From b8ea0892b8c4c5c4825eb37f72fef0f48c36ae4d Mon Sep 17 00:00:00 2001 From: HaeinLEE Date: Mon, 21 Apr 2025 11:43:02 +0900 Subject: [PATCH] =?UTF-8?q?[Style]=20=EC=B9=A8=EB=8C=80=EC=97=90=EC=84=9C?= =?UTF-8?q?=20=EC=88=99=EB=A9=B4=ED=95=98=EB=8A=94=20=EC=A1=B0=EA=B1=B4=20?= =?UTF-8?q?=EC=82=AD=EC=A0=9C?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/LIN/DailyRoutine/InteractionController.cs | 14 +++----------- 1 file changed, 3 insertions(+), 11 deletions(-) diff --git a/Assets/LIN/DailyRoutine/InteractionController.cs b/Assets/LIN/DailyRoutine/InteractionController.cs index e881d06f..1d40025b 100644 --- a/Assets/LIN/DailyRoutine/InteractionController.cs +++ b/Assets/LIN/DailyRoutine/InteractionController.cs @@ -40,17 +40,9 @@ public class InteractionController : MonoBehaviour case ActionType.Sleep: housingCanvasController.ShowInteractionButton("침대에서 잘까?","숙면으로 시간 당 체력 1을 회복한다.", () => { - if (playerStats.CanPerformByHealth(ActionType.Sleep)) - { - playerStats.PerformAction(ActionType.Sleep); - housingCanvasController.HideInteractionButton(); - //TODO: 화면 전환 효과와 UI 업데이트 작업 - } - else - { - housingCanvasController.SetActionText("지금 체력으로 잘 수 없다.."); - housingCanvasController.SetDescriptionText(); - } + playerStats.PerformAction(ActionType.Sleep); + housingCanvasController.HideInteractionButton(); + //TODO: 화면 전환 효과와 UI 업데이트 작업 }); break; case ActionType.Housework: