diff --git a/.idea/.idea.Degulleo3D-main/.idea/.gitignore b/.idea/.idea.Degulleo3D-main/.idea/.gitignore new file mode 100644 index 00000000..7ed5da85 --- /dev/null +++ b/.idea/.idea.Degulleo3D-main/.idea/.gitignore @@ -0,0 +1,13 @@ +# 디폴트 무시된 파일 +/shelf/ +/workspace.xml +# Rider에서 무시된 파일 +/projectSettingsUpdater.xml +/modules.xml +/contentModel.xml +/.idea.Degulleo3D-main.iml +# 에디터 기반 HTTP 클라이언트 요청 +/httpRequests/ +# Datasource local storage ignored files +/dataSources/ +/dataSources.local.xml diff --git a/.idea/.idea.Degulleo3D-main/.idea/encodings.xml b/.idea/.idea.Degulleo3D-main/.idea/encodings.xml new file mode 100644 index 00000000..df87cf95 --- /dev/null +++ b/.idea/.idea.Degulleo3D-main/.idea/encodings.xml @@ -0,0 +1,4 @@ + + + + \ No newline at end of file diff --git a/.idea/.idea.Degulleo3D-main/.idea/indexLayout.xml b/.idea/.idea.Degulleo3D-main/.idea/indexLayout.xml new file mode 100644 index 00000000..7b08163c --- /dev/null +++ b/.idea/.idea.Degulleo3D-main/.idea/indexLayout.xml @@ -0,0 +1,8 @@ + + + + + + + + \ No newline at end of file diff --git a/.idea/.idea.Degulleo3D-main/.idea/vcs.xml b/.idea/.idea.Degulleo3D-main/.idea/vcs.xml new file mode 100644 index 00000000..35eb1ddf --- /dev/null +++ b/.idea/.idea.Degulleo3D-main/.idea/vcs.xml @@ -0,0 +1,6 @@ + + + + + + \ No newline at end of file diff --git a/Assets/JAY/Animator/BattlePlayerController.controller b/Assets/JAY/Animator/BattlePlayerController.controller new file mode 100644 index 00000000..4062bda7 --- /dev/null +++ b/Assets/JAY/Animator/BattlePlayerController.controller @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b41873c3d3f834724bd6bd3e88b8236b894e8bac27be5ef2e1fac75dd80a255a +size 9954 diff --git a/Assets/JAY/Animator/BattlePlayerController.controller.meta b/Assets/JAY/Animator/BattlePlayerController.controller.meta new file mode 100644 index 00000000..70d1dcdb --- /dev/null +++ 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a/Assets/JAY/Prefabs/Player.prefab +++ b/Assets/JAY/Prefabs/Player.prefab @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:5b578346ca07da133ef833303d41429ac65de1bb63e04cbe3b3d10d0347060a9 -size 75670 +oid sha256:7010199464653832761576d1b2acad11a5db5ca672a0849f646e9e8978f48280 +size 7873 diff --git a/Assets/JAY/Prefabs/Player.prefab.meta b/Assets/JAY/Prefabs/Player.prefab.meta index d213f1fd..5157ffd0 100644 --- a/Assets/JAY/Prefabs/Player.prefab.meta +++ b/Assets/JAY/Prefabs/Player.prefab.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: b2775e44f9b29414faf17cc5025f9478 +guid: 0004054258df8ff458a5892a12b13639 PrefabImporter: externalObjects: {} userData: diff --git a/Assets/JAY/Scripts/PlayerController.cs b/Assets/JAY/Scripts/PlayerController.cs index c813f8cc..28677f11 100644 --- a/Assets/JAY/Scripts/PlayerController.cs +++ b/Assets/JAY/Scripts/PlayerController.cs @@ -12,6 +12,8 @@ public class PlayerController : CharacterBase, IObserver [Header("Attach Points")] [SerializeField] private Transform rightHandTransform; [SerializeField] private CameraShake cameraShake; + [SerializeField] private GameObject normalModel; // char_body : 일상복 + [SerializeField] private GameObject battleModel; // warrior_1 : 전투복 // 내부에서만 사용하는 변수 private PlayerHitEffectController hitEffectController; @@ -40,15 +42,17 @@ public class PlayerController : CharacterBase, IObserver private Dictionary _playerStates; public Animator PlayerAnimator { get; private set; } public CharacterController CharacterController => _characterController; + public bool IsBattle => _isBattle; private void Awake() { - PlayerAnimator = GetComponent(); - _characterController = GetComponent(); if (Joystick == null) { Joystick = FindObjectOfType(); } + + AssignCharacterController(); + AssignAnimator(); } protected override void Start() @@ -133,6 +137,50 @@ public class PlayerController : CharacterBase, IObserver } } + /// + /// 애니메이션 초기화 + /// + private void InitializeAnimatorParameters() + { + if (PlayerAnimator == null) return; + + SafeSetBool("Walk", false); + SafeSetBool("Run", false); + // SafeSetBool(Dead, false); + SafeResetTrigger("Bore"); + SafeResetTrigger("GetHit"); + PlayerAnimator.Rebind(); // 레이어 초기화 + PlayerAnimator.Update(0f); // 즉시 반영 + } + + public void SafeSetBool(string paramName, bool value) + { + if (PlayerAnimator == null) return; + + foreach (var param in PlayerAnimator.parameters) + { + if (param.name == paramName && param.type == AnimatorControllerParameterType.Bool) + { + PlayerAnimator.SetBool(paramName, value); + break; + } + } + } + + private void SafeResetTrigger(string triggerName) + { + if (PlayerAnimator == null) return; + + foreach (var param in PlayerAnimator.parameters) + { + if (param.name == triggerName && param.type == AnimatorControllerParameterType.Trigger) + { + PlayerAnimator.ResetTrigger(triggerName); + break; + } + } + } + #endregion #region 상태, 동작 변화 관련 @@ -175,6 +223,28 @@ public class PlayerController : CharacterBase, IObserver { if (_currentAction == action) _currentAction = null; } + + /// + /// 전투, 일상 모드 플레이어 프리팹에 따라 애니메이터 가져오기 + /// + private void AssignAnimator() + { + PlayerAnimator = _isBattle + ? battleModel.GetComponent() + : normalModel.GetComponent(); + + InitializeAnimatorParameters(); + } + + /// + /// 전투, 일상 모드 플레이어 프리팹에 따라 Character Controller 가져오기 + /// + private void AssignCharacterController() + { + _characterController = _isBattle + ? battleModel.GetComponent() + : normalModel.GetComponent(); + } #endregion @@ -183,6 +253,16 @@ public class PlayerController : CharacterBase, IObserver public void SwitchBattleMode() { _isBattle = !_isBattle; + + // 복장 전환 + normalModel.SetActive(!_isBattle); + battleModel.SetActive(_isBattle); + + // Animator, Character Controller 다시 참조 (복장에 붙은 걸로) + AssignAnimator(); + AssignCharacterController(); + + // 무기도 전투모드에만 weapon.SetActive(_isBattle); } @@ -253,7 +333,7 @@ public class PlayerController : CharacterBase, IObserver #endregion - #region 회피 관련 + #region 피격 관련 // TODO: Editor에서 확인하기 위한 임시용 public void TakeDamage() diff --git a/Assets/JAY/Scripts/PlayerControllerEditor.cs b/Assets/JAY/Scripts/PlayerControllerEditor.cs index a84d2c14..65baf7fd 100644 --- a/Assets/JAY/Scripts/PlayerControllerEditor.cs +++ b/Assets/JAY/Scripts/PlayerControllerEditor.cs @@ -25,6 +25,20 @@ public class PlayerControllerEditor : Editor EditorGUILayout.LabelField("현재 행동", playerController.CurrentAction != null ? playerController.CurrentAction.ToString() : "-", EditorStyles.boldLabel); EditorGUILayout.EndVertical(); + // EditorGUILayout.LabelField("걷기/뛰기 상태 전환", EditorStyles.boldLabel); + // EditorGUILayout.BeginHorizontal(); + // if (GUILayout.Button("Walk")) + // { + // var moveState = playerController.GetStateInstance(); + // moveState?.HandleMoveState(true); // 걷기 모드 + // } + // + // if (GUILayout.Button("Run")) + // { + // var moveState = playerController.GetStateInstance(); + // moveState?.HandleMoveState(false); // 달리기 모드 + // } + // EditorGUILayout.EndHorizontal(); // 지면 접촉 상태 GUI.backgroundColor = Color.white; diff --git a/Assets/JAY/Scripts/PlayerState/PlayerStateDead.cs b/Assets/JAY/Scripts/PlayerState/PlayerStateDead.cs index 7cdc433e..fcf7492c 100644 --- a/Assets/JAY/Scripts/PlayerState/PlayerStateDead.cs +++ b/Assets/JAY/Scripts/PlayerState/PlayerStateDead.cs @@ -7,7 +7,7 @@ public class PlayerStateDead : IPlayerState public void Enter(PlayerController playerController) { _playerController = playerController; - _playerController.PlayerAnimator.SetBool("Dead", true); + // _playerController.PlayerAnimator.SetBool("Dead", true); } public