diff --git a/.idea/.idea.Degulleo3D-main/.idea/.gitignore b/.idea/.idea.Degulleo3D-main/.idea/.gitignore
new file mode 100644
index 00000000..7ed5da85
--- /dev/null
+++ b/.idea/.idea.Degulleo3D-main/.idea/.gitignore
@@ -0,0 +1,13 @@
+# 디폴트 무시된 파일
+/shelf/
+/workspace.xml
+# Rider에서 무시된 파일
+/projectSettingsUpdater.xml
+/modules.xml
+/contentModel.xml
+/.idea.Degulleo3D-main.iml
+# 에디터 기반 HTTP 클라이언트 요청
+/httpRequests/
+# Datasource local storage ignored files
+/dataSources/
+/dataSources.local.xml
diff --git a/.idea/.idea.Degulleo3D-main/.idea/encodings.xml b/.idea/.idea.Degulleo3D-main/.idea/encodings.xml
new file mode 100644
index 00000000..df87cf95
--- /dev/null
+++ b/.idea/.idea.Degulleo3D-main/.idea/encodings.xml
@@ -0,0 +1,4 @@
+
+
+
+
\ No newline at end of file
diff --git a/.idea/.idea.Degulleo3D-main/.idea/indexLayout.xml b/.idea/.idea.Degulleo3D-main/.idea/indexLayout.xml
new file mode 100644
index 00000000..7b08163c
--- /dev/null
+++ b/.idea/.idea.Degulleo3D-main/.idea/indexLayout.xml
@@ -0,0 +1,8 @@
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/.idea/.idea.Degulleo3D-main/.idea/vcs.xml b/.idea/.idea.Degulleo3D-main/.idea/vcs.xml
new file mode 100644
index 00000000..35eb1ddf
--- /dev/null
+++ b/.idea/.idea.Degulleo3D-main/.idea/vcs.xml
@@ -0,0 +1,6 @@
+
+
+
+
+
+
\ No newline at end of file
diff --git a/Assets/JAY/Animator/BattlePlayerController.controller b/Assets/JAY/Animator/BattlePlayerController.controller
new file mode 100644
index 00000000..4062bda7
--- /dev/null
+++ b/Assets/JAY/Animator/BattlePlayerController.controller
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:b41873c3d3f834724bd6bd3e88b8236b894e8bac27be5ef2e1fac75dd80a255a
+size 9954
diff --git a/Assets/JAY/Animator/BattlePlayerController.controller.meta b/Assets/JAY/Animator/BattlePlayerController.controller.meta
new file mode 100644
index 00000000..70d1dcdb
--- /dev/null
+++ b/Assets/JAY/Animator/BattlePlayerController.controller.meta
@@ -0,0 +1,8 @@
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+guid: c4b4877324e8f984a94db19f57f6e5bc
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 9100000
+ userData:
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+ assetBundleVariant:
diff --git a/Assets/JAY/Animator/ExPlayerController.controller b/Assets/JAY/Animator/ExPlayerController.controller
new file mode 100644
index 00000000..48930eb4
--- /dev/null
+++ b/Assets/JAY/Animator/ExPlayerController.controller
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:a00cd31dbe474d25a72bbe0c9ba1eee1238e989ce43b38f81dc1bc0ba4a62786
+size 22822
diff --git a/Assets/JAY/Animator/PlayerController.controller.meta b/Assets/JAY/Animator/ExPlayerController.controller.meta
similarity index 100%
rename from Assets/JAY/Animator/PlayerController.controller.meta
rename to Assets/JAY/Animator/ExPlayerController.controller.meta
diff --git a/Assets/JAY/Animator/NormalPlayerСontroller.controller b/Assets/JAY/Animator/NormalPlayerСontroller.controller
new file mode 100644
index 00000000..ffd2cde0
--- /dev/null
+++ b/Assets/JAY/Animator/NormalPlayerСontroller.controller
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:18ac5acae77e43229d092030f3992b10426052cefec23f7d039f1bafd974a9f3
+size 6447
diff --git a/Assets/JAY/Animator/NormalPlayerСontroller.controller.meta b/Assets/JAY/Animator/NormalPlayerСontroller.controller.meta
new file mode 100644
index 00000000..0aff0888
--- /dev/null
+++ b/Assets/JAY/Animator/NormalPlayerСontroller.controller.meta
@@ -0,0 +1,8 @@
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+guid: f5f9665f400fc7d4fba150a3f0d8fb11
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diff --git a/Assets/JAY/Animator/PlayerController.controller b/Assets/JAY/Animator/PlayerController.controller
deleted file mode 100644
index ce4b82e5..00000000
--- a/Assets/JAY/Animator/PlayerController.controller
+++ /dev/null
@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:f0171b772abc016409b387822670e392e321b23a23ed3df7e854806ab7212c9e
-size 22820
diff --git a/Assets/JAY/Character Test Scene.unity b/Assets/JAY/Character Test Scene.unity
index 96da36dc..914d937d 100644
--- a/Assets/JAY/Character Test Scene.unity
+++ b/Assets/JAY/Character Test Scene.unity
@@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
-oid sha256:4d13051c0417ff80d673ef8bc2a4db8a095639536f627a678cbf13159e5d1c17
-size 31323
+oid sha256:c1bb8a92dcb96e4e41963c5d9d2247fda96afb826494d3ccc2f81df0385d4b7e
+size 35615
diff --git a/Assets/JAY/Prefabs/BattlePlayer.prefab b/Assets/JAY/Prefabs/BattlePlayer.prefab
new file mode 100644
index 00000000..b21a562d
--- /dev/null
+++ b/Assets/JAY/Prefabs/BattlePlayer.prefab
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:d0119125b5058fd9fe6ccd38ffb80b084d84011d06877ae2e08bbe4a9b779644
+size 55415
diff --git a/Assets/JAY/Prefabs/BattlePlayer.prefab.meta b/Assets/JAY/Prefabs/BattlePlayer.prefab.meta
new file mode 100644
index 00000000..eb4b053a
--- /dev/null
+++ b/Assets/JAY/Prefabs/BattlePlayer.prefab.meta
@@ -0,0 +1,7 @@
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+guid: e11ce8dc41a7b0540a9213d928d01439
+PrefabImporter:
+ externalObjects: {}
+ userData:
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diff --git a/Assets/JAY/Prefabs/ExPlayer Variant.prefab b/Assets/JAY/Prefabs/ExPlayer Variant.prefab
