From cb6f35d45f17260c0c60947455398d0f9d32d627 Mon Sep 17 00:00:00 2001 From: fiore Date: Wed, 14 May 2025 11:59:46 +0900 Subject: [PATCH] =?UTF-8?q?[fix]=20=EC=9E=A5=ED=8C=90=20=EB=A7=88=EB=B2=95?= =?UTF-8?q?=EC=9D=B4=20=EB=84=88=EB=AC=B4=20=EB=86=92=EC=9D=80=20=EA=B3=B3?= =?UTF-8?q?=EC=97=90=20=EC=9C=84=EC=B9=98=ED=95=98=EB=8D=98=20=EB=B2=84?= =?UTF-8?q?=EA=B7=B8=20=EC=88=98=EC=A0=95?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - 장판 마법 위치 바닥으로 조정 - 슬로우 디버프 적용 안되던 이슈 수정 --- Assets/Scripts/Character/Enemy/CasterDemonController.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Assets/Scripts/Character/Enemy/CasterDemonController.cs b/Assets/Scripts/Character/Enemy/CasterDemonController.cs index 56c09c46..e1ea184e 100644 --- a/Assets/Scripts/Character/Enemy/CasterDemonController.cs +++ b/Assets/Scripts/Character/Enemy/CasterDemonController.cs @@ -281,14 +281,14 @@ public class CasterDemonController : EnemyController transform.LookAt(aimPosition); // 장판 생성과 세팅 - var fixedPos = new Vector3(aimPosition.x, aimPosition.y, aimPosition.z); + var fixedPos = new Vector3(aimPosition.x, transform.position.y, aimPosition.z); var warning = Instantiate(chariotWarning, fixedPos, Quaternion.identity).GetComponent(); warning.SetEffect(SlowFieldEffectData, () => { SetAnimation(Cast); SFXPlayer(slowFieldSound); - }, null); + }, null, DebuffType.Slow.ToString()); // 짧은 텀 후 끝내기 yield return Wait.For(1f);