void Update() @@ -16,7 +16,7 @@ public class PlayerStateDead : IPlayerState public void Exit() { - _playerController.PlayerAnimator.SetBool("Dead", false); + // _playerController.PlayerAnimator.SetBool("Dead", false); _playerController = null; } } diff --git a/Assets/JAY/Scripts/PlayerState/PlayerStateMove.cs b/Assets/JAY/Scripts/PlayerState/PlayerStateMove.cs index 19f5bd7a..bf371990 100644 --- a/Assets/JAY/Scripts/PlayerState/PlayerStateMove.cs +++ b/Assets/JAY/Scripts/PlayerState/PlayerStateMove.cs @@ -1,15 +1,20 @@ using UnityEngine; +using UnityEngine.SceneManagement; public class PlayerStateMove : IPlayerState { - private static readonly int Move = Animator.StringToHash("Move"); private PlayerController _playerController; private Vector3 _gravityVelocity; - + private bool isPlayerBattle; + public void Enter(PlayerController playerController) { _playerController = playerController; - _playerController.PlayerAnimator.SetBool(Move, true); + isPlayerBattle = _playerController.IsBattle; // 전투 모드인지(던전인지) + + // 파라미터가 존재하는지 확인 후 처리 + _playerController.SafeSetBool("Run", isPlayerBattle); + _playerController.SafeSetBool("Walk", !isPlayerBattle); } public void Update() @@ -30,7 +35,8 @@ public class PlayerStateMove : IPlayerState public void Exit() { - _playerController.PlayerAnimator.SetBool(Move, false); + _playerController.SafeSetBool("Run", false); + _playerController.SafeSetBool("Walk", false); _playerController = null; } @@ -40,7 +46,8 @@ public class PlayerStateMove : IPlayerState float inputVertical = _playerController.Joystick.Vertical; Vector3 moveDir = new Vector3(inputHorizontal, 0, inputVertical); - Vector3 move = moveDir.normalized * _playerController.moveSpeed; + float speed = isPlayerBattle ? _playerController.moveSpeed : 2.5f; // 걷기 속도 고정 + Vector3 move = moveDir.normalized * speed; // 회전 if (moveDir.magnitude > 0.1f) @@ -56,7 +63,6 @@ public class PlayerStateMove : IPlayerState } _gravityVelocity.y += _playerController.gravity * Time.deltaTime; - Vector3 finalMove = (move + _gravityVelocity) * Time.deltaTime; _playerController.CharacterController.Move(finalMove); } diff --git a/Assets/JYY/Animator/Alien Big Blink.controller b/Assets/JYY/Animator/Alien Big Blink.controller new file mode 100644 index 00000000..d9a11b13 --- /dev/null +++ b/Assets/JYY/Animator/Alien Big Blink.controller @@ -0,0 +1,3 @@ +version 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Inbetween bone + rotation in copied configuration does not match rotation in animation file:\n\t'RigNecl1' + : rotation error = 0.649030 deg\n\t'RigNecl2' : rotation error = 4.439692 deg\n\t'RigFeelerBR1' + : rotation error = 4.386761 deg\n" + animationImportErrors: + animationImportWarnings: "\nClip 'Take 001' has import animation warnings that + might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'RigNecl1' is inbetween humanoid transforms + and has rotation animation that will be discarded.\n\t'RigNecl2' is inbetween + humanoid transforms and has rotation animation that will be discarded.\n\t'RigFeelerBR1' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'RigLArmThumb2' + has scale animation that will be discarded.\n\t'RigLArmThumb3' has scale animation + that will be discarded.\n\t'RigLArmIndex1' has scale animation that will be + discarded.\n\t'RigLArmIndex2' has scale animation that will be discarded.\n\t'RigLArmIndex3' + has scale animation that will be discarded.\n\t'RigLArmMiddle1' has scale animation + that will be discarded.\n\t'RigLArmMiddle2' has scale animation that will be + discarded.\n\t'RigLArmMiddle3' has scale animation that will be discarded.\n\t'RigLArmPinky1' + has scale animation that will be discarded.\n\t'RigLArmPinky2' has scale animation + that will be discarded.\n\t'RigLArmPinky3' has scale animation that will be + discarded.\n\t'RigRArmThumb1' has scale animation that will be discarded.\n\t'RigRArmThumb2' + has scale animation that will be discarded.\n\t'RigRArmThumb3' has scale animation + that will be discarded.\n\t'RigRArmIndex1' has scale animation that will be + discarded.\n\t'RigRArmIndex2' has scale animation that will be discarded.\n\t'RigRArmIndex3' + has scale animation that will be discarded.\n\t'RigRArmMiddle1' has scale animation + that will be discarded.\n\t'RigRArmMiddle2' has scale animation that will be + discarded.\n\t'RigRArmMiddle3' has scale animation that will be discarded.\n\t'RigRArmPinky1' + has scale animation that will be discarded.\n\t'RigRArmPinky2' has scale animation + that will be discarded.\n\t'RigRArmPinky3' has scale animation that will be + discarded.\n" + animationRetargetingWarnings: + animationDoRetargetingWarnings: 0 + importAnimatedCustomProperties: 0 + importConstraints: 0 + animationCompression: 3 + animationRotationError: 0.5 + animationPositionError: 0.5 + animationScaleError: 0.5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + extraUserProperties: [] + clipAnimations: + - 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boneName: RigPelvis + humanName: Hips + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RigLLeg1 + humanName: LeftUpperLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RigRLeg1 + humanName: RightUpperLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RigLLeg2 + humanName: LeftLowerLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RigRLeg2 + humanName: RightLowerLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RigLLegAnkle + humanName: LeftFoot + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RigRLegAnkle + humanName: RightFoot + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - 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Inbetween bone + rotation in copied configuration does not match rotation in animation file:\n\t'RigNecl1' + : rotation error = 0.649030 deg\n\t'RigNecl2' : rotation error = 4.439692 deg\n\t'RigFeelerBR1' + : rotation error = 4.386761 deg\n" + animationImportErrors: + animationImportWarnings: "\nClip 'Take 001' has import animation warnings that + might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'RigNecl1' is inbetween humanoid transforms + and has rotation animation that will be discarded.\n\t'RigNecl2' is inbetween + humanoid transforms and has rotation animation that will be discarded.\n\t'RigFeelerBR1' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'RigLArmPalm' + has scale animation that will be discarded.\n\t'RigLArmThumb1' has scale animation + that will be discarded.\n\t'RigLArmThumb2' has scale animation that will be + discarded.\n\t'RigLArmThumb3' has scale animation that will be discarded.\n\t'RigLArmIndex1' + has scale animation that will be discarded.\n\t'RigLArmIndex2' has scale animation + that will be discarded.\n\t'RigLArmIndex3' has scale animation that will be + discarded.\n\t'RigLArmMiddle1' has scale animation that will be discarded.\n\t'RigLArmMiddle2' + has scale animation that will be discarded.\n\t'RigLArmMiddle3' has scale animation + that will be discarded.\n\t'RigLArmPinky1' has scale animation that will be + discarded.\n\t'RigLArmPinky2' has scale animation that will be discarded.\n\t'RigLArmPinky3' + has scale animation that will be discarded.\n\t'RigRArmThumb1' has scale animation + that will be discarded.\n\t'RigRArmThumb2' has scale animation that will be + discarded.\n\t'RigRArmThumb3' has scale animation that will be discarded.\n\t'RigRArmIndex1' + has scale animation that will be discarded.\n\t'RigRArmIndex2' has scale animation + that will be discarded.\n\t'RigRArmIndex3' has scale animation that will be + discarded.\n\t'RigRArmMiddle1' has scale animation that will be discarded.\n\t'RigRArmMiddle2' + has scale animation that will be discarded.\n\t'RigRArmMiddle3' has scale animation + that will be discarded.\n\t'RigRArmPinky1' has scale animation that will be + discarded.\n\t'RigRArmPinky2' has scale animation that will be discarded.\n\t'RigRArmPinky3' + has scale animation that will be discarded.\n" + animationRetargetingWarnings: + animationDoRetargetingWarnings: 0 + importAnimatedCustomProperties: 0 + importConstraints: 0 + animationCompression: 3 + animationRotationError: 0.5 + animationPositionError: 0.5 + animationScaleError: 0.5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + extraUserProperties: [] + clipAnimations: + - 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Inbetween bone + rotation in copied configuration does not match rotation in animation file:\n\t'RigNecl1' + : rotation error = 0.649030 deg\n\t'RigNecl2' : rotation error = 4.439692 deg\n\t'RigFeelerBR1' + : rotation error = 4.386761 deg\n" + animationImportErrors: + animationImportWarnings: "\nClip 'Take 001' has import animation warnings that + might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'RigNecl1' is inbetween humanoid transforms + and has rotation animation that will be discarded.\n\t'RigNecl2' is inbetween + humanoid transforms and has rotation animation that will be discarded.\n\t'RigFeelerBR1' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'RigLArmPalm' + has scale animation that will be discarded.\n\t'RigLArmThumb1' has scale animation + that will be discarded.\n\t'RigLArmThumb2' has scale animation that will be + discarded.\n\t'RigLArmThumb3' has scale animation that will be discarded.\n\t'RigLArmIndex1' + has scale animation that will be discarded.\n\t'RigLArmIndex2' has scale animation + that will be discarded.\n\t'RigLArmIndex3' has scale animation that will be + discarded.\n\t'RigLArmMiddle1' has scale animation that will be discarded.\n\t'RigLArmMiddle2' + has scale animation that will be discarded.\n\t'RigLArmMiddle3' has scale animation + that will be discarded.\n\t'RigLArmPinky1' has scale animation that will be + discarded.\n\t'RigLArmPinky2' has scale animation that will be discarded.\n\t'RigLArmPinky3' + has scale animation that will be discarded.\n\t'RigRArmThumb1' has scale animation + that will be discarded.\n\t'RigRArmThumb2' has scale animation that will be + discarded.\n\t'RigRArmThumb3' has scale animation that will be discarded.\n\t'RigRArmIndex1' + has scale animation that will be discarded.\n\t'RigRArmIndex2' has scale animation + that will be discarded.\n\t'RigRArmIndex3' has scale animation that will be + discarded.\n\t'RigRArmMiddle1' has scale animation that will be discarded.\n\t'RigRArmMiddle2' + has scale animation that will be discarded.\n\t'RigRArmMiddle3' has scale animation + that will be discarded.\n\t'RigRArmPinky1' has scale animation that will be + discarded.\n\t'RigRArmPinky2' has scale animation that will be discarded.\n\t'RigRArmPinky3' + has scale animation that will be discarded.\n" + animationRetargetingWarnings: + animationDoRetargetingWarnings: 0 + importAnimatedCustomProperties: 0 + importConstraints: 0 + animationCompression: 3 + animationRotationError: 0.5 + animationPositionError: 0.5 + animationScaleError: 0.5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + extraUserProperties: [] + clipAnimations: + - 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first: + 74: 1827226128182048838 + second: Run Forward In Place + externalObjects: {} + materials: + materialImportMode: 2 + materialName: 0 + materialSearch: 1 + materialLocation: 1 + animations: + legacyGenerateAnimations: 4 + bakeSimulation: 0 + resampleCurves: 1 + optimizeGameObjects: 0 + removeConstantScaleCurves: 1 + motionNodeName: + rigImportErrors: + rigImportWarnings: "Copied Avatar Rig Configuration mis-match. Inbetween bone + rotation in copied configuration does not match rotation in animation file:\n\t'RigNecl1' + : rotation error = 1.644895 deg\n\t'RigNecl2' : rotation error = 4.915752 deg\n\t'RigFeelerBR1' + : rotation error = 1.023826 deg\n" + animationImportErrors: + animationImportWarnings: "\nClip 'Take 001' has import animation warnings that + might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'RigNecl1' is inbetween humanoid transforms + and has rotation animation that will be discarded.\n\t'RigNecl2' is inbetween + humanoid transforms and has rotation animation that will be discarded.\n\t'RigFeelerBR1' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'RigLArmThumb2' + has scale animation that will be discarded.\n\t'RigLArmThumb3' has scale animation + that will be discarded.\n\t'RigLArmIndex1' has scale animation that will be + discarded.\n\t'RigLArmIndex2' has scale animation that will be discarded.\n\t'RigLArmIndex3' + has scale animation that will be discarded.\n\t'RigLArmMiddle1' has scale animation + that will be discarded.\n\t'RigLArmMiddle2' has scale animation that will be + discarded.\n\t'RigLArmMiddle3' has scale animation that will be discarded.\n\t'RigLArmPinky2' + has scale animation that will be discarded.\n\t'RigLArmPinky3' has scale animation + that will be discarded.\n\t'RigRArmThumb2' has scale animation that will be + discarded.\n\t'RigRArmThumb3' has scale animation that will be discarded.\n\t'RigRArmIndex1' + has scale animation that will be discarded.\n\t'RigRArmIndex2' has scale animation + that will be discarded.\n\t'RigRArmIndex3' has scale animation that will be + discarded.\n\t'RigRArmMiddle1' has scale animation that will be discarded.\n\t'RigRArmMiddle2' + has scale animation that will be discarded.\n\t'RigRArmMiddle3' has scale animation + that will be discarded.\n\t'RigRArmPinky1' has scale animation that will be + discarded.\n\t'RigRArmPinky2' has scale animation that will be discarded.\n\t'RigRArmPinky3' + has scale animation that will be discarded.\n" + animationRetargetingWarnings: + animationDoRetargetingWarnings: 0 + importAnimatedCustomProperties: 0 + importConstraints: 0 + animationCompression: 3 + animationRotationError: 0.5 + animationPositionError: 0.5 + animationScaleError: 0.5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + extraUserProperties: [] + clipAnimations: + - 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boneName: RigSpine1 + humanName: Spine + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RigSpine2 + humanName: Chest + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RigNecl3 + humanName: Neck + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RigHead + humanName: Head + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RigLArmCollarbone + humanName: LeftShoulder + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RigRArmCollarbone + humanName: RightShoulder + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RigLArm1 + humanName: LeftUpperArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RigRArm1 + humanName: RightUpperArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RigLArm2 + humanName: LeftLowerArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RigRArm2 + humanName: RightLowerArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RigLArmPalm + humanName: LeftHand + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RigRArmPalm + humanName: RightHand + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RigFeelerBL1 + humanName: LeftEye + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RigEyeball + humanName: RightEye + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - 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first: + 74: 1827226128182048838 + second: Slash Attack + externalObjects: {} + materials: + materialImportMode: 2 + materialName: 0 + materialSearch: 1 + materialLocation: 1 + animations: + legacyGenerateAnimations: 4 + bakeSimulation: 0 + resampleCurves: 1 + optimizeGameObjects: 0 + removeConstantScaleCurves: 1 + motionNodeName: + rigImportErrors: + rigImportWarnings: "Copied Avatar Rig Configuration mis-match. Inbetween bone + rotation in copied configuration does not match rotation in animation file:\n\t'RigNecl1' + : rotation error = 0.649030 deg\n\t'RigNecl2' : rotation error = 4.439692 deg\n\t'RigFeelerBR1' + : rotation error = 4.386761 deg\n" + animationImportErrors: + animationImportWarnings: "\nClip 'Take 001' has import animation warnings that + might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'RigNecl1' is inbetween humanoid transforms + and has rotation animation that will be discarded.