new file mode 100644
index 00000000..5229da7d
--- /dev/null
+++ b/Assets/JAY/Prefabs/ExPlayer Variant.prefab
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:4072a4fdfd0ff82643444612d7ab29f645dcf319607d12e8d6f2cbc0fc841135
+size 3380
diff --git a/Assets/JAY/Prefabs/ExPlayer Variant.prefab.meta b/Assets/JAY/Prefabs/ExPlayer Variant.prefab.meta
new file mode 100644
index 00000000..f8be7d13
--- /dev/null
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@@ -0,0 +1,7 @@
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+guid: 6871f1889b734bd4cad108df5308349f
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diff --git a/Assets/JAY/Prefabs/NormalPlayer.prefab b/Assets/JAY/Prefabs/NormalPlayer.prefab
new file mode 100644
index 00000000..a33f1914
--- /dev/null
+++ b/Assets/JAY/Prefabs/NormalPlayer.prefab
@@ -0,0 +1,3 @@
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diff --git a/Assets/JAY/Prefabs/NormalPlayer.prefab.meta b/Assets/JAY/Prefabs/NormalPlayer.prefab.meta
new file mode 100644
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--- /dev/null
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diff --git a/Assets/JAY/Prefabs/Player.prefab b/Assets/JAY/Prefabs/Player.prefab
index 7db58087..313fcc11 100644
--- a/Assets/JAY/Prefabs/Player.prefab
+++ b/Assets/JAY/Prefabs/Player.prefab
@@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
-oid sha256:5b578346ca07da133ef833303d41429ac65de1bb63e04cbe3b3d10d0347060a9
-size 75670
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+size 7873
diff --git a/Assets/JAY/Prefabs/Player.prefab.meta b/Assets/JAY/Prefabs/Player.prefab.meta
index d213f1fd..5157ffd0 100644
--- a/Assets/JAY/Prefabs/Player.prefab.meta
+++ b/Assets/JAY/Prefabs/Player.prefab.meta
@@ -1,5 +1,5 @@
fileFormatVersion: 2
-guid: b2775e44f9b29414faf17cc5025f9478
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diff --git a/Assets/JAY/Scripts/PlayerController.cs b/Assets/JAY/Scripts/PlayerController.cs
index c813f8cc..28677f11 100644
--- a/Assets/JAY/Scripts/PlayerController.cs
+++ b/Assets/JAY/Scripts/PlayerController.cs
@@ -12,6 +12,8 @@ public class PlayerController : CharacterBase, IObserver
[Header("Attach Points")]
[SerializeField] private Transform rightHandTransform;
[SerializeField] private CameraShake cameraShake;
+ [SerializeField] private GameObject normalModel; // char_body : 일상복
+ [SerializeField] private GameObject battleModel; // warrior_1 : 전투복
// 내부에서만 사용하는 변수
private PlayerHitEffectController hitEffectController;
@@ -40,15 +42,17 @@ public class PlayerController : CharacterBase, IObserver
private Dictionary _playerStates;
public Animator PlayerAnimator { get; private set; }
public CharacterController CharacterController => _characterController;
+ public bool IsBattle => _isBattle;
private void Awake()
{
- PlayerAnimator = GetComponent();
- _characterController = GetComponent();
if (Joystick == null)
{
Joystick = FindObjectOfType();
}
+
+ AssignCharacterController();
+ AssignAnimator();
}
protected override void Start()
@@ -133,6 +137,50 @@ public class PlayerController : CharacterBase, IObserver
}
}
+ ///
+ /// 애니메이션 초기화
+ ///
+ private void InitializeAnimatorParameters()
+ {
+ if (PlayerAnimator == null) return;
+
+ SafeSetBool("Walk", false);
+ SafeSetBool("Run", false);
+ // SafeSetBool(Dead, false);
+ SafeResetTrigger("Bore");
+ SafeResetTrigger("GetHit");
+ PlayerAnimator.Rebind(); // 레이어 초기화
+ PlayerAnimator.Update(0f); // 즉시 반영
+ }
+
+ public void SafeSetBool(string paramName, bool value)
+ {
+ if (PlayerAnimator == null) return;
+
+ foreach (var param in PlayerAnimator.parameters)
+ {
+ if (param.name == paramName && param.type == AnimatorControllerParameterType.Bool)
+ {
+ PlayerAnimator.SetBool(paramName, value);
+ break;
+ }
+ }
+ }
+
+ private void SafeResetTrigger(string triggerName)
+ {
+ if (PlayerAnimator == null) return;
+
+ foreach (var param in PlayerAnimator.parameters)
+ {
+ if (param.name == triggerName && param.type == AnimatorControllerParameterType.Trigger)
+ {
+ PlayerAnimator.ResetTrigger(triggerName);
+ break;
+ }
+ }
+ }
+
#endregion
#region 상태, 동작 변화 관련
@@ -175,6 +223,28 @@ public class PlayerController : CharacterBase, IObserver
{
if (_currentAction == action) _currentAction = null;
}
+
+ ///
+ /// 전투, 일상 모드 플레이어 프리팹에 따라 애니메이터 가져오기
+ ///
+ private void AssignAnimator()
+ {
+ PlayerAnimator = _isBattle
+ ? battleModel.GetComponent()
+ : normalModel.GetComponent();
+
+ InitializeAnimatorParameters();
+ }
+
+ ///
+ /// 전투, 일상 모드 플레이어 프리팹에 따라 Character Controller 가져오기
+ ///
+ private void AssignCharacterController()
+ {
+ _characterController = _isBattle
+ ? battleModel.GetComponent()
+ : normalModel.GetComponent();
+ }
#endregion
@@ -183,6 +253,16 @@ public class PlayerController : CharacterBase, IObserver
public void SwitchBattleMode()
{
_isBattle = !_isBattle;
+
+ // 복장 전환
+ normalModel.SetActive(!_isBattle);
+ battleModel.SetActive(_isBattle);
+
+ // Animator, Character Controller 다시 참조 (복장에 붙은 걸로)
+ AssignAnimator();
+ AssignCharacterController();
+
+ // 무기도 전투모드에만
weapon.SetActive(_isBattle);
}
@@ -253,7 +333,7 @@ public class PlayerController : CharacterBase, IObserver
#endregion
- #region 회피 관련
+ #region 피격 관련
// TODO: Editor에서 확인하기 위한 임시용
public void TakeDamage()
diff --git a/Assets/JAY/Scripts/PlayerControllerEditor.cs b/Assets/JAY/Scripts/PlayerControllerEditor.cs
index a84d2c14..65baf7fd 100644
--- a/Assets/JAY/Scripts/PlayerControllerEditor.cs
+++ b/Assets/JAY/Scripts/PlayerControllerEditor.cs
@@ -25,6 +25,20 @@ public class PlayerControllerEditor : Editor
EditorGUILayout.LabelField("현재 행동", playerController.CurrentAction != null ? playerController.CurrentAction.ToString() : "-", EditorStyles.boldLabel);
EditorGUILayout.EndVertical();
+ // EditorGUILayout.LabelField("걷기/뛰기 상태 전환", EditorStyles.boldLabel);
+ // EditorGUILayout.BeginHorizontal();
+ // if (GUILayout.Button("Walk"))
+ // {
+ // var moveState = playerController.GetStateInstance();
+ // moveState?.HandleMoveState(true); // 걷기 모드
+ // }
+ //
+ // if (GUILayout.Button("Run"))
+ // {
+ // var moveState = playerController.GetStateInstance();
+ // moveState?.HandleMoveState(false); // 달리기 모드
+ // }
+ // EditorGUILayout.EndHorizontal();
// 지면 접촉 상태
GUI.backgroundColor = Color.white;
diff --git a/Assets/JAY/Scripts/PlayerState/PlayerStateDead.cs b/Assets/JAY/Scripts/PlayerState/PlayerStateDead.cs
index 7cdc433e..fcf7492c 100644
--- a/Assets/JAY/Scripts/PlayerState/PlayerStateDead.cs
+++ b/Assets/JAY/Scripts/PlayerState/PlayerStateDead.cs
@@ -7,7 +7,7 @@ public class PlayerStateDead : IPlayerState
public void Enter(PlayerController playerController)
{
_playerController = playerController;
- _playerController.PlayerAnimator.SetBool("Dead", true);
+ // _playerController.PlayerAnimator.SetBool("Dead", true);
}
public void Update()
@@ -16,7 +16,7 @@ public class PlayerStateDead : IPlayerState
public void Exit()
{
- _playerController.PlayerAnimator.SetBool("Dead", false);
+ // _playerController.PlayerAnimator.SetBool("Dead", false);
_playerController = null;
}
}
diff --git a/Assets/JAY/Scripts/PlayerState/PlayerStateMove.cs b/Assets/JAY/Scripts/PlayerState/PlayerStateMove.cs
index 19f5bd7a..bf371990 100644
--- a/Assets/JAY/Scripts/PlayerState/PlayerStateMove.cs
+++ b/Assets/JAY/Scripts/PlayerState/PlayerStateMove.cs
@@ -1,15 +1,20 @@
using UnityEngine;
+using UnityEngine.SceneManagement;
public class PlayerStateMove : IPlayerState
{
- private static readonly int Move = Animator.StringToHash("Move");
private PlayerController _playerController;
private Vector3 _gravityVelocity;
-
+ private bool isPlayerBattle;
+
public void Enter(PlayerController playerController)
{
_playerController = playerController;
- _playerController.PlayerAnimator.SetBool(Move, true);
+ isPlayerBattle = _playerController.IsBattle; // 전투 모드인지(던전인지)
+
+ // 파라미터가 존재하는지 확인 후 처리
+ _playerController.SafeSetBool("Run", isPlayerBattle);
+ _playerController.SafeSetBool("Walk", !isPlayerBattle);
}
public void Update()
@@ -30,7 +35,8 @@ public class PlayerStateMove : IPlayerState
public void Exit()
{
- _playerController.PlayerAnimator.SetBool(Move, false);
+ _playerController.SafeSetBool("Run", false);
+ _playerController.SafeSetBool("Walk", false);
_playerController = null;
}
@@ -40,7 +46,8 @@ public class PlayerStateMove : IPlayerState
float inputVertical = _playerController.Joystick.Vertical;
Vector3 moveDir = new Vector3(inputHorizontal, 0, inputVertical);
- Vector3 move = moveDir.normalized * _playerController.moveSpeed;
+ float speed = isPlayerBattle ? _playerController.moveSpeed : 2.5f; // 걷기 속도 고정
+ Vector3 move = moveDir.normalized * speed;
// 회전
if (moveDir.magnitude > 0.1f)
@@ -56,7 +63,6 @@ public class PlayerStateMove : IPlayerState
}
_gravityVelocity.y += _playerController.gravity * Time.deltaTime;
-
Vector3 finalMove = (move + _gravityVelocity) * Time.deltaTime;
_playerController.CharacterController.Move(finalMove);
}
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new file mode 100644
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--- /dev/null
+++ b/Assets/JYY/Animator/Alien Big Blink.controller
@@ -0,0 +1,3 @@
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new file mode 100644
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new file mode 100644
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new file mode 100644
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--- /dev/null
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@@ -0,0 +1,3 @@
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index 20a9ce49..06a319dc 100644
--- a/Assets/JYY/Prefabs/AoE Indicator/AoE Indicator Chariot.prefab
+++ b/Assets/JYY/Prefabs/AoE Indicator/AoE Indicator Chariot.prefab
@@ -1,3 +1,3 @@
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new file mode 100644
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+++ b/Assets/JYY/Prefabs/Snow AOE.prefab
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index ba13a3ca..9f548756 100644
--- a/Assets/JYY/Scenes/MonsterTest.unity
+++ b/Assets/JYY/Scenes/MonsterTest.unity
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+++ b/Assets/JYY/Textures/Alien Big Blink Emission.psd
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new file mode 100644
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diff --git a/Assets/LYM/Scenes/DungeonUI.unity b/Assets/LYM/Scenes/DungeonUI.unity
index 06d2bae5..d84b9824 100644
--- a/Assets/LYM/Scenes/DungeonUI.unity
+++ b/Assets/LYM/Scenes/DungeonUI.unity
@@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
-oid sha256:92467341c8f681a56736c29bdc55967714a45b532a165dfdcaaf5ee23d37a869
