diff --git a/.idea/.idea.Degulleo3D/.idea/inspectionProfiles/Project_Default.xml b/.idea/.idea.Degulleo3D/.idea/inspectionProfiles/Project_Default.xml
new file mode 100644
index 00000000..dfb35ffb
--- /dev/null
+++ b/.idea/.idea.Degulleo3D/.idea/inspectionProfiles/Project_Default.xml
@@ -0,0 +1,6 @@
+
+
+
+
+
+
\ No newline at end of file
diff --git a/Assets/KSH.meta b/Assets/KSH.meta
new file mode 100644
index 00000000..32286553
--- /dev/null
+++ b/Assets/KSH.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 8899b70334c78204fb97b6da706ac4c6
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/KSH/GameConstants.cs b/Assets/KSH/GameConstants.cs
new file mode 100644
index 00000000..66c4bf53
--- /dev/null
+++ b/Assets/KSH/GameConstants.cs
@@ -0,0 +1,10 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+
+
+public class GameConstants : MonoBehaviour
+{
+
+}
diff --git a/Assets/KSH/GameConstants.cs.meta b/Assets/KSH/GameConstants.cs.meta
new file mode 100644
index 00000000..7fb223ac
--- /dev/null
+++ b/Assets/KSH/GameConstants.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 1e1682026c3858a4f8974675387aaf5a
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/KSH/GameManager.cs b/Assets/KSH/GameManager.cs
new file mode 100644
index 00000000..73945d41
--- /dev/null
+++ b/Assets/KSH/GameManager.cs
@@ -0,0 +1,34 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.SceneManagement;
+
+public class GameManager : Singleton
+{
+ private Canvas _canvas;
+
+ public void ChangeToGameScene()
+ {
+ SceneManager.LoadScene("Game"); // 던전 Scene
+ }
+
+ public void ChangeToMainScene()
+ {
+ SceneManager.LoadScene("Housing"); // Home Scene
+ }
+
+ // ToDo: Open Setting Panel 등 Panel 처리
+
+ protected override void OnSceneLoaded(Scene scene, LoadSceneMode mode)
+ {
+ // ToDo: 씬 로드 시 동작 구현. ex: BGM 변경
+
+ // UI용 Canvas 찾기
+ // _canvas = GameObject.FindObjectOfType