\n\t'RigNecl2' is inbetween + humanoid transforms and has rotation animation that will be discarded.\n\t'RigFeelerBR1' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'RigLArmIndex2' + has scale animation that will be discarded.\n\t'RigLArmIndex3' has scale animation + that will be discarded.\n\t'RigLArmMiddle1' has scale animation that will be + discarded.\n\t'RigLArmMiddle2' has scale animation that will be discarded.\n\t'RigLArmMiddle3' + has scale animation that will be discarded.\n\t'RigLArmPinky1' has scale animation + that will be discarded.\n\t'RigLArmPinky2' has scale animation that will be + discarded.\n\t'RigLArmPinky3' has scale animation that will be discarded.\n\t'RigRArmThumb2' + has scale animation that will be discarded.\n\t'RigRArmIndex1' has scale animation + that will be discarded.\n\t'RigRArmIndex2' has scale animation that will be + discarded.\n\t'RigRArmIndex3' has scale animation that will be discarded.\n\t'RigRArmMiddle1' + has scale animation that will be discarded.\n\t'RigRArmMiddle2' has scale animation + that will be discarded.\n\t'RigRArmMiddle3' has scale animation that will be + discarded.\n\t'RigRArmPinky1' has scale animation that will be discarded.\n\t'RigRArmPinky2' + has scale animation that will be discarded.\n\t'RigRArmPinky3' has scale animation + that will be discarded.\n" + animationRetargetingWarnings: + animationDoRetargetingWarnings: 0 + importAnimatedCustomProperties: 0 + importConstraints: 0 + animationCompression: 3 + animationRotationError: 0.5 + animationPositionError: 0.5 + animationScaleError: 0.5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + extraUserProperties: [] + clipAnimations: + - 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name: RigHead + parentName: RigNecl3 + position: {x: -0.09460968, y: 0.000000076293944, z: 3.6379787e-14} + rotation: {x: -0.00000008940697, y: -0.00000008940697, z: -0.052253485, w: 0.99863386} + scale: {x: 1, y: 1, z: 0.9999997} + - name: RigEyeball + parentName: RigHead + position: {x: -0.27360198, y: 0.057706986, z: -0.000000011235934} + rotation: {x: 0.000000015020497, y: 0.0000001576849, z: 0.71205443, w: -0.70212436} + scale: {x: 1.0000004, y: 1.0000006, z: 1.0000004} + - name: RigFeelerBL1 + parentName: RigHead + position: {x: -0.120027766, y: 0.29713103, z: 0.13415799} + rotation: {x: -0.18222722, y: 0.972557, z: -0.05487082, w: 0.13384858} + scale: {x: 1.0000004, y: 1.0000004, z: 0.9999998} + - name: RigFeelerBL2 + parentName: RigFeelerBL1 + position: {x: -0.16890259, y: 0, z: 0.000000076293944} + rotation: {x: -0.033170875, y: 0.22022808, z: 0.18107559, w: 0.95792013} + scale: {x: 1.0000006, y: 1.0000002, z: 1.0000001} + - name: RigFeelerBL3 + parentName: RigFeelerBL2 + position: {x: -0.21272369, y: -0.00000030517577, z: 0.00000036239624} + rotation: {x: -0.047793847, y: -0.12774894, z: 0.0931344, w: 0.98626673} + scale: {x: 1.0000002, y: 0.9999998, z: 1.0000014} + - name: RigFeelerBR1 + parentName: RigHead + position: {x: -0.120027766, y: 0.29713103, z: -0.13415799} + rotation: {x: -0.18222731, y: 0.97255695, z: 0.054870732, w: -0.13384871} + scale: {x: 1.0000004, y: 1.0000002, z: 1.0000002} + - name: RigFeelerBR2 + parentName: RigFeelerBR1 + position: {x: -0.16890243, y: 0, z: 0} + rotation: {x: 0.033180103, y: -0.22022563, z: 0.18107717, w: 0.9579201} + scale: {x: 1, y: 1.0000006, z: 1.0000007} + - name: RigFeelerBR3 + parentName: RigFeelerBR2 + position: {x: -0.21272354, y: 0.00000022888183, z: 0.00000034332274} + rotation: {x: 0.047796577, y: 0.12774953, z: 0.09313278, w: 0.9862666} + scale: {x: 1.0000007, y: 1.0000012, z: 0.9999996} + - name: RigFeelerTL1 + parentName: RigHead + position: {x: -0.40490812, y: 0.3022815, z: 0.14163275} + rotation: {x: -0.18401393, y: 0.2809839, z: 0.076868504, w: 0.93876415} + scale: {x: 1.0000002, y: 1.0000002, z: 1.0000001} + - name: RigFeelerTL2 + parentName: RigFeelerTL1 + position: {x: -0.1561139, y: 0, z: 0} + rotation: {x: 0.12570061, y: -0.332106, z: 0.020158336, w: 0.93461156} + scale: {x: 1.0000005, y: 1, z: 0.9999992} + - 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name: RigRArm1 + parentName: RigRArmCollarbone + position: {x: -0.24199851, y: 0, z: 0} + rotation: {x: -0.052265413, y: 0.13359651, z: 0.00880874, w: 0.98961747} + scale: {x: 0.9999998, y: 0.9999997, z: 0.9999998} + - name: RigRArm2 + parentName: RigRArm1 + position: {x: -0.48720488, y: 0.0000019073486, z: -0.00000030517577} + rotation: {x: 0.075457394, y: 0.00070209807, z: -0.02977617, w: 0.99670416} + scale: {x: 1.0000015, y: 0.9999993, z: 0.9999997} + - name: RigRArmPalm + parentName: RigRArm2 + position: {x: -0.47762054, y: 0.0000017356872, z: -0.00000061035155} + rotation: {x: 0.6844296, y: 0.020174883, z: 0.045743227, w: 0.7273629} + scale: {x: 1.000001, y: 0.9999996, z: 0.99999994} + - name: RigRArmIndex1 + parentName: RigRArmPalm + position: {x: -0.4031672, y: -0.00014160156, z: -0.17431921} + rotation: {x: 0.000330001, y: -0.017548189, z: 0.015666224, w: 0.99972326} + scale: {x: 1.000001, y: 0.99999976, z: 1} + - name: RigRArmIndex2 + parentName: RigRArmIndex1 + position: {x: -0.23051132, y: -0.00000015258789, z: -0.00000085830686} + rotation: {x: 0.0061287493, y: -0.004955305, z: 0.037404735, w: 0.9992692} + scale: {x: 1.000002, y: 0.9999995, z: 0.9999998} + - 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name: RigRLegPlatform + parentName: Alien Big Blink(Clone) + position: {x: 0.18593769, y: 0.000000013539717, z: 0.015741296} + rotation: {x: 0.50000006, y: -0.50000006, z: -0.49999997, w: 0.49999997} + scale: {x: 1, y: 1, z: 1} + armTwist: 0.5 + foreArmTwist: 0.5 + upperLegTwist: 0.5 + legTwist: 0.5 + armStretch: 0.05 + legStretch: 0.05 + feetSpacing: 0 + globalScale: 1 + rootMotionBoneName: RigPelvis + hasTranslationDoF: 0 + hasExtraRoot: 1 + skeletonHasParents: 1 + lastHumanDescriptionAvatarSource: {fileID: 9000000, guid: f5b071ac2a6be234eb5ea944f88d72d0, + type: 3} + autoGenerateAvatarMappingIfUnspecified: 1 + animationType: 3 + humanoidOversampling: 1 + avatarSetup: 2 + addHumanoidExtraRootOnlyWhenUsingAvatar: 1 + additionalBone: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/JYY/FBX/Alien Big Blink@Spawn.FBX b/Assets/JYY/FBX/Alien Big Blink@Spawn.FBX new file mode 100644 index 00000000..be2d630c --- /dev/null +++ b/Assets/JYY/FBX/Alien Big Blink@Spawn.FBX @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:95465a7c6487f7b9754864ac580539c41bb3113231df8849a19cbaed77002b37 +size 544144 diff --git a/Assets/JYY/FBX/Alien Big