-size 22491
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+size 31740
diff --git a/Assets/LYM/Scripts/ClearPanelController.cs b/Assets/LYM/Scripts/ClearPanelController.cs
new file mode 100644
index 00000000..e79991d5
--- /dev/null
+++ b/Assets/LYM/Scripts/ClearPanelController.cs
@@ -0,0 +1,65 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using DG.Tweening;
+using UnityEngine;
+using UnityEngine.EventSystems;
+using UnityEngine.PlayerLoop;
+using UnityEngine.UI;
+
+public class ClearPanelController : PanelController, IPointerClickHandler
+{
+ [SerializeField] private CanvasGroup clearPanel;
+ [SerializeField] private Image clearPanelArmImage;
+ [SerializeField] private Image clearTextImage;
+
+ private Image _clearPanelBGImage;
+ public Action onCompleted;
+
+ private void Awake()
+ {
+ base.Awake();
+ _clearPanelBGImage = GetComponent();
+ }
+ private void Start()
+ {
+ //임시 코드
+ Show(() =>
+ {
+ Debug.Log("OnCompleted");
+ });
+ }
+
+ public void Show(Action onCompleted)
+ {
+ base.Show();
+ this.onCompleted = onCompleted;
+ Init();
+ }
+
+ private void Init()
+ {
+ _clearPanelBGImage.DOFade(0, 0);
+ clearTextImage.rectTransform.localScale = Vector3.zero;
+ clearTextImage.DOFade(0, 0);
+ clearPanel.DOFade(0, 0);
+ ClearAnimation();
+ }
+
+ private void ClearAnimation()
+ {
+ Sequence seq = DOTween.Sequence();
+ seq.Append(_clearPanelBGImage.DOFade(0.98f, 0.5f))
+ .Append(clearPanel.DOFade(1, 0.5f))
+ .Append(clearPanelArmImage.rectTransform.DORotate(new Vector3(0, 0, 15), 0.3f))
+ .Append(clearPanelArmImage.rectTransform.DORotate(Vector3.zero, 0.3f))
+ .Join(clearTextImage.rectTransform.DOScale(1f, 0.5f).SetEase(Ease.OutBack))
+ .Join(clearTextImage.DOFade(1, 0.5f));
+ }
+
+ public void OnPointerClick(PointerEventData eventData)
+ {
+ onCompleted?.Invoke();
+ Hide();
+ }
+}
\ No newline at end of file
diff --git a/Assets/LYM/Scripts/ClearPanelController.cs.meta b/Assets/LYM/Scripts/ClearPanelController.cs.meta
new file mode 100644
index 00000000..5864536a
--- /dev/null
+++ b/Assets/LYM/Scripts/ClearPanelController.cs.meta
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diff --git a/Assets/LYM/Scripts/FailedPanelController.cs b/Assets/LYM/Scripts/FailedPanelController.cs
new file mode 100644
index 00000000..1aa06d8f
--- /dev/null
+++ b/Assets/LYM/Scripts/FailedPanelController.cs
@@ -0,0 +1,65 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+using DG.Tweening;
+using UnityEngine.EventSystems;
+
+public class FailedPanelController : PanelController, IPointerClickHandler
+{
+ [SerializeField] private CanvasGroup failedPanel;
+ [SerializeField] private Image failedPanelArmImage;
+ [SerializeField] private Image failedTextImage;
+
+ private Image _failedPanelBGImage;
+ public Action onCompleted;
+
+ private void Awake()
+ {
+ base.Awake();
+ _failedPanelBGImage = GetComponent();
+ }
+
+ private void Start()
+ {
+ //임시 코드
+ Show(() =>
+ {
+ Debug.Log("OnCompleted");
+ });
+ }
+
+ public void Show(Action onCompleted)
+ {
+ base.Show();
+ this.onCompleted = onCompleted;
+ Init();
+ }
+
+ private void Init()
+ {
+ _failedPanelBGImage.DOFade(0, 0);
+ failedTextImage.DOFade(0, 0);
+ failedTextImage.rectTransform.DOScale(0, 0);
+ failedPanel.DOFade(0, 0);
+ FailedAnimation();
+ }
+
+ private void FailedAnimation()
+ {
+ Sequence seq = DOTween.Sequence();
+ seq.Append(_failedPanelBGImage.DOFade(0.98f, 0.5f))
+ .Append(failedPanel.DOFade(1, 0.5f))
+ .Append(failedPanelArmImage.rectTransform.DORotate(new Vector3(0, 0, 15), 0.3f))
+ .Append(failedPanelArmImage.rectTransform.DORotate(Vector3.zero, 0.3f))
+ .Join(failedTextImage.rectTransform.DOScale(1f, 0.5f).SetEase(Ease.OutBack))
+ .Join(failedTextImage.DOFade(1, 0.5f));
+ }
+
+ public void OnPointerClick(PointerEventData eventData)
+ {
+ onCompleted?.Invoke();
+ Hide();
+ }
+}
\ No newline at end of file
diff --git a/Assets/LYM/Scripts/FailedPanelController.cs.meta b/Assets/LYM/Scripts/FailedPanelController.cs.meta
new file mode 100644
index 00000000..80e9b843
--- /dev/null
+++ b/Assets/LYM/Scripts/FailedPanelController.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Assets/LYM/Scripts/PanelController.cs b/Assets/LYM/Scripts/PanelController.cs
index 587b6ba2..4c648713 100644
--- a/Assets/LYM/Scripts/PanelController.cs
+++ b/Assets/LYM/Scripts/PanelController.cs
@@ -9,7 +9,7 @@ public class PanelController : MonoBehaviour
{
private CanvasGroup _canvasGroup;
- private void Awake()
+ protected void Awake()
{
_canvasGroup = GetComponent();
if (_canvasGroup == null) return;
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new file mode 100644
index 00000000..dd7ac8fa
--- /dev/null
+++ b/Assets/LYM/Sprites/ClearArm.png
@@ -0,0 +1,3 @@
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new file mode 100644
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--- /dev/null
+++ b/Assets/LYM/Sprites/ClearImage.png
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new file mode 100644
index 00000000..5877e1c9
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diff --git a/Assets/LYM/Sprites/FailedImag.png b/Assets/LYM/Sprites/FailedImag.png
new file mode 100644
index 00000000..d621d929
--- /dev/null
+++ b/Assets/LYM/Sprites/FailedImag.png
@@ -0,0 +1,3 @@
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new file mode 100644
