs/Alien Big Blink.prefab @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:dfd903c1aeeb5a94942b711769cdf0466e1f9d045ece4136273a665742493e52 -size 77259 +oid sha256:ff1c68c25fd4949b679eb041338b8626d2f7cc5e7f62836e3b5bfcff7720cc67 +size 77247 From 0b4cc72996de53d42ab3db52f7c97d24997cdd85 Mon Sep 17 00:00:00 2001 From: fiore Date: Wed, 14 May 2025 11:26:36 +0900 Subject: [PATCH 2/3] =?UTF-8?q?[fix]=20=EB=8F=84=EB=A7=9D=EC=B9=98?= =?UTF-8?q?=EB=8A=94=20=EB=AA=AC=EC=8A=A4=ED=84=B0=EC=9D=98=20=EB=B0=9C?= =?UTF-8?q?=EB=B2=84=EB=91=A5=EC=9D=B4=20=EB=8D=94=20=EC=9E=90=EC=A3=BC=20?= =?UTF-8?q?=EB=B0=9C=EC=83=9D=ED=86=A0=EB=A1=9D=20=EC=88=98=EC=A0=95?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit DEG-62 --- .../Scripts/Character/Enemy/EnemyState/Caster/EnemyStateFlee.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/Scripts/Character/Enemy/EnemyState/Caster/EnemyStateFlee.cs b/Assets/Scripts/Character/Enemy/EnemyState/Caster/EnemyStateFlee.cs index a8c88bd6..6e961c8c 100644 --- a/Assets/Scripts/Character/Enemy/EnemyState/Caster/EnemyStateFlee.cs +++ b/Assets/Scripts/Character/Enemy/EnemyState/Caster/EnemyStateFlee.cs @@ -119,7 +119,7 @@ public class EnemyStateFlee :IEnemyState private void HandleDeadEnd() { - if (_stuckCount >= 4) + if (_stuckCount >= 2) { _enemyController.OnCannotFleeBehaviour(() => { _stuckCount = 0;}); return; From cb6f35d45f17260c0c60947455398d0f9d32d627 Mon Sep 17 00:00:00 2001 From: fiore Date: Wed, 14 May 2025 11:59:46 +0900 Subject: [PATCH 3/3] =?UTF-8?q?[fix]=20=EC=9E=A5=ED=8C=90=20=EB=A7=88?= =?UTF-8?q?=EB=B2=95=EC=9D=B4=20=EB=84=88=EB=AC=B4=20=EB=86=92=EC=9D=80=20?= =?UTF-8?q?=EA=B3=B3=EC=97=90=20=EC=9C=84=EC=B9=98=ED=95=98=EB=8D=98=20?= =?UTF-8?q?=EB=B2=84=EA=B7=B8=20=EC=88=98=EC=A0=95?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - 장판 마법 위치 바닥으로 조정 - 슬로우 디버프 적용 안되던 이슈 수정 --- Assets/Scripts/Character/Enemy/CasterDemonController.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Assets/Scripts/Character/Enemy/CasterDemonController.cs b/Assets/Scripts/Character/Enemy/CasterDemonController.cs index 56c09c46..e1ea184e 100644 --- a/Assets/Scripts/Character/Enemy/CasterDemonController.cs +++ b/Assets/Scripts/Character/Enemy/CasterDemonController.cs @@ -281,14 +281,14 @@ public class CasterDemonController : EnemyController transform.LookAt(aimPosition); // 장판 생성과 세팅 - var fixedPos = new Vector3(aimPosition.x, aimPosition.y, aimPosition.z); + var fixedPos = new Vector3(aimPosition.x, transform.position.y, aimPosition.z); var warning = Instantiate(chariotWarning, fixedPos, Quaternion.identity).GetComponent(); warning.SetEffect(SlowFieldEffectData, () => { SetAnimation(Cast); SFXPlayer(slowFieldSound); - }, null); + }, null, DebuffType.Slow.ToString()); // 짧은 텀 후 끝내기 yield return Wait.For(1f);