Blink@Spawn.FBX.meta b/Assets/JYY/FBX/Alien Big Blink@Spawn.FBX.meta new file mode 100644 index 00000000..0b5cb618 --- /dev/null +++ b/Assets/JYY/FBX/Alien Big Blink@Spawn.FBX.meta @@ -0,0 +1,859 @@ +fileFormatVersion: 2 +guid: fc50e8cc529536b47a9eaeb84f68b703 +ModelImporter: + serializedVersion: 21202 + internalIDToNameTable: + - first: + 74: 1827226128182048838 + second: Spawn + externalObjects: {} + materials: + materialImportMode: 2 + materialName: 0 + materialSearch: 1 + materialLocation: 1 + animations: + legacyGenerateAnimations: 4 + bakeSimulation: 0 + resampleCurves: 1 + optimizeGameObjects: 0 + removeConstantScaleCurves: 1 + motionNodeName: + rigImportErrors: + rigImportWarnings: "Copied Avatar Rig Configuration mis-match. Inbetween bone + rotation in copied configuration does not match rotation in animation file:\n\t'RigNecl1' + : rotation error = 3.826203 deg\n\t'RigNecl2' : rotation error = 26.162210 + deg\n\t'RigFeelerBR1' : rotation error = 4.386747 deg\n" + animationImportErrors: + animationImportWarnings: "\nClip 'Take 001' has import animation warnings that + might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'RigNecl1' is inbetween humanoid transforms + and has rotation animation that will be discarded.\n\t'RigNecl2' is inbetween + humanoid transforms and has rotation animation that will be discarded.\n\t'RigLArmThumb1' + has scale animation that will be discarded.\n\t'RigLArmThumb2' has scale animation + that will be discarded.\n\t'RigLArmThumb3' has scale animation that will be + discarded.\n\t'RigLArmIndex1' has scale animation that will be discarded.\n\t'RigLArmIndex2' + has scale animation that will be discarded.\n\t'RigLArmIndex3' has scale animation + that will be discarded.\n\t'RigLArmMiddle1' has scale animation that will be + discarded.\n\t'RigLArmMiddle2' has scale animation that will be discarded.\n\t'RigLArmMiddle3' + has scale animation that will be discarded.\n\t'RigLArmPinky1' has scale animation + that will be discarded.\n\t'RigLArmPinky2' has scale animation that will be + discarded.\n\t'RigLArmPinky3' has scale animation that will be discarded.\n\t'RigRArmThumb2' + has scale animation that will be discarded.\n\t'RigRArmThumb3' has scale animation + that will be discarded.\n\t'RigRArmIndex1' has scale animation that will be + discarded.\n\t'RigRArmIndex2' has scale animation that will be discarded.\n\t'RigRArmIndex3' + has scale animation that will be discarded.\n\t'RigRArmMiddle1' has scale animation + that will be discarded.\n\t'RigRArmMiddle2' has scale animation that will be + discarded.\n\t'RigRArmMiddle3' has scale animation that will be discarded.\n\t'RigRArmPinky1' + has scale animation that will be discarded.\n\t'RigRArmPinky2' has scale animation + that will be discarded.\n\t'RigRArmPinky3' has scale animation that will be + discarded.\n" + animationRetargetingWarnings: + animationDoRetargetingWarnings: 0 + importAnimatedCustomProperties: 0 + importConstraints: 0 + animationCompression: 3 + animationRotationError: 0.5 + animationPositionError: 0.5 + animationScaleError: 0.5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + extraUserProperties: [] + clipAnimations: + - 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boneName: RigPelvis + humanName: Hips + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RigLLeg1 + humanName: LeftUpperLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RigRLeg1 + humanName: RightUpperLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RigLLeg2 + humanName: LeftLowerLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RigRLeg2 + humanName: RightLowerLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RigLLegAnkle + humanName: LeftFoot + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: RigRLegAnkle + humanName: RightFoot + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - 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Inbetween bone + rotation in copied configuration does not match rotation in animation file:\n\t'RigNecl1' + : rotation error = 0.649030 deg\n\t'RigNecl2' : rotation error = 4.439692 deg\n\t'RigFeelerBR1' + : rotation error = 4.386761 deg\n" + animationImportErrors: + animationImportWarnings: "\nClip 'Take 001' has import animation warnings that + might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'RigNecl1' is inbetween humanoid transforms + and has rotation animation that will be discarded.\n\t'RigNecl2' is inbetween + humanoid transforms and has rotation animation that will be discarded.\n\t'RigFeelerBR1' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'RigRArmThumb1' + has scale animation that will be discarded.\n\t'RigRArmIndex2' has scale animation + that will be discarded.\n\t'RigRArmIndex3' has scale animation that will be + discarded.\n\t'RigRArmMiddle2' has scale animation that will be discarded.\n\t'RigRArmMiddle3' + has scale animation that will be discarded.\n\t'RigRArmPinky1' has scale animation + that will be discarded.\n\t'RigRArmPinky2' has scale animation that will be + discarded.\n\t'RigRArmPinky3' has scale animation that will be discarded.\n" + animationRetargetingWarnings: + animationDoRetargetingWarnings: 0 + importAnimatedCustomProperties: 0 + importConstraints: 0 + animationCompression: 3 + animationRotationError: 0.5 + animationPositionError: 0.5 + animationScaleError: 0.5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + extraUserProperties: [] + clipAnimations: + - 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Inbetween bone + rotation in copied configuration does not match rotation in animation file:\n\t'RigNecl1' + : rotation error = 0.649030 deg\n\t'RigNecl2' : rotation error = 4.439692 deg\n\t'RigFeelerBR1' + : rotation error = 4.386761 deg\n" + animationImportErrors: + animationImportWarnings: "\nClip 'Take 001' has import animation warnings that + might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'RigNecl1' is inbetween humanoid transforms + and has rotation animation that will be discarded.\n\t'RigNecl2' is inbetween + humanoid transforms and has rotation animation that will be discarded.\n\t'RigFeelerBR1' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'RigLArmIndex3' + has scale animation that will be discarded.\n\t'RigLArmMiddle2' has scale animation + that will be discarded.\n\t'RigLArmMiddle3' has scale animation that will be + discarded.\n\t'RigLArmPinky2' has scale animation that will be discarded.\n\t'RigLArmPinky3' + has scale animation that will be discarded.\n\t'RigRArmIndex3' has scale animation + that will be discarded.\n\t'RigRArmMiddle2' has scale animation that will be + discarded.\n\t'RigRArmMiddle3' has scale animation that will be discarded.\n\t'RigRArmPinky2' + has scale animation that will be discarded.\n\t'RigRArmPinky3' has scale animation + that will be discarded.\n" + animationRetargetingWarnings: + animationDoRetargetingWarnings: 0 + importAnimatedCustomProperties: 0 + importConstraints: 0 + animationCompression: 3 + animationRotationError: 0.5 + animationPositionError: 0.5 + animationScaleError: 0.5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + extraUserProperties: [] + clipAnimations: + - 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Inbetween bone + rotation in copied configuration does not match rotation in animation file:\n\t'RigNecl1' + : rotation error = 0.649030 deg\n\t'RigNecl2' : rotation error = 4.439692 deg\n\t'RigFeelerBR1' + : rotation error = 4.386761 deg\n" + animationImportErrors: + animationImportWarnings: "\nClip 'Take 001' has import animation warnings that + might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'RigNecl1' is inbetween humanoid transforms + and has rotation animation that will be discarded.