From d0d42cf5518fd37fdd362977c965c16077f9b033 Mon Sep 17 00:00:00 2001 From: Fiore Date: Tue, 29 Apr 2025 15:18:55 +0900 Subject: [PATCH] =?UTF-8?q?=EC=A0=9C=EC=9E=90=EB=A6=AC=EB=A1=9C=20?= =?UTF-8?q?=ED=8C=90=EB=8B=A8=ED=95=98=EB=8A=94=20=EA=B1=B0=EB=A6=AC=20?= =?UTF-8?q?=EC=A1=B0=EC=A0=95?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Work in JIRA ISSUE DEG-100 --- Assets/Scripts/Character/Enemy/CasterDemonController.cs | 2 -- .../Scripts/Character/Enemy/EnemyState/Caster/EnemyStateFlee.cs | 2 +- 2 files changed, 1 insertion(+), 3 deletions(-) diff --git a/Assets/Scripts/Character/Enemy/CasterDemonController.cs b/Assets/Scripts/Character/Enemy/CasterDemonController.cs index e16e978e..039f53c2 100644 --- a/Assets/Scripts/Character/Enemy/CasterDemonController.cs +++ b/Assets/Scripts/Character/Enemy/CasterDemonController.cs @@ -73,8 +73,6 @@ public class CasterDemonController : EnemyController _doneBattleSequence = true; } - - private void Teleport() { if (teleportEffectPrefab != null) diff --git a/Assets/Scripts/Character/Enemy/EnemyState/Caster/EnemyStateFlee.cs b/Assets/Scripts/Character/Enemy/EnemyState/Caster/EnemyStateFlee.cs index c962e62e..e6b8d161 100644 --- a/Assets/Scripts/Character/Enemy/EnemyState/Caster/EnemyStateFlee.cs +++ b/Assets/Scripts/Character/Enemy/EnemyState/Caster/EnemyStateFlee.cs @@ -16,7 +16,7 @@ public class EnemyStateFlee :IEnemyState private Vector3 _lastPosition; private float _stuckTimer = 0f; private const float StuckThresholdTime = 1f; // 1초 동안 거의 못 움직이면 막힌 걸로 간주 - private const float StuckMoveThreshold = 0.01f; // 이내 이동은 “제자리”로 본다 + private const float StuckMoveThreshold = 0.1f; // 이내 이동은 “제자리”로 본다 public void Enter(EnemyController enemyController) {