diff --git a/Assets/Scripts/Character/Enemy/CasterDemonController.cs b/Assets/Scripts/Character/Enemy/CasterDemonController.cs index 56c09c46..e1ea184e 100644 --- a/Assets/Scripts/Character/Enemy/CasterDemonController.cs +++ b/Assets/Scripts/Character/Enemy/CasterDemonController.cs @@ -281,14 +281,14 @@ public class CasterDemonController : EnemyController transform.LookAt(aimPosition); // 장판 생성과 세팅 - var fixedPos = new Vector3(aimPosition.x, aimPosition.y, aimPosition.z); + var fixedPos = new Vector3(aimPosition.x, transform.position.y, aimPosition.z); var warning = Instantiate(chariotWarning, fixedPos, Quaternion.identity).GetComponent(); warning.SetEffect(SlowFieldEffectData, () => { SetAnimation(Cast); SFXPlayer(slowFieldSound); - }, null); + }, null, DebuffType.Slow.ToString()); // 짧은 텀 후 끝내기 yield return Wait.For(1f);