\n\t'RigNecl2' is inbetween + humanoid transforms and has rotation animation that will be discarded.\n" + animationRetargetingWarnings: + animationDoRetargetingWarnings: 0 + importAnimatedCustomProperties: 0 + importConstraints: 0 + animationCompression: 3 + animationRotationError: 0.5 + animationPositionError: 0.5 + animationScaleError: 0.5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + extraUserProperties: [] + clipAnimations: + - 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Inbetween bone + rotation in copied configuration does not match rotation in animation file:\n\t'RigNecl1' + : rotation error = 3.826203 deg\n\t'RigNecl2' : rotation error = 26.162210 + deg\n\t'RigFeelerBR1' : rotation error = 4.386747 deg\n" + animationImportErrors: + animationImportWarnings: "\nClip 'Take 001' has import animation warnings that + might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'RigLArmThumb1' has scale animation that + will be discarded.\n\t'RigLArmThumb2' has scale animation that will be discarded.\n\t'RigLArmThumb3' + has scale animation that will be discarded.\n\t'RigLArmIndex1' has scale animation + that will be discarded.\n\t'RigLArmIndex2' has scale animation that will be + discarded.\n\t'RigLArmIndex3' has scale animation that will be discarded.\n\t'RigLArmMiddle1' + has scale animation that will be discarded.\n\t'RigLArmMiddle2' has scale animation + that will be discarded.\n\t'RigLArmMiddle3' has scale animation that will be + discarded.\n\t'RigLArmPinky1' has scale animation that will be discarded.\n\t'RigLArmPinky2' + has scale animation that will be discarded.\n\t'RigLArmPinky3' has scale animation + that will be discarded.\n\t'RigRArmThumb2' has scale animation that will be + discarded.\n\t'RigRArmThumb3' has scale animation that will be discarded.\n\t'RigRArmIndex1' + has scale animation that will be discarded.\n\t'RigRArmIndex2' has scale animation + that will be discarded.\n\t'RigRArmIndex3' has scale animation that will be + discarded.\n\t'RigRArmMiddle1' has scale animation that will be discarded.\n\t'RigRArmMiddle2' + has scale animation that will be discarded.\n\t'RigRArmMiddle3' has scale animation + that will be discarded.\n\t'RigRArmPinky1' has scale animation that will be + discarded.\n\t'RigRArmPinky2' has scale animation that will be discarded.\n\t'RigRArmPinky3' + has scale animation that will be discarded.\n" + animationRetargetingWarnings: + animationDoRetargetingWarnings: 0 + importAnimatedCustomProperties: 0 + importConstraints: 0 + animationCompression: 3 + animationRotationError: 0.5 + animationPositionError: 0.5 + animationScaleError: 0.5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + extraUserProperties: [] + clipAnimations: + - 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b/Assets/LYM/Scripts/ClearPanelController.cs new file mode 100644 index 00000000..e79991d5 --- /dev/null +++ b/Assets/LYM/Scripts/ClearPanelController.cs @@ -0,0 +1,65 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using DG.Tweening; +using UnityEngine; +using UnityEngine.EventSystems; +using UnityEngine.PlayerLoop; +using UnityEngine.UI; + +public class ClearPanelController : PanelController, IPointerClickHandler +{ + [SerializeField] private CanvasGroup clearPanel; + [SerializeField] private Image clearPanelArmImage; + [SerializeField] private Image clearTextImage; + + private Image _clearPanelBGImage; + public Action onCompleted; + + private void Awake() + { + base.Awake(); + _clearPanelBGImage = GetComponent(); + } + private void Start() + { + //임시 코드 + Show(() => + { + Debug.Log("OnCompleted"); + }); + } + + public void Show(Action onCompleted) + { + base.Show(); + this.onCompleted = onCompleted; + Init(); + } + + private void Init() + { + _clearPanelBGImage.DOFade(0, 0); + clearTextImage.rectTransform.localScale = Vector3.zero; + clearTextImage.DOFade(0, 0); + clearPanel.DOFade(0, 0); + ClearAnimation(); + } + + private void ClearAnimation() + { + Sequence seq = DOTween.Sequence(); + seq.Append(_clearPanelBGImage.DOFade(0.98f, 0.5f)) + .Append(clearPanel.DOFade(1, 0.5f)) + .Append(clearPanelArmImage.rectTransform.DORotate(new Vector3(0, 0, 15), 0.3f)) + .Append(clearPanelArmImage.rectTransform.DORotate(Vector3.zero, 0.3f)) + .Join(clearTextImage.rectTransform.DOScale(1f, 0.5f).SetEase(Ease.OutBack)) + .Join(clearTextImage.DOFade(1, 0.5f)); + } + + public void OnPointerClick(PointerEventData eventData) + { + onCompleted?.Invoke(); + Hide(); + } +} \ No newline at end of file diff --git a/Assets/LYM/Scripts/ClearPanelController.cs.meta b/Assets/LYM/Scripts/ClearPanelController.cs.meta new file mode 100644 index 00000000..5864536a --- /dev/null +++ b/Assets/LYM/Scripts/ClearPanelController.cs.meta @@ -0,0 +1,11 @@ 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_failedPanelBGImage = GetComponent(); + } + + private void Start() + { + //임시 코드 + Show(() => + { + Debug.Log("OnCompleted"); + }); + } + + public void Show(Action onCompleted) + { + base.Show(); + this.onCompleted = onCompleted; + Init(); + } + + private void Init() + { + _failedPanelBGImage.DOFade(0, 0); + failedTextImage.DOFade(0, 0); + failedTextImage.rectTransform.DOScale(0, 0); + failedPanel.DOFade(0, 0); + FailedAnimation(); + } + + private void FailedAnimation() + { + Sequence seq = DOTween.Sequence(); + seq.Append(_failedPanelBGImage.DOFade(0.98f, 0.5f)) + .Append(failedPanel.DOFade(1, 0.5f)) + .Append(failedPanelArmImage.rectTransform.DORotate(new Vector3(0, 0, 15), 0.3f)) + .Append(failedPanelArmImage.rectTransform.DORotate(Vector3.zero, 0.3f)) + .Join(failedTextImage.rectTransform.DOScale(1f, 0.5f).SetEase(Ease.OutBack)) + .Join(failedTextImage.DOFade(1, 0.5f)); + } + + public void OnPointerClick(PointerEventData eventData) + { + onCompleted?.Invoke(); + Hide(); + } +} \ No newline at end of file diff --git a/Assets/LYM/Scripts/FailedPanelController.cs.meta b/Assets/LYM/Scripts/FailedPanelController.cs.meta new file mode 100644 index 00000000..80e9b843 --- /dev/null +++ b/Assets/LYM/Scripts/FailedPanelController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6db872b003538c44a9d1529c02ada839 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/LYM/Scripts/PanelController.cs b/Assets/LYM/Scripts/PanelController.cs index 587b6ba2..4c648713 100644 --- a/Assets/LYM/Scripts/PanelController.cs +++ b/Assets/LYM/Scripts/PanelController.cs @@ -9,7 +9,7 @@ public class PanelController : MonoBehaviour { private CanvasGroup _canvasGroup; - private void Awake() + protected void Awake() { _canvasGroup = GetComponent(); if (_canvasGroup == null) return; diff --git a/Assets/LYM/Sprites/ClearArm.png 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file mode 100644 index 00000000..889b9daf --- /dev/null +++ b/Assets/LYM/UIPrefabs/ClearPanelBG.prefab @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:c152074f798e97965cd62d61edc5f7362e64fcd74d1a05db54edb331695686d2 +size 11276 diff --git a/Assets/LYM/UIPrefabs/ClearPanelBG.prefab.meta b/Assets/LYM/UIPrefabs/ClearPanelBG.prefab.meta new file mode 100644 index 00000000..b5502949 --- /dev/null +++ b/Assets/LYM/UIPrefabs/ClearPanelBG.prefab.