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diff --git a/Assets/LYM/UIPrefabs/ChatWindowPanel.prefab b/Assets/LYM/UIPrefabs/ChatWindowPanel.prefab
index d18383a9..f86bea73 100644
--- a/Assets/LYM/UIPrefabs/ChatWindowPanel.prefab
+++ b/Assets/LYM/UIPrefabs/ChatWindowPanel.prefab
@@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
-oid sha256:5ee6e0f2d9034d8d4933c8ed6c9273b2b64a4291fdb58c84886368e0194382e8
-size 10073
+oid sha256:d0dd5136d0c5a2a3c6c23457e24b5ee78bfe82d8ee178afa3ef46f3f3faa9c12
+size 8950
diff --git a/Assets/LYM/UIPrefabs/ClearPanelBG.prefab b/Assets/LYM/UIPrefabs/ClearPanelBG.prefab
new file mode 100644
index 00000000..889b9daf
--- /dev/null
+++ b/Assets/LYM/UIPrefabs/ClearPanelBG.prefab
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:c152074f798e97965cd62d61edc5f7362e64fcd74d1a05db54edb331695686d2
+size 11276
diff --git a/Assets/LYM/UIPrefabs/ClearPanelBG.prefab.meta b/Assets/LYM/UIPrefabs/ClearPanelBG.prefab.meta
new file mode 100644
index 00000000..b5502949
--- /dev/null
+++ b/Assets/LYM/UIPrefabs/ClearPanelBG.prefab.meta
@@ -0,0 +1,7 @@
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diff --git a/Assets/LYM/UIPrefabs/FailedPanelBG.prefab b/Assets/LYM/UIPrefabs/FailedPanelBG.prefab
new file mode 100644
index 00000000..7b59d102
--- /dev/null
+++ b/Assets/LYM/UIPrefabs/FailedPanelBG.prefab
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:e416bb4099887505fda17a2e8d5c5bd672921eefc0680b22bd4c85e6a1f0f9b1
+size 11567
diff --git a/Assets/LYM/UIPrefabs/FailedPanelBG.prefab.meta b/Assets/LYM/UIPrefabs/FailedPanelBG.prefab.meta
new file mode 100644
index 00000000..ccabe204
--- /dev/null
+++ b/Assets/LYM/UIPrefabs/FailedPanelBG.prefab.meta
@@ -0,0 +1,7 @@
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diff --git a/Assets/Resources/Player/Weapon/Chopstick.prefab b/Assets/Resources/Player/Weapon/Chopstick.prefab
index 25756e01..cb613a8d 100644
--- a/Assets/Resources/Player/Weapon/Chopstick.prefab
+++ b/Assets/Resources/Player/Weapon/Chopstick.prefab
@@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
-oid sha256:e0b9376d541c7a230686b60c2aa94246dcb4ea06e36fdec6b6692d89a8ea11f9
-size 7184
+oid sha256:9194d56a38ef3c24f67bdce461e5ade59186a64f816ad6ccbb68be13325bdac4
+size 7202
diff --git a/Assets/Scripts/Character/CharacterBase.cs b/Assets/Scripts/Character/CharacterBase.cs
index b0f4e2ea..2624d9b2 100644
--- a/Assets/Scripts/Character/CharacterBase.cs
+++ b/Assets/Scripts/Character/CharacterBase.cs
@@ -17,6 +17,8 @@ public abstract class CharacterBase : MonoBehaviour
[Header("상태 이상")]
public List statusEffects = new List();
+ private Dictionary _statusEffectCoroutines = new();
+ private Dictionary _activeStatusEffects = new();
public event Action OnDeath; // 사망 이벤트
public event Action OnGetHit; // 피격 이벤트
@@ -53,8 +55,38 @@ public abstract class CharacterBase : MonoBehaviour
// 상태이상 추가 메서드
public virtual void AddStatusEffect(StatusEffect effect)
{
+ var type = effect.GetType();
+
+ // 기존 효과가 있다면 제거
+ if (_activeStatusEffects.TryGetValue(type, out var existingEffect))
+ {
+ existingEffect.RemoveEffect(this);
+ if (_statusEffectCoroutines.TryGetValue(type, out Coroutine oldRoutine))
+ {
+ StopCoroutine(oldRoutine);
+ _statusEffectCoroutines.Remove(type);
+ }
+
+ statusEffects.Remove(existingEffect);
+ }
+
+ // 새 효과 적용
+ effect.ApplyEffect(this);
statusEffects.Add(effect);
- // TODO: 상태이상 처리 로직 추가
+ _activeStatusEffects[type] = effect;
+
+ // 효과 종료 처리 예약
+ Coroutine routine = StartCoroutine(RemoveStatusEffectAfterDuration(effect));
+ _statusEffectCoroutines[type] = routine;
+ }
+
+ private IEnumerator RemoveStatusEffectAfterDuration(StatusEffect effect)
+ {
+ yield return new WaitForSeconds(effect.duration);
+ effect.RemoveEffect(this);
+ statusEffects.Remove(effect);
+ _activeStatusEffects.Remove(effect.GetType());
+ _statusEffectCoroutines.Remove(effect.GetType());
}
}
diff --git a/Assets/Scripts/Character/Debuff.meta b/Assets/Scripts/Character/Debuff.meta
new file mode 100644
index 00000000..5d0fcb3a
--- /dev/null
+++ b/Assets/Scripts/Character/Debuff.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: bbabce589758407ab99ff5a16cc2bc54
+timeCreated: 1746076455
\ No newline at end of file
diff --git a/Assets/Scripts/Character/Debuff/SlowDebuff.cs b/Assets/Scripts/Character/Debuff/SlowDebuff.cs
new file mode 100644
index 00000000..94ccbb0b
--- /dev/null
+++ b/Assets/Scripts/Character/Debuff/SlowDebuff.cs
@@ -0,0 +1,31 @@
+using UnityEngine;
+
+public class SlowDebuff : StatusEffect
+{
+ private float _slowMultiplier;
+
+ public SlowDebuff(float duration, float slowMultiplier)
+ {
+ this.effectName = "Slow";
+ this.duration = duration;
+ _slowMultiplier = slowMultiplier;
+ }
+
+ public override void ApplyEffect(CharacterBase target)
+ {
+ if (target is PlayerController pc)
+ {
+ pc.moveSpeed *= _slowMultiplier;
+ Debug.Log($"{target.characterName}에게 이동 속도 감소 적용됨");
+ }
+ }
+
+ public override void RemoveEffect(CharacterBase target)
+ {
+ if (target is PlayerController pc)
+ {
+ pc.moveSpeed /= _slowMultiplier;
+ Debug.Log($"{target.characterName}의 이동 속도 회복됨");
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/Character/Debuff/SlowDebuff.cs.meta b/Assets/Scripts/Character/Debuff/SlowDebuff.cs.meta
new file mode 100644
