diff --git a/Assets/Scripts/Character/Enemy/EnemyAttackController.cs b/Assets/Scripts/Character/Enemy/EnemyAttackController.cs index 0eedf0a0..543db2f9 100644 --- a/Assets/Scripts/Character/Enemy/EnemyAttackController.cs +++ b/Assets/Scripts/Character/Enemy/EnemyAttackController.cs @@ -24,7 +24,6 @@ public class EnemyAttackController : MonoBehaviour }; } - // 랜덤 전조 호출 // 랜덤 전조 호출 public void TriggerRandomWarning(Vector3 spawnPosition, Quaternion spawnRotation) { diff --git a/Assets/Scripts/Character/Enemy/EnemyController.cs b/Assets/Scripts/Character/Enemy/EnemyController.cs index 3f5f69df..58534e20 100644 --- a/Assets/Scripts/Character/Enemy/EnemyController.cs +++ b/Assets/Scripts/Character/Enemy/EnemyController.cs @@ -93,7 +93,6 @@ public abstract class EnemyController : CharacterBase #region 적 탐지 // 일정 반경에 플레이어가 진입하면 플레이어 소리를 감지했다고 판단 - // TODO : 상태 변경시 바로 앞에 플레이어가 있으면 찾지 못하는 이슈 있음 public Transform DetectPlayerInCircle() { var hitColliders = Physics.OverlapSphere(transform.position,