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 96edea9866f5e6744be24dee1fea894e +PrefabImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/LYM/UIPrefabs/FailedPanelBG.prefab b/Assets/LYM/UIPrefabs/FailedPanelBG.prefab new file mode 100644 index 00000000..7b59d102 --- /dev/null +++ b/Assets/LYM/UIPrefabs/FailedPanelBG.prefab @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:e416bb4099887505fda17a2e8d5c5bd672921eefc0680b22bd4c85e6a1f0f9b1 +size 11567 diff --git a/Assets/LYM/UIPrefabs/FailedPanelBG.prefab.meta b/Assets/LYM/UIPrefabs/FailedPanelBG.prefab.meta new file mode 100644 index 00000000..ccabe204 --- /dev/null +++ b/Assets/LYM/UIPrefabs/FailedPanelBG.prefab.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: ccc2df104191a1847a8b6183fe1a541b +PrefabImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/Player/Weapon/Chopstick.prefab b/Assets/Resources/Player/Weapon/Chopstick.prefab index 25756e01..cb613a8d 100644 --- a/Assets/Resources/Player/Weapon/Chopstick.prefab +++ b/Assets/Resources/Player/Weapon/Chopstick.prefab @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:e0b9376d541c7a230686b60c2aa94246dcb4ea06e36fdec6b6692d89a8ea11f9 -size 7184 +oid sha256:9194d56a38ef3c24f67bdce461e5ade59186a64f816ad6ccbb68be13325bdac4 +size 7202 diff --git a/Assets/Scripts/Character/CharacterBase.cs b/Assets/Scripts/Character/CharacterBase.cs index b0f4e2ea..2624d9b2 100644 --- a/Assets/Scripts/Character/CharacterBase.cs +++ b/Assets/Scripts/Character/CharacterBase.cs @@ -17,6 +17,8 @@ public abstract class CharacterBase : MonoBehaviour [Header("상태 이상")] public List statusEffects = new List(); + private Dictionary _statusEffectCoroutines = new(); + private Dictionary _activeStatusEffects = new(); public event Action OnDeath; // 사망 이벤트 public event Action OnGetHit; // 피격 이벤트 @@ -53,8 +55,38 @@ public abstract class CharacterBase : MonoBehaviour // 상태이상 추가 메서드 public virtual void AddStatusEffect(StatusEffect effect) { + var type = effect.GetType(); + + // 기존 효과가 있다면 제거 + if (_activeStatusEffects.TryGetValue(type, out var existingEffect)) + { + existingEffect.RemoveEffect(this); + if (_statusEffectCoroutines.TryGetValue(type, out Coroutine oldRoutine)) + { + StopCoroutine(oldRoutine); + _statusEffectCoroutines.Remove(type); + } + + statusEffects.Remove(existingEffect); + } + + // 새 효과 적용 + effect.ApplyEffect(this); statusEffects.Add(effect); - // TODO: 상태이상 처리 로직 추가 + _activeStatusEffects[type] = effect; + + // 효과 종료 처리 예약 + Coroutine routine = StartCoroutine(RemoveStatusEffectAfterDuration(effect)); + _statusEffectCoroutines[type] = routine; + } + + private IEnumerator RemoveStatusEffectAfterDuration(StatusEffect effect) + { + yield return new WaitForSeconds(effect.duration); + effect.RemoveEffect(this); + statusEffects.Remove(effect); + _activeStatusEffects.Remove(effect.GetType()); + _statusEffectCoroutines.Remove(effect.GetType()); } } diff --git a/Assets/Scripts/Character/Debuff.meta b/Assets/Scripts/Character/Debuff.meta new file mode 100644 index 00000000..5d0fcb3a --- /dev/null +++ b/Assets/Scripts/Character/Debuff.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: bbabce589758407ab99ff5a16cc2bc54 +timeCreated: 1746076455 \ No newline at end of file diff --git a/Assets/Scripts/Character/Debuff/SlowDebuff.cs b/Assets/Scripts/Character/Debuff/SlowDebuff.cs new file mode 100644 index 00000000..94ccbb0b --- /dev/null +++ b/Assets/Scripts/Character/Debuff/SlowDebuff.cs @@ -0,0 +1,31 @@ +using UnityEngine; + +public class SlowDebuff : StatusEffect +{ + private float _slowMultiplier; + + public SlowDebuff(float duration, float slowMultiplier) + { + this.effectName = "Slow"; + this.duration = duration; + _slowMultiplier = slowMultiplier; + } + + public override void ApplyEffect(CharacterBase target) + { + if (target is PlayerController pc) + { + pc.moveSpeed *= _slowMultiplier; + Debug.Log($"{target.characterName}에게 이동 속도 감소 적용됨"); + } + } + + public override void RemoveEffect(CharacterBase target) + { + if (target is PlayerController pc) + { + pc.moveSpeed /= _slowMultiplier; + Debug.Log($"{target.characterName}의 이동 속도 회복됨"); + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Character/Debuff/SlowDebuff.cs.meta b/Assets/Scripts/Character/Debuff/SlowDebuff.cs.meta new file mode 100644 index 00000000..b6dbaa9c --- /dev/null +++ b/Assets/Scripts/Character/Debuff/SlowDebuff.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 053f010106f049d79b6c4baa5b946dbe +timeCreated: 1746076472 \ No newline at end of file diff --git a/Assets/Scripts/Character/Enemy/BossPattern/MagicAoEField.cs b/Assets/Scripts/Character/Enemy/BossPattern/MagicAoEField.cs new file mode 100644 index 00000000..38808295 --- /dev/null +++ b/Assets/Scripts/Character/Enemy/BossPattern/MagicAoEField.cs @@ -0,0 +1,26 @@ +using UnityEngine; + +public class MagicAoEField : AoeControllerBase +{ + protected override void HitCheck() + { + var hits = Physics.OverlapSphere(transform.position, _data.radius, _data.targetLayer); + + foreach (var hit in hits) + { + if (hit.CompareTag("Player")) + { + Debug.Log($"{hit.name}에게 {_data.damage} 데미지 적용"); + // TODO: 실제 데미지 처리 로직 호출 + // 임시 데이미 처리 로직 + PlayerController playerController = hit.transform.GetComponent(); + if (playerController != null) + { + // playerController.AddStatusEffect(_slowDebuff); + var slow = new SlowDebuff(10f, 0.5f); // 10초간 50% 속도 + playerController.AddStatusEffect(slow); + } + } + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Character/Enemy/BossPattern/MagicAoEField.cs.meta b/Assets/Scripts/Character/Enemy/BossPattern/MagicAoEField.cs.meta new file mode 100644 index 00000000..22a5e119 --- /dev/null +++ b/Assets/Scripts/Character/Enemy/BossPattern/MagicAoEField.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: c95a161cc89f499e91a540156c7ba7aa +timeCreated: 1746074656 \ No newline at end of file diff --git a/Assets/Scripts/Character/Enemy/CasterDemonController.cs b/Assets/Scripts/Character/Enemy/CasterDemonController.cs index 147436cf..a2b2cd48 100644 --- a/Assets/Scripts/Character/Enemy/CasterDemonController.cs +++ b/Assets/Scripts/Character/Enemy/CasterDemonController.cs @@ -1,16 +1,58 @@ +using System; using System.Collections; using System.Collections.Generic; +using Unity.VisualScripting; using UnityEngine; +using UnityEngine.AI; +using Random = UnityEngine.Random; public class CasterDemonController : EnemyController { + // Animation + public static readonly int Cast = Animator.StringToHash("Cast"); + public static readonly int Flee = Animator.StringToHash("Flee"); + private bool _doneBattleSequence = true; private bool _isFirstNoPath = true; + private Coroutine _currentSequence; + [SerializeField] private Transform teleportTransform; [SerializeField] private Transform bulletShotPosition; [SerializeField] private GameObject magicMissilePrefab; [SerializeField] private GameObject teleportEffectPrefab; + + [Header("각종 데미지 이펙트 세트")] + [SerializeField] private GameObject chariotWarning; + [SerializeField] private GameObject chariotEffect; + + [Space(10)] + [SerializeField] private GameObject slowFieldWarning; + [SerializeField] private GameObject slowFieldEffect; + + private float _teleportDistance = 4f; // 플레이어 뒤로 떨어질 거리 + + // 텔레포트 쿨타임 + private float _teleportTimer = 0; + private const float TeleportThresholdTime = 20f; + + private bool CanTeleport { + get + { + if (_teleportTimer >= TeleportThresholdTime ) + { + _teleportTimer = 0; + return true; + } + return false; + } + } + + private void LateUpdate() + { + _teleportTimer += Time.deltaTime; + } + public override void BattleSequence() { // 전투 행동이 이미 진행 중일 경우 실행 막기 @@ -20,12 +62,11 @@ public class CasterDemonController : EnemyController _doneBattleSequence = false; // TODO : 배틀 중일 때 루프 - Debug.Log("## 몬스터의 교전 행동 루프"); + // Debug.Log("## 몬스터의 교전 행동 루프"); Thinking(); } } - private void Thinking() { int selectedPattern = Random.Range(0, 10); @@ -51,43 +92,32 @@ public class CasterDemonController : EnemyController case 8: case 9: - StartCoroutine(ShotMagicMissile()); + // SetSequence(ShotMagicMissile()); + SetSequence(SlowFieldSpell()); break; } + } - public override void OnCannotFleeBehaviour() + public override void OnCannotFleeBehaviour(Action action) { - // 구석에 끼인 경우 탈출 - - Debug.Log("## 텔레포트 시전"); - Teleport(); + if (CanTeleport) + { + action(); + Teleport(); + } } private IEnumerator ShotMagicMissile() { for (int i = 0; i < 3; i++) { - // 1. 