index 00000000..b6dbaa9c
--- /dev/null
+++ b/Assets/Scripts/Character/Debuff/SlowDebuff.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 053f010106f049d79b6c4baa5b946dbe
+timeCreated: 1746076472
\ No newline at end of file
diff --git a/Assets/Scripts/Character/Enemy/BossPattern/MagicAoEField.cs b/Assets/Scripts/Character/Enemy/BossPattern/MagicAoEField.cs
new file mode 100644
index 00000000..38808295
--- /dev/null
+++ b/Assets/Scripts/Character/Enemy/BossPattern/MagicAoEField.cs
@@ -0,0 +1,26 @@
+using UnityEngine;
+
+public class MagicAoEField : AoeControllerBase
+{
+ protected override void HitCheck()
+ {
+ var hits = Physics.OverlapSphere(transform.position, _data.radius, _data.targetLayer);
+
+ foreach (var hit in hits)
+ {
+ if (hit.CompareTag("Player"))
+ {
+ Debug.Log($"{hit.name}에게 {_data.damage} 데미지 적용");
+ // TODO: 실제 데미지 처리 로직 호출
+ // 임시 데이미 처리 로직
+ PlayerController playerController = hit.transform.GetComponent();
+ if (playerController != null)
+ {
+ // playerController.AddStatusEffect(_slowDebuff);
+ var slow = new SlowDebuff(10f, 0.5f); // 10초간 50% 속도
+ playerController.AddStatusEffect(slow);
+ }
+ }
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/Character/Enemy/BossPattern/MagicAoEField.cs.meta b/Assets/Scripts/Character/Enemy/BossPattern/MagicAoEField.cs.meta
new file mode 100644
index 00000000..22a5e119
--- /dev/null
+++ b/Assets/Scripts/Character/Enemy/BossPattern/MagicAoEField.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: c95a161cc89f499e91a540156c7ba7aa
+timeCreated: 1746074656
\ No newline at end of file
diff --git a/Assets/Scripts/Character/Enemy/CasterDemonController.cs b/Assets/Scripts/Character/Enemy/CasterDemonController.cs
index 147436cf..a2b2cd48 100644
--- a/Assets/Scripts/Character/Enemy/CasterDemonController.cs
+++ b/Assets/Scripts/Character/Enemy/CasterDemonController.cs
@@ -1,16 +1,58 @@
+using System;
using System.Collections;
using System.Collections.Generic;
+using Unity.VisualScripting;
using UnityEngine;
+using UnityEngine.AI;
+using Random = UnityEngine.Random;
public class CasterDemonController : EnemyController
{
+ // Animation
+ public static readonly int Cast = Animator.StringToHash("Cast");
+ public static readonly int Flee = Animator.StringToHash("Flee");
+
private bool _doneBattleSequence = true;
private bool _isFirstNoPath = true;
+ private Coroutine _currentSequence;
+
[SerializeField] private Transform teleportTransform;
[SerializeField] private Transform bulletShotPosition;
[SerializeField] private GameObject magicMissilePrefab;
[SerializeField] private GameObject teleportEffectPrefab;
+
+ [Header("각종 데미지 이펙트 세트")]
+ [SerializeField] private GameObject chariotWarning;
+ [SerializeField] private GameObject chariotEffect;
+
+ [Space(10)]
+ [SerializeField] private GameObject slowFieldWarning;
+ [SerializeField] private GameObject slowFieldEffect;
+
+ private float _teleportDistance = 4f; // 플레이어 뒤로 떨어질 거리
+
+ // 텔레포트 쿨타임
+ private float _teleportTimer = 0;
+ private const float TeleportThresholdTime = 20f;
+
+ private bool CanTeleport {
+ get
+ {
+ if (_teleportTimer >= TeleportThresholdTime )
+ {
+ _teleportTimer = 0;
+ return true;
+ }
+ return false;
+ }
+ }
+
+ private void LateUpdate()
+ {
+ _teleportTimer += Time.deltaTime;
+ }
+
public override void BattleSequence()
{
// 전투 행동이 이미 진행 중일 경우 실행 막기
@@ -20,12 +62,11 @@ public class CasterDemonController : EnemyController
_doneBattleSequence = false;
// TODO : 배틀 중일 때 루프
- Debug.Log("## 몬스터의 교전 행동 루프");
+ // Debug.Log("## 몬스터의 교전 행동 루프");
Thinking();
}
}
-
private void Thinking()
{
int selectedPattern = Random.Range(0, 10);
@@ -51,43 +92,32 @@ public class CasterDemonController : EnemyController
case 8:
case 9:
- StartCoroutine(ShotMagicMissile());
+ // SetSequence(ShotMagicMissile());
+ SetSequence(SlowFieldSpell());
break;
}
+
}
- public override void OnCannotFleeBehaviour()
+ public override void OnCannotFleeBehaviour(Action action)
{
- // 구석에 끼인 경우 탈출
-
- Debug.Log("## 텔레포트 시전");
- Teleport();
+ if (CanTeleport)
+ {
+ action();
+ Teleport();
+ }
}
private IEnumerator ShotMagicMissile()
{
for (int i = 0; i < 3; i++)
{
- // 1. 기본 위치
- Vector3 basePos = TraceTargetTransform.position;
- Vector3 aimPosition = basePos;
+ var aimPosition = TargetPosOracle(out var basePos, out var rb);
- // 2. 플레이어 Rigidbody로 속도 얻기
- if (TraceTargetTransform.TryGetComponent(out var rb))
- {
- // 아주 짧은 시간만 예측
- float predictionTime = 0.3f;
- aimPosition += rb.velocity * predictionTime;
- }
-
- // 높이는 변경할 필요 없음
- float fixedY = bulletShotPosition.position.y;
- aimPosition.y = fixedY;
-
- // 3. 그 위치를 바라보고
+ // 플레이어 위치를 바라보고
transform.LookAt(aimPosition);
- // 4. 미사일 생성 및 초기화
+ // 미사일 생성 및 초기화
var missile = Instantiate(
magicMissilePrefab,
bulletShotPosition.position,
@@ -104,21 +134,89 @@ public class CasterDemonController : EnemyController
_doneBattleSequence = true;
}
- private void Teleport()
+ private Vector3 TargetPosOracle(out Vector3 basePos, out Rigidbody rb)
{
- if (teleportEffectPrefab != null)
- Instantiate(teleportEffectPrefab, transform.position, Quaternion.identity);
+ // 1. 기본 위치
+ basePos = TraceTargetTransform.position;
+ Vector3 aimPosition = basePos;
- if (Agent != null && teleportTransform != null)
- Agent.Warp(teleportTransform.position);
- else if (teleportTransform != null)
- transform.position = teleportTransform.position;
+ // 2. 플레이어 Rigidbody로 속도 얻기
+ if (TraceTargetTransform.TryGetComponent(out rb))
+ {
+ // 아주 짧은 시간만 예측
+ float predictionTime = 0.3f;
+ aimPosition += rb.velocity * predictionTime;
+ }
- if (teleportEffectPrefab != null && teleportTransform != null)
- Instantiate(teleportEffectPrefab, teleportTransform.position, Quaternion.identity);
+ // 높이는 변경할 필요 없음
+ float fixedY = bulletShotPosition.position.y;
+ aimPosition.y = fixedY;
+
+ return aimPosition;
}
+ private void Teleport()
+ {
+ Vector3 startPos = transform.position;
+ if (teleportEffectPrefab != null)
+ Instantiate(teleportEffectPrefab, startPos, Quaternion.identity);
+ // 텔레포트와 함께 시전하는 범위 공격
+ var aoe = Instantiate(chariotWarning, startPos, Quaternion.identity).GetComponent();
+ var effectData = new DamageEffectData
+ {
+ damage = (int)attackPower,
+ radius = 10,
+ delay = 1.5f,
+ targetLayer = TargetLayerMask,
+ explosionEffectPrefab = chariotEffect
+ };
+
+ aoe.SetEffect(effectData, null, null);
+
+ // 중앙으로 이동
+ Agent.Warp(Vector3.zero);
+
+ if (teleportEffectPrefab != null)
+ Instantiate(teleportEffectPrefab, Vector3.zero, Quaternion.identity);
+ }
+
+ private IEnumerator SlowFieldSpell()
+ {
+ var aimPosition = TargetPosOracle(out var basePos, out var rb);
+ // 1. 시전 애니메이션
+ transform.LookAt(aimPosition);
+ SetAnimation(Cast);
+ // 2. 장판 생성과 세팅
+
+ var effectData = new DamageEffectData
+ {
+ damage = 0,
+ radius = 7.5f,
+ delay = 2.5f,
+ targetLayer = TargetLayerMask,
+ explosionEffectPrefab = slowFieldEffect
+ };
+
+ var fixedPos = new Vector3(aimPosition.x, 0, aimPosition.z);
+ var warning = Instantiate(chariotWarning, fixedPos, Quaternion.identity).GetComponent();
+
+ warning.SetEffect(effectData, null, null);
+ // TODO : 효과 적용
+
+ // 3. 짧은 텀 후 끝내기
+ yield return new WaitForSeconds(1f);
+ _doneBattleSequence = true;
+ }
+
+ private void SetSequence(IEnumerator newSequence)
+ {
+ if (_currentSequence != null)
+ {
+ StopCoroutine(_currentSequence);
+ }
+ _currentSequence = StartCoroutine(newSequence);
+ }
}
diff --git a/Assets/Scripts/Character/Enemy/EnemyController.cs b/Assets/Scripts/Character/Enemy/EnemyController.cs
index 9883b5db..296a55e9 100644
--- a/Assets/Scripts/Character/Enemy/EnemyController.cs
+++ b/Assets/Scripts/Character/Enemy/EnemyController.cs
@@ -122,6 +122,10 @@ public abstract class EnemyController : CharacterBase
{
Debug.LogWarning("OnCannotFleeBehaviour가 구현되지 않음 : OnCannotFleeBehaviour() 오버라이드하여 구현하십시오.");
}
+ public virtual void OnCannotFleeBehaviour(Action action)
+ {
+ Debug.LogWarning("OnCannotFleeBehaviour가 구현되지 않음 : OnCannotFleeBehaviour() 오버라이드하여 구현하십시오.");
+ }
#endregion
diff --git a/Assets/Scripts/Character/Enemy/EnemyState/Caster/EnemyStateFlee.cs b/Assets/Scripts/Character/Enemy/EnemyState/Caster/EnemyStateFlee.cs
index e6b8d161..b88ff8c8 100644
--- a/Assets/Scripts/Character/Enemy/EnemyState/Caster/EnemyStateFlee.cs
+++ b/Assets/Scripts/Character/Enemy/EnemyState/Caster/EnemyStateFlee.cs
@@ -1,5 +1,7 @@
-using UnityEngine;
+using System;
+using UnityEngine;
using UnityEngine.AI;
+using Random = UnityEngine.Random;
public class EnemyStateFlee :IEnemyState
{
@@ -10,13 +12,14 @@ public class EnemyStateFlee :IEnemyState
// 경로 탐색 주기 조절용
private float _fleeSearchTimer = 0;
- private float _fleeThresholdTime = 0.2f;
+ private const float FleeThresholdTime = 0.2f;
// 막다른길 검사용
private Vector3 _lastPosition;
private float _stuckTimer = 0f;
private const float StuckThresholdTime = 1f; // 1초 동안 거의 못 움직이면 막힌 걸로 간주
private const float StuckMoveThreshold = 0.1f; // 이내 이동은 “제자리”로 본다
+ private int _stuckCount = 0;
public void Enter(EnemyController enemyController)
{
@@ -25,11 +28,12 @@ public class EnemyStateFlee :IEnemyState
_playerTransform = _enemyController.TraceTargetTransform;
_lastPosition = _enemyController.transform.position;
-
_enemyController.Agent.ResetPath();
_enemyController.Agent.isStopped = false;
_stuckTimer = 0f;
_fleeSearchTimer = 0;
+
+ _enemyController.SetAnimation(CasterDemonController.Flee, true);
}
public void Update()
@@ -76,8 +80,6 @@ public class EnemyStateFlee :IEnemyState
_stuckTimer += Time.deltaTime;
if (_stuckTimer >= StuckThresholdTime)
{
-
- Debug.Log("## 끼임");
HandleDeadEnd();
_stuckTimer = 0f;
}
@@ -91,7 +93,7 @@ public class EnemyStateFlee :IEnemyState
private void FindPositionFlee()
{
_fleeSearchTimer += Time.deltaTime;
- if (_fleeSearchTimer <= _fleeThresholdTime) return;
+ if (_fleeSearchTimer <= FleeThresholdTime) return;
// 1) 목표 도망 위치 계산
Vector3 fleeDirection = (_enemyController.transform.position - _playerTransform.position).normalized;
@@ -107,6 +109,11 @@ public class EnemyStateFlee :IEnemyState
private void HandleDeadEnd()
{
+ if (_stuckCount >= 4)
+ {
+ _enemyController.OnCannotFleeBehaviour(() => { _stuckCount = 0;});
+ return;
+ }
// 무작위 도망 지점 샘플링 시도
Vector3 randomDirection = Random.insideUnitSphere * (_fleeDistance * 2);
randomDirection += _playerTransform.position;
@@ -115,20 +122,16 @@ public class EnemyStateFlee :IEnemyState
{
// 샘플링에 성공했으면 일단 그 위치로 가 보도록 세팅
Debug.Log("## 일단 가봄");
+ _stuckCount++;
_enemyController.Agent.SetDestination(hit.position);
- _enemyController.OnCannotFleeBehaviour();
- }
- else
- {
- // 대체 경로도 찾을 수 없는 경우
- Debug.Log("## 대체 경로도 못찾음");
- _enemyController.OnCannotFleeBehaviour();