기본 위치 - Vector3 basePos = TraceTargetTransform.position; - Vector3 aimPosition = basePos; + var aimPosition = TargetPosOracle(out var basePos, out var rb); - // 2. 플레이어 Rigidbody로 속도 얻기 - if (TraceTargetTransform.TryGetComponent(out var rb)) - { - // 아주 짧은 시간만 예측 - float predictionTime = 0.3f; - aimPosition += rb.velocity * predictionTime; - } - - // 높이는 변경할 필요 없음 - float fixedY = bulletShotPosition.position.y; - aimPosition.y = fixedY; - - // 3. 그 위치를 바라보고 + // 플레이어 위치를 바라보고 transform.LookAt(aimPosition); - // 4. 미사일 생성 및 초기화 + // 미사일 생성 및 초기화 var missile = Instantiate( magicMissilePrefab, bulletShotPosition.position, @@ -104,21 +134,89 @@ public class CasterDemonController : EnemyController _doneBattleSequence = true; } - private void Teleport() + private Vector3 TargetPosOracle(out Vector3 basePos, out Rigidbody rb) { - if (teleportEffectPrefab != null) - Instantiate(teleportEffectPrefab, transform.position, Quaternion.identity); + // 1. 기본 위치 + basePos = TraceTargetTransform.position; + Vector3 aimPosition = basePos; - if (Agent != null && teleportTransform != null) - Agent.Warp(teleportTransform.position); - else if (teleportTransform != null) - transform.position = teleportTransform.position; + // 2. 플레이어 Rigidbody로 속도 얻기 + if (TraceTargetTransform.TryGetComponent(out rb)) + { + // 아주 짧은 시간만 예측 + float predictionTime = 0.3f; + aimPosition += rb.velocity * predictionTime; + } - if (teleportEffectPrefab != null && teleportTransform != null) - Instantiate(teleportEffectPrefab, teleportTransform.position, Quaternion.identity); + // 높이는 변경할 필요 없음 + float fixedY = bulletShotPosition.position.y; + aimPosition.y = fixedY; + + return aimPosition; } + private void Teleport() + { + Vector3 startPos = transform.position; + if (teleportEffectPrefab != null) + Instantiate(teleportEffectPrefab, startPos, Quaternion.identity); + // 텔레포트와 함께 시전하는 범위 공격 + var aoe = Instantiate(chariotWarning, startPos, Quaternion.identity).GetComponent(); + var effectData = new DamageEffectData + { + damage = (int)attackPower, + radius = 10, + delay = 1.5f, + targetLayer = TargetLayerMask, + explosionEffectPrefab = chariotEffect + }; + + aoe.SetEffect(effectData, null, null); + + // 중앙으로 이동 + Agent.Warp(Vector3.zero); + + if (teleportEffectPrefab != null) + Instantiate(teleportEffectPrefab, Vector3.zero, Quaternion.identity); + } + + private IEnumerator SlowFieldSpell() + { + var aimPosition = TargetPosOracle(out var basePos, out var rb); + // 1. 시전 애니메이션 + transform.LookAt(aimPosition); + SetAnimation(Cast); + // 2. 장판 생성과 세팅 + + var effectData = new DamageEffectData + { + damage = 0, + radius = 7.5f, + delay = 2.5f, + targetLayer = TargetLayerMask, + explosionEffectPrefab = slowFieldEffect + }; + + var fixedPos = new Vector3(aimPosition.x, 0, aimPosition.z); + var warning = Instantiate(chariotWarning, fixedPos, Quaternion.identity).GetComponent(); + + warning.SetEffect(effectData, null, null); + // TODO : 효과 적용 + + // 3. 짧은 텀 후 끝내기 + yield return new WaitForSeconds(1f); + _doneBattleSequence = true; + } + + private void SetSequence(IEnumerator newSequence) + { + if (_currentSequence != null) + { + StopCoroutine(_currentSequence); + } + _currentSequence = StartCoroutine(newSequence); + } } diff --git a/Assets/Scripts/Character/Enemy/EnemyController.cs b/Assets/Scripts/Character/Enemy/EnemyController.cs index 9883b5db..296a55e9 100644 --- a/Assets/Scripts/Character/Enemy/EnemyController.cs +++ b/Assets/Scripts/Character/Enemy/EnemyController.cs @@ -122,6 +122,10 @@ public abstract class EnemyController : CharacterBase { Debug.LogWarning("OnCannotFleeBehaviour가 구현되지 않음 : OnCannotFleeBehaviour() 오버라이드하여 구현하십시오."); } + public virtual void OnCannotFleeBehaviour(Action action) + { + Debug.LogWarning("OnCannotFleeBehaviour가 구현되지 않음 : OnCannotFleeBehaviour() 오버라이드하여 구현하십시오."); + } #endregion diff --git a/Assets/Scripts/Character/Enemy/EnemyState/Caster/EnemyStateFlee.cs b/Assets/Scripts/Character/Enemy/EnemyState/Caster/EnemyStateFlee.cs index e6b8d161..b88ff8c8 100644 --- a/Assets/Scripts/Character/Enemy/EnemyState/Caster/EnemyStateFlee.cs +++ b/Assets/Scripts/Character/Enemy/EnemyState/Caster/EnemyStateFlee.cs @@ -1,5 +1,7 @@ -using UnityEngine; +using System; +using UnityEngine; using UnityEngine.AI; +using Random = UnityEngine.Random; public class EnemyStateFlee :IEnemyState { @@ -10,13 +12,14 @@ public class EnemyStateFlee :IEnemyState // 경로 탐색 주기 조절용 private float _fleeSearchTimer = 0; - private float _fleeThresholdTime = 0.2f; + private const float FleeThresholdTime = 0.2f; // 막다른길 검사용 private Vector3 _lastPosition; private float _stuckTimer = 0f; private const float StuckThresholdTime = 1f; // 1초 동안 거의 못 움직이면 막힌 걸로 간주 private const float StuckMoveThreshold = 0.1f; // 이내 이동은 “제자리”로 본다 + private int _stuckCount = 0; public void Enter(EnemyController enemyController) { @@ -25,11 +28,12 @@ public class EnemyStateFlee :IEnemyState _playerTransform = _enemyController.TraceTargetTransform; _lastPosition = _enemyController.transform.position; - _enemyController.Agent.ResetPath(); _enemyController.Agent.isStopped = false; _stuckTimer = 0f; _fleeSearchTimer = 0; + + _enemyController.SetAnimation(CasterDemonController.Flee, true); } public void Update() @@ -76,8 +80,6 @@ public class EnemyStateFlee :IEnemyState _stuckTimer += Time.deltaTime; if (_stuckTimer >= StuckThresholdTime) { - - Debug.Log("## 끼임"); HandleDeadEnd(); _stuckTimer = 0f; } @@ -91,7 +93,7 @@ public class EnemyStateFlee :IEnemyState private void FindPositionFlee() { _fleeSearchTimer += Time.deltaTime; - if (_fleeSearchTimer <= _fleeThresholdTime) return; + if (_fleeSearchTimer <= FleeThresholdTime) return; // 1) 목표 도망 위치 계산 Vector3 fleeDirection = (_enemyController.transform.position - _playerTransform.position).normalized; @@ -107,6 +109,11 @@ public class EnemyStateFlee :IEnemyState private void HandleDeadEnd() { + if (_stuckCount >= 4) + { + _enemyController.OnCannotFleeBehaviour(() => { _stuckCount = 0;}); + return; + } // 무작위 도망 지점 샘플링 시도 Vector3 randomDirection = Random.insideUnitSphere * (_fleeDistance * 2); randomDirection += _playerTransform.position; @@ -115,20 +122,16 @@ public class EnemyStateFlee :IEnemyState { // 샘플링에 성공했으면 일단 그 위치로 가 보도록 세팅 Debug.Log("## 일단 가봄"); + _stuckCount++; _enemyController.Agent.SetDestination(hit.position); - _enemyController.OnCannotFleeBehaviour(); - } - else - { - // 대체 경로도 찾을 수 없는 경우 - Debug.Log("## 대체 경로도 못찾음"); - _enemyController.OnCannotFleeBehaviour(); + // _enemyController.OnCannotFleeBehaviour(); } } public void Exit() { + _enemyController.SetAnimation(CasterDemonController.Flee, false); _enemyController.Agent.isStopped = true; _enemyController.Agent.ResetPath(); _playerTransform = null; diff --git a/Assets/StoreAssets/stylizedLittleHero.meta b/Assets/StoreAssets/stylizedLittleHero.meta new file mode 100644 index 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