+ // _enemyController.OnCannotFleeBehaviour();
}
}
public void Exit()
{
+ _enemyController.SetAnimation(CasterDemonController.Flee, false);
_enemyController.Agent.isStopped = true;
_enemyController.Agent.ResetPath();
_playerTransform = null;
diff --git a/Assets/StoreAssets/stylizedLittleHero.meta b/Assets/StoreAssets/stylizedLittleHero.meta
new file mode 100644
index 00000000..9bb6014d
--- /dev/null
+++ b/Assets/StoreAssets/stylizedLittleHero.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 52a5fa23f79c49047b78bb75514fbef5
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
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diff --git a/Assets/StoreAssets/stylizedLittleHero/Animation.meta b/Assets/StoreAssets/stylizedLittleHero/Animation.meta
new file mode 100644
index 00000000..ce61a437
--- /dev/null
+++ b/Assets/StoreAssets/stylizedLittleHero/Animation.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 717bb0c9a447d0a4480089883dc90fb0
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
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diff --git a/Assets/StoreAssets/stylizedLittleHero/Animation/Attack_archer_ani.anim b/Assets/StoreAssets/stylizedLittleHero/Animation/Attack_archer_ani.anim
new file mode 100644
index 00000000..ae7788ca
--- /dev/null
+++ b/Assets/StoreAssets/stylizedLittleHero/Animation/Attack_archer_ani.anim
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:8500c9aadbfcc6d1d34efc9608dba3b1ca72752294b55d6bdabca90ce2960506
+size 1588313
diff --git a/Assets/StoreAssets/stylizedLittleHero/Animation/Attack_archer_ani.anim.meta b/Assets/StoreAssets/stylizedLittleHero/Animation/Attack_archer_ani.anim.meta
new file mode 100644
index 00000000..b855de21
--- /dev/null
+++ b/Assets/StoreAssets/stylizedLittleHero/Animation/Attack_archer_ani.anim.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: d0383aa213107a445b5982fcc666fb7a
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 7400000
+ userData:
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diff --git a/Assets/StoreAssets/stylizedLittleHero/Animation/Attack_idle_ani.anim b/Assets/StoreAssets/stylizedLittleHero/Animation/Attack_idle_ani.anim
new file mode 100644
index 00000000..c94d0151
--- /dev/null
+++ b/Assets/StoreAssets/stylizedLittleHero/Animation/Attack_idle_ani.anim
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:63b732494077fb2a534fb1c779d9ecb781746be5f1062dd36e6f3fa3771751aa
+size 862561
diff --git a/Assets/StoreAssets/stylizedLittleHero/Animation/Attack_idle_ani.anim.meta b/Assets/StoreAssets/stylizedLittleHero/Animation/Attack_idle_ani.anim.meta
new file mode 100644
index 00000000..c31d737d
--- /dev/null
+++ b/Assets/StoreAssets/stylizedLittleHero/Animation/Attack_idle_ani.anim.meta
@@ -0,0 +1,8 @@
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diff --git a/Assets/StoreAssets/stylizedLittleHero/Animation/Attack_sword_ani.anim b/Assets/StoreAssets/stylizedLittleHero/Animation/Attack_sword_ani.anim
new file mode 100644
index 00000000..cf57f99f
--- /dev/null
+++ b/Assets/StoreAssets/stylizedLittleHero/Animation/Attack_sword_ani.anim
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
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+size 1621973
diff --git a/Assets/StoreAssets/stylizedLittleHero/Animation/Attack_sword_ani.anim.meta b/Assets/StoreAssets/stylizedLittleHero/Animation/Attack_sword_ani.anim.meta
new file mode 100644
index 00000000..867e40ee
--- /dev/null
+++ b/Assets/StoreAssets/stylizedLittleHero/Animation/Attack_sword_ani.anim.meta
@@ -0,0 +1,8 @@
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diff --git a/Assets/StoreAssets/stylizedLittleHero/Animation/Bore_ani.anim b/Assets/StoreAssets/stylizedLittleHero/Animation/Bore_ani.anim
new file mode 100644
index 00000000..58d9e0b4
--- /dev/null
+++ b/Assets/StoreAssets/stylizedLittleHero/Animation/Bore_ani.anim
@@ -0,0 +1,3 @@
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new file mode 100644
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new file mode 100644
index 00000000..9dd35e24
--- /dev/null
+++ b/Assets/StoreAssets/stylizedLittleHero/Animation/Damage_ani.anim
@@ -0,0 +1,3 @@
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new file mode 100644
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new file mode 100644
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@@ -0,0 +1,3 @@
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new file mode 100644
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new file mode 100644
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@@ -0,0 +1,3 @@
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new file mode 100644
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diff --git a/Assets/StoreAssets/stylizedLittleHero/Animation/Сharacter.controller b/Assets/StoreAssets/stylizedLittleHero/Animation/Сharacter.controller
new file mode 100644
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--- /dev/null
+++ b/Assets/StoreAssets/stylizedLittleHero/Animation/Сharacter.controller
@@ -0,0 +1,3 @@
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diff --git a/ProjectSettings/NavMeshAreas.asset b/ProjectSettings/NavMeshAreas.asset
index dcf4931c..2e2e3696 100644
--- a/ProjectSettings/NavMeshAreas.asset
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